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PENGEMBANGAN MEDIA PEMBELAJARAN ANDROID BERBANTUAN MIT APP INVENTOR UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Andreas Jones r sitompul; Roza Thohiri; Andri Zainal; Haryadi; Ali Fikri Hasibuan
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3456

Abstract

This research was motivated by the low learning motivation of students in accounting subjects. The study aims to develop Android-based learning media using MIT App Inventor that is feasible, practical, effective, and can improve learning motivation of grade XI AKL students at SMK Negeri 1 Medan. This development research used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and involved 32 students of class XI AKL 1 in the 2025/2026 academic year. Data were collected through interviews, observations, questionnaires, and documentation. The media was validated by material experts (98%), media experts (90%), and practitioner experts (95%). Student responses showed the media was effective (82%). Motivation improvement was proven through a t-test, with t-count = 29.149 > t-table = 2.0395 and Sig. = 0.000 < 0.05. The developed media includes interactive content accessible via Android, facilitating independent and engaging learning. The results confirm that the Android-based learning media assisted by MIT App Inventor is feasible, effective, and significantly increases students' motivation in learning financial accounting, particularly on fixed asset material
Pengembangan Aplikasi Pembelajaran Akuntansi Keuangan Berbantuan Flutterflow dengan Integrasi Artificial Intelligence Fadil Muhammad; Roza Thohiri; Jufri Darma; Tuti Sriwedari; Choms Gary Ganda Tua Sibarani
Jurnal Muara Pendidikan Vol. 11 No. 1 (2026): Jurnal Muara Pendidikan, Vol 11 Issue 1, June 2026
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v11i1.4087

Abstract

This study aims to develop an Android-based learning application called AiC: Accounting in Companion integrated with Gemini AI to assist vocational students in understanding Financial Accounting. The research method used was Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Research instruments included expert validation sheets, student response questionnaires, and learning outcome tests (pre-test and post-test). The research subjects consisted of 30 students from class XI AKL SMKN 7 Medan. The results showed a material feasibility level of 93% (Very Feasible) and a media feasibility level of 75% (Feasible). The practicality test by students obtained an average score of 91% (Very Practical). The effectiveness test using N-Gain analysis resulted in a score of 0.41, which falls into the Medium improvement category. The primary feature, AI-driven smart recommendations, successfully provided personalized guidance and automatic material navigation for students experiencing difficulties in quizzes. The conclusion of this study is that the AiC application is very feasible, practical, and effective as an innovative adaptive learning medium in the digital era.
PENGARUH PEMBERIAN SANKSI DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR MELALUI DISIPLIN BELAJAR PADA SISWA KELAS X DI SMK NEGERI 7 MEDAN Joice Carmelita Gultom; Sondang Aida Silalhi; Jufri Darma; Roza Thohiri; Andri Zainal
Jurnal Manajemen Pendidikan Vol. 11 No. 3 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i3.2379

Abstract

This study aimed to analyze the effect of punishment and learning motivation on learning outcomes through learning discipline as a mediating variable among tenth-grade Accounting students at SMK Negeri 7 Medan. The study employed a quantitative approach with a descriptive design involving 209 students selected using the total sampling technique. Data were collected through Likert-scale questionnaires and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4 software. The results showed that punishment did not significantly affect learning outcomes, indicated by a coefficient value of 0.106 and p-values of 0.150. In contrast, learning motivation had a positive and significant effect on learning outcomes with a coefficient value of 0.276 and p-values of 0.000. Punishment and learning motivation also had positive and significant effects on learning discipline, with coefficient values of 0.436 and 0.350, respectively. Furthermore, learning discipline significantly affected learning outcomes and mediated the relationship between punishment, learning motivation, and learning outcomes. The novelty of this study lies in the placement of learning discipline as a mediating variable in explaining the relationship between punishment, learning motivation, and learning outcomes among vocational high school students, particularly in accounting education.
Green Entrepreneurship, Green Innovation, Green Finance, and Organisational Culture: Differential Effects on MSME Performance and Business Sustainability in Medan Pasca Dwi Putra; Andri Zainal; Khairunnisa Harahap; Roza Thohiri; Muhammad Faisal Khadavi; Ivo Selvia Agusti; Fenny Afrida
Journal of Economics, Entrepreneurship, Management Business and Accounting Vol 4 No 5 (2026): Volume 4, Issue 5, September 2026
Publisher : CV. Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jeemba.v4i5.1442

Abstract

Purpose – This study examines the effects of green entrepreneurship, green innovation, green finance, and organisational culture on MSME performance and sustainability, while testing MSME performance as a mediating pathway. Design/methodology/approach – A causal quantitative survey was conducted among 656 MSMEs in Medan, Indonesia, using non-probability mixed-frame sampling. The data were analysed using Partial Least Squares Structural Equation Modelling (PLS-SEM). Findings – The findings reveal differential and contrasting effects of green practices. Green finance significantly improves MSME performance but reduces sustainability, while green entrepreneurship reduces performance but improves sustainability. Green innovation positively affects both outcomes, although its effect on performance is marginally significant. Organisational culture significantly enhances sustainability but has no significant effect on performance. MSME performance also has a significant negative effect on sustainability, indicating a potential trade-off between short-term performance and long-term sustainability. Originality/Value – This study proposes a provisional Green Capability Trade-Off perspective, challenging the assumption that green practices universally generate win–win outcomes. It highlights the need to recognize the differentiated effects of green capabilities when designing strategies for sustainable MSME development.
PENERAPAN MODEL ROLE PLAYING DALAM PEMBELAJARAN MENDALAM UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA KELAS XI AKL SMK NEGERI 6 MEDAN Hot Nelly Rodearni Br Sipayung; La Hanu; Yulita Triadiarti; Sondang Aida Silalahi; Roza Thohiri
Jurnal Manajemen Pendidikan Vol. 11 No. 4 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i4.3247

Abstract

This study aims to determine the improvement in student activity and learning outcomes through the implementation of the Role-Playing model within a deep learning approach regarding the topic of Long-Term Notes Payable in class XI AKL 2 at SMK Negeri 6 Medan during the 2025/2026 academic year. This research is a Classroom Action Research (CAR) study conducted over two cycles, comprising the stages of planning, action implementation, observation, and reflection. The research subjects consisted of 32 students. Data were collected through observation, tests, and documentation, and subsequently analyzed using both quantitative and qualitative descriptive methods. The results indicate that the implementation of Role-Playing within a deep learning approach can enhance student activity and learning outcomes. The percentage of students categorized as active and highly active increased from 40.63% in Cycle I to 87.50% in Cycle II. Classical learning mastery also rose from 81.25% to 93.75%, surpassing the school-established mastery criterion (KKTP) of 85. Thus, the implementation of Role-Playing in deep learning is effective in improving student activity and learning outcomes, while fostering a more active and meaningful learning environment that promotes a deeper understanding of concepts in class XI AKL 2 at SMK Negeri 6 Medan.
Pengaruh Motivasi Belajar, Efikasi Diri, dan Dukungan Guru Terhadap Hasil Belajar Akuntansi Siswa Kelas X SMK Negeri 1 Medan dengan Gender Sebagai Variabel Moderating Latifah Azzahra Nasir; Tuti Sriwedari; Ulfa Nurhayani; Roza Thohiri; Haryani Pratiwi Sitompul
Continuous Education: Journal of Science and Research Vol. 7 No. 2 (2026)
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v7i2.3437

Abstract

Student learning outcomes in accounting are influenced by various internal and external factors, including learning motivation, self-efficacy, and teacher support. Preliminary observations at SMK Negeri 1 Medan indicated that the accounting learning outcomes of tenth-grade students had not fully achieved the school’s learning achievement standard. This study aimed to analyze the effects of learning motivation, self-efficacy, and teacher support on accounting learning outcomes and to examine the moderating role of gender in these relationships. This research employed a quantitative approach with an ex post facto design. The population consisted of 143 tenth-grade students of the Accounting and Financial Institution Program at SMK Negeri 1 Medan in the 2025/2026 academic year. A sample of 105 students was selected using proportionate stratified random sampling. Data were collected through questionnaires and documentation of students’ midterm examination scores. Questionnaire data were transformed using the Method of Successive Interval and analyzed using multiple linear regression and Moderated Regression Analysis with IBM SPSS version 26. The results showed that learning motivation, self-efficacy, and teacher support had positive and significant effects on accounting learning outcomes. Teacher support showed the strongest contribution among the three predictors. However, gender did not moderate the effects of learning motivation, self-efficacy, or teacher support on accounting learning outcomes. The study concludes that strengthening students’ motivation, self-efficacy, and teacher support is important for improving accounting learning outcomes, while gender does not significantly alter these relationships. The findings imply that accounting instruction should provide equitable motivational, instructional, and emotional support for male and female students.