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FAHMI SYUHADA
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Blok E No 16 Bagu, Kecamatan Pringgarata, Kabupaten Lombok Tengah, Nusa Tenggara Barat Kodepos: 83562
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INDONESIA
Breakthroughs in Informatics, Networking, Algorithms, Research, and Yield (BINARY)
ISSN : 31095003     EISSN : -     DOI : -
Core Subject :
Breakthroughs in Informatics, Networking, Algorithms, Research, and Yield (BINARY) is a peer-reviewed academic journal committed to the dissemination of high-quality original research articles and comprehensive review papers in the domains of computer science and informatics. The journal serves as a prominent platform for the publication of pioneering breakthroughs in informatics, network technologies, algorithmic design, and applied research that collectively contribute to advancing both theoretical foundations and practical applications in the field of computer science. By fostering scholarly exchange and interdisciplinary collaboration, BINARY aims to shape the future of computing through rigorous research and innovation. Focus and Scope Breakthroughs in Informatics, Networking, Algorithms, Research, and Yield (BINARY) BINARY aims to foster interdisciplinary collaboration by welcoming contributions that bridge theoretical foundations and practical applications. It covers a broad spectrum of topics including, but not limited to: Computer Networks and Communication Systems Algorithms and Data Structures Artificial Intelligence and Machine Learning Cybersecurity and Information Assurance Distributed and Cloud Computing Software Engineering and Development Data Mining and Big Data Analytics Human-Computer Interaction Internet of Things (IoT) Computational Theory and Formal Methods Bioinformatics and Computational Biology Embedded Systems and Real-Time Computing
Arjuna Subject : -
Articles 15 Documents
PERANCANGAN SISTEM PENYIRAMAN OTOMATIS TANAMAN CABAI BERBASIS INTERNET OF THINGS Viqiami Zulkarnaen; AHMAD FATONI DWI PUTRA; Yana Safitri
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 1 (2025): Genesis of Innovation in Informatics and Networking
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Pertanian modern menghadapi tantangan signifikan dalam optimalisasi penggunaan air, terutama pada budidaya tanaman hortikultura seperti cabai yang memerlukan tingkat kelembaban tanah yang stabil. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem penyiraman otomatis berbasis Internet of Things (IoT) guna meningkatkan efisiensi irigasi. Sistem dikembangkan menggunakan mikrokontroler Arduino Uno R3 yang terintegrasi dengan sensor soil moisture untuk mendeteksi tingkat kelembaban tanah dan sensor DHT11 untuk mengukur suhu lingkungan secara real-time. Ketika sensor mendeteksi kondisi tanah kering, pompa air akan diaktifkan secara otomatis melalui modul relay. Informasi status sistem ditampilkan melalui LCD 16x2 untuk memudahkan pemantauan. Penelitian ini menggunakan pendekatan metode prototipe dan diujicobakan secara langsung di lahan pertanian cabai di Dusun Jurang Sate. Hasil pengujian menunjukkan bahwa sistem mampu bekerja secara otomatis dan responsif terhadap perubahan kondisi lingkungan, sehingga dapat menghemat penggunaan air serta mengurangi ketergantungan pada intervensi manual petani. Implementasi sistem ini diharapkan dapat menjadi solusi praktis dan ekonomis dalam mendukung praktik pertanian presisi, khususnya pada lahan-lahan dengan keterbatasan sumber daya air dan tenaga kerja.
MENINGKATKAN KEMAMPUAN MEMBACA HURUF HIJAIYAH PADA ANAK USIA DINI MELALUI ANIMASI 2D MENGGUNAKAN FRAME BY FRAME Irawan; M. Afriansyah; AHMAD FATONI DWI PUTRA
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 1 (2025): Genesis of Innovation in Informatics and Networking
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Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media animasi dua dimensi terhadap peningkatan kemampuan membaca huruf hijaiyah pada anak usia 5–7 tahun di TPQ Al-Ijtihad, Dusun Gunung Komak, Desa Setiling. Metode yang digunakan adalah pendekatan kuantitatif dengan desain pre-test dan post-test kepada 21 anak kelompok A. Media pembelajaran yang digunakan berupa video animasi dua dimensi yang dibuat menggunakan aplikasi Canva dan ditayangkan selama empat hari dalam proses pembelajaran. Hasil pre-test menunjukkan rata-rata skor sebesar 37,47% (kategori Tidak Mampu), sedangkan hasil post-test meningkat menjadi 79,67% (kategori Mampu). Selain itu, 80% anak masuk dalam kategori Berkembang Sesuai Harapan (BSH) dan Berkembang Sangat Baik (BSB), yang menjadi indikator keberhasilan penelitian. Dengan demikian, penggunaan media animasi dua dimensi terbukti efektif dalam meningkatkan kemampuan membaca huruf hijaiyah pada anak usia dini.
Classification of Central Lombok Songket Motifs Using Convolutional Neural Network M. Danial Purna Fiki; Fahmi Syuhada; Yuan Sa’adati
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 1 (2025): Genesis of Innovation in Informatics and Networking
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Songket is a traditional Indonesian textile renowned for its high aesthetic and symbolic value. In Central Lombok, songket fabrics exhibit diverse motifs that reflect the region’s rich cultural identity. However, manual classification of these motifs is time-consuming and requires expert knowledge, limiting its scalability for digital preservation and cultural heritage documentation. This study proposes an automated classification system for Central Lombok songket motifs using a Convolutional Neural Network (CNN) based on the GoogLeNet (InceptionV3) architecture. The dataset comprises seven distinct motifs—namely Iket, Subhanale, Alang, Subhanale-Laek, Pangkeros, Mawar, and Merak—collected directly from the Sukarara weaving center. A total of 7000 images were used for training and 1400 for testing. The model was trained with 75% and 80% proportions of the dataset and evaluated using accuracy, precision, recall, F1-score, and confusion matrix metrics. Experimental results indicate that the CNN model achieved 97.97% accuracy with 75% training data and improved to 98.91% with 80% training data. These findings demonstrate that GoogLeNet is highly effective in classifying traditional songket motifs with high accuracy and computational efficiency. The proposed system offers significant potential for supporting the digital preservation of cultural assets and facilitating the development of AI-based tools for heritage documentation and creative industries.
AUDIT TATA KELOLA TEKNOLOGI INFORMASI MENGGUNAKAN FRAMEWORK COBIT 5 (STUDI KASUS : DINAS PARIWISATA KABUPATEN LOMBOK TENGAH) Miftahul Jannah; AHMAD FATONI DWI PUTRA; Syahrani Lonang
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 1 (2025): Genesis of Innovation in Informatics and Networking
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Perkembangan teknologi informasi (TI) yang pesat telah menjadikan TI sebagai faktor penting dalam mendukung operasional dan strategi organisasi, termasuk dalam sektor pemerintahan. Dinas Pariwisata Kabupaten Lombok Tengah memanfaatkan teknologi informasi untuk mengelola promosi digital melalui sistem informasi dan website resmi. Namun, belum optimalnya tata kelola TI serta masih manualnya proses audit menjadi hambatan dalam mendukung efektivitas promosi daerah dan peningkatan pelayanan publik. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan studi kasus pada bidang Promosi & Pemasaran (PP) di Dinas Pariwisata Kabupaten Lombok Tengah. Kerangka kerja yang digunakan adalah COBIT 5, dengan fokus pada tiga domain utama yaitu APO (Align, Plan, and Organize), DSS (Deliver, Service, and Support), dan MEA (Monitor, Evaluate, and Assess). Tujuan penelitian ini adalah mengevaluasi kapabilitas proses tata kelola TI serta memberikan rekomendasi perbaikan. Hasil penelitian menunjukkan bahwa tingkat kapabilitas proses tata kelola TI secara umum berada pada Level 1.3, dengan gap sebesar 1.7 untuk mencapai target Level 3. Dari ketiga domain yang dianalisis, hanya APO01 yang mencapai Level 2, sedangkan DSS03 dan MEA01 masih berada di Level 1. Rekomendasi yang diberikan meliputi penyusunan dokumen kebijakan formal, penerapan sistem pencatatan insiden, pelatihan teknis bagi SDM, serta penguatan kerja sama dengan vendor melalui kontrak dan indikator kinerja. Secara umum, tata kelola TI di Dinas Pariwisata telah berjalan namun belum sepenuhnya terdokumentasi dan distandarisasi. Peningkatan kapabilitas perlu difokuskan pada aspek dokumentasi, monitoring, serta pengembangan kapasitas SDM untuk mencapai tata kelola yang optimal dan berkelanjutan.
Design of a Web-Based Mountain Equipment Rental Information System: A Case Study of Semeton Pendaki Novaidi; Danang Tejo Kumoro; Ramadhana Agung Pratama
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 1 (2025): Genesis of Innovation in Informatics and Networking
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This study presents the design of a web-based information system for mountain equipment rental at Semeton Pendaki, a local outdoor gear rental business located in Narmada. The current manual rental process has led to various inefficiencies, including limited customer access to equipment availability and slow transaction management. To address these issues, a web-based platform was developed using the System Development Life Cycle (SDLC) with the Waterfall model. The system was implemented using PHP with Laravel framework, VueJS for frontend development, and MySQL for database management. Data collection techniques included observation, interviews with stakeholders, and literature review. The system features include real-time catalog access, online booking, transaction tracking, inventory management, and administrative reporting. System testing was conducted using the black-box method to ensure that each function worked according to specifications. The results indicate that the developed system improves the efficiency and transparency of the rental process. Customers can access the catalog and place orders without visiting the rental location, while administrators benefit from structured transaction records and automated reporting. This system not only enhances user experience but also supports operational competitiveness in an increasingly digital market. The study suggests future enhancements such as integration of online payments, mobile responsiveness, and user data security
Assessing the Quality of a University SIM Website Through Equivalent Partitioning and System Usability Scale Puspita Rini; Syahrani Lonang; Nuraqilla Waidha Bintang Grendis
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 2 (2025): Frontiers of Intelligent Computing and Secure Systems
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The System Information Management (SIM) website of Universitas Qamarul Huda Badaruddin BAGU serves as a digital platform designed to support academic and administrative services. This study aims to evaluate the quality of the website by combining functional testing using the Equivalent Partitioning technique and usability assessment through the System Usability Scale (SUS). Functional testing was performed on key features such as the login page, digital library (DILA), user profile, SISKA academic module, and e-money services. The results indicated that the login feature functioned as expected, while several weaknesses were identified in other modules, including the absence of input restrictions in DILA, incomplete validation in profile forms, and insufficient error handling in SISKA and e-money transactions. The usability evaluation involved 80 respondents from various study programs who completed the SUS questionnaire. The analysis yielded an average score of 46.91, corresponding to Grade D, which reflects low usability. While users appreciated the website’s visual appearance and the ease of checking payments via e-money, concerns were raised regarding navigation, error handling, and the effectiveness of learning support features. Overall, the findings suggest that although the MIS website fulfills its basic functions, significant improvements are needed in terms of input validation, interface design, and user experience. This research contributes practical insights for enhancing the reliability and usability of university information systems and provides a foundation for future development aimed at creating more efficient and user-friendly platforms.
Design and Implementation of a Web-Based Child Malnutrition Data Management System at Posyandu Cempaka, Central Lombok Husni Tamrin
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 2 (2025): Frontiers of Intelligent Computing and Secure Systems
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Abstract

The System Information Management (SIM) website of Universitas Qamarul Huda Badaruddin BAGU serves as a digital platform designed to support academic and administrative services. This study aims to evaluate the quality of the website by combining functional testing using the Equivalent Partitioning technique and usability assessment through the System Usability Scale (SUS). Functional testing was performed on key features such as the login page, digital library (DILA), user profile, SISKA academic module, and e-money services. The results indicated that the login feature functioned as expected, while several weaknesses were identified in other modules, including the absence of input restrictions in DILA, incomplete validation in profile forms, and insufficient error handling in SISKA and e-money transactions. The usability evaluation involved 80 respondents from various study programs who completed the SUS questionnaire. The analysis yielded an average score of 46.91, corresponding to Grade D, which reflects low usability. While users appreciated the website’s visual appearance and the ease of checking payments via e-money, concerns were raised regarding navigation, error handling, and the effectiveness of learning support features. Overall, the findings suggest that although the MIS website fulfills its basic functions, significant improvements are needed in terms of input validation, interface design, and user experience. This research contributes practical insights for enhancing the reliability and usability of university information systems and provides a foundation for future development aimed at creating more efficient and user-friendly platforms.
Evaluasi Usability Aplikasi Mobile Aplikasi Absensi Menggunakan Metode User Centered Design (UCD) Maezatun Husna
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 2 (2025): Frontiers of Intelligent Computing and Secure Systems
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Aplikasi Absensi merupakan aplikasi mobile yang dikelola oleh Kantor) untuk mendukung Sistem Informasi Absensi dan Presensi. Berdasarkan hasil penyebaran kuesioner, permasalahan yang ditemukan adalah persentase kepuasan pengguna masih di bawah rata-rata yaitu 58,60\%. Oleh sebab itu, pada penelitian ini dilakukan prioritas perbaikan pada variabel kepuasan pengguna. Metode yang digunakan adalah User Centered Design (UCD) karena berfokus kepada pengguna. Hasil dari penelitian ini berupa rancangan prototype dari halaman login, beranda, presensi, cuti, pengajuan cuti, rekap, jadwal, dan profil yang didesain sesuai dengan kebutuhan pengguna. Prototype tersebut dievaluasi dengan menyebarkan kuesioner kepada 20 pengguna aplikasi Aplikasi Absensi menggunakan pengukuran usability menurut Jakob Nielsen. Hasil evaluasi menunjukkan nilai rata-rata learnability sebesar 74,71%; efficiency 66,76\%; memorability 72,34%; errors 53,97%; dan satisfaction 74,67%. Nilai rata-rata keseluruhan sebesar 68,49%, yang berarti prototype hasil penelitian telah sesuai dengan kebutuhan pengguna.
Pengelolaan Konten Media Sosial Sebagai Strategi Digital Marketing Pada Wisata Desa Bunut Baok Kabupaten Lombok Tengah Septiani
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 2 (2025): Frontiers of Intelligent Computing and Secure Systems
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Desa Bunut Baok di Kabupaten Lombok Tengah menawarkan destinasi wisata yang memukau dengan pemandangan alam dan air terjun yang indah. Namun, popularitas wisata ini masih rendah, baik di kalangan wisatawan lokal maupun mancanegara, karena belum banyak dikenal. Peneliti berinisiatif untuk memanfaatkan media sosial TikTok sebagai platform promosi untuk memperkenalkan Desa Wisata Bunut Baok. Dengan pembuatan akun resmi di platform tersebut, informasi mengenai daya tarik wisata Desa Bunut Baok dapat terus diperbarui dan diakses oleh khalayak yang lebih luas. TikTok, dengan berbagai fitur dan tren terbarunya, sangat efektif dalam membantu kegiatan promosi. Melalui konten yang menarik dan interaktif, minat pengguna terhadap Desa Wisata Bunut Baok dapat ditingkatkan, sehingga memperluas jangkauan promosi dan menarik lebih banyak pengunjung. Penelitian ini bertujuan untuk mengkaji pemanfaatan media sosial TikTok sebagai strategi promosi digital dalam meningkatkan popularitas dan kunjungan ke Desa Wisata Bunut Baok. Hasil dari penelitian ini diharapkan dapat memberikan kontribusi nyata dalam pengembangan pariwisata lokal melalui optimalisasi media sosial sebagai alat promosi yang efektif dan efisien.
Sistem Informasi Data Santri Berbasis Website Menggunakan Metode Waterfall (Studi Kasus Pondok Pesantren Qamarul Huda Badaruddin Bagu Ahmad Ulul Azmi
Breakthroughs In Informatics, Networking, Algorithms, Research, And Yield (BINARY) Vol. 1 No. 2 (2025): Frontiers of Intelligent Computing and Secure Systems
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Sistem informasi data santri berbasis website ini diharapkan dapat mempermudah pekerjaan pengurus dalam mengolah data dan mencari informasi. Dengan adanya sistem ini proses pengelolaan data yang sebelumnya dilakukan secara manual dapat diotomatisasi, sehingga mengurangi kesalahan input data dan waktu yang dibutuhkan untuk pencarian informasi. Sistem ini dirancang menggunakan metode waterfall, yang memungkinkan pengembangan dilakukan secara terstruktur mulai dari analisis kebutuhan, desain, implementasi, hingga pengujian dan pemeliharaan. Sistem informasi data santri berbasis website ini dirancang berdasarkan UML (Unified Modeling Language) dan untuk pengkodean menggunakan PHP dan MySQL. Hasil dari penelitian ini adalah membuat sebuah sistem informasi data santri berbasis website untuk pengurus yang ada di Pondok Pesantren Qamarul Huda Badaruddin.

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