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Analisis Eight Golden Rules pada Sistem Informasi LPPM Universitas XYZ Rebecca La Volla Nyoto; Mariza Devega; Y Yuhelmi; N Nyoto
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 10, No 2 (2025): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v10i2.893

Abstract

This study aims to analyze the interface quality of the Research and Community Service Information System (SIPP) at Universitas XYZ using Ben Shneiderman’s Eight Golden Rules. SIPP plays an essential role in managing research and community service activities carried out by university lecturers. However, no previous studies have specifically evaluated the system’s interface design in accordance with recognized user interface principles. This research adopts a qualitative approach through two main methods: participatory observation and expert review. The researcher actively used the system as a user to identify real-world usability issues, while the expert review involved a practitioner with UI/UX expertise. The analysis revealed that several principles of the Eight Golden Rules have not yet been fully implemented, such as limited feedback on user actions, absence of shortcuts to facilitate navigation, and a lack of confirmation prompts during critical operations. Based on these findings, interface improvement recommendations were developed in the form of wireframes using Balsamiq Cloud to enhance usability, control, and efficiency for lecturers at Universitas XYZ as system’s primary users.
Stakeholders’ Perspectives on Banking Support and Digital Accounting Adoption in the Palm Oil Industry Harry Patuan Panjaitan; Nicholas Renaldo; Achmad Tavip Junaedi; Nyoto Nyoto; Jahrizal Jahrizal; M Dalil; Dodi Sofyan Arief; Fifi Puspita; Rebecca La Volla Nyoto; Kristy Veronica
Luxury: Landscape of Business Administration Vol. 3 No. 2 (2025): Luxury: Landscape of Business Administration
Publisher : First Ciera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61230/luxury.v3i2.135

Abstract

This study aims to investigate how stakeholders, including palm oil enterprises, smallholder cooperatives, banking institutions, and regulators, perceive the role of banking support in facilitating or hindering the adoption of digital accounting systems. This study employs a qualitative exploratory design to capture the diverse perspectives of stakeholders on the role of banking support in facilitating digital accounting adoption within the palm oil industry. A purposive sampling strategy will be employed to ensure participants possess direct experience with either banking support or digital accounting adoption. Data will be analyzed using thematic analysis. Interview transcripts, focus group notes, and documents will be coded inductively and deductively, guided by the research questions. The findings reveal that banks are not merely providers of financial capital but also act as institutional gatekeepers that shape reporting practices and encourage digital transformation. Larger enterprises view digital accounting as a strategic tool for efficiency and compliance, while smallholders often see it as a burdensome requirement.
Exploring Gamification in the Work Experience of Generation Z Employees Nyoto Nyoto; Nicholas Renaldo; Evelyn Wijaya; Rizaldi Putra; Gatot Wijayanto; Rebecca La Volla Nyoto
Journal of Entrepreneurial and Business Diversity Vol. 4 No. 3 (2026): Journal of Entrepreneurial and Business Diversity (July-September)
Publisher : PT. Keberlanjutan Strategis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38142/jebd.v4i3.424

Abstract

The increasing use of digital technologies in the workplace has encouraged organizations to explore new approaches to creating meaningful employee experiences. One emerging approach is gamification, which incorporates game-related elements into non-game contexts, including workplace activities. This study aims to explore how Generation Z employees experience and interpret gamification in their work environment. A qualitative exploratory approach was employed, with data collected through semi-structured interviews with Generation Z employees who had experience with gamified workplace systems. The data were analyzed using thematic analysis with the assistance of ATLAS.ti. The analysis focused on five initial dimensions of gamification: badges, leaderboards, challenges, social interaction, and progress tracking. The findings indicate that gamification is experienced through several interconnected themes, including digital recognition, achievement and motivation, healthy competition and competitive pressure, social interaction, and progress awareness. The findings further indicate that gamification does not generate a uniform experience among employees. The same gamification element may be perceived positively by some employees while creating pressure or discomfort for others. Thus, gamification should be understood not merely as a technological feature but as part of the broader digital employee experience. The study contributes to the qualitative literature on gamification by emphasizing employees' subjective interpretations and experiences, while also providing practical insights for organizations in designing more meaningful, balanced, and employee-centered gamification systems
The Meaning of Work in the Hybrid Era through a Phenomenological Inquiry into the Existential Experiences of Gen Z Employees Nyoto Nyoto; Nicholas Renaldo; Evelyn Wijaya; Rizaldi Putra; Gatot Wijayanto; Rebecca La Volla Nyoto; Kristy Veronica; Marice Br Hutahuruk
Luxury: Landscape of Business Administration Vol. 4 No. 2 (2026): Luxury: Landscape of Business Administration
Publisher : First Ciera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61230/luxury.v4i2.158

Abstract

Hybrid working has changed the way employees experience and understand work, particularly among Generation Z employees who are highly familiar with digital technology. This study aims to explore the meaning of work and the existential experiences of Gen Z employees in the hybrid era. A qualitative research approach with a phenomenological design was employed. Data were collected through semi-structured in-depth interviews with Gen Z employees who have experience working in hybrid environments and were selected using purposive sampling. The interview data were analyzed using thematic analysis, supported by NVivo or ATLAS.ti. The findings reveal four main themes: flexibility and freedom, work-life boundaries, technology and work experience, and meaning and identity. Hybrid working provides greater flexibility, autonomy, and control over work, but continuous digital connectivity can create difficulties in separating work from personal life. The findings also reveal a central paradox between freedom and attachment, where employees experience greater independence while remaining connected to work beyond conventional working hours. The study concludes that work for Gen Z is not merely a source of income but is also connected to identity, relationships, independence, purpose, and personal meaning. This study contributes a human-centered perspective to understanding hybrid working by emphasizing the lived and existential experiences of employees.