JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles
937 Documents
PEMBUATAN GAME 3D PLATFORMER SIDESCROLLING "LEGEND"
Riyan Jaya Adi Pratama;
Jeanny Pragantha;
Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v6i2.2652
Game “Legend” adalah game dengan genre Platformer berjenis Sidescrolling 3D. Game ini dirancang dengan menggunakan game engine Unity dengan C# sebagai bahasa pemrogramannya. Game ini memiliki tujuan memberikan permainan dan pengalaman bermain yang dapat menghibur para pemainnya. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 responden. Hasil pengujian menunjukkan bahwa Sebagian besar pemain merasa tertarik untuk bermain lagi karena beberapa alasan yaitu konsep game menarik, menantang, menghibur, unik dan gameplay yang menarik. Genre yang termasuk populer dikalangan responden, dan sebagian besar sudah tidak asing terhadap genre tersebut. Pada game ini namun masih memiliki kekurangan yaitu pada variasi musuh dan sistem platform yang hanya sebatas pada sistem operasi Windows maupun macOS.
PERANCANGAN PEMBUATAN APLIKASI PENJUALAN TIKET BERBASIS DESKTOP PADA FAMILY TOUR & TRAVEL MENGGUNAKAN VISUAL BASIC .NET
Hendri Hendri;
Desi Arisandi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v4i2.106
The sales process and recording of transaction data in the CV Family Tour & Travel is still done manually, so often found errors in recording transaction data and preparing the report. The problems that arise in CV Family Tour & Travel behind the construction of a system that can help in overcoming the problems that exist today. Then designed a system of ticket sales information using Microsoft Visual Studio 2012 and SQL Server Management Studio 2012-based desktop with SDLC development method is expected to help the processing of the transaction process and preparing reports on the CV Family Tour & Travel. The function of the application program for the sale of tickets, print E-Ticket, transaction point member (with redeem point), the financial statements: Details, Transportation and Annual. Tests performed on CV Family Tour & Travel where the test results were possesing some problems and issues that still need to be improved as the data on the member can’t be replaced, all the member data erased with one click without confirmation, can’t perform data input ticket number with character, and others. Results of testing the application program CV Family Tour & Travel has been repaired and running well and smoothly without any obstacles or problems in the program.
PEMBUATAN GAME INDONESIA MERDEKA
William William
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v2i2.3231
Indonesia Merdeka games is an educational games that aims to increase knowledge about the history of struggle for independence on August 17, 1945. These games besides giving pleasure also provide knowledge of the history of Indonesian independence to the players. This game can only played on Windows operating system. Making games Indonesia Merdeka created using Adobe Flash software using Actionscript 3.0. this game consist of 10 episodes. Each episodes has different games that sack races, tug of war, mounting nut, trivia quizzes, shooting games, and stealth game. After going thorugh the testing phase can be concluded that Indonesia Merdeka games already have good quality and has been running well. By playing the games player knowledge of independent Indonesia increases.
PEMBUATAN GAME ARCADE-STYLE RACING “CARSTIME” DENGAN TEMA ANTIGRAVITASI BERBASIS ANDROID
Michael Michael;
Jeanny Pragantha;
Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v8i2.11536
This game is made using Unity3D game engine with C# programming language. This game is developed for Android platform. In this game, player will race against bots on track that is not bound by gravity so each car can move even on upside down track. There are three cars that can be used by players, namely C.car, Sonic and Magnum. There are three stages, namely. Map Aspal which doesn’t have any additional difficulties, Map Pasir which makes player’s car move slower and Map Salju which makes player’s car slip. There are three items that player can collect or interact while racing, namely coin which player can collect for buying car, boost can which player can collect to fill boost meter which can be used when full to increase player’s speed for a certain time, and boost pad which will increase player’s and bots speed for certain time when touched. This game is tested by using three methods which are blackbox testing, alpha testing and beta testing. Based on the result, it can be concluded that “CarsTime” has an interesting racing gameplay with hard difficutly on Map Salju and easy difficulty on Map Aspal and Map Pasir
SISTEM INFORMASI HASIL TES DISLEKSIA BERBASIS WEB
Stenly Handy Wijaya;
Jap Tji Beng;
Desi Arisandi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v6i2.2657
Setiap anak memiliki masa perkembangan, namun terkadang terdapat beberapa hambatan dalam masa perkembangannya. Salah satu penyebab terjadinya hambatan perkembangan belajar adalah terjadi gangguan perkembangan pada otaknya (sistem syaraf pusat) selama satu tahun pertama. Ada berbagai macam hambatan belajar yang terjadi dalam masa perkembangan. Hambatan perkembangan yang menjadi sorotan akhir-akhir ini adalah disleksia. Pusat Studi Literasi & Kognisi Indonesia yang terletak di Universitas Tarumanagara melakukan penelitian untuk mengetahui jumlah anak-anak sekolah dasar yang mengalami disleksia. Peneliti menggunakan beberapa cara, salah satunya adalah melakukan tes baca. Tujuan dari pembuatan Sistem Informasi Hasil Tes Disleksia Berbasis Web adalah menyimpan hasil tes kemampuan membaca yang dimiliki anak-anak sekolah dasar di seluruh Indonesia dan membuat laporan analisa hasil tes penelitian ke Pusat Studi Literasi & Kognisi Indonesia.Metode yang digunakan untuk pembuatan Sistem Informasi Hasil Tes Disleksia Berbasis Web menggunakan SDLC (System Development Life Cycle) dan bahasa pemograman yang digunakan adalah bahasa pemogramaan PHP dan basis data yang digunakan adalah MySQL.
SISTEM PENUNJANG KEPUTUSAN UNTUK MENENTUKAN PRIORITAS POTENSI DESA MENGGUNAKAN METODE SAW
Anthony Honggo;
Dedi Trisnawarman;
Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v6i2.2621
Sumbersari Village is a village that located in Moyudan district, Sleman, Daerah Istimewa Yogyakarta, Indonesia. Which is a combination of 3 urban villages in the region of Yogyakarta. Only few information that can be found about Sumbersari village, so the potential of Sumbersari village can not be promoted well. Decision Support System To Determine the Development Priority for Sumbersari Village Potential has a goal to assist village in deciding the potential to be developed.The method used for data collection is literature study and observation. Calculation method that is used in decision support system that will be made is Simple Additive Weighting and programming language used is PHP and database used is MySQL. The design of the application program produces a decision support system that can be used for sorting priorities that displayed in the form of reports and graphs.
IMPLEMENTASI DATA MINING DENGAN METODE APRIORI UNTUK REKOMENDASI SUKU CADANG PONSEL DAN PREDIKSI PENJUALAN PRODUK SETIAP PELANGGAN
Hanven Pradana;
Viny Christanti Mawardi;
Novario Jaya Perdana
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v8i1.11469
Application of cell phone parts recommendations and product sales predictions for each customer for Brader Parts is an application that is made aiming to provide predictions of each customer's buying habits as well as recommendations in selecting what items are most salable to sell and most sought after. This application was designed using the ASP.Net programming language. Method of Calculating application using Apriori. The design of the application uses the System Development Life Cycle. The test results are performed using the User Acceptance Test method and user satisfaction testing. With this application, it is expected that the process of consideration and selection of goods at the Brader Parts company can be helped.
KLASIFIKASI FASE TUMBUH PADI DAERAH INDRAMAYU
Alfin Tandiono
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v2i2.3195
Klasifikasi Fase Tumbuh Padi Daerah Indramayu is a research to classify paddy grow phase in Indramayu using MODIS image. The Methode we used to classify in this research is using Principle Component Analysis (PCA), Norm Vector and F Distribution. Classification Process is start from using the Modified PCA Method for dimension reduction. This PCA is already modified by using the Scalling or Centering in purpose to normalized the data. After the dimension of data already reduced, the next step is measuring the Norm with point 0,0 to search the maximum range. The maximum Norm will be centroid of a new cluster. Next, measure all of range from every observation with the centroid using Squared Mahalanobis Distance. After that, distributed them using the F Distribution. The last step is make the range of cluster that used for classify the data training. Data testing will used half of the first subset data and using the MODIS image. This research will give an output Distribution Map. The evaluation is still not reach the good one because some of factor that make the result bad. The evaluation is still never through out 50%. Key words : F Distribution, Norm Vector, Principle Component Analysis, Range Data Class, Squared Mahalanobis Distance
PERANCANGAN GAME TOWER DEFENSE ACTION “SPACE MAYHEM” DENGAN FITUR MULTI MARKERS AUGMENTED REALITY
Jason Alfian;
Jeanny Pragantha;
Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v5i1.773
Game "Space Mayhem" adalah game dengan genre Tower Defense Action yang menggunakan fitur Augmented Reality. Game ini dirancang dengan menggunakan Game Engine Unity3D dan ekstensi Vuforia SDK untuk fitur Augmented Reality-nya. Pemain harus melindungi stasiun luar angkasa dari serangan musuh dengan cara menghancurkan musuh menggunakkan kapal pemain yang akan otomatis menembak jika terdapat musuh di dalam jarak serangnya.
PROGRAM APLIKASI E-LEARNING PADA PUSAT KEGIATAN BELAJAR MASYARAKAT “HASANAH ILMU”
Radot Regen
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara
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DOI: 10.24912/jiksi.v3i2.3324
Program Aplikasi E-Learning Pada Pusat Kelompok Belajar Masyarakat (PKBM) “Hasanah Ilmu” adalah program aplikasi yang dibuat untuk membantu siswa/I PKBM “Hasanah Ilmu” untuk melakukan kegiatan belajar mengajar diluar sekolah. Program Aplikasi E-Learning ini diperuntukan untuk kesetaraan SMA yaitu Paket C. Program aplikasi ini memiliki fungsi utama yaitu forum diskusi dan kuis online. Pembuatan Program Aplikasi ini menggunakan metode SDLC yaitu System Development Life Cycle. Pada metode ini terdapat empat tahap yaitu perencanaan, analisis, perancangan, dan implementasi serta perawatan. Dalam pembuatan aplikasi ini, digunakan bahasa pemrograman PHP dan menggunakan basis data My SQL.. Key wordsE-learning, PKBM, SDLC