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ITEj (Information Technology Engineering Journals)
ISSN : 25482130     EISSN : 25482157     DOI : https://doi.org/10.24235/itej.v5i2
ITEj (Information Technology Engineering Journals) is an international standard, open access, and peer-reviewed journal to discuss new findings in software engineering and information technology. The journal publishes original research articles and case studies focused on e-learning and information technology. All papers are peer-reviewed by reviewers. The scope of the system discussed is attached but not limited; Systems and software engineering Artificial Intelligence Technology (AI) and Machine Learning Internet of Thing and Big Data Smart Education systems and components Computer Vision Information Technology etc
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Articles 119 Documents
Pengembangan Bahan Ajar Berbasis Multimedia Interaktif Dalam Meningkatkan Minat Belajar Matematika Siswa Nuritno, Rizqi; Raharjo, Hendri; winarso, widodo
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.11

Abstract

This research is a form of interactive multimedia development as a resource that aims to: 1) Develop Interactive Multimedia Learning Material and Beam Cube; 2) Determine the feasibility of Cube Interactive Multimedia Learning Material and Beam; 3) Increasing interest in learning math using the Interactive Multimedia Learning Material and Beam Cube. This research method is the Research and Development (R & D), adapted from ADDIE development model, with the following steps: 1) Analysis,2) Design,3) Development,4) Implementation5) Evaluation.Validation is done by two people matter experts and two experts media. Teaching materials developed tested to 5 learners VIII class A and 31 learners in class VIII B of SMP Negeri 12 Cirebon. Feasibility level Interactive Multimedia-Based Instructional Materials and Beam Cube based assessment: 1) Matter Experts obtained an average value of 4.2 which is included in the category of Good, 2) Expert Media obtained an average value of 4.26 are included in the category of Very Good, 3) learners field trials obtained an average value of 4.26 are included in the category of Very Good. Thus the Interactive Multimedia-Based Instructional Materials and Beam Cube is good and fit for use as teaching material. Based on the analysis Interest in Learning students before and after the use of the Interactive Multimedia-Based Instructional Materials and Beam Cube, obtained by N-gain of 0.405 which is included in the category of Medium of the total score early 2026 into 2521. In the test paired t test obtained t count equal to -16.619 with sig , 0,000 showed significant measurement so that the conclusion is the development of Interactive Multimedia-Based Instructional Materials and Beam Cube can improve Students Interest in Learning Mathematics.
Pengaruh Penggunaan Media Pembelajaran dengan Software Prezi Terhadap Minat Belajar Matematika Siswa Alviyaturrohmah, Alviyaturrohmah; Saluky, Saluky; Muchyidin, Arif
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.12

Abstract

The use of media in learning activity can be a solution for teachers to overcome the problems that arise in learning. One of the problem is learning interest. It is important for teachers to cultivate students' learning interests. One of the media that can be used in learning is learning media with Prezi software. Learning media with Prezi software can be inserted with images, videos, music that can stimulate students' interest in learning. Population in this research is all class VIII SMP Negeri 4 Palimanan Kabupaten Cirebon while sampling using cluster random sampling technique and elected class VIII E as experiment class. Based on the results of the data obtained; the results of questionnaire analysis of students' responses to learning mathematics using Prezi software showed strong criteria with an average of 71% and the results of student interest in mathematics questionnaire analysis also showed strong criteria with an average of 80%. Based on the results of the hypothesis, it can be seen that the value of thitung > t_tabel, that is 4.546> 1.7011. Because t_hitung> t_tabel, then the decision to be taken is to reject H0 and accept Ha, it means that the hypothesis is accepted. The writer takes the conclusion that there is significant influence between learning media with Prezi software to the students' learning interest in mathematics.
Pengaruh Penerapan Teori Van Hiele Berbantuan Software Wingeom Terhadap Kemampuan Penalaran Matematika Siswa pada Materi Geometri Izzati, Fitri Amalia; Kusmanto, Hadi; Toheri, Toheri
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.13

Abstract

One of the purpose of mathematics is to develop students’ mathematical reasoning abilities. But in the fact indicate that objective can’t be realized optimally. This research aims to determine the effect of application Van Hiele theory aided software wingeom to mathematical reasoning ability students on geometry. This research is case study with a sample of 40 students and using technique purposive sampling. The technique of collecting data used questionnaire and essay tests. Based on analysis of questionnaire obtained an average percentage of 63,04%, that means the student responded strongly. While mathematical reasoning ability is quite an average of 67,25%. Based on the hypothesis test analysis whit significance 5% show there is the effect of application Van Hiele theory aided software wingeom to mathematical reasoning ability on geometry. From the regression equation obtained = 8,482 + 0,847 X. The coefficient is positive, that means there is a positive correlation between the application Van Hiele theory aided software Wingeom and mathematical reasoning ability. The coefficient of determination 0,166 meaning that 16% variable mathematical reasoning ability is determined by the Van Hiele theory aided application software wingeom, while the remaining 84% is explained by other variable. The application of Van Hiele theory aided Wingeom software significantly affect students’ mathematical reasoning ability on geometry.
Pengaruh Penggunaan Software Cabri 3D Terhadap Minat dan Hasil Belajar Matematika pada Pokok Bahasan Bangun Ruang Maulana, Ilham; Saluky, Saluky; Misri, Muhammad Ali
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.14

Abstract

Advances in technology and information can not be separated from the scope of human life including in education. The quality of education will increase as technology completes education because education will grow in harmony with the development of the world. Therefore, it is necessary to hold learning using technology-based learning media, especially computers. Efforts to use instructional media in the classroom is to use the 3D Cabri Software. This study aims to: 1) To determine the student response to the use of 3D Cabri Software on the subject of wake up space. 2) To know interest and learning result of learning on the subject matter of waking up. 3) To find out how much influence the use of 3D Cabri Software to interest and learning outcomes on the subject of wake up space. Cabri 3D Software is a software geometry that is used for visualization and development of reason to build three-dimensional space, it is expected to be the main capital for learners in improving the intelligence of reasoning and visual spatial. The method used in this research is quantitative method with before-after type with purposive sampling sampling technique. The results showed that: 1) Student response to the use of 3D Cabri software has an average of 67% with good category 2) There is influence of the use of 3D Cabri Software to interest and learning result seen from t test, that is t calculate for learning interest equal to 10,600 And t arithmetic for learning result equal to 10,146 and t table equal to 2,048, then t count > from t table. The interpretation is that there is a significant influence on students' interest and learning outcomes. Student learning outcomes increased as seen from the mean score before using the 3D Cabri software obtained 77.38 and the mean score after using the 3D Cabri software was obtained 82.86. While interest in student learning increased seen from the change of questionnaire of student interest before and after that is equal to 4%. Based on this, the 3D Cabri Software is very feasible and helps to serve as a medium in learning mathematics.
Media Pembelajaran Interaktif Berbasis Augmented Reality (AR) Untuk Meningkatkan Motivasi Belajar Anak Iksan, Nur; Djuniadi, Djuniadi
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.15

Abstract

Based on observations related to the increasing interest of children to digital devices (smartphones, laptops), become an opportunity for teachers/educators to make ICT-based learning media with more interactive and interesting, thus improving motivation to learn children. One of the methods that can be used is Augmented Reality. Augmented Reality (AR) is a technology that can incorporate a 3D object into a real environment using a webcam medium. The advantages of this AR method is an interesting visual appearance because it can display 3D objects that seem to exist in the real environment. AR method also has advantages of the interactive side because it uses markers to display certain 3D objects that are pointed to the webcam. In addition, the application of concepts to be used can improve the reasoning power and imagination of learners.
Perancangan Sistem Monitoring Perangkat Jaringan Berbasis ICMP dengan Notifikasi Telegram sokibi, Petrus
ITEJ (Information Technology Engineering Journals) Vol 2 No 2 (2017): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i2.16

Abstract

Dalam dunia pendidikan sekarang, jaringan komputer merupakan hal yang penting untuk menunjang pembelajaran maupun untuk pertukaran informasi. Monitoring merupakan metode utama untuk menjaga kestabilan jaringan komputer. Proses monitoring jaringan pada SMK NU Kaplongan masih dilakukan secara manual, dengan kompleksnya jaringan yang ada, Network Administrator membutuhkan waktu yang cukup lama untuk menemukan gangguan yang terjadi pada jaringan serta belum lagi dengan faktor Network Administrator yang tidak selalu standby untuk me-monitoring jaringan. Untuk membantu Network Administrator dalam me-monitoringjaringan, penulis akan merancang sistem monitoring perangkat jaringan dengan memanfaatkan protokol ICMP dengan bahasa pemrograman PHP dan MySQL sebagai database-nya serta Bot Telegram untuk pengiriman pesan notifikasi ketika terjadi perangkat yang terputus. Hasil penelitian ini berupa perangkat lunak berbasis web yang berfungsi untuk monitoring perangkat jaringan di lingkungan SMK NU Kaplongan. Sistem monitoring perangkat jaringan ini akan mampu membantu proses monitoring, identifikasi dan perbaikan terhadap gangguan yang terjadi pada jaringan serta membantu Network Administrator dalam menjaga stabilitas jaringan di SMK NU Kaplongan.
Development of Enterprise Architecture Model for Smart City Saluky, Saluky
ITEJ (Information Technology Engineering Journals) Vol 2 No 2 (2017): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i2.17

Abstract

Population development is so fast and half within the city that it creates social problems. In addition, the city also has future challenges such as population growth, poverty, health, safety, energy needs, and pollution levels. The problems and challenges of the city must get the solution through the use of the smart city concept in managing the city. Smart City is a city with a development concept using existing resources effectively and efficiently and can be used to maximize the benefits of citizens through the use of information and communication technology. To build a smart city It takes enterprise architecture as a medium of communication by all the intelligent city stakeholders that can be achieved in accordance with predetermined goals. This research aims to develop the enterprise architecture model by using TOGAF to be used and provide solutions to the problems and challenges of the city through the development of enterprise smart city architecture. The results show that Smart City Enterprise Architecture developed using TOGAF can be used as a reference for smart city development.
Design Smart Attendance laverging People Identification System as Service Using SoaML for Smart Campus Setiawan, Iwan
ITEJ (Information Technology Engineering Journals) Vol 2 No 2 (2017): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i2.18

Abstract

One feature of smart campus is the identification of people[1]. This feature serves to record civitas data and guests who enter the campus for the purpose to monitor the university. This feature is very important and needs further research to be developed. In this research will be designed people system that can be used for various purposes by all sectors in the university who need this system. This will become clearer in this study.
Sistem Seleksi Penerimaan Siswa Baru Menggunakan Metode Weighted Product Mayhendra, Bella; Sokibi, Petrus
ITEJ (Information Technology Engineering Journals) Vol 2 No 2 (2017): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i2.19

Abstract

The Acceptance of new students in SMA Negeri 1 Rajagaluh is done by choosing alternate prospective students who qualify based on predetermined variables. The problem faced by the team of selectors is how to determine the best students from a number of prospective students who have advantages and disadvantages of each with a very fast time so often mistakes in the selection of new students in SMA Negeri 1 Rajagaluh and less objective in providing an assessment for selected. In this thesis built a new decision support selection system using the method of Weighted Product (WP). The variables used in the selection of admissions in SMA Negeri 1 Rajagaluh are the national final examination scores, the final examination score of the school, the value of junior high school report cards. This system is designed using PHP programming language (Hypertext Processor File) as well as MySQL database as a database server. This system generates rankings of prospective new students in accordance with the procedure of admission of students in SMA Negeri 1 Rajagaluh, where the result is in the form of student ranking. This system has several advantages that variable and a weight value of variables used in this system is dynamic. This system also has a shortage of the range of values on the variable is still static
Sistem Pendukung Keputusan Penilaian Kinerja Karyawan PT Harjamukti Jaya Mandiri Menggunakan Metode Simple Additive Weighting Setiawan, Apriyanto Noer; Sokibi, Petrus
ITEJ (Information Technology Engineering Journals) Vol 2 No 2 (2017): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i2.20

Abstract

Assessment of the performance is an important process from whole employees activity, assessment of the performance can do for enhancement position, give salary bonus and evaluation from performance result of employees with the properties of the objective assessment. Decision Support System Assessment of the Employees Performance is a system can help division Staff Manager PT. HARJAMUKTI JAYA MANDIRI in determines decision employees with good performance to get a salary bonus. The method used on this system is Simple Additive Weighting which uses predefined criteria in a calculation. Criteria used for measure performance of employees there are 5, there are work discipline, last education, work experience, teamwork and liveliness and the criteria used in this system are a benefit.

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