cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
PEMBUATAN GAME AUGMENTED REALITY FIRST PERSON SHOOTER "APOCALYPTIC REALITY" DENGAN VUFORIA Dwiky Anderson; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (756.51 KB) | DOI: 10.24912/jiksi.v9i2.13111

Abstract

"Apocalyptic Reality" is a first-person shooter game that can be played on Android device. Augmented reality features make a three-dimensional display. This game is made using the Unity3D game engine and the Vuforia software development kit to detect the position and rotation of the device in the real world. There are nine stages available in this game. player must collect money to buy items in the Shop and fight zombies that arrives. The game was tested using black box testing, alpha testing, and beta testing with questionnaire to 30 respondents. The test results show that this game has provide a unique way to play First Person Shooter and this game can be played using minimal Android Version 5 or above.
Aplikasi Perencanaan Studi Mahasiswa Menggunakan Bayesian Belief Networks (Studi Kasus FTI Untar) Ferryanto Ferryanto; Lely Hiryanto; Dedi Trisnawarman
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3128

Abstract

The application of student’s itinerary consists of two main part. The first part is recommendation. The recommendation uses bayesian belief networks to classify whether a student might pass or not if they took a certain course. The recommendation will give an alternative itinerary about information regarding which courses, lecturers, and classes to take. This is possible by mining data from previous students with similiar academic achievements. The last but not least part is detection. The function of detection is to detect which students are likely to drop out. This is done by calculating the average total points accumulated for each passing courses, then comparing it with provision of minimum accumulated points from the Faculty of Information Technology. The detection also involves calculation of the average accumulated points terms and comparation whether the students might graduate within the time limit based on the provision. The recommendation using bayesian belief networks proves to be useful by getting 91,24 % accuracy. The high accuracy is likely supported by considerate preprocessing methods and the relationship of each attribute from bayesian belief networks. The detection part is able to detect which students are likely to drop out, for the marked students are students that had drop out before and had a bad academic achievements. Key wordsBayesian belief networks, detection, drop out, recommendation, student’s itinerary.
PEMBUATAN PROGRAM APLIKASI PENJUALAN 378 JAKARTA Juniarto Salim; Desi Arisandi; Jap Tji Beng
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (62.765 KB) | DOI: 10.24912/jiksi.v4i2.111

Abstract

Information technology is a set of tools that assist work related to informations and informations processing. The sales processes at 378 Jakarta actually have applied information technology and social medias, however the recordings of products and customer’s informations were still manually recorded.The manual processes often cause errors when searching products and listing customers who are ordering. Therefore, a database using MySQL and PHP was made to support the application program. SDLC methods can to support sales processes, sales reports making, and other processes in 378 Jakarta. The functions of the application is to support products sales transasction and to generate some reports (such as sales report, best sellers report, and transaction report). The application has been tested by using blackbox testing. The test results were detected while operating the application, unfortunately there is an additional program added charges. The additional program has been successfully added, tested, and considered able to operate without any specific problem found.
PERANCANGAN SISTEM INFORMASI PENGIRIMAN BARANG PADA PT ARIESTA IMPEX LOGISTINDO BERBASIS WEBSITE Yudianto Yudianto
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3236

Abstract

Freight forwarding is one of the services that are dangerous to consumers because to send goods from one area to another piece of paper only with proof of receipt of goods sent without knowing the existence and just waiting to hear from the person who received the goods. As the development of information technology through the internet and increasingly fierce competition, companies can use the Internet to expand its services by way of tracking the whereabouts of goods, so that the sender and receiver can know the presence status of goods. PT. Ariesta Impex LOGISTINDO need information systems that can display detailed information such as the user required a price list based on the purpose and size and weight (kg) were transported, tracking the shipment and notify the status of the goods and pickup orders online that allow customers to send items online. The used method is the SDLC (System Development Life Cycle) Key words Freight forwarding, Tracking, SDLC (System Development Life Cycle)
PEMBUATAN E-COMMERCE BERBASIS WEB MENGGUNAKAN TIME SERIES MODEL DOUBLE MOVING AVERAGE UNTUK PREDIKSI Willy Willy; Desi Arisandi; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.827 KB) | DOI: 10.24912/jiksi.v8i2.11541

Abstract

PT. Sugi Jaya Mandiri adalah sebuah perusahaan perseroan terbatas yang bergerak dalam bidang penjualan barang-barang industri seperti kabel, pipa, kabel networking, perangkat lunak, besi konstruksi, suku cadang mesin produksi, dan lain sebagainya. Perusahaan memiliki masalah dalam mengelola data penjualan dan memberikan pelayanan terhadap pelanggan. Data transaksi yang diolah oleh perusahaan menggunakan sistem manual untuk pembuatan invoice dengan menggunakan Microsoft Excel. Cara ini menyulitkan perusahaan dalam merekapitulasi data transaksi dalam jumlah besar. Selain itu, pelayanan pelanggan yang dilakukan perusahaan terbatas pada penyampaian pertanyaan atau konsultasi mengenai produk melalui email, telepon, maupun whatsapp. Tidak adanya sarana dari perusahaan untuk memasarkan produk secara eifisien Mengingat jumlah pelanggan yang cukup banyak dan tidak adanya pemasaran langsung dari perusahaan, maka potensi penjualan hilang terhitung besar. Melalui aplikasi e-Commerce ini diharapkan dapat mempermudah perusahaan untuk mengolah data transaksi penjualan dengan menggunakan metode Double Moving Average. Data yang digunakan adalah data perusahaan periode 1 tahun, yaitu tahun 2017. Hasil evaluasi menggunakan metode Double Moving Average untuk mendapatkan prediksi penjualan kotor dari transaksi yang terjadi, dari hasil prediksi tersebut di datapati error hanya sebesar 4%.
SISTEM INFORMASI PENGIRIMAN LAPORAN SITUASI LAPANGAN PADA KANTOR KESATUAN BANGSA DAN POLITIK KOTA TANGERANG BERBASIS WEBSITE Yunepto Yunepto; Desi Arisandi; Wasino Wasino
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (484.525 KB) | DOI: 10.24912/jiksi.v6i2.2662

Abstract

Kantor Kesatuan Bangsa dan Politik (KESBANGPOL) Kota Tangerang merupakan Badan Pemerintah Daerah yang mempunyai tugas melaksanakan penyusunan kebijakan teknis dan pelaksanaan kebijakan daerah urusan bidang ideologi dan kewaspadaan, wawasan kebangsaan, politik dalam negeri, ketahanan seni, budaya, agama, dan ekonomi.Banyaknya kondisi-kondisi di masyarakat Tangerang seperti politik, ekonomi, sosial budaya, keamanan negara, menejemen kasus, dan lainnya membutuhkan penanganan yang cepat, namun sering sekali informasi di lapangan kurang tepat dan cepat sampai kepada Walikota Tangerang.Maka dari itu KESBANGPOL Kota Tangerang membutuhkan sistem informasi yang berfungsi untuk mengirim, dan menyimpan laporan elektronik yang dilakukan oleh pegawai mitigasi kantor KESBANGPOL Kota Tangerang yang berada di lapangan dan dapat disampaikan langsung kepada Kepala Kantor KESBANGPOL dan Kepala Seksi Politik dalam Negeri. Sistem informasi yang diharapkan berbasis website dengan memanfaatkan jaringan internet serta digunakan oleh hanya pihak-pihak internal saja dan laporan real sesuai dengan kondisi yang terjadi di lapangan tanpa ada laporan palsu, dan laporan bersifat rahasia.Sesuai dengan kebutuhan yang diharapkan KESBANGPOL Kota Tangerang maka dibuat sebuah sistem informasi berbasis website menggunakan XHTML, dan PHP MySQL serta menggunakan hosting berbasis cloud untuk menjaga data tetap aman, program ini pun memiliki fitur anti copy and paste untuk menghindari laporan palsu, dan laporan terjaga kerahasiaannya.
PEMBUATAN GAME TOP DOWN SHOOTER "SURROUNDED" UNTUK PLATFORM ANDROID Darren Kho; Jeanny Pragantha; Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.143 KB) | DOI: 10.24912/jiksi.v6i2.2626

Abstract

Game “Surrounded” adalah game dengan genre Top Down Shooter dengan tampilan 3D yang dapat dimainkan di smartphone dengan sistem operasi Android. Game ini dirancang dengan menggunakan game engine Unity dengan C# sebagai bahasa pemrogramannya. Game ini memiliki tujuan untuk menyelesaikan objective yang diberikan, yaitu mencari suatu barang diantara kerumunan zombie yang ada di dalam game. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 responden. Hasil pengujian menunjukkan bahwa banyak pemain yang sudah pernah memainkan game Top Down Shooter sebelumnya. Game “Surrounded” memiliki desain tampilan, cerita, dan gameplay yang menarik, namun masih memiliki kekurangan yaitu kontrol karakter yang sedikit susah.
SISTEM PENDUKUNG KEPUTUSAN BIBIT SAPI UNGGUL DENGAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS WEB Ivan Filbert; Dedi Trisnawarman; Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (590.031 KB) | DOI: 10.24912/jiksi.v8i1.11474

Abstract

The purpose of this study is to develop a Decision Support System for Selection of superior beef cattle based on criteria with existing parameters. There are five criteria used in this study, namely Weight, Height, Age, Price, and Feed Consumption. These criteria were obtained from the results of interviews with Mutiara Halim Trading Business and a literature study that had been conducted. The method used is the Simple Additive Weighting (SAW) method. The result obtained is a Decision Support System that can be accessed by the Admin and User to select the desired cow. The program is run by using XAMPP as Localhost and PHPMyAdmin as Database. Based on the trials that have been carried out, it can be concluded that the system created can be run and can assist the User in making decisions to determine superior cow breeds
Analisis Estimasi Pembuatan Perangkat Lunak Dengan Menggunakan Metode Constructive Cost Model (COCOMO) Daniel Ivan; Zyad Rusdi; Bobby Tumbelaka
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3200

Abstract

The COnstructive COst MOdel, COCOMO, was developed to estimate the effort and cost to complete a software project. All business enterprises involved in developing software must know their costs to maintain their long-term viability. COCOMO measures the size of the project is lines of code. When the size of the project is measured in function points, COCOMO uses a function points to lines of code converter. However, function points is the better metric of project size. We present a new model which uses function points as a direct input into the model. We show that the software project data can be analyzed on a programming language basis. We claim that our proposed model is superior because it eliminates the errors introduced by arbitrary function point indices and replaces them with constants that are scientifically verifiable. Key words COCOMO, Constructive Cost Model, Estimasi Usaha
PERANCANGAN SISTEM INFORMASI PERPUSTAKAAN BERBASIS WEB PADA SMP SUMBANGSIH Lidya Lidya
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.778

Abstract

The process of borrowing and the data recording performed on library books junior's contribution is still not fully computerized, so often finding difficulty in making the report as well as in existing data storage. The problems that exist in the junior's contribution raises the desire to have a new system in the library that can overcome these problems. Then designed a web-based library information system using PHP, MySql, and XAMPP with methods of system development life cycle (SDLC) that is expected to assist in the process of working in a library Junior contribution. The function of the program, among others: students can look at the books and magazines in the library, a member of the library, borrow books via the web, see the list of borrowing and repayment status, f.a.q, critique and suggestions and see the latest news in the library. As for the librarian, this program serves to enter the data of books, magazines of data, managing data members, f.a.q the data, the data criticisms and suggestions, and to report lending, the report returns, and report books and magazines. The purpose and benefits of this design include in order to facilitate student looking for a book in the library, facilitate students in borrowing/restore, encourage students active in the library, and assist librarians in doing his job.

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