Agustiningsih, Nur
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Islamisasi di Jambi oleh Pangeran Wirokusumo (1860 - 1902) Siregar, Isrina; Niswari, Vina Ayu; Sinurat, Junita Yosephine; Ramli, Supian; Agustiningsih, Nur
Historia: Jurnal Pendidik dan Peneliti Sejarah Vol 7, No 1 (2024): Kritik Sosial dalam Sejarah dan Pembelajaran Sejarah
Publisher : Prodi. Pendidikan Sejarah FPIPS UPI dan APPS (Asosiasi peneliti dan Pendidik Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/historia.v7i1.57136

Abstract

The history of Prince Wiro Kusumo or Al-Habib Sayyid Idrus bin Hasal Aljufri left traces of Islamic heritage through the Olak Kemang Stone House in Sebrang City, to be precise, Olak Kemang Village, Jambi. It was there that Prince Wiro Kusumo and his colleagues preached to the public to spread Islam, whose development is still being felt today. This research is used to identify the role of Prince Wiro Kusumo in spreading Islam in Jambi and what was used as a medium of preaching at that time. This study employed a descriptive qualitative methodology. The study findings suggest that Prince Wiro's participation and services had a significant impact on the advancement of Islam, especially in Jambi Province itself, which is a history that must be known by the public, not only in Jambi Province but also abroad.
DESA SUNGAI RAMBAI 1960-2021 Andrean, Muhammad; Azmi, Ulul; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 8, No 1 (2024): April
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v8i1.208

Abstract

The purpose of this study is to describe the history of the formation of Sungai Rambai Village to know and describe the development and changes in the socio-cultural life of the residents of Sungai Rambai Village. The research method used historical method which consists of four steps, namely heusristic, criticism, interpretation and historiography. Based on research conducted by the author, it is known that Sungai Rambai Village is one of the villages located in Pengabuan District, West Tanjung Jabung Regency before the expansion in 2008 into Senyerang District which is 69 km from the city center of West Tanjung Jabung Regency. The residents of Sungai Rambai Village are a community group belonging to the Javanese tribe. According to Village Archive Data and information from several communities, Sungai Rambai Village already existed during the Japanese colonial period. The residents of Sungai Rambai Village in an effort to meet their needs can be grouped into several types, namely; areca nut plantations, oil palm, farming, traders, laborers, civil servants, and there are also fishermen as side jobs. However, the majority are farmers (areca nut and oil palm), be they owners or laborers.
DAMPAK GAME ONLINE TERHADAP HASIL BELAJAR PADA MATA PELAJARAN SEJARAH DI SMA N 4 KOTA JAMBI TAHUN AJARAN 2021-2022 Armando, Imandestario Dwi; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 6, No 1 (2022): April
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (425.021 KB) | DOI: 10.33087/istoria.v6i1.140

Abstract

This study aims to see how big the impact of online games on student learning outcomes in history subjects at SMA N 4 Jambi City Academic Year 2021-2022. In this study using descriptive qualitative research methods with percentage analysis, data collection researchers used interview questionnaires to collect student data and for data collection of students' academic scores using the goggle form through random sampling techniques, by obtaining value data for playing online games by not playing online games, data processing techniques using world percentages, based on the results of research that has been researched for approximately two month, That the number of students who play online games is 80% of the 60 students as respondents and above the KKM as many as 85% of students from 48 respondents who play online games, while those who do not play online games are 15% of 60 respondents . The researcher concludes that students who play online games can be said to be low, that online games have no impact on students' history lessons at SMAN 4 Jambi City and only have an impact of 7% of students on learning outcomes in history subjects.
PENGARUH UPACARA BENDERA TERHADAP RASA NASIONALISME SISWA SMAN 2 MUARO JAMBI Absyari, Absyari; Agustiningsih, Nur; yanto, Ferry
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 8, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v8i2.220

Abstract

This research and development aims to find out and obtain data on the students' knowledge of the flag ceremony against the nationalism attitude of students at SMA N 2 Muraro Jambi. This research used correlational method, which is to determine whether or not there is a relationship between two or more variables and how many degrees of relationship there are. The data collection technique uses questionnaire instruments. The research sample amounted to 165 students. Data analysis is quantitative/statistical with the aim of testing the hypothesis that has been established. The results of the study showed that the implementation of the flag ceremony had an effect on the attitude of nationalism of students of SMA Negeri 2 Muaro Jambi. The attitude of nationalism of students at SMA Negeri 2 Muaro Jambi mostly shows a fairly good attitude. Based on statistical tests using regression analysis of the two variables, there is a positive or unidirectional relationship. So the better the level of the Flag Ceremony, the higher the attitude of Nationalism at SMA Negeri 2 Muaro Jambi
Sejarah Berdirinya Sekolah Luar Biasa (SLB) Harapan Mulia Kota Jambi 2012 – 20 Agustin, Yesika; Heidi Karmela, Siti; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 7, No 1 (2023): April
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v7i1.165

Abstract

The purpose of this research is to describe the history of the development of SLB HarapanMulia Jambi City and to describe the role and contribution of SLB Harapan Mulia for thesociety of Jambi City. The research used historical method starting from the stages ofheuristics, source criticism, interpretation, and historiography. The data sources used primarysources and secondary sources. The primary source was obtained from interviews with theprincipal, teachers and students of SLB Harapan Mulia. Secondary sources in the form ofwritten data are books, articles, documents, and other supporting data. The results showed 1)SLB Harapan Mulia under the auspices of the Education Foundation. Initially, SLB HarapanMulia was a Harapan Mulia Autistic School which was established in 2012 and then developedto provide services to children who have another disabilities, both at the TKLB, SDLB andSMPLB levels. 2) SLB Harapan Mulia as one of the private Special Schools that have a role toproviding education for children with special needs who are not accepted in public schools butthey want to go to school.
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK MAKET MASJID DAN MAKAM KUNO PENINGGALAN SEJARAH ISLAM DI KOTA JAMBI TERHADAP KEMAMPUAN BERFIKIR KRITIS SISWA KELAS X SMA NEGERI 8 KOTA JAMBI Lopesi, Tri; Azmi, Ulul; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 8, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v8i2.221

Abstract

This study aims to determine the effect of the project-based learning model of mosque models and ancient tombs of Islamic historical heritage in Jambi City on the critical thinking skills of class X students of SMA Negeri 8 Jambi City in the 2023/2024 academic year. The research method that is the population in this study is class X students at SMA Negeri 8 Jambi City, the sample used in this study was 72 students. The data collection technique used by the researcher in the research to be carried out is a questionnaire and practice questions. Based on the results of the research that has been carried out on the results of the hypothesis test using the Paired Samples Test, it shows that there is an effect of the project-based learning model of mosque models and ancient tombs of Islamic historical heritage in Jambi City on the Critical Thinking Skills of Class X Students of SMA Negeri 8 Jambi City in the experimental group, as evidenced by the sig. 2 tailed value is smaller than 0.05 (0.002 <0.05), so, the hypothesis that states there is a significant influence between the project-based learning model of mosque models and ancient tombs of Islamic historical heritage in Jambi City on the critical thinking skills of class X students of SMA Negeri 8 Jambi City.
PENGARUH MEDIA PENILAIAN TERHADAP HASIL BELAJAR SISWA BERBASIS GAME EDUKASI WORDWALL PADA MATA PELAJARAN SEJARAH INDONESIA DI KELAS XI SMA NEGERI 8 KOTA JAMBI T.A 2022/2023 Harianja, Angelia; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 7, No 2 (2023): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v7i2.199

Abstract

This study aims to determine the influence of assessment media on student learning outcomes based onWordwall educational games in history subjects in class XI. The research carried out is a type of experimentalresearch using One – Group Pretest-Posttest Design (One Group Pretest-Postest). This research wasconducted in class XI Social Studies 5 with a total of 34 students. Based on the research conducted, the use ofIndonesian History lessons shows a significant influence compared to the use of conventional media. This canbe seen from the average score of the experimental class is greater than the average value of learning outcomesin the control class, overall the average score of the control class (pre-test) is lower than the average value ofthe control class (post-test) 75.5 < 64.5. In addition, students' attention focused on assessing learningoutcomes using Wordwall educational game media, affects students' understanding of the Indonesian Historysubjects taught to be optimal. Judging from the results of student tests that in all indicators student responsesthat reached an average of 81.01 out of 6 indicators consisting of 20 questions worked on, it means that theassessment media for student learning outcomes based on the educational game Wordwall affects studentlearning outcomes and is very effective.
THE IMPLEMENTATION OF BUSINESS MODEL CANVAS (BMC) TO IMPROVE STUDENTS’ ENTREPRENEURSHIP MINDSET Jamira, Anaseputri; Agustiningsih, Nur; Febriani, Yulita
Dinasti International Journal of Education Management And Social Science Vol. 2 No. 3 (2021): Dinasti International Journal of Education Management and Social Science (Febru
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/dijemss.v2i3.751

Abstract

The purpose of this study is to understand the implementation Business Model Canvas (BMC) to improve students’ entrepreneurship mindset. There is a gap from previous researches that using traditional research which just focus to develop theory. Action Research gives appropriate approach to improve work or study situation effectively and efficiency. In each cycle in the Level 2 Action Research Method using descriptive statistical analysis techniques through a comparison of the average students' entrepreneurship mindset before and after the application of the BMC method. There are 84 students who participated in this research. The results show that the hypothesis which indicates the BMC method can increase the students' entrepreneurship mindset is empirically proven. The BMC method deserves to be introduced to students. Students have knowledge about how to start a business, and have the courage, ability to create, and innovate and have a high interest in starting a business.
PERBANDINGAN PENGGUNAAN MODEL PJBL DAN PBL TERHADAP PEMBELAJARAN SEJARAH KELAS XI DI SMA NEGERI 8 MUARO JAMBI Hade Polani, Olan; Heidi Karmela, Siti; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 9, No 1 (2025): April
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v9i1.235

Abstract

The aim of the research is to find out whether there is a difference in the History learning outcomes of students using the PJBL and PBL learning methods and to find out the extent of the difference in student learning outcomes using the PJBL learning method and the PBL learning model. The method used in this research is the type of research the author uses is experimental research. Experimental research is research that is intended to determine whether or not there are comparisons in a case or subject being investigated. This research uses groups for treatment. While secondary sources used are books, theses, journals and internet sources. The research results provide an explanation where, from the results obtained in the research carried out in determining the comparison of PBL and PJBL methods and learning outcomes at SMAN 08 Muaro Jambi, the influence of learning using the PJBL method further increases interest in learning and learning outcomes. So it can be said that there is a significant comparison between variable X and variable Y so that it can be concluded that the value of the alternative hypothesis is accepted. And for learning outcomes in using the PJBL learning method, there were 30 students with the average student assessment results for the class getting a score of 78.66%.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI UNTUK MENINGKATKAN MINAT BACA PADA MATA PELAJARAN SEJARAH MELALUI MATERI KEDATANGAN JEPANG KE INDONESIA KELAS XI SMA NEGERI 8 KOTA JAMBI Septyana, Sakinah; Azmi, Ulul; Agustiningsih, Nur
Istoria: Jurnal Ilmiah Pendidikan Sejarah Universitas Batanghari Vol 9, No 2 (2025): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/istoria.v9i2.263

Abstract

This research and development was raised from the problems that emerged in SMA Negeri 8 Jambi City, namely there are still the same learning media, the teaching materials used are still using printed books and LKS and teachers teach using lecture and PPT learning methods. This research has the aim of how to develop and feasibility of animation-based audio-visual media. The development model used is ADDIE which includes five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The developed media was then validated by media experts and material experts. In the field trial, three stages of research were carried out, namely one-to-one trials obtained a score of 74.66% in the "Feasible" Category. Small group trials obtained a score of 90.33% in the "Very Feasible" Category. Field test trials obtained a score of 69.26% in the "Feasible" Category. Therefore, it can be concluded that Animation-based Audio Visual media is "feasible" to be used for students