Suripto, Agus Widodo
Pendidikan Jasmani, Kesehatan, Dan Rekreasi, Fakultas Ilmu Keolahragaan, Universitas Negeri Semarang, Semarang, Indonesia

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Developing the Kanga’s Escape Learning Model with Box Modifications for Upper Grade Students Mohamat Luthfi Widjayanto; Agus Widodo Suripto
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i2.49930

Abstract

This study aimed to develop and evaluate the feasibility, practicality, and effec-tiveness of the Kanga Es Cape learning model, a Kids Athletics-based jumping game using modified box media, for upper-grade elementary school students. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. Product validation involved one game expert and two Physical Education practitioners. Small-group trials were conducted with 14 students from SDN Pakintelan 03, while large-group trials involved 30 students from SDN Pakintelan 02 and SDN Pakintelan 03. Data were collected through question-naires, observations, interviews, and pretest-posttest assessments. Expert vali-dation results indicated that the product was categorized as feasible and highly usable. Small-group and large-group trials also showed high practicality ratings. Effectiveness testing demonstrated significant improvements in students’ learn-ing outcomes, with mean cognitive scores increasing from 32.20 to 68.97, affective scores from 31.07 to 64.47, and psychomotor scores from 35.83 to 63.33 (p < 0.001). Therefore, the Kanga Es Cape learning model is feasible, practical, and effective for supporting active participation and movement skill development in elemen-tary school physical education learning.
Eco-Friendly Sport Sebagai Program Penguatan Sekolah Adiwiyata Nasional Kurniawan, Wahyu Ragil; Afifah, Hijrah Maulidiah; Suripto, Agus Widodo; Charisudin, Muhammad; Arba, Fasi Kulisan; Ikhsani, Laila Qohar; Anggraeni, Revalina
Jurnal Pengabdian Olahraga Masyarakat (JPOM) Vol 6, No 3 (2025): November 2025
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v6i3.23378

Abstract

Program Adiwiyata di SDN Langensari 02 masih belum sepenuhnya menyeluruh, dengan jenis dan keberagaman program yang kurang bervariasi serta dampaknya yang terbatas pada lingkungan sekolah. Oleh sebab itu, pengabdian ini bertujuan untuk memperkuat karakter peduli lingkungan melalui program “Eco-Friendly Sport” yang menggabungkan aktivitas fisik dengan pola hidup bersih dan sehat. Metode pengabdian meliputi persiapan dan perencanaan, tinjauan ulang kendala di lapangan, implementasi, evaluasi, dan pelaporan, dengan melibatkan seluruh guru dan siswa. Data diperoleh melalui observasi dan wawancara. Hasil pengabdian menunjukkan bahwa program ini berhasil meningkatkan keterlibatan warga sekolah dalam aktivitas fisik yang disertai edukasi lingkungan, menjangkau elemen sekolah secara lebih menyeluruh, serta memperkuat karakter disiplin, tanggung jawab, dan kepedulian terhadap lingkungan. Sebagai tindak lanjut, direkomendasikan program “Eco-Community Collaboration” yang melibatkan masyarakat sekitar, seperti orang tua dan warga, melalui kegiatan seperti aksi bersih lingkungan dan pelatihan daur ulang. Program ini bertujuan memperluas dampak Adiwiyata ke luar sekolah dan menumbuhkan kesadaran lingkungan di lingkungan tempat tinggal siswa secara berkelanjutan.
Traditional Games Festival in International Schools as an Effort to Conservation Indonesian Culture Wahyu Ragil Kurniawan; Harry Pramono; Agus Widodo Suripto; Shinta Della Bestari
Jurnal Abdimas Vol. 28 No. 1 (2024): June 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/vcx8c035

Abstract

Conservation of Indonesian culture is still a challenge for the nation's future generations. The educational level is a strategic space to realize educational efforts and cultural preservation, one of which is traditional games. Semarang Multinational School, one of the international schools in the city of Semarang, is a location for service with the main problem being the absence of educational activities and introductions to traditional Indonesian games at the school, and a request from the school to collaborate in implementing traditional games programs at the school. The method used includes the stages of Planning, Screening, Implementation, Evaluation and Reporting. Some types of activities carried out are playing with various types of traditional games including; Dakon, Jump Rope, Bedhil Bambu, Egrang Batok, and Egrang Bambu. The service team received a satisfactory response from the school principal, teachers, parents and students who did it themselves. The results of the activity were a satisfied partner response and the signing of a cooperation document between the Faculty of Sports Science, Semarang State University, and Semarang Multinational School as a partner. Suggestions for similar service can of course be applied anywhere according to field needs, taking into account the common goal of preserving Indonesian culture