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437 Documents
GALERI SASIRANGAN DI BANJARBARU
Herlina, Yenny;
Mentayani, Ira
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v9i2.683
Sasirangan is a typical fabric of South Kalimantan that has a variety of types, motifs and techniques. Along with the development era Sasirangan experienced ups and downs of interest due to lack of public knowledge. Sasirangan Gallery is a form to promote sasirangan fabric, facilitating the process of buying and selling sasirangan fabric, providing knowledge to the public about the history, motifs and meaning of sasirangan fabric, and providing sasirangan wastewater treatment. Through the semiotic approach method with an interactive concept, users can understand the information provided by visual form and experience. This semiotic approach method is applied to emphasize the characteristics of Sasirangan motifs that are characteristic of Sasirangan fabrics. The Sasirangan Gallery design concept in Banjarbaru applies an interactive architecture in the building mass and space that refers to the material, texture and color in the space so that visitors can interact directly or indirectly.
GEDUNG PEMBINAAN OLAHRAGA BULU TANGKIS TUNTUNG PANDANG TANAH LAUT
Dini, Nur Elma;
Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v9i2.684
Badminton Tuntung Pandang Tanah Laut Sports Development Building is a place designed to meet the needs of an athlete to channel the talents and abilities possessed by individuals and groups. The high interest of the community in badminton is not comparable with the achievements that should be able to be achieved. The aim to advance the achievements of badminton in Tanah Laut can be achieved with good coaching, the available facilities are able to support the needs of athletes, as well as attractive building designs that will affect the attractiveness of the community in badminton sports thereby opening up greater opportunities for get young players in delivering regional athletes who excel. Iconic architectural approach to buildings, through the character of badminton whose elements in addition to supporting the function of building sports buildings as well as meeting the criteria of the iconic architectural concept, which has a magnificent building scale, has an attractive shape that is easily recognizable, functional and geometric, and has robustness through structural expression. So that the exterior of the building is able to convey the message of the building as a building for Badminton Tuntung Pandang Tanah Laut through the forms and design of the facade with badminton characteristics themselves. Then the building design is expected to be able to provide good facilities, attractive buildings, and be able to give birth to athletes who excel.
GEDUNG PERTUNJUKAN TEATER TAMAN BUDAYA BANJARBARU
Ariani, Bunga Suchie;
Hartono, Rudi
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v9i2.685
The development of the Theater in South Kalimantan, especially Banjarbaru continues to grow rapidly. This is not appropriate with the lack of existing facilities and infrastructure makes theatre activities in South Kalimantan not well developed. Therefore in 2019, South Kalimantan Provincial Government together with Banjarmasin Cultural Park will plan the construction of Theatre Performance Building in a New Cultural Park Area which is located in the Governor’s Office Area of South Kalimantan. They want Theater Performance Building with an adequate lighting system and functional support space with directional access. Beside that, they want this Performance Building to become a Landmark in Banjarbaru City with the nuance of South Kalimantan Architecture. Therefore, the suitable method chosen is the Iconic Architectural Method which can be realized with 3 design principles based on a concept review, there are: (a) Traditional Elements, (b) Continuous Rhythm, and (c) Functional Elements. These three elements are realized by analyzing the point of view, circulation, material, color and texture of the interior and exterior in order to produce a good performance building design according to the client's needs.
PUSAT OLEH – OLEH KALIMANTAN SELATAN DI BANJARMASIN
Asdani, Agusti Dwi;
Andini, Dila Nadya
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v9i2.686
The design of South Kalimantan Souvenir Center is motivated by the number of tourists visiting South Kalimantan, especially Banjarmasin. One of the influential needs of the increase in tourists is the need for local specialties. Souvenir shops in Banjarmasin currently are less representative, so the existence of a souvenir center that sells a variety of South Kalimantan specialty products in one place that has local characteristics so that tourists not only shop but also get a tour experience. The problem solving method applied is the Metaphor Architecture method which refers to the building design stage as a certain character from a formation or object that is unique to Banjarmasin. The design concept applies the concept of one stop shopping where this souvenir center is able to accommodate a variety of typical products of South Kalimantan in one place. The result of the design is in the form of a building design that can become one of the icons of the city of Banjarmasin that accommodates souvenir shopping facilities in one place.
SANGGRALOKA PEGUNUNGAN KAWASAN PANTAI GEDAMBAAN KOTABARU KALIMANTAN SELATAN
Irhammi, Muhammad;
Nurfansyah, Nurfansyah
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v9i2.687
Resorts in general, are tourism objects that utilize the natural potential that is sensitive to the environment, which is an architectural product that is environmentally friendly and sustainable with the surrounding environment. One of the tourist areas in South Kalimantan that has exotic natural potential is Kotabaru Regency. The beach and the mountains are the tourism places of Kotabaru Regency which are the main icons. The resort is one of the developing tourism in Indonesia, especially in areas with beautiful mountains and beaches. From this phenomenon, an idea emerged to present a resort that could exploit the natural potential in the mountainous area of Kotabaru Regency to create a resort that can meet the needs of tourists, Contextual concept is used.
TAMAN BUGAR UNTUK REMAJA DI BANJARBARU
Amelia, Rizky Noor;
Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v9i2.688
The Movement Park for Youth in Banjarbaru is a park designed as thematic park which focused at physical health that aiming to educating and to increase the youth’s interest for developing physical activity and could be an innovation for delightful destination for youth. The design of movement park is because the lack of interest and care about youth health that focusing on physical activity as a problem. The concept to solve problem is ‘Movement’ which has an aspect about physical activity those are easy, medium, and hard physical activity.
SEKOLAH MENENGAH KEJURUAN DESAIN ANIMASI DI BANJARBARU
Amalia, Julia Rizky;
Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v10i1.747
Animation is a sub-sector of the creative industry that has promising business opportunities and is able to absorb a lot of creative labor. The increasing number of animation creators in Indonesia shows the increasing demand for animated films, unfortunately the quality of animators has not been able to compete internationally due to inadequate infrastructure and low education. The government also encourages the development of the animation industry by opening vocational education, where the Animation Vocational School can become a special forum for learning activities in the field of animation technology which aims to improve Human Resources (HR). The Interactive Space theme offers problem-solving for Animated Vocational Schools which have an interactive platform. The method used is to create a place to stimulate ideas. Like a waiting room which can be a collaborative space for discussion and relaxation.
WISATA DESA BERBASIS LAHAN RAWA DI DESA HAMBUKU TENGAH
Hasanah, Yuzhirna Najmi;
Anhar, Pakhri
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v10i1.748
Swamp Based Village Tourism in Central Hambuku Village is a recreation area that presents attractions in the form of customs and daily life of the people of Central Hambuku Village in the past and is a place of education for swamps as the largest natural potential in the Village of Central Hambuku. This tour aims to become a swampy tourist attraction that can develop the potential of the village to improve the economy of the Central Hambuku Village community. The development of village potential as a tourist attraction requires an analysis of the potential that can be exploited, through analysis-synthesis methods and the concept of memory is expected to explore the potential of existing villages to create a place for recreation and education of swamps as well as to give the impression and experience of life in the village.
PERPUSTAKAAN KOLABORATIF (MAKERSPACE LIBRARY) DI BANJARBARU
Bilah, Muhammad El'Arif;
Andini, Dila Nadya
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v10i1.749
The library in Banjarbaru is still considered as nothing more than a place to read books and the books themselves are only old book collections, this creates a stigma that libraries do not develop according to the needs of people who are too dependent on digitalization and technology. This is the underlying reason why people lack interest in visiting the library. Therefore, it is necessary to develop a library as a new face of public space that can accommodate activities for collaboration and offer social networks for the Banjarbaru community. The purpose of designing a Collaborative Library (Makerspace Library) in Banjarbaru is to create an educated, accustomed to reading, and highly cultured community. Through the library, people can exchange information and knowledge.
PUSAT REMAJA BANJARBARU
Ulvia, Rifda;
Sarbini, Gusti Novi
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT
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DOI: 10.20527/jtamlanting.v10i1.750
Banjarbaru is a developing city, also known as the City of Students, where this is of course closely related to students, the majority of whom are teenagers, which then become the nation's potential and assets as the next generation to continue development. Banjarbaru Youth Center is a public open space to accommodate teenagers so they can learn and develop in a positive and healthy environment. In this design, the authors uses park as an open space for adolescents as an answers to design problems by using the third place method so that the design elements are personalized to the conditions, needs, and activities in accordance with the characteristics of today's youth to be able become a space of expression place for adolescents to doing activities and develop in a social and environmentally friendly space.