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IMPLEMENTASI MEDIA PEMBELAJARAN INOVATIF BERTEKNOLOGI AUGMENTED REALITY UNTUK GURU SMP SATYA WACANA Listyanto Aji Nugroho; Emy Wuryani; Nani Mediatati; Dionisius Heckie Puspoko Jati
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 7 No. 3 (2026): Vol. 7 No. 3 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v7i3.57934

Abstract

Perkembangan teknologi digital pada era revolusi industri 4.0 menuntut guru untuk memiliki keterampilan dalam mengintegrasikan teknologi ke dalam proses pembelajaran. Namun, kenyataannya masih banyak guru yang mengalami kesulitan dalam memanfaatkan teknologi informasi, termasuk dalam pembuatan media pembelajaran inovatif. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru SMP Kristen Satya Wacana dalam mengembangkan media pembelajaran berbasis Augmented Reality (AR) melalui aplikasi Assemblr Edu. Sasaran kegiatan adalah 16 guru dari berbagai bidang mata pelajaran. Metode pelaksanaan meliputi Focus Group Discussion (FGD), sosialisasi aplikasi Assemblr Edu, pelatihan/workshop pembuatan media AR, serta pendampingan berkelanjutan. Hasil kegiatan menunjukkan bahwa sebelum pelatihan sebagian besar guru telah mengenal Assemblr Edu tetapi belum mampu membuat media berbasis AR. Setelah mengikuti pelatihan dan pendampingan, seluruh guru (100%) mampu mengoperasikan aplikasi Assemblr Edu dan menghasilkan minimal satu produk media pembelajaran berbasis AR sesuai bidang studi masing-masing, seperti model bangun ruang, sistem tata surya, tabel periodik interaktif, hingga visualisasi cerita rakyat. Produk tersebut siap diimplementasikan pada pembelajaran semester genap 2024/2025. Kegiatan ini membuktikan bahwa pelatihan berbasis praktik dan pendampingan intensif efektif dalam meningkatkan keterampilan guru dalam memanfaatkan teknologi AR, sekaligus mendukung transformasi digital pembelajaran di sekolah.
Development of HistoVIR: Immersive Learning Media Based on Virtual Reality for History on Senior High School Listyanto Aji Nugroho; Emy Wuryani
Criksetra: Jurnal Pendidikan Sejarah Vol. 15 No. 2 (2026)
Publisher : Sriwijaya University in collaboration with  Perkumpulan Program Studi Pendidikan Sejarah Se-Indonesia (P3SI) dan Masyarakat Sejarawan Indonesia (MSI). 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jc.v15i2.421

Abstract

This study aims to explore the effectiveness of using a Virtual Reality (VR)-based learning tool, histoVIR, in enhancing students' understanding and engagement in history lessons at Senior High School of Kristen Satya Wacana. Utilizing the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation, this research focuses on meeting students' unique needs through accessible and interactive media. The analysis phase revealed gaps in the availability of adaptive learning resources and technology at the school, highlighting the need for more tailored learning tools. In the design and development stages, histoVIR was created by integrating text, audio, and visual elements to provide an immersive and culturally relevant learning experience. Feedback from media experts and teachers confirmed that the tool was effective in enhancing student engagement and facilitating understanding of historical content. The implementation phase showed an increase in student participation and improvement in comprehension, as reflected in improved test scores after using the media. This study confirms that adaptive technologies, such as VR, can support inclusive education, particularly for students with diverse learning needs. The findings provide a promising model for the development of VR-based learning tools in inclusive educational settings.