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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 1,326 Documents
Implementasi Animasi Pada Multimedia Interaktif Michael Chang; Liliana Liliana; Silvia Rostianingsih
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Most  people  do  reading  activities  to  gain knowledge,  as entertainment or a hobby for people to read. From generation to generation,  reading  begins  to  decreases.  Reading  becomes obsolete. Nowadays, reading a book filled with writing would be boring.  Books  preferably  instant  and  interesting  than  a  book filled with long writing and tedious. While in general almost all history  books  are  full  of  writing.  So  this  time  i  will  make  an interactive multimedia that interesting and not boring about the history of the kingdom of Majapahit.In the manufacture of interactive multimedia about the history of Majapahit  i  implemented  several  important  elements  in interactive  multimedia  ie  text,  images,  sounds,  and  animations are  placed  and  adjusted  the  alignment  between  text,  images, sound, and animation. The  menu also made efficiently so that it can move from one topic to another topic. The addition of some visual effects that make interactive multimedia applications about the history of Majapahit becoming more.The apllication was tested to some people to see  if the interactive multimedia  about  the  history  of Majapahit  interesting  or  not. Amounting to 75,52% people said that the interactive multimedia about the history of Majapahit is more interesting rather than the book full of writing.
Aplikasi Pendeteksi Citra yang diambil dari Kamera Mobile Device untuk Menghasilkan Ensiklopedia Fauna Berbasis Android Joshua Caine Buwono; Liliana Liliana; Henry Novianus Palit
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Finding new animals can sometimes be something new for humans. If both tame or wild animal is found, it usually search for information about the animal would do. However, knowledge of these animals still tend to be minimal. Questions arise about knowledge of these animal. However, this knowledge comes after the animal attacked. Therefore, the solution provided is an application that generates information that is always new with image detection technology. Thus, with just a photograph, information can be obtained easily and quickly. Application can be run on Android Jellybean operating system API 17 and so on.
EXTENSI APLIKASI QUIZ ONLINE PADA MOODLE VERSI MOBILE Pieter Sindu Wijaya; Resmana Lim; Justinus Andjarwirawan
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Learning Management System application is currently widely used by many people to conduct learning activities without having to be in a classroom . The use of Moodle as a Learning Management System be benefited a lot. Moodle is equipped with a mobile application that can be installed on Android devices. However, this application has many features that can be used, some of the existing features is to look at the class that followed and quizzes are held. By utilizing web services, an application designed to address the shortcomings of existing applications. This application provides classes and quiz creation feature on mobile devices. Users who are registered as holding quizzes and teachers can create questions over and Android device users can be registered for the quiz via Android devices. Based on the testing results, this application can working properly on Android versions 4.0 - 4.3 or Jelly Bean and web services that can be used in sync with applications on the web. catatan:Fulltext paper ini di publikasikan pada prosiding Seminar Nasional "Rekayasa Teknologi Industri dan Informasi" (RETII 2014), pada 13-14 Desember 2014 di Yogyakarta.
Chart Customization for Developing Decision Support System at Petra Christian University Siget Wibisono; Rolly Intan; Yulia -
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Academic records of student candidates and students of Petra Christian University (PCU) which have been stored so far have not been used to generate information. PCU’s Top-level management needs a way to generate information from the records. The generated information is expected to support the decision-making process of Top-level management.Before starting the application development, analysis and design of the student academic records and the needs of Top-level management are done. The design stage produces a number of modeling that will be used to create the application.The final result of the development is an Academic Decision Support System application for PCU. The developed application includes Extract, Transform, and Load (ETL), customizable graphs, and user maintenance features.
Pembuatan Aplikasi Sistem Informasi Administrasi dan Pemesanan Online Berbasis Web Pada Travel X Levi Julius Liumanta; Silvia Rostianingsih; Djoni Haryadi Setiabudi
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Administration system in Travel X still using manually all of the business process likely record a reservation in a document. With that condition  make Travel X need more time to get information, generating report and high risk to lost document. Therefore, Travel X needed system to accomodate administration quickly and preciesly. According to the analysis based on Travel X problems, an application to support the Travel X business performance must be made.The application would be implemented to process the passanger reservation, package reservation, online reservation and also generating report. The design of the Data Flow Diagram and the ERD uses Power Designer 16.5 The application will be based on CodeIgniter Framework and MySQL for the database.User satisfaction towards the application’s overall quality is 42% good responds and 28% very good responds which means the application has fulfilled and corresponds to the system requirements. This application can  records process by automate passanger reservation or online reservation.
Implementasi Streaming Media untuk E-learning pada Aplikasi Moodle Gregorius Maria Surjo; Henry Novianus Palit; Agustinus Noertjahyana
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Teaching and learning process are growing over time and technology behind it are growing too so that the process of learning with online media or often referred to as e-learning where provided media that can be accessed via the internet. This phenomenon is interesting to examine because some e-learning systems that exist today are not yet fully secure, in the sense that it is still easy to be disseminated without any copyright and not used wisely. The purpose of this research is to produce an application that can be used as a media for e-learning of streaming audio and video without storing the file on local cache device so that the file residing in e-learning media cannot be disseminated and be used wisely. As a research methodology using deductive qualitative method, data collective process is done by literature study, interview, and observation. After the data collected, will result e-learning software based on website and mobile that can be used to stream media files without downloading it. The result of this test and analyze shown that streaming with RTSP protocol is can be used into e-learning software with a limited users.
Peningkatan Kemampuan Pengenalan Pola dari Jaringan Saraf Tiruan dengan Menggunakan Diskritisasi Chi2 Jeffry Hartanto; Gregorius Satia Budhi
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Proses pelatihan backpropagation membutuhkan waktu yang cukup lama untuk mencapai tahap konvergen. Salah satu penyebabnya adalah dokumen dalam set data terdiri dari campuran antara bilangan kontinu dan diskrit. dalam hal klasifikasi, sebuah set data akan lebih mudah dibedakan dengan nilai atribut yang berbeda jauh. Metode Chi2 berhasil untuk menemukan pola dari set data sintetik yang memiliki pola data miring dan pararel. Penggabungan backpropagation dan Chi2 berhasil mempercepat proses pelatihan dan meningkatkan akurasi klasifikasi. Oleh karena itu, pengujian akan dilanjutkan dengan menggabungkan dua metode tersebut untuk mengklasifikasikan set data dari kasus nyata. Dari hasil pengujian didapatkan kesimpulan bahwa kedua metode tersebut berhasil mempercepat proses pelatihan dan meningkatkan akurasi klasifikasi.
PERANCANGAN DAN PEMBUATAN APLIKASI INTERIOR DESIGN MENGGUNAKAN WEBGL Wahyu Ricky Handoko; Djoni Haryadi; Justinus Andjarwirawan
Jurnal Infra Vol 2, No 1 (2014)
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Abstract

Latar belakang perancangan dan pembuatan aplikasiuntuk mendesain interior berbasis web ini adalah untukpengembangan ide untuk desain interior sebuah ruangan.Aplikasi ini tidak perlu menginstall program-program tertentuterlebih dahulu, sehingga mudah untuk digunakan. Denganbegitu, pengguna dapat menyampaikan apa yang diinginkankepada penyedia jasa desain interior. Untuk menjalankanaplikasi ini hanya diperlukan sebuah browser dan lalu aplikasidibuka melalui browser.Aplikasi ini dibuat dengan menggunakan WebGLsehingga dapat menampilkan tiga dimensi, dengan bantuanlibrary Three.js. Aplikasi ini juga menggunakan bantuansoftware Blender, untuk mengubah tipe 3D file(.obj, .3ds, dll)sebuah furniture menjadi format json file (.js) karena hanya jsonfile yang dapat dimasukkan ke dalam aplikasi. File 3D furnituredidapat melalui internet.Pada aplikasi ini, terdapat kamera untuk menelusuriruangan, objek yang beragam yang dapat diubah ukurannyasesuai keinginan, dan juga fitur save dan load. Hasil dari aplikasiini juga dapat diberikan dan ditunjukkan kepada orang laindengan cara memberikan file yang didapat ketika melakukanproses save.
PEMBUATAN APLIKASI SISTEM INFORMASI AKUNTANSI PADA PT. SARANA AGUNG SEJAHTERA William Onnyxiforus Purnomo; Silvia Rostianingsih; Christian Christian
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

PT. Sarana Agung Sejahtera is a company that sold AC sparepart and AC service. This company wish to develop a new system, because had a difficulty in dealing with administrative issues because its operation is still manual, e.g. the sale and purchase transactions, preparing reports and other expenditures problem. Thus allow for errors in the calculation of sales and purchases and this can be troublesome if carried every day.Based on the problem faced by PT. Sarana Agung Sejahtera, application is made to support them. The application can process purchasing, sales order, selling, stock opname, debit and credit payment. To design the DFD of the new applications Microsoft Visio was used, and ERD application use Power Designer 15.3. This application was made using Code Igniter Framework and PostgreSQL as the database storage.The result of the application showed that this application can take notes of purchasing transactions and sales can be done according to the structure and computerize and also complemented with stock card using First In First Out (FIFO) method. Otherwise, with this application, owner can know some reports, e.g. stock card, general journal, purchasing journal, sales journal, stock position report, service report, employees report, customer reminder report, balance sheet, and income statement. This program help the transaction process with backdate feature which allows owner insert the transactions from the past time.
Implementasi Board Game Pembelajaran Etika Kristen “Ethinere” dengan Menggunakan Unity Game Development Engine Cleming Tedjokusumo; Kristo Radion Purba
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Currently the game has grown not only in terms of media, but also in terms of goals. The game is currently shifting from its original physical form, now can be played in digital form. The purpose of the game is not only for fun, but also become one of the effective and interactive learning media.Studying is not limited just for academic values, but also ethical ones. To teach ethical values through game media, a Visual Communication Design alumnus has created a board game of ethical Christian learning called “Ethinere”. To create a set of board game “Ethinere”, it takes one million four hundred thousand Rupiah, and the physical form of the game is very easy to missing or damaged.The conclusion of the application made is that fast and stable internet connection has a very important role in application performance, in addition to the numbers of players who play at the same time. Testing login page, lobby, game, result, login map editor, and map editor and its features work as their function.

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