Ida Bagus Putra Yasa
Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Metacognitive-Based Indonesian Language Learning Using Animated Videos as a Strategy to Improve Reading Literacy Misrini; I Dewa Ketut Artha Saputra; I Made Adi Wicaksana; Nailis Sa'adah; I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98436

Abstract

Reading literacy is a fundamental competency that students must have. However, in conventional learning practices, reading literacy still faces obstacles such as a lack of motivation and limited students' in-depth understanding of reading texts. This study aims to analyze the effectiveness of Indonesian language learning, using metacognitive learning assisted by animated videos, in improving the reading literacy of fifth-grade elementary school students. This study uses a quantitative approach and a simple experimental design (a one-shot case study). This study involved 26 fifth-grade students. The data collection method uses a test. The research instrument is a reading literacy test. The data obtained are analyzed descriptively using SPSS version 25.0. The results show that the average reading literacy score was 83.57, with 89.29% of students scoring above the Minimum Completion Criteria (KKM) of 75. Animated video media has been shown to increase students' motivation and active involvement in the learning process, as well as support the development of students' metacognitive abilities in reading. This study recommends implementing metacognitive learning through animated videos as an innovative strategy to improve reading literacy among elementary school students. The implications of this research can be a reference for curriculum development and learning practices in elementary schools, especially in the context of teaching Indonesian.
Problem-Based Learning in Indonesian Language Instruction Using Children’s Storybooks as a Means to Improve Learning Outcomes in Indonesian Lia Widiastuti; Ni Kadek Dwi Pramita; Luh Gede Fera Yulia Dewi; Ni Wayan Anik Purnama Dewi; I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98444

Abstract

Currently, Indonesian language lessons are often less popular with students because they are considered monotonous and not contextual. In addition, many students still experience difficulties with understanding reading material, summarizing story content, and developing critical thinking skills in Indonesian language learning. Therefore, this study aims to describe the effectiveness of Problem-Based Learning (PBL)-based Indonesian language learning assisted by children's storybooks in improving the learning outcomes of sixth-grade elementary school students. This study employed a one-shot case study design with 30 sixth-grade students as participants. The research instrument was a multiple-choice objective test consisting of 25 questions that experts had validated. The test data were analyzed using SPSS version 25 to obtain a quantitative picture of student learning outcomes. The results showed that the average student learning outcome was 79.67, with the majority of students in the high and very high categories, and no students in the low category. These findings indicate that the PBL learning model, supported by children's storybooks, can significantly improve learning outcomes. Thus, PBL-based Indonesian language learning assisted by children's storybooks is recommended as an alternative learning strategy that is innovative, contextual, and effective at the elementary school level.
Teaching Indonesian Using the Think, Pair, and Share Model as a Strategy to Improve Oral Expression Skills Ni Made Sumariyanti; Pelipus Ngongo Bulu; Ni Nyoman Satriani; Angel Veranita Sari Tupen; I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98445

Abstract

The problem faced in the Indonesian language learning process so far is students' lack of courage and skills in expressing opinions orally in class, which is caused by a learning approach that is still teacher-centered and does not provide enough space for students to think critically and speak. Therefore, this study aims to improve fifth-grade elementary school students' oral expression skills through the implementation of the Think, Pair, and Share (TPS) learning model. This study uses a quantitative approach, employing the One-Shot Case Study method with one group of fifth-grade students as research subjects. The learning process is carried out through three main stages in the TPS model: independent thinking, pair discussion, and open sharing of results with the class. The instruments used are observation sheets and speaking-skills performance tests, with indicators including fluency in speaking, clarity of opinion content, courage, appropriate use of language, and the ability to listen to friends' responses. The study showed a significant increase across all indicators of speaking skills after the implementation of the TPS model. This proves that the TPS model is not only able to improve learning outcomes but also to build students' confidence in speaking and increase positive interactions among students. Thus, this learning model can serve as a strategic alternative for Indonesian language learning to improve students' oral communication competencies.
Role Play Learning-Based Indonesian Language Instruction as a Strategy to Enhance Speaking Skills I Nyoman Surata; I Nyoman Ari Wira Saputra; Ni Wayan Ari Kusuma Dewi; I Putu Arya Wardiana; ⁠I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98446

Abstract

Currently, students' speaking skills are still relatively low, characterized by a lack of courage to express opinions, limited vocabulary, and minimal participation in discussions. Indonesian language learning still relies on the lecture method, resulting in students being passive and less engaged. Therefore, learning innovation is needed. Therefore, this study aims to analyze the effectiveness of Role Play Learning in improving Indonesian language speaking skills. The method used is a One-Shot case study with 30 students from class VI B as research subjects. The research instruments were a linguist-validated speaking skills test and observations of the learning process. The test data were analyzed descriptively and quantitatively using SPSS software version 25, with a focus on changes in speaking skill scores before and after the implementation of the Role Play Learning method. The results of the study showed a significant increase in students' speaking skills, with an average score increasing from 65.40 in pre-learning to 81.75 in post-learning. In addition, this increase was supported by teacher observations of students' attitudes, courage, and verbal interactions during the learning process. The implementation of Role Play Learning has been proven effective in creating an active, enjoyable learning atmosphere and encouraging maximum student participation.
Discovery Learning-Based Indonesian Language Teaching Using Digital Comics as a Means of Boosting Interest in Reading Ni Rai Tikayani; Luh Putu Susilawati; Dina Fitri Rahayu; Ni Wayan Meilyana Ari Savitri; ⁠I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98448

Abstract

Many students experience low reading motivation due to learning methods that are less interesting and less relevant to the needs of the digital age. This study aims to examine the effectiveness of Indonesian language learning based on Discovery Learning, assisted by digital comic media, in increasing reading interest among fifth-grade elementary school students. The research method is a one-shot case study involving 30 fifth-grade students. The research instruments were reading interest tests and observations of learning activities. Data were analyzed using descriptive and inferential statistics in SPSS version 25.0. The results showed a significant increase in reading interest after the implementation of Discovery Learning-based instruction using digital comics. The average reading interest score increased from 62.40 to 81.23 with a standard deviation of 7.85. These findings indicate that digital comic media can facilitate a more interactive learning process and motivate students to be active in reading activities. In addition, the Discovery Learning approach provides space for students to learn independently, critically, and creatively, so that reading interest develops sustainably. This study has implications for teachers to integrate innovative learning methods and digital media into Indonesian language learning to foster a culture of literacy in elementary schools.