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Kota surabaya,
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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 1,326 Documents
Perancangan dan Pembuatan Website E-Commerce pada Toko Aksesoris Komputer di Surabaya Calvine Jardinia Tanuwidjaja; Alexander Setiawan
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Competition is a common thing that encountered in business world. Inovation, creativity, and good execution are needed in a competition. The company to be studied is a computer accessories store, stationery, and printing located in Surabaya. For now the company already have 2 stores in Surabaya. The high competition and rapid technological advancement at this time become one of the challenges for computer accessories companies to reach customers who are far from their store.Seeing the needs of computer accessories companies, it is necessary to reach customers who are far from the computer accessories shop. By looking and considering at an opportunity of existing technology then e-commerce website can be applied to this company. By creating e-commerce website, the customer can reach it through the google search engine and can directly shop even though the costumer are not in the store location.The final result of this website creation is it can search the list of products quickly, make a simple purchase transactions, know the status of the order. And easily manage the order status.
Pembuatan Game Cerita Rakyat Dengan Bentuk Adventure Game Harvey Tjahjono; Liliana Liliana; Kartika Gunadi
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

These days traditional thing has been left behind not only by adults but also by children. One of them is folklore. It disappears because its package cannot interest the people. It needs a better package that interests a lot of people, for example game. The game in this thesis took folklore theme that would teach the children about morale values. This game was made based on PC game because electronic device are increasingly in demand and with adventure game-based which is a game genre that a lot of people like including the children.This game was made by Unity3D which is can place the objects that we use easier. Besides, camera setting which is a feature of Unity3D can make the setting of the 2D graphics easier. First of all, the folklores need to be parted into the playable-part and the non-playable-part. In playable-part, the player needs to solve some tasks to play the next folklore. In non-playable-part, the game will show an animation.This folklore game can interests the children to become a better person from the morale value. But, it is hard to implement folklore into adventure game for some folklores. For example Origin of Mahakam River’s Creek that has some complicated detail to express the setting of the story.
Perancangan Sistem Forecasting di Perusahaan Kayu UD. 3G dengan Metode ARIMA Peter Sutanto; Alexander Setiawan; Djoni Haryadi Setiabudi
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

UD. 3G is a private company that specialize in selling processed wood. UD. 3G still not have a forecasting system so as to procure stock still using manually estimate by looking at the previous sale. So it makes UD. 3G experience many losses because a lot of unsold wood stock becomes broken due the various factors. Therefore, requires the forecasting system that is easy to use and helps estimate items that must be purchased. The process for making this forecasting is through several steps, the first step is do a survey and needs analysis. The second step is taking sales data in 2013, 2014 and 2015. And the third step is making a flowchart and entity relation diagram design, then perform database creation. The process of developing program is using PHP programming language, MySQL for database and for the forecasting calculation is using ARIMA method. Based on the result obtained from the testing, system can store inventory data, do forecasting calculation based on the sales data, displaying graphs of the result of forecasting, have a shortcut key to print forecasting report and do error calculation to get the smallest error from three methods so can be used to perform the best forecasting.
Implementasi Post-Boot Package Installation pada OpenStack untuk Image berbasis Linux Bobby Kwariawan; Henry Novianus Palit; Agustinus Noertjahyana
Jurnal Infra Vol 7, No 2 (2019)
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Abstract

Cloud Computing technology is currently growing rapidly, so there have been a lot of companies plunged into using Cloud Computing Technology with the IaaS model (Infrastructure as a Service). OpenStack is one of the Cloud frameworks that is often used for Private Cloud Implementation. However, often Cloud users make configurable Virtual Machine Image as needed for different servers as templates to be easily deployed in the future. This can lead to waste of storage.Implementation of Package Installation Automation can reduce storage waste, by storing only 1 Virtual Machine Image then installing Package automatically using user-data features on cloud-init as needed, so Cloud users no longer need to manually install packages then save the Image results that were carried out by the package installation.Test results on OpenStack with Single-Node deployment show that this implementation can produce storage efficiency with an average of 79 % for Red Hat Enterprise Linux Image and 81 % for Ubuntu Image. But there are also inefficiencies in time with an average of 83 % for Red Hat Enterprise Linux and 71 % for Ubuntu Image.
Perancangan dan Pembuatan Aplikasi Sistem Informasi Administrasi pada UD. Duta Motor Edwin Suwirno; Lily Puspa Dewi; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

UD. Duta Motor is a commercial company that is engaged in the tools equipment sales for motor vehicles.In its business process, all administration are recorded manually, therefore, the risk of human error often occurs. This company requires information systems that provide administrative records therefore the works become more effective and efficient also to decrease the risk of human error.This application was created by using Microsoft Visual Studio 2005 VB. Net and SQL Server 2005 as the database storage system. The method used in the calculation of cost of goods sold is the average method. From the results of application's testing, it shows that the application can process the data directly related to the purchase and sale process automatically. Reports of sales, purchases and income statement can be done quickly and accurately.
Pembuatan Aplikasi Media Interaktif Untuk Pengenalan Tokoh Alkitab Berbasis Android Valentine Grieda Sahuburua; Kristo Radion Purba; Anita Nathania Purbowo
Jurnal Infra Vol 4, No 2 (2016)
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Abstract

Facilities which parent provide in the form of gadgets are not infrequently abused by the child. Gadgets that can be used as a supporting medium children to learn more commonly used as a medium of entertainment, such as games. In the current era, it is not rare to find that people are not too interested in reading the Bible. Not only in the adult population, but also in teenagers and children. Children tend to only know one or two salient life stories of Bible characters. As to the character of David, the children tend to recognize David as someone who beat Goliath the Philistine commander. But other than that, most children do not know the story of David's life more.This application is an interactive media that can be used by children to be able to recognize the biblical figures like David and Joseph. At each stage of the application that requires a reference to the Bible, has been provided so that children can directly read the reference and can also play this application. Overall this application helps children get to know the Bible figure better. The application used to create interactive media are Android Studio and supported by AndEngine.
Analisa Performa Hybrid Ant Colony Optimization dalam Memecahkan Vehicle Routing Problem with Time Windows. Timothy Handi Wibawa; Rolly Intan
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

In modern times, humans have been helped by many technological developments. One such field is the goods delivery field, called the Vehicle Routing Problem (VRP). Vehicle Routing Problem is a matter of where there is a freight fleet that has to deliver a certain amount of goods to various customers. The solution sought is the shortest route the fleet can take.,Hybrid Ant Colony Optimization (HACO)is an algorithm that is inspired from the foraging behaviour of ant species, that is one of the result of  development for Ant Colony Optimization. HACO has been published by Q. Ding et. al in 2012 to solve Vehicle Routing Problem with Time Windows. However, in that published journal, there were vagueness in some points like process time and memory usage. Therefore in this journal there is a need to review the performance of HACO to solve VRPTW, which will be done using unity. In this thesis is also discussed some development of HACO which are expected to fix and improve the result of HACO.
RANCANG BANGUN SISTEM APLIKASI PENJUALAN, PEMBELIAN, DAN PERHITUNGAN HARGA POKOK PRODUKSI PADA TOKO ROTI “HANDAYANI” Anthonius Raharjo; Yulia -; Alexander Setiawan
Jurnal Infra Vol 1, No 2 (2013)
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Abstract

Toko Roti Handayani adalah sebuah tokoyang bergerak dalam bidang industri roti. Pada saat inipencatatan data yang ada pada Toko Roti Handayani ini masihdilakukan secara manual. Perhitungan harga pokok produksijuga masih dilakukan secara manual dan hanya mencakupperhitungan bahan baku yang digunakan saja, sedangkanbiaya overhead dan tenaga kerja belum dimasukkan ke dalamperhitungan. Perhitungan harga pokok produksi secara manualtersebut tentu akan menimbulkan banyak kendala danmempengaruhi keuntungan yang akan didapatkan bagi toko.Berdasarkan latar belakang permasalahan tersebut, makadirancang sistem perhitungan Harga Pokok Produksi. Prosesperancangan sistem dari aplikasi ini melalui beberapa tahap,dimulai dengan melakukan survey sistem produksi toko roti,analisa data dan merancang Data Flow Diagram dan EntityRelationship Diagram dari aplikasi yang akan dibuat. Prosespembuatannya menggunakan Microsoft Visual Studio .Net2010 sebagai bahasa pemrogramannya dan Microsoft SQLServer 2005 sebagai database. Perhitungan harga pokokproduksi dilakukan dengan menggunakan metode ProcessCosting.Hasil yang diperoleh dari aplikasi yang telah dibuatantara lain, dapat menyimpan seluruh data yang berkaitandengan proses produksi, pembelian bahan baku, penjualanroti, perhitungan harga pokok produksi secara otomatis, sertakartu stok yang dapat terupdate secara otomatis.
PEMBUATAN APLIKASI SISTEM INFORMASI AKUNTANSI PADA CV. WIJAYA PERSADA Daniel Surya Tangel; Yulia -; Silvia Rostianingsih
Jurnal Infra Vol 2, No 1 (2014)
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Abstract

Saat ini sistem akuntansi pada CV. WijayaPersada masih menggunakan cara lama dan tradisional berupapencatatan secara manual. Pencatatan secara manual sangatberesiko untuk terjadi kesalahan manusia dan hilangnya dokumenpenting perusahaaan. Selain itu,tidak tepatnya perhitungan hargapokok produksi juga menjadi salah satu kendala.sehinggaperusahaan tidak mengetahui dengan tepat berapa harga jual yangharus diberikan dan nantinya berujung pada tidak diketahuinyalaba perusahaan secara jelas.Berdasarkan latar belakang permasalahan itu, penulis merancangsistem informasi akuntansi yang dapat melakukan penjurnalansecara otomatis semua transaksi yang terjadi di perusahaan danmenghitung harga pokok produksi dengan lebih tepat dan mudah.Proses pembuatannya menggunakan PHP dan Mysql. Diharapkandengan dibuatnya sistem ini kinerja perusahaan semakinmeningkat dan efisien, kesalahan yang ditimbulkan juga semakinkecil.Hasil yang diperoleh dari aplikasi yang telah dibuat antara lain,perhitungan harga pokok produksi, jurnal akuntansi, laporankeuangan antara lain: laporan laba rugi, owner equity, balancesheet, laporan penjualan, laporan pembelian, dan buku besar.Salahsatu kelebihan dari sistem ini adalah adanya perhitungan overheadapplied yang berguna untuk menentukan biaya overheadperusahaan kedepannya, sehingga harga pokok produksi yangdihasilkan semakin akurat
Data Rating untuk Digital Signage di Universitas Kristen Petra menggunakan Kinect Ivan Wijaya; Liliana -; Rolly Intan
Jurnal Infra Vol 2, No 2 (2014)
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Abstract

Along with the growth of Technology, the usage of digital signage for a communication device is common in this digital world. And now Petra Christian University starting using digital signage that named DIVo. But for measuring this device are effective or not we need someone to count every person who pass by this device, and we need to count how many person who many readers who read DIVo as well. But for getting the data manually there will be many error. For example there will be human error that can make a mistake for counting how many person that passing by DIVo twice or even more, and we need many human resource to do this work because there are more than one DIVo in Petra Christian University.So we need some device that can detect people who passing by DIVo, and can detect thre reader face, and all of that thing can be done by using Kinect. Kinect is a device that made by Microsoft for gaming console named Xbox, this device is a input unit for Xbox so player doesn’t need a controlling device at all just using their body for playing. And using skeletal tracking and Face tracking inside Kinect SDK, this application can count how many person that passing by DIVo, and count how many person that read the DIvo and count how long the reader read DIVo. And using this device we can overcome this problem if we counting traffic using manual method.

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