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Journal : Jurnal Bioedukatika

Development of the plant encyclopedia used in traditional foods of sekadau regency Rini, Rini; Sunandar, Ari; Rahayu, Hanum Mukti
JURNAL BIOEDUKATIKA Vol. 12 No. 3 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v12i3.29452

Abstract

Utilization of plants as food ingredients represents local wisdom and cultural richness that needs to be preserved. Preservation of this knowledge can be achieved through educational media. This research aims to produce valid learning media and measure positive responses from students. It follows the Research and Development (R&D) approach using the ADDIE development model consisting of 5 stages: Analysis, Design, Development, Implementation, and Evaluation. Instruments used include observation sheets, interview sheets, questionnaires, and validation sheets. Validation results from subject matter experts achieved 87.58% (very valid), media experts 96.66% (very valid), and language experts 89.99% (very valid). Students responded very positively in small-scale trials with 89.1% and large-scale trials with 93.7%. The research results indicate that the plant encyclopedia used in the traditional cuisine of Sekadau District is suitable for learning and receives positive feedback from students.
Ethnobotany of traditional games in kapuas hulu regency as a source of biology learning Mariska, Sonia; Sunandar, Ari; Rahayu, Hanum Mukti
JURNAL BIOEDUKATIKA Vol. 13 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v13i2.29482

Abstract

Traditional games are a valuable resource for studying biology. Traditional games in Kapuas Hulu, such as bamboo toy guns (Dendrocalamus asper), wooden spinning tops, and necklace toys made from cassava stems (Manihot esculenta), illustrate how simple tools and plant-based materials are utilized in play activities. The purpose of this study is to identify the plants used in traditional games, the specific plant parts involved, and the potential of these games as learning tools for secondary and high school biology education. This research employs a qualitative descriptive method, including observation, interviews, and documentation. A total of 45 traditional games were examined, involving 29 different plant species. Bamboo (Dendrocalamus asper) and cassava (Manihot esculenta) were among the most frequently used plants in these games. The study found that traditional games hold high potential as biology learning resources, with a score of 99.47%.