cover
Contact Name
Eko Sumartono
Contact Email
ekosumartono@relawanjurnal.id
Phone
+6281368950164
Journal Mail Official
jmi.filkom@unived.ac.id
Editorial Address
Jl. Meranti Raya No. 32 Sawah Lebar Kecamatan Ratu Agung Kota Bengkulu Kode Pos : 38228
Location
Kota bengkulu,
Bengkulu
INDONESIA
Jurnal Media Infotama
ISSN : 18582680     EISSN : 27234673     DOI : https://doi.org/10.37676/jmi.v15i2.866
Core Subject : Science,
Jurnal Media Infotama Fakultas Ilmu Komputer Universitas Dehasen Bengkulu memiliki ISSN: 1858-2680 dan e-ISSN : 2723-4673 merupakan jurnal ilmiah yang menerbitkan artikel ilmiah yang berhubungan dengan ilmu komputer dan ilmu yang berhubungan dengan komputer. Adapun topik artikel meliputi : Sistem Informasi, Teknologi Informasi, Pengolahan Citra, Robotika, Analisa Perangkat Keras dan Perangkat Lunak, Jaringan Komputer Data Mining, Clustering, Media Pembelajaran Berbasis Komputer, dan lain-lain. Jurnal Media infotama terbit dua kali dalam satu tahun, yaitu pada Bulan Februari dan September.
Articles 50 Documents
Search results for , issue "Vol 21 No 1 (2025): April 2025" : 50 Documents clear
Sistem Informasi Geografis Pemetaan Dan Analisis Kebutuhan Serta Prefensi Pelanggan Terhadap Layanan Penjahit Berbasis Web Di Kota Baturaja Syahputra, Aditiya; Farisi, Salman Al; Pujianto, Pujianto; Destiarini, Destiarini
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7592

Abstract

This study aims to analyze customer needs and preferences for web-based tailoring services in Baturaja City. Abstract-This study aims to analyze customer needs and preferences for web-based tailoring services in Baturaja City. This research adopts quantitative and qualitative approaches with data collection conducted through in-depth interviews with potential customers. The results showed that the majority of customers need tailoring services that can be accessed online, have online ordering features, cost estimation, and estimated processing time. Key customer preferences include ease of site navigation, price transparency, and speed of service response. This study provides recommendations for the development of a digital platform that can improve customer satisfaction while expanding the market reach for local tailors in Baturaja.
Pemanfaatan Teknologi E-Tourism untuk Mendukung Pengembangan Desa Wisata dan Peningkatan Ekonomi Lokal di Kabupaten Seluma Muntahanah, Muntahanah; Darmi, Yulia; Putri, Deliana; Nabila, Pipit
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7782

Abstract

Kabupaten Seluma secara geografis berada di Pantai Barat Sumatera bagian Selatan, dengan koordinat bujur dan lintang pada 04˚21’40’22” 03˚49’55’66” Lintang Selatan dan 102˚59’40’54” 101˚17’27’57” Barat Tenggara. Terletak di bagian selatan Provinsi Bengkulu, kabupaten ini memiliki banyak tempat wisata yang ada di daera pedesaan khususnya desa wisata tidak sering dikunjungi oleh wisatawan karena termasuk dalam kategori kabupaten yang kurang berkembang di Indonesia (tertinggal secara nasional). Promosi pariwisata di daerah ini dilakukan dengan cara tradisional seperti penyebaran brosur atau pamflet, yang membutuhkan biaya tinggi dan kurang efektif. Pendekatan promosi yang lebih efisien adalah melalui internet, yang dikenal sebagai e-Tourism. Penggunaan teknologi yang tepat pada sektor pariwisata bisa menjadi faktor kunci untuk percepatan perkembangan, meningkatkan kesejahteraan masyarakat lokal, menciptakan peluang usaha, serta meningkatkan daya saing dan memperluas jangkauan pasar wisatawan. Menurut hasil survei, 93,5% Responden menganggap aplikasi ini sangat bermanfaat, karena sistem ini dapat diakses dari mana saja dengan peramban yang terkoneksi ke internet. Aplikasi e-tourism untuk desa wisata memudahkan pengunjung dalam mengeksplorasi lokasi-lokasi di kabupaten Seluma, aplikasi ini menyajikan informasi lengkap tentang tempat wisata yang tersedia di daerah tersebut di webiste.
Rancang Bangun Sistem Kendali AC dengan sensor DHT22 dan PIR Dalam Ruangan Menggunakan Mikrokontroller Arduino Nano Afandi, Dedi -
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7787

Abstract

— The use of Arduino Nano microcontroller technology in developing control systems is increasingly popular in various Internet of Things (IoT) based applications. This research aims to design and build an automatic AC control system and movement detection in a room using an Arduino Nano equipped with a DHT22 sensor and a PIR sensor. This system is designed to monitor room environmental conditions and automatically regulate AC operation based on data obtained from these sensors. The research methodology includes the hardware design stage using Arduino Nano as the brain of the system, a DHT22 sensor to monitor air temperature and humidity, and a PIR sensor to detect the presence of people in the room. The use of this technology is expected to reduce AC energy consumption by optimizing operating time based on the presence of people and environmental conditions. The experimental results show that the system developed is able to effectively detect changes in temperature, humidity and the presence of people in the room. In addition, automatic control of air conditioning based on sensor data can produce significant energy savings without compromising the comfort of room occupants.
Peran Nilai Budaya Lokal Dalam Memengaruhi Preferensi Desain UI/UX Aplikasi Maxride Di Kalangan Mahasiswa Universitas Hasanuddin Putri, Astrina Wulan; Sampetoding, Eliyah Acantha Manapa; Hasbi, Muhammad; Riskawati, Riskawati
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7810

Abstract

— ASTRINA WULAN PUTRI. The Role of Local Cultural Values in Influencing UI/UX Design Preferences of the Maxride Application Among Students of Hasanuddin University (supervised by Eliyah Acantha Manapa Sampetoding).Background.Indonesia is a multicultural country with various local cultures that influence preferences in the use of technology, including UI/UX design of applications. In South Sulawesi, cultural values such as Tabe and the 3S Principles (Sipakatau, Sipakalebbi, Sipakainge’) significantly affect user behavior when interacting with applications. Objective.This study aims to examine the relationship between local cultural values and the UI/UX design preferences of the Maxride application, as well as to test the influence of local wisdom on design elements such as color, iconography, layout, and navigation. Method.This study employs a Mixed-Methods Approach (Quantitative and Qualitative), involving 193 respondents through a Likert scale survey and a Focus Group Discussion (FGD) with 15 participants. Data analysis was performed using triangulation to strengthen the validity of the results. Results.The quantitative study revealed a significant relationship between the UI/UX design elements of the Maxride application and local cultural values, with a Cronbach’s alpha value of 0.952. The qualitative study showed that local cultural values influence user preferences regarding design elements such as color, icons, and navigation.Conclusion. Local cultural values play an essential role in shaping user preferences for the UI/UX design of the Maxride application. By integrating these cultural values, user satisfaction with the design can be improved.
Evaluasi Kualitas Pengalaman Pengguna Aplikasi Duolingo Menggunakan Metode System Usability Scale (SUS) dan End User Computing Satisfaction (EUCS) MS, Muhammad Kahfi; Sampetoding, Eliyah Acantha Manapa
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7812

Abstract

Background. Education has undergone a significant transformation due to digital technology, which has increased its flexibility, accessibility, and engagement. With gamifikasi strategies that increase user engagement, the Duolingo app is a highly preferred language learning resource, especially for learning English. Purpose. The System Usability Scale (SUS) and End User Computing Satisfaction (EUCS) methods will be used in this study to evaluate the usability and user satisfaction of the Duolingo program. Method. 404 respondents were obtained for this study using a quantitative approach using the Slovin formula sampling technique. Ten SUS items and five components of EUCS, content, accuracy, format, ease of use, and timeliness were included in the online survey used to collect the data. Descriptive statistics were used in the analysis to assess SUS and EUCS scores. Result. The app has a good usability level, with an average SUS score of 78.86 (grade B+). The five components, content (4.4), accuracy (4.2), format (4.5), ease of use (4.5), and timeliness (4.4), produced excellent results for EUCS. Most respondents were between the ages of 18 and 24, and they spent an average of less than 30 minutes a day. Conclusion. Particularly when it comes to usability and interface design, Duolingo offers a positive user experience and high satisfaction. Its gamifikasi strategy increases the effectiveness and engagement of English learning, especially for younger users.
Analisis Pemanfaatan E-Learning dalam Proses Pengajaran: Studi Kasus Dosen CPNS Politeknik Negeri Bali Suryadana, Putu Eka; Saraswati, Ni Putu Ritra Trees Ari Kartika Hadi; Parwita, Wayan Gede Suka; Aryandana, I Gede Sugita
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7935

Abstract

New lecturers at the Bali State Polytechnic can utilize a learning management system (LMS) to improve online teaching. This system supports various academic functions, such as providing access to resources, sending assignments, and creating interactive learning experiences. However, E-learning has the potential for over-reliance on technology, which can reduce traditional teaching methods and personal interaction in the classroom. This research aims to analyze the use of e-learning in the teaching process for CPNS 2024 lecturers at the Bali State Polytechnic. The research used a questionnaire with a Likert scale with a sample of 30 CPNS 2024 lecturers who had no experience as lecturers. The results of the questionnaire responses were tested for validity and reliability to ensure that the data processed was valid data. The validity test results show that all the questions tested are valid and the reliability results show a Cronbach alpha value of 0.736 and is included in the high category. Meanwhile, the results of processing the USE questionnaire by calculating the average percentage score for each factor include: usability 96%, convenience 89.5% and satisfaction 94%. A questionnaire designed to measure the usefulness of e-learning for new lecturers has proven to be valid and reliable. The results of the questionnaire show that e-learning really helps CPNS 2024 lecturers in delivering material and managing lecture assignments effectively.
Pengembangan Media Pembelajaran Interaktif Jaringan Komputer Berbantuan Action Script 3.0 Adobe Animated CC Di SMKN 3 Kota Bengkulu Prahasti, Prahasti; Sriyanto, Sriyanto; Kanedi, Indra
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7954

Abstract

Media pembelajaran interaktif adalah media belajar yang menggunakan teknologi digital untuk menyampaikan informasi dan mendorong interaksi aktif antara siswa dan materi pelajaran. Tujuan dari penelitian ini adalah melakukan pengembangan media pembelajaran interaktif jaringan komputer untuk membantu kegiatan pembelajaran di SMKN 3 Kota Bengkulu. Penelitian ini menggunakan model pengambangan Luther-Sutopo dengan tahapan pembuatan konsep, perancangan, pengumpulan bahan, pembuatan, pengujian dan distribusi dengan menggunakan pemrograman action script 3.0. pada aplikasi Adobe Animated CC. Hasil penelitian yaitu diperoleh media pembelajaran interaktif materi jaringan komputer yang dapat digunakan oleh guru kejuruan TKJ SMKN 3 Kota Bengkulu dalam melaksanakan kegiatan belajar. Menu-menu pada pengembangan media pembelajaran interaktif terdiri dari Menu Utama, Menu, Materi dan Menu Evalusi. Pengembangan media pembelajaran dengan menggunakan pemrograman action script 3.0 pada aplikasi Adobe Animate CC yang telah dibuat mampu memberikan manfaat kepada guru dan peserta didik di SMKN 3 Kota Bengkulu dalam meningkatkan pengetahuan dan keterampilan kejuruan melalui materi jaringan dasar komputer.
Perancangan Aplikasi IT Helpdesk Berbasis Website di PT. Surya Nusa Andaru Septian, Fajar; Naufal Azhar, Muhammad Fahri; Rahmadian, Jefri; Harjanti, Trinugi Wira
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.7976

Abstract

Perkembangan teknologi informasi yang pesat telah membawa dampak signifikan terhadap operasional perusahaan, termasuk dalam pengelolaan layanan IT. PT Surya Nusa Andaru, sebagai perusahaan yang bergerak di bidang mineral logam, menghadapi tantangan dalam menangani laporan masalah IT secara efisien. Penelitian ini bertujuan untuk merancang aplikasi IT Helpdesk berbasis website yang dapat meningkatkan efektivitas dan efisiensi dalam pengelolaan laporan masalah IT. Metode yang digunakan dalam penelitian ini adalah pendekatan pengembangan sistem dengan model prototyping, yang meliputi analisis kebutuhan, perancangan sistem, pengembangan aplikasi, dan pengujian sistem. Aplikasi yang dihasilkan dilengkapi dengan fitur-fitur seperti dashboard tiket, pelacakan status tiket, dan laporan kinerja, yang memungkinkan pengguna untuk mengajukan, melacak, dan mengelola tiket permintaan bantuan IT dengan lebih mudah. Hasil dari penelitian ini menunjukkan bahwa aplikasi IT Helpdesk yang dirancang dapat meningkatkan transparansi, akuntabilitas, dan kepuasan pengguna dalam pengelolaan masalah IT. Dengan demikian, aplikasi ini diharapkan dapat menjadi solusi yang efektif bagi PT Surya Nusa Andaru dalam meningkatkan layanan IT dalam perusahaan.
Sistem Informasi Data Nilai Siswa Pada Sekolah Menengah Kejuruan Negeri 03 Empat Lawang Sumatera Selatan Ulandari, Meta; Asnawati, Asnawati; Zulfiandry, Ricky
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.8148

Abstract

SMK Negeri 03 Empat Lawang of South Sumatra is an agency that operates in the field of education, the objective that must be observed SMK Negeri 03 Empat Lawang of South Sumatra is the process of processing student value data, the procedures that occur in processing student value data are still manual or written, the values students and lecturers are collected in a large number of papers and it makes it difficult for teachers, admins to control them, the problems that occur include quite a few test papers, assignments, final semester exams being lost, students also have to wait a long time to find out their grades, therefore in this final assignment discusses the PHP MYSQL-based student grade data information system at SMK Negeri 03 Empat Lawang of South Sumatra. The software development method used is Waterfall, and in the research process the data collection techniques used include interview observation and literature study, this grade data information system designed to simplify the way teachers and admins work in managing student grade data such as per meter report cards, apart from that, students can also view and print their own report cards online.
Klasterisasi Data Karyawan Berdasarkan Penilaian Kinerja Menggunakan Metode K-Medoid Putra, Jodi Laksana; Kanedi, Indra; Akbar, Abdussalam Al
Jurnal Media Infotama Vol 21 No 1 (2025): April 2025
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i1.8178

Abstract

Clustering Employee Data Based on Performance Appraisals Using the K-Medoid Method at the Regional Government Office of Central Bengkulu Regency can help employees to group employee performance data and can be used as a consideration to determine the results of employee performance evaluations each year. Grouping employee data based on the results of performance appraisals that have been carried out, namely the value of employee work targets (SKP) and work behavior values. The results of clustering on employee performance appraisal data, obtained 2 groups or clusters, namely high clusters (Cluster I) and low clusters (Cluster II). Clustering employee data based on performance appraisals using the k-medoid method at the Regional Government Office of Central Bengkulu Regency is made using the Visual Basic .Net programming language. Based on the tests that have been carried out, the functional of the application has run well and the application can help the Central Bengkulu Regency Regional Government Office in knowing employee performance based on 2 groups, namely high clusters and low clusters