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Contact Name
Fahrur Rozi
Contact Email
joeict.ubhi@gmail.com
Phone
+6285646149638
Journal Mail Official
joeict.ubhi@gmail.com
Editorial Address
Jl. Mayor Sujadi No.7, Manggisan, Plosokandang, Kec. Kedungwaru, Kabupaten Tulungagung, Jawa Timur 66229
Location
Kab. tulungagung,
Jawa timur
INDONESIA
Journal of Education and ICT
This journal encompasses original research articles, review articles, and short communications, including: Pendidikan Teknologi Informasi Information System Artificial Intelligence AI & Expert systems Database Systems Computing Languages & Algorithms Computer Networks & Communications Computer Architecture
Articles 4 Documents
Search results for , issue "Vol 9, No 1 (2025)" : 4 Documents clear
DIGITAL DEVICES, PLAY AND EMERGENT LITERACY IN EARLY CHILDHOOD Nia Roistika; M.Choirul Huda
JoEICT (Jurnal of Education And ICT) Vol 9, No 1 (2025)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v9i1.8981

Abstract

In this paper, we examined articles between 2000 and 2024. This time span was selected as the mark of growing digital devices around 2000’s. This paper aims at collecting and gathering the journal articles. The col-lecting and gathering stages were started by academic database by em-ploying three search Strings. The process of collecting and gathering journal articles were focused on the roles of play during early childhood, the second point deliberating how technology tools support children in play process, followed by the digital devices promoted emergent litera-cy, the benefit and disadvantage of the technology advancement to children’s life and development, finally this paper ends up by giving concluding remark and the future recommendation.
THE IMPACT OF THE IMPLEMENTATION OF THE 5E LEARNING CYCLE MODEL ON ARABIC LANGUAGE LEARNING OUTCOMES AT MTS HASYIM ASY’ARI, BATU Hardy Padmayudha Nugraha; Irza Savita; Qurrotaa'yun Azhari Hamzah; Purnomo Purnomo; Yerry Soepriyanto
JoEICT (Jurnal of Education And ICT) Vol 9, No 1 (2025)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v9i1.7957

Abstract

This study aims to analyze the effectiveness of the implementation of the 5E Learning Cycle model in improving students’ Arabic language learning outcomes at MTs Hasym Asy’ari, Batu. The research employed a quantitative approach with a pre-experimental one-group pretest-posttest design involving 30 respondents selected through purposive sampling. The pedagogical intervention, comprising the constructivist learning cycle phases (Engagement, Exploration, Explanation, Elabora-tion, and Evaluation), was implemented over an effective period of eight weeks. Descriptive statistical analysis showed an increase in the mean score from 63.87 to 80.17, with a gain score of 16.30. The Shapiro-Wilk normality test confirmed the data followed a normal distribution (p > 0.05), validating the use of parametric statistics. Inferential analy-sis using a paired samples t-test yielded t(29) = 6.004, p < 0.05, indi-cating a statistically significant difference between pre and post interven-tion conditions.
Development of Mobile Gamified Interface for Japanese Language Learning through Design Thinking Hardy Padmayudha Nugraha; Dedi Kuswandi; Agus Wedi
JoEICT (Jurnal of Education And ICT) Vol 9, No 1 (2025)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v9i1.7958

Abstract

Learning Japanese scripts such as hiragana and katakana often present significant challenges for beginners due to the similarity in character shapes, the large number of characters to memorize, complex stroke orders, and the limited use of engaging and interactive learning media. Without proper learning strategies and tools, learners may quickly lose motivation and face difficulties in mastering these basic writing systems. This study aims to design the interface of a mobile-based gamified learning platform intended to increase learner motivation and improve the overall effectiveness of the learning process. The Design Thinking methodology was employed to gain in-depth insights into user needs, involving five iterative stages: empathize, define, ideate, prototype, and test. The resulting interface integrates gamification elements such as points, badges, levels, and quests to create a more engaging user experience. Usability testing conducted using the System Usability Scale (SUS) produced an average score of 82.5, which falls under the “excellent” category with a letter grade of B. These findings suggest that the developed interface is intuitive, easy to use, and well-received by users.
DEVELOPMENT OF SMP PGRI REJOTANGAN WEBSITE USING THE PERSONAL EXTREME PROGRAMMING MODEL Ilham Dwiki Arifani; Vertika Panggayuh; Farid Sukmana; Umi Chotijah
JoEICT (Jurnal of Education And ICT) Vol 9, No 1 (2025)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v9i1.4435

Abstract

SMP PGRI Rejotangan is one of the 7 schools in Rejotangan sub-district. Where PGRI Rejotangan Junior High School does not yet have a school website as a means of advertising or publication to provide information about the school completely, simply, quickly, and accurately. With the absence of school promotion media such as social media and the lack of publication of school information in the community, SMP PGRI Rejotangan has not been widely known by the public. This research aims to develop a feasible school website of SMP PGRI Rejotangan so that it can be utilized as a school information media. The type of research used is Research and Development (RnD) with the Personal Extreme Programming (PXP) model. Personal Extreme Programming (PXP) consists of 7 phases, namely: (1) Requirements, (2) Planning, (3) Iteration Initialization, (4) Design, (5) Implementation, (6) System Testing, (7) Retrospective. The results of the assessment from media expert I and media expert II can be stated that the product developed has reached very feasible criteria with a percentage achievement of 100% in the Compatibility aspect and 100% in the funtional suitability aspect. Meanwhile, the results of the assessment from the small group test can be stated that the product developed has reached the feasible criteria with a score of 97.5. Then the results of the assessment from the large group test obtained a score of 89.25 which was included in the Eligible criteria. Based on the results of the study, it is concluded that the PGRI Rejotangan Junior High School school website is suitable for use.Keywords: Personal Extreme Programming, Website 

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