cover
Contact Name
Fahrur Rozi
Contact Email
joeict.ubhi@gmail.com
Phone
+6285646149638
Journal Mail Official
joeict.ubhi@gmail.com
Editorial Address
Jl. Mayor Sujadi No.7, Manggisan, Plosokandang, Kec. Kedungwaru, Kabupaten Tulungagung, Jawa Timur 66229
Location
Kab. tulungagung,
Jawa timur
INDONESIA
Journal of Education and ICT
This journal encompasses original research articles, review articles, and short communications, including: Pendidikan Teknologi Informasi Information System Artificial Intelligence AI & Expert systems Database Systems Computing Languages & Algorithms Computer Networks & Communications Computer Architecture
Articles 5 Documents
Search results for , issue "Vol 7, No 2 (2023)" : 5 Documents clear
PENGARUH PENGGUNAAN COMPUTER BASED TEST (CBT) DAN MOTIVASI BELAJAR TERHADAP KEMANDIRIAN BELAJAR SISWA PADA JURUSAN DESAIN KOMUNIKASI VISUAL (DKV) DI SMK ISLAM AL-AZHAAR TULUNGAGUNG Vertika Panggayuh; Bian Dwi Pamungkas; Diah Ayu Ratnasari
JoEICT (Jurnal of Education And ICT) Vol 7, No 2 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i2.9283

Abstract

Perkembangan IPTEK yang begitu pesat menawarkan berbagai kemudahan dalam berbagai bidang, terutama pendidikan yakni dengan bervariasinya media evaluasi pembelajaran yang digunakan guru. Sehubungan dengan hal tersebut sejak tahun 2014 pemerintah sudah mulai memberlakukan ujian nasional berbasis komputer (UNBK). Yang kemudian lebih dikenal dengan Computer Based Test, sistem ujian yang memanfaatkan teknologi atau komputer yang terintegrasi dalam lingkungan yang diawasi sehingga memungkinkan siswa untuk melakukan self-assesment. CBT dinilai lebih efisien dan efektif dibandingkan dengan ujian berbasis kertas atau Paper Based Test (PBT) yang saat ini sudah mulai ditinggalkan. Dengan diterapkannya ujian sistem CBT memberikan kemudahan bagi para siswa dan guru, membiasakan siswa dengan teknologi serta mengurangi kecemasan siswa ketika ujian. Sehubungan dengan adanya permasalahan tersebut peneliti membuat penelitian tentang Computer Based Test dan Motivasi Belajar yang bertujuan untuk mengetahui ada tidaknya terhadap Kemandirian Belajar siswa pada jurusan Desain Komunikasi Visual (DKV) SMK Islam Al-Azhaar Tulungagung tahun 2021/2022.         Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kuantitatif non-eksperimen, dengan populasi seluruh siswa SMK Islam Al-Azhaar Tulungagung yang terdiri dari 6 kelas. Pengambilan sampel menggunakan teknik purpose sampling, jumlah sampel sebanyak 37 siswa. Metode pengumpulan data menggunakan kuesioner. Teknik analisis data yang digunakan yaitu analisis regresi sederhana dan Teknik analisis regresi berganda.Hasil penelitian menunjukkan (1) ada pengaruh yang posistif dan signifikan Computer Based Test terhadap kemandirian belajar siswa pada jurusan DKVdengan tingkat signifikansi 0,001 kurang dari 0,05 (2) ada pengaruh yang positif dan signifikan motivasi belajar terhadap kemandirian belajar siswa pada jurusan DKV dengan taraf signifikansi 0,020 kurang dari 0,05 (3) ada pengaruh yang positif dan signifikan Computer Based Test dan Motivasi Belajar terhadap Kemandirian Belajar siswa pada jurusan DKV dengan taraf signifikansi 0,000 kurang dari 0,05.
DEVELOPMENT OF A WEB-BASED POINT OF SALE (POS) SYSTEM APPLICATION FOR MRS. SULASMI'S GROCERY STORE Bian Dwi Pamungkas; Hendra Adi Saputra; Fahrur Rozi; Abdul Haris Indrakusuma
JoEICT (Jurnal of Education And ICT) Vol 7, No 2 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i2.4491

Abstract

    Mrs. Sulasmi grocery store is a grocery store that shells various types of goods. Mrs. Sulasmi grocery store has been established since 1998, and for almost 25 years or running the business, the store has not utilizied a supporting system for inventory recording and financial reporting. Due to the absence of such a system, store owners often face various fifficulties as monitoring inventory, calculating profit, lack of supervision over the security of good, and sometimes forgetting about product prices. ack of supervision over the security of goods, and sometimes forgetting about product prices. This research aims to develop a web-based point-of-sale (POS) system application that is suitable to assist Mrs. Sulasmi, the owner of the grocery store, in overcoming these challenges. The research methodology used is Research and Development (RnD) with a prototype development model consisting of 7 stages: (1) gathering requirements, (2) creating a prototype, (3) evaluating the prototype, (4) coding the system, (5) system testing, (6) system evaluation, and (7) system utilization. The assessment results from expert evaluators indicate that the developed product has achieved a very suitable criteria with a percentage of 100% for compatibility aspect and 100% for functional suitability aspect. Meanwhile, the field trial results indicate that the developed product has achieved a very satisfactory criteria with a score of 96.67. Based on the research findings, it can be concluded that the web-based point-of-sale system application for Mrs. Sulasmi grocery store is highly suitable for use.                                                                                                 Keywords: Web, Point of Sale, Grocery store
DEVELOPMENT OF COMPUTER-AIDED LEARNING MEDIA ON VIBRATION AND WAVE MATERIAL, IMPROVE STUDENTS' CONCEPT UNDERSTANDING GRADE 8 Faudina Permatasari; Vindhy Dian Indah Pratika
JoEICT (Jurnal of Education And ICT) Vol 7, No 2 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i2.5361

Abstract

This research aims to develop computer-assisted learning media that is feasible and valid so that it can visualize abstract concepts in vibration and wave material for junior high school / MTs class VIII students. The development method used in this research and development is the Four-D Model by taking three steps, namely defining, designing, and developing. The feasibility of the developed media can be known from the validation test and the readability test. The results of the development in the form of computer-aided learning media on vibration and wave material for students in grade VIII SMP / MTs. The results of the feasibility test by media experts obtained an average score of 93.25% which means very feasible. The test results by material experts obtained 20 correct concepts, all of which are very feasible, and the results of the readability test obtained an average score of 93.75%, all respondents can accept this media well, which means it is very feasible. Based on the results of the assessment, in general, the learning media developed has met the criteria very feasible so that it can be said that learning media can help improve concept understanding for students. 
OPTIMAL CONTROL ANALYSIS OF A SEIV EPIDEMIC MODEL WITH VACCINATION AND EDUCATION Noraniza Bahrotul Ilmi
JoEICT (Jurnal of Education And ICT) Vol 7, No 2 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i2.5368

Abstract

This paper discusses optimal control of a mathematical epidemic model governed by an ODE system with saturated incidence rate.  An epidemic model is developed using optimal control theory by dividing the population into Susceptible, Exposed, Infected, and Vaccinated (SEIV) sub populations.  In the model we assume that half of new born individual have been vaccinated. Optimal control is conducted by adding two control variables namely vaccination and education. The aim of optimal control is to minimize the density of exposed subpopulation, infected subpopulation, and the cost of control. Optimal control is obtained by applying Pontryagin minimum principle. Furthermore, the optimal control problem is solved numerically by using Forward-Backward Sweep method. Three approaches were used to conduct numerical simulations, applying vaccination control without education, applying education control without vaccination, and using both vaccination and education control. There are Numerical simulations show that vaccination and education are effective in reducing exposed and infected subpopulation.
PENGEMBANGAN GAME EDUKASI BERBASIS MOBILE DALAM PEMBELAJARAN MATEMATIKA MATERI PECAHAN SEDERHANA UNTUK SD NEGERI 01 NGRANCE Abdul Haris Indrakusuma; Vertika Panggayuh; Bian Dwi Pamungkas; Irianinza Risquila Nikma
JoEICT (Jurnal of Education And ICT) Vol 7, No 2 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i2.9281

Abstract

Kegiatan belajar mengajar yang dilakukan di dalam kelas belum memanfaatkan ragam media pembelajaran berbasis teknologi hanya menggunakan media yang ada seperti papan tulis, guru belum memanfaatkan media teknologi lain yang bersifat interaktif. Peserta didik memerlukan media pembelajaran yang tepat untuk mengantarkan konsep pecahan sederhana agar mudah dipahami dan di mengerti. Sehubungan dengan hal tersebut maka dapat dipandang perlu untuk mengembangkan media game berbasis mobile yang layak dalam pembelajaran matematika materi pecahan untuk SD Negeri 01 Ngrance.Penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan menggunakan model pengembangan menggunakan model ADDIE (Analyze, Desain, Development, Implementation, Evaluasi). Media game edukasi ini divalidasi oleh dosen jurusan Pendidikan Teknologi Informasi Universitas Bhinneka PGRI Tulungagung. Angket digunakan untuk mengevaluasi kualitas media, kualitas materi, dan respon siswa. Uji coba media dilakukan di SD Negeri 01 Ngrance dengan jumlah responden 13 siswa dan 1 guru.Hasil penelitian menunjukkan bahwa media game edukasi berbasis mobile yang dikembangkan dengan nama Game Edukasi Pecahan Sederhana dengan materi Pecahan Sederhana. Dan Game Edukasi Pecahan Sederhana sangat layak digunakan untuk belajar pecahan sederhana siswa kelas IV. Kualitas produk media pembelajaran ini ditentukan oleh aspek kelayakan materi dan media. Penilaian aspek kelayakan ahli media memperoleh 95,7%. Dan penilaian aspek kelayakan ahli materi memperoleh 82,5%, kedua presentase tersebut dikategorikan sebagai “sangat layak”. Untuk penilaian berdasarkan respon siswa didapat presentase 92,75% dengan presentase kelayakan “sangat layak”.

Page 1 of 1 | Total Record : 5