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INDONESIA
Jurnal Infra
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Articles 1,326 Documents
Aplikasi Pencarian Pet Hotel di Surabaya dengan Menggunakan Metode Simple Additive Weighting Michael Gozali; Alexander Setiawan; Anita Nathania Purbowo
Jurnal Infra Vol 7, No 2 (2019)
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Abstract

Pet hotel is a pet care service where pet owners can leave their pets for several days. In Surabaya, finding an ideal place for pets is quite a difficult task. Because not everyone is willing and able to accept and take care a pet. In addition, there’re also many pet shops in Surabaya that don’t provide pet hotel service, so finding a pet hotel in surabaya is a real challenge. Another thing that also makes it difficult to find a pet hotel is the lack of information about pet shops that have pet hotel services. Most of the pet shops in Surabaya still rely on brochures and word-of-mouth method to spread information about their businesses. This of course will make it difficult for pet owners to find a pet hotel. In this thesis an Android based application for searching pet hotel will be craeted by implementing Simple Additive Weighting Method in the application system. The implentation of SAW method is aimed to find the best alternative based on the criteria determined by survey. The criteria used included number of staff, the capacity of animal that can be accomodated, the type of location, number of facilites, facility price, and animal price. The searching process is done with the user giving weight for each criteria then SAW will determine which pet hotel has the highest priority, namely the pet hotel that best suits the user’s preference.The final result of this thesis is an application that can help pet owners find pet hotels in Surabaya with preferences that best suit the user’s wishes based on the Simple Additive Weighting method. The result of the Simple Additve Weighting testing conducted show that the SAW calculations performed in the applcation have been able to provide the same result as the calculations done manually.
PERANCANGAN DAN PEMBUATAN SISTEM INFORMASI ADMINISTRASI PADA DEPOT KITA SURABAYA Yohanes Chandra; Kartika Gunadi; Leo Willyanto Santoso
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Pada saat ini sistem pembelian dan penjualan pada Depot KitaSurabaya masih menggunakan sistem manual. Hal inimengakibatkan kurangnya efisiensi waktu dan kerentananterjadinya kesalahan. Dalam permasalahan yang dihadapi olehDepot Kita Surabaya, maka dilakukan pembuatan perangkat lunakyang mendukung bagi berjalannya usaha tersebut. Aplikasi inimeliputi komputerisasi sistem pembelian, penjualan, perhitunganharga pokok penjualan, dan menampilkan laporan yangdibutuhkan. Aplikasi ini menggunakan bahasa pemrogramanMicrosoft Visual Studio 2005 .Net dan Microsoft SQL Server2005 sebagai tempat penyimpanan data. Berdasarkan hasilpengujian yang dilakukan, 55% pengguna menyatakan fitur-fiturdalam aplikasi yang dibuat dinilai cukup menjawab kebutuhandari rumah makan.
Assess Applicability of the Functional Programming Paradigms in Embedded Hardware Danny Benlin Oswan; Michiel W. Koehorst; Marcin Gramza
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Programming in embedded lighting domain is commonly done using the C language with the Object Oriented programming paradigm at Philips Lighting. However applying that paradigm in combination with the low-level language like C creates a conceptual gap between the requirements and design and actual implementation. This results in reduced source code readability and maintainability. Functional programming paradigm was expected to alleviate this problem by reducing the gap and enhancing readability. A proof of concept was built on an advanced, IP-connected, digital LED driver (Power over Ethernet) device. The actual code was inspired by the rule-based decision engine concept developed by EnLight.Based on the hardware specifications of the device, the existing code to communicate with, and adherence to the functional paradigm, Lua was chosen to build the proof with. The implementation of the decision engine was altered to exploit characteristics of functional programming, such as representing actions as functions rather than as an enumeration value, using the common filter function to replace loops, and many more.The proof of concept was able to run in the device. It was also relatively more readable and maintainable. However, it was slightly slower, less memory efficient, and less capable in dealing with low-level problems such as garbage compared to the engine in C language.
Aplikasi Informasi Promo Pusat Perbelanjaan di Surabaya Gladys Clarisa Tamyn; Yulia Yulia; Justinus Andjarwirawan
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Promotions is a frequent offer of various outlets to attract buyers. Promotions information is then much sought after by the community because it can provide benefits when buying goods at the time of promo. To find the desired promotions information must be through social media, website or print media. In order to facilitate the search for promo information required applications that can support the needs of promotions search by the community. Steps to do is find the promo data. The data taken is a promotions held some selected outlets in Galaxy Mall Surabaya as data to be used for promo applications.Applications created in scientific papers can facilitate the searching of promotions information by doing a promotions search based on the desired grouping. The downside of this promo app is that it has not been able to provide notifications and data owned focused on a single shopping center.
Pembuatan Aplikasi Multiplayer Card Game Berbasis Android Adrian Wiyanto; Kristo Radon Purba; Ibnu Gunawan
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

There are a lot of card games or card games circulating today and demand a lot of circles, one of which is CardFight Vanguard. But some enthusiasts of this game wants to play but with the price of the card is quite expensive so often they only see or borrow from others.With the use of smartphones are widely used today by children and adults, an application designed to help these card players.This application provide cards that can be used by users of this application to make a deck that will be used to play, by using Wi-Fi technology users can play with other users during both connected to the same network connection.Based on testing, this application can run the DeckEdit function where users can create decks and functions as the original game on the Play menu where the user can play with other users.
Pembuatan Aplikasi Point of Sales dan Online Shop Berbasis Web Menggunakan Framework Laravel Liem Kevin Christian Halim; Justinus Andjarwirawan
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Trade is an activity of the transaction between seller and buyer. These transactions are usually in the form of exchange of money the buyer with the goods or services from sellers. For many people trading is also an opportunity to increase their profits. But they must be good at predicting consumer demand, to minimize expired goods that would result in losses and thus reduce profit for the company or shop.One of the quick solution to reduce the problems is to use software to predict the future of the cash flow in the store. So that can reduce the amount of loss of cash in the store because of run out of stocks or expired items.Point Of Sales is a software system that can record every transaction made by the seller and the buyer. This system can record every detail accurately.
PEMBUATAN WEBPORTAL UNTUK JUAL DAN BELI CUSTOMER TO CUSTOMER Agus Setiawan Suhariono; Justinus Andjarwirawan; Agustinus Noertjahyana
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Pada saat ini, perkembangan teknologi informasi dan komunikasi sangat berkembang pesat di segala bidang. Tanpa disadari produk dari perkembangan teknologi tersebut sudah banyak digunakan dalam menjalankan kehidupan sehari-hari. Salah satu contoh dari perkembangan teknologi adalah penggunaan internet yang merupakan aplikasi berbasis web. Teknologi ini dalam penggunaannya dapat diakses dengan media pendukung berupa web browser. Perkembangan teknologi ini juga berdampak sangat besar bagi adanya online shopping yang merupakan sistem belanja yang bisa dilakukan hanya dengan melihat gambar dan keterangan lewat internet. Online Shopping sekarang sudah menjadi salah satu trendsetter bagi masyarakat luas. Karena melalui online shopping segalanya bisa dilakukan dengan cepat dan meminimalisasi waktu serta tenaga yang dibutuhkan.Perancangan desain sistem menggunakan Data Flow Diagram dan Entity Relationship Diagram. Database dibuat dengan menggunakan phpmyadmin. Program yang dibuat meliputi pembuatan database untuk user, iklan, item kategori, pengiriman, penjualan, detail penjualan, toko, topup dan database untuk AdministratorDari hasil pengujian website yang dibuat dapat melakukan transaksi jual dan beli dengan mudah tanpa harus bertatap muka antar penjual dan pembeli. Menambah peluang bagi para penjual untuk memasarkan barangnya dengan lebih luas.
PEMBUATAN APLIKASI PEMBELAJARAN FISIKA LISTRIK DINAMIS UNTUK SMA KELAS X BERBASIS ANDROID Andy Gunawan; Justinus Andjarwirawan; Ibnu Gunawan
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Teknologi terus berkembang dari tahun ke tahun. Salah satu teknologi tersebut adalah Android yang berkembang sejak 5 November 2007 sampai sekarang. Adanya mobile device berbasis Android yang dapat membantu setiap siswa dalam bidang pendidikan. Namun di dunia SMA, banyak siswa yang mengalami kesulitan dalam belajar materi fisika khususnya pembelajaran listrik dinamis yang cukup membingungkan.Adanya Android sekarang ini, dirancang sebuah aplikasi untuk membantu siswa dalam belajar. Aplikasi ini berisi materi-materi listrik dinamis yang membantu siswa dalam belajar. Aplikasi juga memberikan latihan soal yang membantu siswa dalam pemahaman pembelajaran listrik dinamis.Berdasarkan hasil pengujian, aplikasi ini dapat menjalankan fungsi download untuk update, menampilkan materi listrik dinamis, soal pilihan, soal multi, serta fungsi lain yang telah disebutkan. Aplikasi ini membutuhkan internet yang stabil agar proses download dan load gambar dapat berjalan dengan baik.
Pembuatan Aplikasi Navigasi Pariwisata Provinsi Maluku Khususnya Kota Ambon Berbasis Android Stien Tjiangdiono; Agustinus Noertjahyana; Leo Willyanto Santoso
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

Ambon city is a city that continues to develop new tourist attraction in a sustainable manner and has a lot of natural potential that can be used as a tourist attraction, especially nautical tourism, including underwater tourism potential, because areas with a large area of sea would save a million natural wealth. In addition to having the characteristics of marine tourism appeared as a hallmark of the city of Ambon island, also has a historical and cultural values are quite high. A form of historical and cultural heritage physique to date can be seen among them are the buildings of worship, places of burial, the houses of the king, the forms of sculpture associated with trust and heroism, monument struggle, forts and several lodging and adequate transportation.Features provided for tourism application is equipped with features such as information on attractions, events, hotels, culinary tours, transport and travel, shopping centers, in addition to the existing rating, comments and map navigation. Based on the results of testing this learning applications can run well on devices with the Android operating system version 4.1 to 5.1.1. In addition it is also testing done by giving questionnaires to 10 respondents to determine the level of satisfaction of respondents as much as 75%.
Aplikasi Event Organizer Wedding X berbasis Android andre halim soenarko; Kristo Radion Purba; Alexander Setiawan
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Wedding Planner service is not uncommon thing in this modern era, the complexity and a various requirements which are needed to prepare a wedding ceremony could bring hassle for each couple, especially with the expenses and many other factors. Sometimes all of the required needs which may vary is a troublesome to prepare for each couple, whether it be the schedule, finding and meeting the vendors and preparing other required needs for the wedding ceremony.With an application that is installed on a gadget with Android operation system, this service is more convenient to access and easy to use. In addition to save time and money, client could find the required vendors such as decoration, cake and wedding dress. Client can also be reminded by the event organizer part about the required needs for the wedding ceremony. The event organizer could also provide direct notifications for the client when the process agreement with the vendor is met. This application is an information system based on mobile device which is designed with HTML5 and using Phonegap’s software.The results of this implementation could gengerate an application for the client in order to find the required vendors, exchanging messages with the event organizer part as well as submitting events that will help in completing the needs of weeding ceremony. Meanwhile the event organizer part can assist the clients regarding the to-do-list for the required needs of the ceremony. The event organizer part can also exchange messages with the vendor if there are transaction progress. The event organizer can also upload files which are required by the client. The vendor part can edit profiles and interact with the event organizer. From the questionnaire result can conclude this application answers the needs 79%

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