cover
Contact Name
Syahriani Sirait, M.Pd
Contact Email
syahrianisirait@gmail.com
Phone
+6281376863340
Journal Mail Official
diskritjurnal@gmail.com
Editorial Address
Program Studi Pendidikan Matematika Gedung Fakultas Keguruan dan Ilmu Pendidikan, Universitas Asahan Jln. Jendral Ahmad Yani No 1 Kisaran Kab. Asahan, Sumatera Utara - 2124
Location
Kab. asahan,
Sumatera utara
INDONESIA
Diskrit: Jurnal Inovasi Pendidikan Matematika
Published by Universitas Asahan
ISSN : -     EISSN : 29875935     DOI : https://doi.org/10.36294/diskrit
Core Subject :
Jurnal ini memuat berbagai artikel ilmiah yang berfokus pada bidang pendidikan matematika. Ruang lingkup jurnal mencakup hasil kajian konseptual maupun hasil penelitian yang berkaitan dengan pendidikan matematika. Secara lebih khusus, ruang lingkup jurnal ini meliputi pembelajaran matematika dan teknologi pembelajaran. Pada bidang pembelajaran matematika, jurnal ini menerima artikel yang membahas strategi, model, pendekatan, media, evaluasi, serta inovasi dalam proses belajar mengajar matematika. Sementara itu, pada bidang pemanfaatan teknologi pembelajaran dalam mendukung proses pembelajaran matematika, seperti penggunaan media digital, aplikasi pembelajaran, e-learning, serta perkembangan teknologi yang dapat meningkatkan efektivitas dan interaktivitas pembelajaran.
Arjuna Subject : -
Articles 106 Documents
PENGEMBANGAN LKPD MENGGUNAKAN PjBL BERBANTUAN APLIKASI ASSEMBLR EDU TERHADAP KEMAMPUAN PEMAHAMAN KONSEP Raihana Tresna Suciati; Sri Rahmah Dewi Saragih
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 3 No. 2 (2025): Juli 2025
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

This study aims to create innovation in LKPD through the development of LKPD using the PjBL model assisted by the Assemblr Edu application. The 4D development model which includes: (1) definition, (2) design, (3) development, and (4) dissemination. The subjects of this are Xth class students of SMAN 1 Tanjung Tiram. The LKPD validation sheet, ability test, teacher and student response surveys, and learning activity observation sheet are some of the research tools used. The validation test is carried out by 3 validators, the practicality test is carried out by teachers, and 36 experimental students are used to evaluate the feasibility of LKPD, while the effectiveness test is carried out by 36 experimental class students and 36 control classes. Considering the findings of the data analysis, the LKPD validity test obtained a validity percentage of 88%, categorized as "very valid". Thus, the LKPD made is considered valid. Due to the test of student responses, 85% of respondents were classified as "practical", and the findings of the teacher response analysis resulted in a classification 83% as “practical". Meanwhile, 83% of the ability test results fell into the "effective" category, and the "very effective" category with an average percentage of 94% in the activity observation analysis results. Therefore, the LKPD with the help of the Assemblr Edu application can be used at Xth Class Students of SMA Negeri 1 Tanjung Tiram in 2024/2025 Academic Year. Keywords: Student worksheets, PjBL model, Concept understanding
PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING BERBANTUAN GOOGLE SITES TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS Yayuk Trianingsih; Dewi Astuti
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 3 No. 2 (2025): Juli 2025
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

Tujuan penelitian ini adalah untuk mengetahui pengembangan LKPD Berbasis Problem Based Learning Berbantuan Google Sites Terhadap Kemampuan Komunikasi Matematis Siswa Kelas X SMK Negeri 1 Lima Puluh T.A 2024/2025. Jenis penelitian ini adalah penelitian dan pengembangan (Reserch and development). Dari hasil penelitian bahwa LKPD Berbasis Problem Based Learning Berbantuan Google Sites dapat dinyatakan sebagai LKPD yang valid, praktis, dan efektif. Karena produk mendapatkan skor kevalidan 90,00% dengan kategori sangat valid oleh 3 orang validator. Kepraktisan produk mendapatkan skor kepraktisan 91,71% dengan kategori sangat praktis dilihat dari hasil respon guru dan 92,50% dengan kategori sangat praktis dilihat dari hasil respon 34 orang peserta didik terhadap penggunaan LKPD Berbasis Problem Based Learning Berbantuan Google Sites pada materi SPLTV. Sedangkan keefektifan LKPD mendapatkan kategori sangat efektif karena ketuntasan peserta didik telah mencapai 85,29% dilihat dari hasil tes yang diberikan kepada peserta didik yang telah di uji coba. Berdasarkan penelitian yang telah dilakukan terbukti bahwa LKPD berbasis problem based learning berbantuan google sites layak untuk digunakan.
PENGARUH PEMBELAJARAN MICROLEARNING PADA MATERI BANGUN RUANG TERHADAP KEMAMPUAN SPASIAL BERBANTUAN GEOGEBRA Tri Oktari; Anil Hakim Syofra
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 3 No. 2 (2025): Juli 2025
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

Pendidikan modern ditandai dengan laju perubahan yang sangat cepat. Informasi baru terus bermunculan, teknologi berkembang pesat, dan tuntutan pasar kerja semakin dinamis. Metode pembelajaran tradisional, yang seringkali berpusat pada guru dan bergantung pada ceramah panjang, memiliki beberapa kelemahan yang signifikan, terutama dalam menghadapi tuntutan pendidikan modern yang semakin kompleks dan dinamis. Pembelajaran dengan menggunakan metode microlearning sering melibatkan proyek-proyek kolaboratif di mana siswa bekerja bersama untuk menyelesaikan tugas atau menyelesaikan tantangan. Kolaborasi ini dapat memperkuat pemahaman spasial matematika karena siswa perlu berkomunikasi, merancang, dan mengimplementasikan solusi bersama. Bahan ajar digital berbasis microlearning ini fleksibel dan digital karena tersedia dalam berbagai format media visual, audio, dan visual, sehingga dapat diakses kapan saja dan di mana saja. Ini sesuai dengan era Society 5.0 yang menekankan penggunaan teknologi digital.
PENGARUH PEMBELAJARAN (MEA) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA BERBANTUAN ARTICULATE STORYLINE 3 Laila Syahfitri; Oktaviana Nirmala Purba
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 3 No. 2 (2025): Juli 2025
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

Penelitian ini bertujuan untuk mengetahui apakah model pembelajaran Means-Ends Analysis (MEA) efektif dalam meningkatkan kemampuan pemecahan masalah matematis siswa pada materi sistem persamaan linear dua variabel (SPLDV). Jenis penelitian ini adalah quasy eksperiment dengan desain penelitian two group pre test dan post test. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII yang terdiri dari 3 kelas. Sampel penelitian yang digunakan yaitu 2 kelas (Kelas VIII-2 dan Kelas VIII-3). Pada kelas VIII-3 sebagai kelas eksperimen menggunakan model pembelajaran Means-Ends Analysis (MEA) dan kelas VIII-2 sebagai kelas kontrol menggunakan model pembelajaran Ekspositori. Nilai rata-rata pre test dikelas eksperimen (10,60) sedangkan nilai rata-rata kelas kontrol (11,33). Setelah pembelajaran selesai diberikan perolehan nilai rata-rata post test dikelas eksperimen (77,87) sedangkan nilai rata-rata kelas kontrol (64,60). Hasil uji T diperoleh diterima dengan demikian terdapat pengaruh positif dan signifikan dalam penerapan model pembelajaran Means-Ends Analysis (MEA) terhadap kemampuan pemecahan masalah matematis siswa berbantuan aplikasi Articulate Storyline 3.
PENGARUH MODEL PEMBELAJARAN TREFFINGER BERBANTUAN WIZER.ME TERHADAP KEMAMPUAN PEMECAHAN MASALAH Riska Amelia Putri; Nova Eliza Silaen
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 3 No. 2 (2025): Juli 2025
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Treffinger berbantuan wizer.me terhadap kemampuan pemecahan masalah matematika siswa SMP. Metode yang digunakan adalah kuasi eksperimen dengan desain pretest-posttest control group. Subjek penelitian terdiri atas dua kelas, yaitu kelas eksperimen yang menggunakan model Treffinger berbantuan wizer.me dan kelas kontrol yang menggunakan model pembelajaran konvensional. Instrumen yang digunakan berupa tes kemampuan pemecahan masalah yang diberikan sebelum dan sesudah perlakuan. Analisis data dilakukan dengan uji-t. Hasil analisis menunjukkan bahwa nilai thitung_{hitung}hitung​ > ttabel_{tabel}tabel​ (3,037 > 1,669), yang berarti H₀ ditolak dan H₁ diterima. Dengan demikian, terdapat pengaruh yang signifikan dari penerapan model pembelajaran Treffinger berbantuan wizer.me terhadap kemampuan pemecahan masalah siswa. Model ini efektif dalam meningkatkan kemampuan berpikir kritis dan kreatif siswa dalam menyelesaikan masalah matematika. Selain itu, penggunaan media wizer.me memberikan pengalaman belajar yang interaktif dan menyenangkan, yang mendorong partisipasi aktif siswa dalam proses pembelajaran. Penelitian ini merekomendasikan penerapan model Treffinger berbantuan media digital sebagai alternatif inovatif dalam pembelajaran matematika.
PENGEMBANGAN LKPD BERBASIS RME BERBANTUAN APLIKASI QUIZIZZ TERHADAP KEMAMPUAN  PEMECAHAN MASALAH SISWA SMA Ade Juliana; Eva Margartha Saragih
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/diskrit.v4i1.5226

Abstract

assisted by the Quizizz application that is in accordance with the demands of education in the digital era. This study aims to produce a product in the form of RME-based LKPD assisted by the Quizizz Application on Problem Solving Ability in the Probability material of class X SMA Negeri 5 Tanjung Balai that is valid, practical, and effective. This type of research is Research and Development (R&D). The Development Model used as a reference in this study is the Thiagarajan Model, known as the 4-D model, which consists of four stages, namely Define, Design, Develop, and Disseminate. The instruments used in this study include validation sheets, teacher and student response questionnaires, and problem-solving ability tests. Based on the validator's assessment, the results of the LKPD validity obtained a final value of 83% with a very valid category. The results of the LKPD through the teacher response questionnaire were 100% and students were 96% with a very practical category. And the results of the effectiveness of LKPD seen from the problem solving ability test got a score of 88.88% with a very effective category. Based on the results of the study, it can be concluded that the RME LKPD assisted by the Quizizz application on the material of Opportunity (Probability) for class X has been proven to be Valid, Practical, and Effective.
PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING TERHADAP PEMAHAMAN KONSEP BARISAN DAN DERET BERBANTUAN BATERIKA Amelia Putri; Syahriani Sirait; Hanina
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

The purpose of this study was to determine the effect of the Game Based Learning (GBL) learning model on the understanding of the concept of sequences and series assisted by BARETRIKA at XIth class students of SMA Swasta Daerah Air Joman in 2024/2025 Academic Year. This type of research is a quasi-experimental study with a random subject research design (pretest-posttest group design). The population in this study are all classes XIth-1 and XIth-2) which are taken by property random sampling.  XIth-1classs as an experimental class uses the Game Based Learning (GBL) learning model and XIth-2 clss as a control class with a direct learning model. After completing the learning, a posttest is obtained with an average result of the experimental class of 78.39 and the control class of 67.78. The results of the t-test obtained = 4.18 = 1.67 then accepted, thus it is obtained that there is an influence of the Game Based Learning (GBL) model on the understanding of the concept of sequences and series assisted by BARETRIKA at XIth class students of SMA Swasta Daerah Air Joman in 2024/2025 Academic Year.
TRANSFORMASI LKPD DIGITAL: PENERAPAN PROBLEM BASED LEARNING BERBANTUAN LIVEWORKSHEETS DI SMP putri andini; Ely Syafitri
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

This study is driven by the necessity to create modern and relevant educational materials tailored to the demands of contemporary learning in the digital age. The objective of this research is to develop a Problem-Based Learning (PBL)-oriented E-Worksheet (E-LKPD) focused on two-dimensional shapes for seventh-grade students at SMP Negeri 7 Kisaran, ensuring it is valid, practical, and effective. A Research and Development (R&D) method is utilized for this study. The Thiagarajan model, often referred to as the 4-D Model, serves as the guiding framework, comprising four phases: define, design, develop, and disseminate. The tools used in this research consist of validation forms, questionnaires for both teachers and students, and tests to assess conceptual understanding. According to the evaluations from the validators, the E-LKPD achieved a final validity score of 92%, which is considered highly valid. The practicality, determined by the feedback from teachers and students, scored 93%, indicating it is very practical. The effectiveness of the E-LKPD, assessed through the conceptual understanding test results, reached 88%, categorizing it as highly effective. From these results, it can be inferred that the PBL-based E-LKPD supported by Liveworksheets on two-dimensional shapes for seventh graders is indeed valid, practical, and effective.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING BERBANTUAN APLIKASI NEARPOD TERHADAP PEMAHAMAN KONSEPMATEMATIS SISWA MTS Julham Dalimunte; Ely Syafitri
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

This study aims to test the effect of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding ability on circle material with sub-materials of circle elements, circumference and area of ​​​​a circle. This type of research is quantitative with a quasi-experimental method. The research location is MTs. Private MPI Bagan Asahan, the sampling technique is simple random sampling.. The research sample used was class VIII-A as a control class given conventional learning treatment and VIII-B as an experimental class given discovery learning model treatment assisted by the Nearpod application. The test instrument used was an essay question with a total of 4 questions that had been tested for validity, reliability, discriminatory power and level of difficulty of the questions. Before the learning began, a pretest question was given with an average result of the experimental class of 55.1333 and the control class of 51.42857. After the learning was completed, a posttest was obtained with an average result of the experimental class of 66.1667 and the control class of 57.4643. Also supported by the results of the hypothesis test, the results obtained were of 10.6075 and   of 1.672522, the results showed that   was greater than so that H.0 was rejected and H.1 was accepted. So it can be concluded that there is an influence of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding abilities This study aims to test the effect of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding ability on circle material with sub-materials of circle elements, circumference and area of ​​​​a circle. This type of research is quantitative with a quasi-experimental method. The research location is MTs. Private MPI Bagan Asahan, the sampling technique is simple random sampling.. The research sample used was class VIII-A as a control class given conventional learning treatment and VIII-B as an experimental class given discovery learning model treatment assisted by the Nearpod application. The test instrument used was an essay question with a total of 4 questions that had been tested for validity, reliability, discriminatory power and level of difficulty of the questions. Before the learning began, a pretest question was given with an average result of the experimental class of 55.1333 and the control class of 51.42857. After the learning was completed, a posttest was obtained with an average result of the experimental class of 66.1667 and the control class of 57.4643. Also supported by the results of the hypothesis test, the results obtained were of 10.6075 and   of 1.672522, the results showed that   was greater than so that H.0 was rejected and H.1 was accepted. So it can be concluded that there is an influence of the discovery learning model assisted by the nearpod application on students' mathematical concept understanding abilities
PENGARUH STEAM DAN QUIZIZZ PADA TRIGONOMETRI TINGKATKAN PENYELESAIAN MASALAH MATEMATIKA Siska; Oktaviana Nirmala Purba
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

This research aims to investigate the impact of the Steam learning paradigm on the problem-solving abilities of grade X trigonometry students using the Quizizz app during the 2024–2025 school year at SMA N 4 Tanjung Balai.   A direct learning acuan will be used by the control group, while the experimental group will utilize the Steam learning acuan.  Both of these teams will collaborate on this research.  The researchers in this study utilized a full-sample randomized controlled design.  The posttest scores of the control group students were 59.862, but the experimental group students' scores were 65.548 following the lesson.  The study's positive findings suggest that the STEA acuan does, in fact, improve students' problem-solving skills in mathematics.

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