cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
STUDI PENGEMBANGAN PROTOTYPE KNOWLEDGE MANAGEMENT SYSTEM PADA BIMBINGAN KONSELING TINGKAT SMP DI SALATIGA Michelle Friscilia; Jap Tji Beng; Sri Tiatri
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3143

Abstract

In schools’ context, one of many concerns of teachers is the changes of students’ behavior. To support quality education, the role of teachers, especially the counseling teachers is needed. Therefore, to give a good performance, education must be supported with good knowledge management. This study aimed to develop and test a prototype knowledge management system to help counseling teachers. The most important theory used is knowledge management system and technology acceptance models. Interviews with three teachers were used as the information basis for development of a prototype that included a course categories, repository and discussion features. Then the prototype was showed to the 18 guidance and counseling teachers, who were covered two third of guidance and counseling teachers in Salatiga. The results obtained in this study are: (a) Prototype of knowledge management system can help guidance and counseling teachers in overcoming problems at school or work, (b) teacher of guidance and counseling had received well the existence of this prototypes, and (c) the variables of perceived ease of use and perceived usefulness have significant influence on behavioral intention to use the prototype of knowledge management system. The guidance and counseling teachers were eager to use the prototype of knowledge management system. Key wordsKnowledge management system, guru bimbingan konseling, actor network theory, prototype, technology acceptance model
PERANCANGAN APLIKASI BERBASIS WEB UNTUK MEMETAKAN PENYAKIT PADA PUSAT KESEHATAN MASYARAKAT Melvern Buntaran
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (7.939 KB) | DOI: 10.24912/jiksi.v4i2.121

Abstract

The development of information technology can be used to assist the health sector. One of the organizers of the health services community health centers. To assist health centers in preparing a program of activities in the areas they then developed a web-based application for mapping disease. Method of application development using SDLC. Mapping results in the form of charts, tables, and maps that present data 10 major diseases. For mapping using Google Maps. Based on data from 2015 obtained from samples taken puskesmas Mandala 1000 data. After the classification of the disease was obtained information for most consecutive top 10 is influenza, dengue fever, accident injuries, diarrhea, typhoid fever, phlegm, cough, diabetes, and cholesterol. From the results of the classification of the information shown in the form of tables, graphs, and maps. It is hoped the information can help health centers to develop programs of health activities in their working area.
APLIKASI PERHITUNGAN EFFORT PERANGKAT LUNAK DENGAN METODE PUTNAM’S MODEL Frankie Frankie; Lely Hiryanto; Bobby Tumbelaka
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3267

Abstract

Computer technology has developed so much in this last few years. It has already been used by everyone in many aspects even in daily life. Computer technology itself is made by hardware and software. Those two parts stands together to form a technology that can be used by everyone. Hardware is kind of tool or device that is used to runs software. Software is a program that has many kinds depends on need. Software itself is built by codes that is written in various programming language. Software helps people in doing their works. Measuring value of a software is not an easy thing, especially to know the effort needed in writing source code. This program is made to calculate the effort estimation of a software. The method used to calculate the effort is Putnam’s Model which used productivity value of many source code as a model. Key wordsEffort Estimation, Software, Putnam’s Model
Identifikasi Berita HOAX Berbasis Web Menggunakan Algoritma C4.5 Edward Edward
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.535 KB) | DOI: 10.24912/jiksi.v9i1.11558

Abstract

Now we can get news from anywhere and anytime, for example, such as news sites or social media that are commonly used, there are many social media options such as Facebook, Twitter, WhatsApp, and many other. But the information that is disseminated does not really contain some news that does not match the truth or is often called HOAX. HOAX is information that is untrue or real, but it is made to appear as if it were. The author's goal in creating HOAX classification system news is to help potential users to be able to identify a news item whether the news is HOAX news or not. This system is designed based on a website using the Python programming language. The C4.5 algorithm will be used to classify or determine whether a news is HOAX news or not. The results of the C4.5 method have an excellent accuracy value with an accuracy value of 99.6%
PERANCANGAN WEBSITE KOMUNITAS K3P (KERUKUNAN KELUARGA KELURAHAN PANEKAN) DKI JAKARTA Fendi Janzen
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3071

Abstract

Dalam sebuah website, pengelolaan secara berkala sangatlah penting agar informasi yang disajikan merupakan informasi yang terkini sehingga website tersebut banyak dikunjungi oleh pengguna dan interaktif. Pengelolaan website terkadang menjadi kendala karena banyak yang berpikir bahwa untuk mengelola sebuah website diperlukan skill khusus seperti pengertian beberapa bahasa pemrograman. Untuk itu dalam perancangan skripsi ini dibuat metode pengelolaan website yang mudah, cepat dan efisien yaitu dengan teknologi CMS atau Content Management System. Melalui penerapan teknologi ini, siapa saja yang tidak mengerti bahasa pemrograman pun dapat melakukan update data secara berkala sehingga informasi yang ada pada website tetap up to date.
PEMBUATAN PROGRAM APLIKASI SISTEM INFORMASI PARIWISATA KETEP PASS PADA KABUPATEN MAGELANG BERBASIS WEB Rachel Noveris Sukisman; Ery Dewayani; Wasino Wasino
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.788

Abstract

Ketep Pass Tourism Information System On Magelang Regency Web Based developed with the purpose to promote Ketep Pass tourist attraction as online to Indonesia’s society widely. Ketep Pass Tourism Information System was made by using PHP Programming Language and MySQL. The results achieved from tourism information system is provide convenience to the management in managing the report that found in Login, Member, Comment, Ticket Sales, Facility, Ticket Price, Gallery, Employee, Position, Year of Position, Event Category, Events, News Category, News, Picture of News, & Admin module, and provide need information about Ketep Pass tourist attraction to web user that found in Home, About Us, Gallery, Facility, Information, Blog, Login, Sign Up, & My Account module. The methodology used in the making of this system is System Development Life Cycle (SDLC), which is containing planning, analysis, design, implementation, and maintenance phases.
Perancangan Game Platform “Attack on Food” dengan Kontrol Suara Albert Ensen; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 2 (2017): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i2.1111

Abstract

Game Attack On Food ini  adalah game yang ber-genre platformer. Game ini dirancang dengan tujuan untuk memberikan pengalaman baru dalam bermain game platform menggunakan kontrol suara yang masih sangat sedikit pada saat ini. Game ini dibuat menggunakan game engine unity dengan C# sebagai Bahasa pemograman dan menggunakan pluggin windows speech recognition. Pemain ditugaskan untuk mengalahkan dan menghindari musuh yang terus berdatangan. Permainan akan berakhir apabila semua musuh pada setiap level dapat dikalahkan.
PERBANDINGAN METODE TOPSIS DAN SIMPLE ADDITIVE WEIGHTING UNTUK REKOMENDASI PENENTU PENERIMA BEASISWA SMA DY Julio Yan Augusto; Bagus Mulyawan; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 1 (2019): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.497 KB) | DOI: 10.24912/jiksi.v7i1.5921

Abstract

Aplikasi Perbandingan Metode TOPSIS dan Simple Additive Weighting untuk Rekomendasi Penentuan Penerima Beasiswa SMA DY merupakan aplikasi yang di buat bertujuan untuk memudahkan proses penentuan penerima beasiswa pada SMA DY melalui aplikasi web, yang dapat melakukan proses  pengambilan keputusan berdasarkan kriteria-kriteria yang sudah ditentukan oleh pihak sekolah dengan memberikan masing-masing bobot presentase kriterianya. Aplikasi ini dirancang dengan menggunakan Bahasa pemrograman PHP. Metode perancangan aplikasi menggunakan System Development Life Cycle. Hasil pengujian dilakukan dengan metode User Acceptance Test. Dengan adanya aplikasi ini, diharapkan sekolah SMA DY dapat menentukan penerima beasiswa dengan tepat.
SISTEM INFORMASI GEOGRAFIS YAYASAN KRISTEN DAN PENDIDIKAN KRISTEN Ricky Ricky
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3148

Abstract

Geographic Information System technology is a technology that is growing on the geographical today. Current information about the means of an institution in a region that is much sought after by the public, such as location information, status, and facilities of the institution. One of the facilities are pretty effective dissemination of information that is the internet media. To assist in accelerating the process of presenting the information then made a web-based Geographic Information System.Objective of this application is to map and display the locations of an existing institution in Indonesia, allow a user to find the location of an institution quickly and accurately, and displays the data from the location of the institution in full. In making this Geographic Information Systems discussed the creation of Geographic Information Systems and the Christian Foundation for Christian Education by using ArcView GIS 3.3 applications. The methodology used in this application is a program making Prototyping Methodology. Modeling Spatial Data used was Vector Data Model. Key wordsMap, ArcView, Prototyping, dan Vector Data Model.
PEMBUATAN GAME MOBILE ARTILLERY STRATEGY “THE DREAM” MENGGUNAKAN UNITY Roberto Roberto; Jeanny Pragantha; Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (66.479 KB) | DOI: 10.24912/jiksi.v4i2.126

Abstract

Game "The Dream" adalah game ber-genre artillery strategy. Game "The Dream" memiliki tujuan untuk memberi hiburan kepada pemain dan meningkatkan konsentrasi pada pemain. Pemain berperan sebagai karakter bernama Brownies yang terjebak dalam mimpi dan harus keluar dengan cara mengalahkan musuh di dalam game "The Dream". Game dibuat menggunakan game engine Unity dengan bahasa pemograman C#. Pemain harus melewati setiap stage dengan mengalahkan musuh sebanyak tiga kali. Terdapat lima jenis special dalam game ini. Pengujian dilakukan dengan metode blackbox, alpha testing oleh pembimbing, dan beta testing melalui survey pada 20 user. Hasil pengujian menunjukkan bahwa game "The Dream" memberikan gameplay yang menarik, dapat menghibur dan mengisi waktu pemain. Terdapat kekurangan pada sisi lain yaitu kurang banyaknya karakter yang dapat digunakan, perlu menambah lebih banyak special dan stage serta perlu ditambahkan pilihan tingkat kesulitan.

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