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Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
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Search results for , issue "Vol 3, No 2 (2016): Oktober" : 11 Documents clear
BACK MATTER (Index, Author Biography, Author Guidelines) Editorial Team
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (105.835 KB) | DOI: 10.21831/jitp.v3i2.11525

Abstract

PENGEMBANGAN MULTIMEDIA PEMBELAJARAN AKUNTANSI PAJAK DENGAN PENDEKATAN QUANTUM LEARNING DI SMK Fitria Yuniarti; Herminarto Sofyan
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (576.641 KB) | DOI: 10.21831/jitp.v3i2.9489

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran akuntansi pajak dengan pendekatan quantum learning, (2) mengungkapkan kualitas kelayakan multimedia pembelajaran akuntansi pajak, (3) mengungkapkan keefektivan multimedia pembelajaran akuntansi pajak di Kelas XI SMK Negeri 1 Depok Yogyakarta. Multimedia pembelajaran ini dikembangkan dengan pendekatan quantum learning yang dikembangkan menggunakan software Adobe Flash CS6. Studi ini merupakan penelitian dan pengembangan (RD) dengan prosedur pengembangan yang mengadopsi model pengembangan Alessi dan Trollip, yaitu perencanaan, desain, dan pengembangan. Validasi produk dilakukan pada tahap uji alpha yang melibatkan dua ahli media dan dua ahli materi. Sementara uji beta melibatkan tiga orang siswa. Produk yang dikembangkan telah layak digunakan dengan perolehan skor hasil validasi ahli media 4,1 dengan kategori baik, validasi ahli materi 4,0 dengan kategori baik, dan penilaian siswa pada uji beta 4,5 dengan kategori sangat baik. Multimedia pembelajaran akuntansi pajak dinilai efektif karena dapat meningkatkan hasil belajar kognitif siswa dengan nilai rata-rata pretest 59,8, dan nilai rata-rata posttest85,6. Terjadi peningkatan pencapaian sebesar 25,8% dari 30 orang siswa hanya satu orang siswa yang tidak tuntas dalam proses pembelajaran.Kata kuci: multimedia, akuntansi pajak, quantum learning DEVELOPING MULTIMEDIA FOR TAX ACCOUNTING TEACHING WITH THE QUANTUM LEARNING APPROACH AT VOCATIONAL HIGH SCHOOLAbstractThis research aims to: (1) develop a multimedia product for tax accounting teaching with the quantum learning approach, (2) reveal the feasibility quality of the developed multimedia for tax accounting teaching, (3) reveal the effectiveness of the developed multimedia for tax accounting teaching to the 11th grade students of State Vocational High School 1 Depok, Yogyakarta. This learning multimedia was developed by the quantum learning approach using Adobe Flash CS6 software. This study is research and development (R D) with the procedure on the development adopted from Alessi and Trollip models, namely planning, design, and development. The validation of the product was conducted in the alpha test phase involving two media experts and two material experts. Meanwhile, the beta test involved three students. The developed product is proper to be used with the validity score of 4.1 by the media experts (good category), by experts’ validation material 4.0 of (good category), and assessment of students in the beta test of 4.5 (very good category); (3) the multimedia for tax accounting teaching is effective because it can increase students' cognitive learning outcomes. This is evidenced by the average score of 59.8 on pretest and posttest average score of 85.6. There is an increase by 25.8% of the 30 students, and only one student do not achieve the standard mastery.Keywords: multimedia, tax accounting, quantum learning
FRONT MATTER (Cover, Foreword, Table of Content) Editorial Team
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (461.063 KB) | DOI: 10.21831/jitp.v3i2.11526

Abstract

PENGEMBANGAN E-LEARNING BERBASIS PENDEKATAN ILMIAH PADA MATA PELAJARAN IPA DI SMP NEGERI 5 YOGYAKARTA Heru Amrul Mu'arif; Herman Dwi Surjono
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.273 KB) | DOI: 10.21831/jitp.v3i2.11143

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan produk e-learning berbasis pendekatan ilmiah pada mata pelajaran Ilmu Pengetahuan Alam bagi siswa kelas VIII SMP Negeri 5 Yogyakarta dengan spesifikasi model dan isi yang ditetapkan, (2) mengetahui kelayakan produk e-learning, (3) mengetahui hasil belajar siswa setelah menggunakan e-learning. Jenis penelitian ini adalah penelitian dan pengembangan (RD) dan diadaptasi dari model Alessi dan Trollip. Prosedur pengembangan meliputi tahap perencanaan, desain, dan pengembangan. Hasil Penelitian menunjukan sebagai berikut:  (1) produk e-learning berbasis pendekatan ilmiah berhasil dikembangkan dengan sebuah sistem manajemen pembelajaran (LMS) online yang dibuat dengan software aplikasi moodle. E-learning berbasis pendekatan ilmiah dikembangkan untuk pokok bahasan sistem tata surya dan kehidupan di bumi; (2) produk e-learning berbasis pendekatan ilmiah pada mata pelajaran ilmu pengetahuan alam telah memenuhi kriteria dan dinyatakan layak sebagai media pembelajaran berdasarkan validasi ahli media, ahli materi, dan siswa, kelayakannya mencapai rerata skor 4,15 dengan kategori baik; (3) keefektifan pembelajaran IPA lebih baik setelah menggunakan e-learning dibuktikan melalui peningkatan hasil belajar. Hasil belajar siswa kelas VIII SMP Negeri 5 Yogyakarta mengalami peningkatan setelah menggunakan e-learning.Kata kunci: e-learning, pendekatan ilmiah, ilmu pengetahuan alam. DEVELOPING OF E-LEARNING BASED ON SCIENTIFIC APPROACH ON NATURAL SCIENCES LESSON AT SMPN 5 YOGYAKARTAAbstractThis study aims to: (1) develop e-learning based on scientific approaches on natural science subjects for students grade VIII of SMPN 5 Yogyakarta with model specifications and specified contents, (2) determine the feasibility of e-learningproduct (3) determine student learning achievement after using e-learning. This research was a research and development (RD) adapted from models of Alessi Trollip. The development procedure included the planning, design, and development. This study shows the following results. (1) E-learning-based on scientificapproaches was developed with a learning management system (LMS) online software applications created with Moodle. E-learning is developed based on a scientific approach for the subject of the solar system and life on Earth; (2) e-learning based on scientific approaches for natural science subjects is appropriate as a medium of learning based on the judgement from media expert, materials experts, and students, with the feasibility with mean score of 4.15 with both categories; (3) the learning achievement of class VIII student of SMPN 5 Yogyakarta increases after using e-learning.Keywords: e-learning, scientific approach, natural sciences
PENGARUH PENGGUNAAN MEDIA MOOD BOARD TERHADAP PENGETAHUAN DESAIN BUSANA PADA MAHASISWA PENDIDIKAN TEKNIK BUSANA Afif Ghurub Bestari; Ishartiwi Ishartiwi
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (525.87 KB) | DOI: 10.21831/jitp.v3i2.8006

Abstract

Penelitian ini bertujuan untuk menguji (1) perbedaan pengaruh pembelajaran Desain Busana menggunakan media mood board dan media contoh gambar desain busana terhadap kreativitas dan hasil belajar Desain Busana mahasiswa;  (2) pengaruh positif pembelajaran Desain Busana dengan menggunakan media mood board dibandingkan menggunakan media contoh gambar desain busana terhadap kreativitas desain busana mahasiswa; (3) pengaruh positif pembelajaran Desain Busana dengan menggunakan media mood board dibandingkan dengan menggunakan media contoh gambar desain busana terhadap hasil belajar desain busana mahasiswa. Penelitian ini merupakan penelitian kuasi eksperimen dengan desain Pretest-Posttest, Nonequivalent Control Group Design. Penelitian ini menggunakan kelas eksperimen dan kelas kontrol. Populasi penelitian adalah mahasiswa kelas A dan D semester 2 di Pendidikan Teknik Busana FT UNY. Hasil t-test menunjukkan pretest mahasiswa kelas kontrol dan kelas eksperimen hampir sama. Data hasil belajar posttestmenunjukkan selisih skor rata-rata antara kelas eksperimen dan kelas kontrol berkategori sangat tinggi. Berdasarkan hasil nilai rata-rata diperoleh bahwa terjadi peningkatan hasil kreativitas mahasiswa yang signifikan.Kata kunci: media mood board, hasil belajar, desain busana THE IMPACT OF USING MOOD BOARD MEDIA TO  FASHION DESIGN KNOWLEDGE ON FASHION  DESIGN ENGINEERING STUDENTSAbstractThis research aimed to examine (1) the effect of differences in learning to use media Fashion Design mood board and fashion design drawings media examples in creativity and Fashion Design student learning outcomes; (2) the positive influence of learning by using media Fashion Design mood board than using media examples fashion design drawings for the creativity of fashion design students; (3) a positive influence of learning by using media Fashion Design mood board compared to using the media sample images for learning outcomes of Fashion Design student. This research is a quasi-experimental research with pretest-posttest design, Nonequivalent Control Group Design. This research uses experimental class and control class. The research population was a student of class A and D in the 2nd half of Technical Fashion Education Faculty of Engineering, Yogyakarta State of University. t-test results indicate student pretest control class and experimental class is almost the same. Data posttest study results show the difference in average scores between the experimental class and control class category is very high. Based on the results of the average value obtained that an increase in the creativity of the students are significant.Keywords: fashion mood boards, learning outcomes, fashion design
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN KARTOGRAFI PADA JURUSAN PENDIDIKAN GEOGRAFI FAKULTAS ILMU SOSIAL UNY Kimpul Endro Sariyono; Mukminan Mukminan
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.852 KB) | DOI: 10.21831/jitp.v3i2.7807

Abstract

Penelitian ini bertujuan: (1) menghasilkan multimedia pembelajaran kartografi dan (2) mengetahui kelayakan multimedia pembelajaran dari aspek materi, aspek tampilan dan kelayakan untuk pembelajaran. Penelitian ini merupakan penelitian dan pengembangan (research and development). Produk awal divalidasi oleh ahli materi dan ahli media kemudian diujicobakan. Subjek uji coba produk adalah mahasiswa Jurusan Pendidikan Geografi Fakultas Ilmu Sosial UNY. Data yang dikumpulkan dalam penelitian ini adalah data dari ahli materi, data ahli media, dan tanggapan mahasiswa terhadap daya tarik media. Instrumen pengumpulan data berupa lembar evaluasi untuk ahli materi dan ahli media, serta lembar angket untuk uji coba kelompok kecil dan uji coba lapangan. Analisis data menggunakan analisis deskriptif. Hasil penelitian ini adalah: (1) hasil pengembangan multimedia pembelajaran  melalui tahap  persiapan, desain, produksi, uji coba, dan revisi; 2) kualitas media ditinjau dari aspek materi termasuk kategori sangat baik; (3) kualitas media ditinjau dari aspek tampilan termasuk kategori  baik; (4) tanggapan mahasiswa tentang daya tarik media termasuk kriteria sangat menarik; dan (5) evaluasi hasil belajar menunjukkan lebih dari 75% mahasiswa mampu menguasai kompetensi pembelajaran menggunakan multimedia yang dikembangkan.Kata kunci: kartografi, multimedia  DEVELOPING COMPUTER-BASED INSTRUCTION MULTIMEDIA FOR CARTOGRAPHY AT GEOGRAPHY EDUCATION YOGYAKARTA STATE UNIVERSITYAbstractThis research aims: (1)to product multimedia for cartography; and (2)to reveal the quality of the developed instructional media viewed from the aspects of content, appearance, and attraction for instruction. This research is research and development. The initial product was validated by an expert in subject matter and an expert in media and then was trying out. The subject of product trials are students from the Department of Geography Education Faculty of Social Sciences Yogyakarta State University. The data were collected using an evaluation sheet for the subject matter expert, the media expert, and questionnaire sheet for the one-to-one try-out, the small group try-out, and the field try-out. The data were analyzed using the statistic descriptive technique. The research results show that: (1)the steps in developing  computer-based multi media was in some stages, namely, need analysis, design, production, try-out, and revision; (2) the quality of the developed instructional media viewed from the content aspects is very good; (3) the quality of the developed instructional media in terms of the appearance aspects is good; (4) the quality of the developed instructional media in regard to the attraction aspects is interesting; and 5) result of study explain more than 75% of students competen to received the targets of study with this multimedia.Keywords: cartography, multimedia
PENGEMBANGAN WEBSITE INTERAKTIF SEBAGAI COMPUTER-MEDIATED COMMUNICATION UNTUK PEMBELAJARAN JARINGAN KOMPUTER Ariyawan Agung Nugroho; Sunaryo Soenarto
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (368.84 KB) | DOI: 10.21831/jitp.v3i2.8160

Abstract

Penelitian ini bertujuan untuk mengembangkan sebuah website sebagai sarana computer-mediated communication (CMC) yang dapat membantu pembelajaran jaringan komputer yang layak, dinilai dari aspek pembelajaran, aspek isi/materi, aspek tampilan dan aspek pemrograman. Penelitian dan pengembangan (research and development) ini dilakukan melalui beberapa tahap, yaitu planning, design, development dan implementation. Penelitian dilakukan di Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan, UNY. Hasil penelitian ini adalah website interaktif sebagai computer-mediated communication yang kelayakan pada aspek pembelajaran produk ini termasuk dalam kategori baik berdasarkan skor dari ahli materi satu yaitu 4,16 dan termasuk dalam kategori sangat baik berdasarkan skor dari ahli materi dua sejumlah 4,33, kelayakan aspek isi/materi termasuk dalam kategori sangat baik berdasarkan kedua skor ahli materi, dengan masing-masing ahli memberikan skor nilai 4,72 dan 4,45 kelayakan aspek media termasuk dalam kategori sangat baik berdasarkan nilai skor yang diberikan masing-masing ahli, yaitu 4,55 dari ahli media satu, dan 4,6 dari ahli media dua.Kata kunci: website, interaktif, computer-mediated communication, CMCDEVELOPMENT OF INTERACTIVE WEBSITE AS COMPUTER-MEDIATED COMMUNICATION MEDIA FOR COMPUTER NETWORKS INSTRUCTIONAbstractThe research aimed at developing an appropriate interactive website which serves as computer-mediated communication (CMC), that supports the learning process of Computer Network, evaluated on the bases of learning, content, layout and programming. This research and development was carried out through a set of procedures involving planning, design, development and implementation. This research was conducted in Educational Technology Department, Faculty of Educational Science, YSU. The research findings showed that the interactive website providing computer-mediated communication has been considered appropriate for use. In term of learning aspect, this website was scored 4.16 or ‘good’ by the first content expert and 4.33 or very good by the second content expert. Meanwhile, its material aspect was scored 4.72 by the first content expert and 4.45 by the second. Both mean scores are categorized as very good. Its media appropriateness was considered very good by both media experts, each of whom scored 4.55 and 4.6 respectively.Keywords: website, interactive, computer-mediated communication, CMC
PENGEMBANGAN MULTIMEDIA INTERAKTIF PEMBELAJARAN KIMIA PADA MATERI HIDROKARBON UNTUK SISWA KELAS XI SMA Nazalin Nazalin; Ali Muhtadi
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.811 KB) | DOI: 10.21831/jitp.v3i2.7359

Abstract

Penelitian ini bertujuan untuk menghasilkan produk multimedia interaktif pembelajaran kimia pada materi hidrokarbon untuk siswa SMA kelas XI, dan mengungkapkan kelayakan produk multimedia interaktif yang dikembangkan. Penelitian ini menggunakan metode penelitian pengembangan (RD), yang terdiri atas tiga tahapan, yaitu perencanaan, desain, dan pengembangan. Tahap perencanaan meliputi identifikasi ruang lingkup materi, karakter siswa, pengumpulan sumber, diskusi ide awal, dan penetapan rencana tampilan. Tahap desain meliputi analisis instruksional serta pembuatan flowchart dan storyboard. Tahap pengembangan meliputi penyiapan teks, grafik, audio, dan video, penggabungan bagian, pembuatan materi pendukung, uji alfa, revisi, uji beta, serta validasi program. Hasil penelitian menunjukkan: (1) produk yang dihasilkan adalah multimedia interaktif pembelajaran kimia pada materi hidrokarbon yang terdiri dari kompetensi, materi ajar, evaluasi, dan game; dan (2) produk yang  dikembangkan  layak  digunakan  sebagai media pembelajaran kimia materi hidrokarbon berdasarkan validasi ahli media dengan hasil penilaian baik, validasi ahli materi dengan hasil penilaian sangat baik, penilaian oleh siswa dengan hasil penilaian sangat baik, serta produk yang dikembangkan efektif untuk meningkatkan prestasi belajar kimia siswa pada materi hidrokarbon.Kata Kunci:  pengembangan multimedia, multimedia interaktif, pembelajaran kimia, hidrokarbon  DEVELOPING CHEMISTRY TEACHING INTERACTIVE MULTIMEDIA ON HYDROCARBON COURSE FOR CLASS XI STUDENTS OF SENIOR HIGH SCHOOLAbstractThis research aims to develop chemistry teaching interactive multimedia on hydrocarbon course for class XI students of senior high school, and reveal the appropriateness of the developed chemistry teaching interactive multimedia. This study uses research and development (R D), which consists of three phases, including planning, design, and development. The planning stage includes the identification of the scope of the material, the student's character, the collection of sources, discussion of the initial idea, and the determination of a display. Instructional design phase includes the analysis and the making flowchart and storyboards. The development phase includes the preparation of text, graphics, audio, and video, the incorporation of parts, manufacturing support materials, alpha testing, revision, beta testing, and validation programs. The results are as follows. (1) The developed product is chemistry teaching interactive multimedia on hydrocarbon course consisting of competence, teaching material, evaluation, and game. (2) The developed product is appropriate to use as chemistry teaching media on hydrocarbon course, based on the media experts’ validation shows a good result, the subject matter experts validation shows a very good result, the  students’ evaluation shows a very good result, and the developed product is effective to increase students’ chemistry learning achievement on hydrocarbon course.Keywords: multimedia development, interactive multimedia, teaching chemistry, hydrocarbon
PENGEMBANGAN BAHAN AJAR BERBASIS WEB BERDASARKAN GAYA BELAJAR SISWA UNTUK MATA PELAJARAN FISIKA Ary Purmadi; Herman Dwi Surjono
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (517.044 KB) | DOI: 10.21831/jitp.v3i2.8285

Abstract

Penelitian ini bertujuan menghasilkan bahan ajar berbasis web berdasarkan gaya belajar siswa, mengetahui kelayakan produk bahan ajar berbasis web,dan mengetahui efektivitas bahan ajar berbasis web pada mata pelajaran fisika di SMAN 1 Sukamulia. Model penelitian dan pengembangan ini dilakukan melalui tiga tahap, yaitu perencanaan, desain dan pengembangan. Proses validasi terhadap produk dilakukan dengan tahap uji alpha, uji beta dan uji coba produk. Hasil penelitian menunjukkan bahwa: (1) Bahan ajar berbasis web memiliki 5 fitur pembelajaran; (2) produk yang dikembangkan telah layak untuk digunakan (3) hasil tes gaya belajar siswa menunjukkan terdapat 14 pebelajar kinestetik, 9 pebelajar visual dan 8 pebelajar auditori; (4) terjadi peningkatan pencapaian hasil belajar siswa setelah menggunakan bahan ajar berbasis web sebesar 31,87%. Nilai rata-rata pretest 52,03, dan postest 83,90. Persentase ketuntasan belajar siswa 97% (30 dari 31 siswa), dan penilaian respon siswa saat menggunakan menunjukkan kategori baik. Dari hasil penelitian tersebut, dapat disimpulkan bahwa pembelajaran dengan menggunakan bahan ajar berbasis webtelah efektif.Kata kunci:bahan ajar berbasis web, pengembangan, gaya belajarDEVELOPING WEB-BASED TEACHING MATERIALS BASED ON LEARNING STYLES IN PHYSICSAbstractThis study aims at producing web-based teaching materials based on learning styles, revealing the feasibility of the web-based teaching materials, and revealing the effectiveness of web-based teaching materials for physics of SMAN 1 Sukamulia. It applied the research and development with 3 stages, i.e.: planning, design, and development. The process of validation of this product was carried out through 3 stages, i.e.: alpha testing, beta testing and product testing. The results of this study were that: (1) the web-based teaching materials have five learning feature; (2) the developed product is proper to be used; (3) students learning styles test results show 14 kinestetic learners, 9 visual learners, and 8 auditory learners; (4) there is an increase in students’ cognitive learning achievement after using the web-based teaching by 31.87%. The average score of the pretest is 52.03, and posttest 83.90. The percentage of students’ learning mastery is 97% (30 out of 31 students’), and the result obtained from response of students’ after using the media during the teaching process indicates a good category. From the result above, it can be concluded that teaching by using the web-based teaching materials is effective.Keywords: web-based teaching materials, development, learning styles.
PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK PEMBELAJARAN DESAIN BUSANA DI SMK Purwosiwi Pandansari; Abdul Gafur
Jurnal Inovasi Teknologi Pendidikan Vol 3, No 2 (2016): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.136 KB) | DOI: 10.21831/jitp.v3i2.11014

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran yang interaktif untuk peserta didik jurusan busana SMK Negeri 1 Depok, (2) menentukan kelayakan produk  multimedia interaktif untuk peserta didik jurusan busana butik yang digunakan dalam pembelajaran desain busana, (3) menguji efektivitas multimedia interaktif untuk mata pelajaran mendesain busana. Penelitian ini adalah penelitian pengembangan (RD) adaptasi model Alessi dan Trollip. Prosedur pengembangan meliputi tahap perencanaan, desain, dan pengembangan. Validasi oleh ahli media dan ahli materi untuk menguji produk dan mengeliminasi permasalahan prosedur, kesesuaiannya dengan tujuan, dan alur petunjuk penggunaan multimedia sesuai pembelajaran desain busana. Kelayakan mencapai skor 4,64 dengan kategori “sangat baik” untuk materi dan untuk media mencapai skor 4,16 dengan katagori “sangat baik” dan peserta didik dengan nilai rata-rata 4,54,  Multimedia interaktif pembelajaran desain busana untuk kelas XI SMK Negeri 1 Depok efektif memotivasi kreativitas yang dimiliki peserta didik diketahui dari hasil belajar sebelum menggunakan multimedia dengan rata-rata nilai 72,4 dan hasil belajar setelah menggunakan multimedia rata-rata nilai 86,2.Kata kunci: multimedia, desain busana DEVELOPING  INTERACTIVE LEARNING MULTIMEDIA FOR FASHION DESIGN AT SMKAbstractThis study aims to: (1) produce interactive learning multimedia which include design, material, display, and programming for students majoring in fashion SMK Negeri 1 Depok, (2) determine the feasibility of Interactive Multimedia covering aspects of the display, programming and material for Learners Department Clothing Boutique used in learning fashion design, and (3) Find out the effectiveness of Interactive Multimedia for learning fashion design. This type of research is research development (R D)  adapted from Alessi and Trollip models. The development procedure includes the planning, design, and development. Validation was done by expert media and materials experts to examine the feasibility of multimedia products and eliminate the problems procedures, suitability to the purpose, and the flow of instructions for use in accordance with learning multimedia  for fashion design. The feasibility of achieving a score of 4.64 is in the "very good" category for the material and for the media reaches a score of 4.16 in the "very good" category and learners with an average value of 4.54. interactive learning multimedia fashion design for class XI SMK 1 Depok effectively motivates creativity of learners known from prior use of multimedia learning out comes with an average value of  72.4 and learning outcomes after using multimediathe average value 86.2.Keywords: multimedia, fashion design

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