Diskrit: Jurnal Inovasi Pendidikan Matematika
Jurnal ini memuat berbagai artikel ilmiah yang berfokus pada bidang pendidikan matematika. Ruang lingkup jurnal mencakup hasil kajian konseptual maupun hasil penelitian yang berkaitan dengan pendidikan matematika. Secara lebih khusus, ruang lingkup jurnal ini meliputi pembelajaran matematika dan teknologi pembelajaran. Pada bidang pembelajaran matematika, jurnal ini menerima artikel yang membahas strategi, model, pendekatan, media, evaluasi, serta inovasi dalam proses belajar mengajar matematika. Sementara itu, pada bidang pemanfaatan teknologi pembelajaran dalam mendukung proses pembelajaran matematika, seperti penggunaan media digital, aplikasi pembelajaran, e-learning, serta perkembangan teknologi yang dapat meningkatkan efektivitas dan interaktivitas pembelajaran.
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106 Documents
ANALISIS PENERAPAN MODEL PEMBELAJARAN CONTXTUAL TACHING AND LEARNING (CTL) BERBANTUAN APLIKASI QUIZLET TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA SMP
Intan Anisa Ginting;
Ely Syafitri
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to explain the application of contextual learning model assisted by quiz applications in improving critical thinking using qualitative methods. The data source in this study is through research on students of SMP Negeri 1 SetiaJanji. Data collection techniques in this study by observation, interviews, critical thinking ability tests and documentation.Data analysis techniques through several stages, namely calculating the results of student tests, categorizing students based on the results obtained, analyzing student answers and calculating the success of students' critical thinking abilities individually and as a whole class. The results show that as many as 25 students are obtained as many as 21 students had critical thinking abilities that are included in the "high" category, 1 student had critical thinking abilities that are included in the "moderate" category and 3 students had critical thinking abilities that are included in the "low" category. So that the level of critical thinking skills VIII – 1 thclass students of SMP Negeri 1 SetiaJanji in 2024/2025 Academic Year is 80%, which is include in the good category.
PENGARUH MODEL PEMBELAJARAN NHT BERBANTUAN YOUTUBE EDUCATION TERHADAP KOMUNIKASI MATEMATIS SISWA
Sesy Oktavya;
Dewi Astuti
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to determine whether the Numbered Heads Together (NHT) type cooperative learning model affects students' mathematical communication skills assisted by the YouTube Education application for seventh grade students at SMP Negeri 1 Sei Kepayang Barat. This research uses the Quasi Experiment technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis showed that the instruments used were valid and reliable. The population in this study were seventh grade students of SMP Negeri 1 Sei Kepayang Barat, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results showed that the mathematical communication skills of students who applied the NHT learning model assisted by the YouTube Education application were better than students who used the conventional learning model, with an experimental class average of 17.04, higher than the control class average of 11.68.
ANALISIS KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA MELALUI MODEL REALISTIC MATHEMATIC EDUCATION (RME) BERBANTUAN WIZER.ME
Yenni Syafitri;
Sri Rahmah Dewi Saragih
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to analyze students’ creative thinking skills and identify the factors that influence these skills in mathematics learning. A qualitative approach was used with the Realistic Mathematics Education (RME) model. The research involved 30 seventh-grade students from Class VII A. Data were collected through creative thinking tests and documentation, with the tests administered door to door. The results show that the average level of students’ creative thinking ability was 28.13%, categorized as moderate. Further analysis indicates that students in the high and medium groups did not face significant barriers related to factors affecting creative thinking, whereas those in the low group experienced difficulties in intrinsic motivation and prior knowledge. These obstacles limited their ability to generate ideas and solve problems creatively. The findings suggest that the RME model can support the development of creative thinking skills, although additional support is needed for students with low motivation and limited conceptual understanding.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING BERBANTUAN APLIKASI AUGMENTED REALITY DITINJAU DARI PEMECAHAN MASALAH
Wulan Mega Sari Saragih;
Nova Eliza Silaen
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to determine whether the Project Based Learning (PJBL) learning model can inmprove students, mathematical problem solving abilities on the space building material at Xith class students of SMK N 1 Aek Kuasan in the 2024/2025 academic year. This type of research is a quasi-experimental study with a two-group pre-test and post-test research design. The population in this study are all students al Xith class student of SMK N 1 Aek Kuasan the research sample is 2 classes (XI-1 Class and XI-2 class) XI-1 class as an experimental class using the Project Based Learning (PJBL) Learning model andd XI-2 class a control class using the convensional learning model. The average pretest score in the experimental class (69.11) while teh average score in the control class (66). After completing the learning. The average posttest score in the experimental class is (84.61) hile the average score in the control class is (57.37) the T-Test results are accepted, thus there is a positive and significant influence on improving students, problem solving ability using the Project Based Learning (PJBL) model assisted by Augmented Reality Applications ar the Xith class students of SMK N 1 Aek Kuasan in 2024/2025 academic year.
PENGARUH MODEL PEMBELAJARAN TREFFINGER BERBANTUAN APLIKASI MATH RIDDLES TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA
Sri Reski Febriani;
Elfira Rahmadani
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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mathematical communication skills assisted by the Math Riddles application in class VIII students at MTs. ALWASHLIYAH 64 Pasar Lembu. This study uses a total random sampling technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis show that the instruments used are valid and reliable. The population in this study were class VIII students at MTs. ALWASHLIYAH 64 Pasar Lembu, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results showed that the mathematical communication skills of students who applied the Treffinger learning model assisted by the Math Riddles application were better than students who used the direct learning model, with an average of the experimental class of 72.32 greater than the control class of 58.00.
PENGARUH MODEL PEMBELAJARAN RME BERBANTUAN APLIKASI DESMOS TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIS
Nurul Syakinah;
Oktaviana Nirmala Purba
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to determine whether the Realistic Mathematics Education (RME) learning model has an effect on students' mathematical critical thinking skills assisted by the Desmos application in class VIII students at SMP Negeri 2 Silau Laut. This study uses the Quasy Experiment technique which is included in the quantitative research method. In addition, this study found that the samples used were normally distributed and homogeneous. The results of data analysis show that the instruments used are valid and reliable. The population in this study were class VIII students of SMP Negeri 2 Silau Laut, with a research sample consisting of two classes, namely the experimental class and the control class. The instrument used was a test. The results show that the mathematical critical thinking skills of students who apply the RME learning model assisted by the Desmos application are better than students who use the direct learning model, with an average of the experimental class of 79,2 higher than the average of the control class of 46,6.
PENGARUH THINK, PAIR AND SHARE BERBANTUAN WEBSITE WORDWALL DITINJAU DARI KEMAMPUAN PEMECAHAN MASALAH
Nathalia Margaretha Simanjuntak;
Ely Syahfitri
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to determine the Influence of Think, Pair and Share (TPS) Learning Model Assisted by Wordwall Website Reviewed from Problem Solving Ability at SMP. This research is conducted using the Experimental Research method. The population of this study are all students of class VII of SMP Swasta Methodist 2 Kisaran which consisted of 2 classes containing 56 students. The entire population is used as a sample using the total sampling technique. The sample is divided into two groups, namely the control group and the experimental group. The experimental group is taught using the Think, Pair and Share Learning Model Assisted by the Wordwall Website and the control group is taught without using Think, Pair and Share. The data collection instrument was an explanation test. Data were analyzed using the t-test formula. The alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. This means that there is a significant influence between the Think, Pair and Share Learning Model Assisted by the Wordwall Website Reviewed from Problem Solving Ability at SMP Methodist 2 Kisaran.
PENGARUH MODEL PEMBELAJARAN COURSE REVIEW HORAY (CRH) BERBANTUAN APLIKASI KAHOOT DALAM MENINGKATKAN KEMAMPUANBERPIKIR KRITIS SISWA
Iqbal Albaru;
Eva Margaretha Saragih
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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This study aims to determine the effect of the Course Review Horay learning model assisted by the Kahoot application in improving students' critical thinking skills. The use of expository learning models in class is often used by teachers during the teaching process, which has several significant weaknesses, especially in facing the demands of modern education that are increasingly complex and dynamic. In this study, the research design used was the Pretest-Posttest Only Control Group Design. The sample was taken by probability sampling and class (X-1) was obtained as the control class and class (X-3) as the experimental class. This study uses observation data collection techniques, tests and documentation, data analysis techniques used Normality Test, Homogeneity Test, t-test. The results of the study showed: 1) There is a difference in the Course Review Horay learning model assisted by Kahoot media in improving students' critical thinking skills with the t-test. Next, the ???? Test was carried out and the results of the calculation of ????ℎ????????????????g = 33.220 and ???????????????????????? = 1.672, then ????ℎ????????????????g > ???????????????????????? so that 0 is rejected and 1 is accepted, which means that there is an influence of the learning model.
PENGARUH MODEL TEAM GAMES TOURNAMENT BERBANTUAN BAAMBOOZLE TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS
Rista Ayu Ditia;
Eva Margaretha Saragih
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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The purpose of this study was to determine the effect of the Team Games Tournament (TGT) learning model assisted by Baamboozle on the mathematical problem-solving abilities of class X students of SMA Swata Daerah Air Joman in the 2024/2025 Academic Year. This study is a quantitative study, using a quasi-experimental research method. The research design used in this study is the Pretest-Posttest Control Group Design. The sample in this study was class X-1 and X-2, each with 36 students. The data analysis technique was carried out using the t-test. From the calculation results, the average for the experimental class was 70.533 and the average for the control class was 59.267. then by using the t test, the calculated t = 3.8052 was obtained, while the t-table value = 2.0106, because the calculated t> t_table, namely 3.8052> 2.0106, so that H_0 is rejected and H_1 is accepted, so it is proven that there is a significant influence of the Team Games Tournament (TGT) learning model assisted by baamboozle on students' mathematical problem solving abilities.
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBANTUAN APLIKASI ANIMAKER TERHADAPKEMAMPUAN PEMECAHAN MASALAH
Izni Windari;
Sri Rahmayanti
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan
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The aim of this study is to determine the development of audio-visual learning media assisted by the Animaker application. This type of research is a development research with a 4D model. The population are XIth class Ismail students of Madrasah Aliyah Swasta Al-Washliyah Petatal. The results of the study, Is concluded that audio-visual learning media assisted by the Animaker application can be stated as a valid, practical, and effective media for further use as a mathematics learning medium. Due to the product has got a validity score of 92.66% with a very valid category by 3 validators. The practicality of the product got a practicality score of 92.50 with a very practical category seen from the results of teacher responses and 91.44 with a very practical category seen from the results of the responses of 34 students to the use of mathematics learning media assisted by the Animaker application on the material of arithmetic sequences and series. While the effectiveness of the media got a very effective category because the completeness of students had reached 91.18%, seen from the results of the tests given to students in the trial. Based on the research, it is proven that audio-visual learning media assisted by the Animaker application is valid indeed, practical, and very effective indeed to use in learning. Audio-visual learning media assisted by the Animaker application is produced and can be used in mathematics learning with the aim of helping students understand the material.