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Aplikasi Editor Pemeriksa Ejaan dan Rekomendasi Kata dalam Bahasa Indonesia Berbasis Android
Febria Roosita Dwi;
Rolly Intan;
Leo Willyanto Santoso
Jurnal Infra Vol 4, No 1 (2016)
Publisher : Jurnal Infra
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Indonesian has now become more popular internationally, for example, Vietnam used Indonesian Bahasa as their second language. There are several ways to helping people to learn Indonesian Bahasa, one of them is by creating a tool that allows them to determine whether the language the are currently learning is true or not. This thesis discusses the application of Indonesian editor with spell checker and diction recommendation features in IndonesianThe process is carried out as follows: users opens a file or typing in the editor, words input will be checked with Apache Lucene, and Lucene will crawling to all of the data and give the recommendation base on the weight (Leveinsthein Algorithm) and if a user opens a file, the application will perform spell checking using Nazief and Adriani algoritm. The result of this process is the result of input that is underlined words that is not in accordance with Indonesian, or suitable recommendation result by Apache Lucene. Input could be words or .doc file. As Output will be written in .doc file and the spell checking results and words recommendation will be shown in editor as the user types. This application is built using Java programming language and Android Studio as the IDE.The test result shows that the accuracy of the Nazief and Adriani Algorthms still need to be improved, word length and word complexity also affects the time in the checking process, for example: to check documents with 100 words, there are various of time from 1.48 minutes to 3.3 minutes. Besides that, this algoritm can not check the word which had 2 syllables, like “pertanggungjawaban” because of the stemming process.
Pembuatan Sistem Informasi Administrasi Manajemen Produksi Berbasis Website Pada PT. Semen Indogreen Sentosa
Michelle Magdalena;
Yulia Yulia;
Kartika Gunadi
Jurnal Infra Vol 5, No 2 (2017)
Publisher : Jurnal Infra
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PT. Semen Indogreen Sentosa is a company that supply ready-mix concrete. They still record manually using Microsot Excel and physical documents for all business procedures. Sales Order is crucial because in the first step of ordering plant division need to know the time availability. This step is causing a problem when the client must wait for the confirmation that takes a long time. Furthermore, because of the unavailability of information system, data processing is ineffective. Thus that’s why establishing information system for production management is needed.This website is created using HTML, PHP, JavaScript programming, language, and MySQL database. Application interface is created using Gentellela with Bootstrap template. Google Map is used to help measuring delivery time. The final result of the development of this website is able to integrate company information such as sales order records, purchase orders, materials stock and reports. This website also can help the compay to calculate the cost of goods. Delivery time can be measured faster and more accurate. Scheduling for production is easier and users from batching plant can see everyday orders directly.
Aplikasi Crowdfunding Sebagai Perantara Penggalangan Dana Berbasis Website dan Facebook Application
Rosalina Rosalina;
Andreas Handojo;
Adi Wibowo
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra
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To realize an idea, either for business or social purposes wouldrequire a lot of things, such as funding and publication. Fundraising itself is not quick and easy, it takes a lot of people(crowd) to raise funds quickly. Moreover, gathering a lot ofpeople needs publications that generally use social media. Thisresearch is intended to create application that can meet theserequirements, which is a fundraising application that applying the concept of crowdfunding and is connected to social media - Facebook.This application is a web-based application and can be accessed from Facebook Application. Another publications features are login with Facebook, share to Facebook, and newsletter features. From the results of the implementation and testing, we can conclude that this system is capable of running its function as fundraising intermediaries and also publish a fundraising project via Facebook and newsletter.
Pembuatan Aplikasi Customer Relationship Management Berbasis Website untuk Membantu Penjualan dan Analisis Penjualan Produsen Sepeda
Agustinus Ivan Suryadi;
Yulia Yulia;
Anita Nathania Purbowo
Jurnal Infra Vol 5, No 1 (2017)
Publisher : Jurnal Infra
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Companies that have been in the bicycle industry for over 20 years is located in Sidoarjo, and has more than 100 kinds of goods production to fullfill domestic and international market. Unfortunately, so far in this bike manufacturer company reports on customers recorded manually by making a written report on what it get. Because of that, the performance of the sales agent is hampered to keep information about customers well. It was not in accordance with the definition of Customer Relationship Management (CRM) ,CRM which is defined as the process of creating and maintaining relationships with customers. CRM itself is an information system that allows organizations to connect with customers, collecting, storing and analyzing customer data to provide a comprehensive view of their customers.This CRM aplication has features to help bike company manufacturers to monitor the performance of their sales agents directly, facilitate the sales agent in conducting the business process in question, and get help to analyze the sales of goods purchased by the customer. Making of this aplication is using laravel framework as well as utilizing Google Maps and Google Calendar API to complement the functionality of this aplication.The results obtained from the distribution of questionnaires to sales agents on applications that have been made is this aplication can run with either views. The application also provides ease of use and in accordance with the needs of sales agents. Maintaining a good relationship between the company and the customers are the focus of this program.
Aplikasi Sistem Antar Jemput Berbasis Mobile
Yudi Hadi Saputra;
Lily Puspa Dewi;
Anita Nathania Purbowo
Jurnal Infra Vol 7, No 2 (2019)
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School and university transfers are widely used, but the location of the shuttle at this time cannot be tracked. Viewed from this aspect the user needs a system that can see the location of the shuttle vehicle and a system that is able to connect between the owner, driver and user. Viewed from the aspect of the driver, the driver also needs a system that is able to provide navigation guidance on routes that can be used to get to a place or destination.This Android-based shuttle system application is intended to help owners, drivers and users to improve the quality of the shuttle system. This application will be made using the Java language using Android Studio. This mobile based application helps the owner to determine the schedule every week and every day, monitor the location of each driver. In addition, it can help the driver to get navigation about the route to reach a location or destination.The test results show that this application runs well on devices such as Android 6.0.1 (Marshmallow). This application runs weekly and daily schedule settings, notification features, displays driver information, chat features, and navigation features making it easier for drivers to use the best routes.
Aplikasi Pendeteksi Jauh Dekat Posisi Suatu Objek Dengan Menggunakan Kinect For Windows
Jeffrey Harto Muntjang Disurja;
Liliana Liliana;
Gregorius Satiabudhi
Jurnal Infra Vol 4, No 2 (2016)
Publisher : Jurnal Infra
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The growth of technology are used on every aspect of human lifes. One that rapidly growing is technology on video games. Virtual reality is on that raise the intereset of game developer to improve the quality of gameplay. By using virtual reality, user can interact directly with the game world this will give the user feeling of reality. One of the technology that used in virtual reality is kinect. On that aspect this research about the depth sensor of kinect device is chosen. Depth sensor will be used to get an input of user motion to make a different result based on the depth movement. This research is meant to create an application that can give a different output on virtual reality game based on depth input that kinect catch from user motion.Kinect is used as the game controller in the result of this virtual reality game research. Kinect device will used to control the game character, user only need to move their body parts tomove the character this kind of controller will led to a feeling of reality experienced by user. Therefore to increase that feel, the depth movement that user do will be calculated using physics to give a more better output.The test result shown that kinect device can give good output by using the depth sensor. The test can divide the speed that kinect catch can be classified to 4 stage dan each of this stage can giive a different reaction on the game.
APLIKASI UJIAN ONLINE PADA MOBILE DEVICE ANDROID
Alvin Assianto Leiman;
Andreas Handojo;
Agustinus Noertjahyana
Jurnal Infra Vol 1, No 2 (2013)
Publisher : Jurnal Infra
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Pada saat ini perkembangan handphone yang mendukung koneksi Internet dan teknologi Android semakin berkembang pesat. Aplikasi Android telah banyak digunakan pada handphone sebagai penunjang aktifitas sehari-hari. Salah satu contoh aplikasi yang bisa dikembangkan lebih lanjut ialah ujian online yang dapat digunakan sebagai media alternatif dalam pengerjaan ujian.Pada skripsi ini dikembangkan aplikasi ujian online yang memungkinkan pengguna handphone untuk mengerjakan tes yang terdiri dari soal multiple choice dengan single maupun multi answer, dan soal essay, serta melihat hasil tes yang pernah diikutinya. Aplikasi ujian online menggunakan koneksi Internet untuk berkomunikasi dengan server. Aplikasi ujian online dibuat dengan menggunakan bahasa pemrograman Java.Berdasarkan hasil pengujian, aplikasi ini dapat berjalan dengan baik pada smartphone dengan sistem operasi Android versi 4.0 (Ice Cream Sandwich) ke atas dalam orientasi landscape.
Deteksi Rumus Matematika pada Halaman Dokumen Digital dengan Metode Convolutional Neural Network
Martina Marcelline Taslim;
Kartika Gunadi;
Alvin Nathaniel Tjondrowiguno
Jurnal Infra Vol 7, No 2 (2019)
Publisher : Jurnal Infra
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Mathematical formulae in academic papers or scientific journals are an important part of said documents. However, mathematical formulae are oftentimes not properly recognized by Optical Character Recognition (OCR) processes. One of the causes of this failure is the difference between mathematical formulae and ordinary text. Therefore, mathematical formula detection in those document pages might help with this problem. The formula detection is done by converting digital document pages into images, then performing text line segmentation and word segmentation and classifying those results with a Convolutional Neural Network. The aim is to help OCR processes by recognizing which parts of the document pages contain formulae and which parts do not. The CNN architectures used to perform classification comes with 64 kernels in each convolutional layer. For displayed formulae (formulae that doesn’t share its space with regular text), the model uses 10 groups of Convolutional-ReLU-Max Pooling layers. For inline formulae (formulae that shares its text line with regular text), 12 groups of Convolutional-ReLU-Max Pooling layers are used. Results of the CNN architectures mentioned above are an F1 score of 0,980 for displayed formulae classification in 1-column documents, 0,940 for 2-column documents, and 0,916 for inline formulae.
Rancang Bangun Aplikasi Sistem Informasi Administrasi pada Dealer Jaya Abadi Motor Jember
William Surya Wijaya;
Andreas Handojo;
Silvia Rostianingsih
Jurnal Infra Vol 1, No 2 (2013)
Publisher : Jurnal Infra
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Dealer Jaya Abadi Motor adalah dealer sepeda motor Honda yangberlokasi di kota Jember. Sampai saat ini dealer masih melakukanpencatatan transaksi pembelian dari supplier, penjualan barangpada konsumen, dan pengelolaan stok barang tetapi hanya padasebatas penulisan tangan dan tidak secara terkomputerisasi(manual). Hal ini, menimbulkan waktu proses yang berjalan lamadan menimbulkan banyak kemungkinan kesalahan.Melihat permasalahan yang di atas, maka diputuskan bahwadiperlukan sebuah aplikasi sistem informasi yang mampumenangani proses administrasi seperti misalnya pembelian,penjualan, stok barang, pengurusan surat kepemilikan sepedamotor serta pelaporan yang dapat membantu proses administrasipada perusahaan. Pada proses pembuatannya, penulismenggunakan bahasa pemrograman Visual Basic 6 dan SQLServer 2005 sebagai tempat penyimpanan data.Berdasarkan hasil pengujian yang dilakukan, terlihat bahwa fiturfiturdalam aplikasi yang dibuat misalnya fitur pembelian, fiturpenjualan, fitur stok barang, dan sebagainya telah berjalan sesuai yang diinginkan.
Pendeteksian Gerak Menggunakan Sensor Kinect for Windows
Hartono Hartono;
Liliana Liliana;
Rolly Intan
Jurnal Infra Vol 3, No 2 (2015)
Publisher : Jurnal Infra
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Along with the rapid technology development, the usage of computer input tools is also on the rise. Starting from a keyboard which had specific message for each button, developed into touch screen technology which enables human to interact directly with the screen; now technology in which a mere gesture is enough to input a command to the computer is being developed. Gesture detection can be done by the utilization of several tools. For instance, Kinect is one of the tools which are equipped with depth sensor that is capable to recognize and tracking human joints.The system being made is consisted of skeletal tracking process toward user and motion detection. Skeletal tracking process had been provided by kinect sdk. That skeletal tracking is utilized to detect user's hand position. User's hand detection is used to detect the gesture that is done by the user. The making of this application is done by Microsoft Visual Studio C# WPF 2010 and Kinect Software Development Kit.Therefore, this thesis is aimed to make an application which is capable in gesture and hand position detection on certain areas. This application utilized Kinect as the media for command input. The process starts from the checking of position movement, which will be identified as swipe gesture later on. In addition, hand position detection in specific areas is also being utilized, in order to determine how wide those areas is able to be touched by hand, when the user's position is exactly in the centre of Kinect's sensor