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Journal : Journal of Technology Research in Information System and Engineering

PROTOTIPE ALAT BANTU DETEKSI POLA WARNA UNTUK PENDERITA BUTA WARNA Supriadi Syam; Nur Mustika
JTRISTE Vol 5 No 2 (2018)
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (338.665 KB)

Abstract

Research conducted aiming to create a prototype color pattern recognition tools for sufferers of color blindness. The sensor used is TCS3200-DB associated with the Arduino Uno. Closest Pair algorithm is embedded into micro controller using the Arduino IDE. The resulting output in the form of a color pattern that is represented by the letters that became the initials color sensor reading of the results have been processed with the Closest Pair Algorithm. The results obtained from this research TCS3200DB success rate and Closest Pair Algorithm in recognizing color result is 50%.
Laboratorium Virtual “Gerak Dan Gaya” Tiga Dimensi Menggunakan High Poly Supriadi Syam; Abdillah SAS
JTRISTE Vol 9 No 2 (2022): JTRISTE
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/jtriste.v9i2.386

Abstract

This study aims, (1)To design a virtual laboratory "Motion and Style" in science subjects class VIII junior high school based on 3D (2) To implement the virtual laboratory "Motion and Style" in science subjects class VIII junior high school based on 3D (3)To apply the high poly technique on the virtual laboratory "Motion and Style" in science subjects class VIII junior high school. In designing this application, the development of the system used is UML (Unified Modeling Language). While in making applications, the software used in this researce the author uses software, Unity 2020, Visual Studio Code, 3D Studio Max, Autodesk Maya, using high poly techniques. The result of this research is a learning media that can make it easier for students to understand the material presented in learning and can create learning that is not boring, and is able to increase learning motivation in students.
Film Pendek Zero Waste Lifestyle Menggunakan Animasi 3D Supriadi Syam
JTRISTE Vol 10 No 1 (2023): JTRISTE
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/jtriste.v10i1.429

Abstract

Waste is our common problem, there are many problems that arise due to humans' lack of discipline in managing waste so that it is scattered everywhere, polluting the land and sea and becoming one of the causes of climate change. This research focuses on the implementation of multimedia technology in the form of 3D animation to illustrate the impact of bad human behavior and habits that are less environmentally friendly and introduce a Zero waste lifestyle. Zero waste lifestyle is a lifestyle concept that invites us to Use disposable products wisely to reduce the amount and impact of waste. This short film is made in 3D animation in order to present an attractive appearance so that it is easy to attract the attention of the audience. The use of animation can be shown with particle simulation so that the objects in it seem more real. The result of this research is a short film which is an educational tool to increase awareness to reduce the use of single-use products and better protect the environment. Based on the respondents' answers, it was found that 61.8% of respondents agreed to the storyline and messages conveyed and the film's animation.
PEMANFAATAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN TATA SURYA BERBASIS ANDROID PADA SISWA TUNADAKSA Supriadi Syam; Muh. Ilhamsyah Mokram; Ratno Ranteliling
JTRISTE Vol 11 No 1 (2024): JTRISTE
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/jtriste.v11i1.546

Abstract

The solar system is one of the topics in natural science lessons taught in every school. However, school learning often relies solely on textbooks, which often do not explain the material in detail. This research aims to develop an Android-based application that utilizes augmented reality (AR) technology as a medium for introducing the solar system and to implement this AR technology. The method used in this research is the markerless method, which allows the development of AR without using special markers. This method is used to track objects in the real world and project them into the virtual world without requiring special markers. The research design uses UML (Unified Modeling Language), and the programming language used is C#. The result of this research is an Android-based solar system learning application. Based on the test results, the voice description is clearly audible, and the Star Tracking object can be detected well at a distance of 5 cm to 2 meters. Thus, it can be concluded that the markerless method can be implemented effectively.