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PENGARUH PENGGUNAAN BUKU CERITA FABEL BERGAMBAR SEBAGAI MEDIA PEMBELAJARAN TERHADAP KETERAMPILAN BERCERITA SISWA KELAS IV SDN 15 NTOBO KOTA BIMA Kasmiati; Muh. Rijalul Akbar; Rakhmatul Ummah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31934

Abstract

Penelitian ini bertujuan menganalisis pengaruh pemanfaatan buku cerita fabel bergambar sebagai media pembelajaran terhadap keterampilan bercerita siswa kelas IV SDN 15 Ntobo Kota Bima. Penelitian menggunakan pendekatan kuantitatif dengan desain One-Group Pretest-Posttest dan sampel penelitian melibatkan 20 siswa yang dipilih melalui purposive sampling. Instrumen penelitian berupa tes keterampilan bercerita yang menilai empat indikator: kelancaran berbicara, ketepatan pemilihan kata, struktur kalimat, dan kelogisan alur cerita. Hasil penelitian menunjukkan peningkatan skor rata-rata dari 59,82 pada pretest menjadi 75,52 pada posttest. Analisis paired sample t-test menghasilkan nilai signifikansi 0,000 (<0,05), mengindikasikan pengaruh signifikan penggunaan buku fabel bergambar terhadap keterampilan bercerita siswa. Dengan demikian, media buku cerita fabel bergambar terbukti efektif untuk meningkatkan kemampuan berbicara siswa sekolah dasar.
Pengaruh PENGARUH VIDEO INTERAKTIF BERBASIS LUMI EDUCATION TERHADAP KETERAMPILAN MENYIMAK PADA PEMBELAJARAN IPAS SISWA KELAS III SDN WORA: VIDEO INTERAKTIF LUMI EDUCATION TERHADAP KEMAMPUAN MENYIMAK PEMBELAJARAN IPAS SISWA Adianti; Rakhmatul Ummah; Mirham Imamsyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31991

Abstract

This study aims to determine the effect of using interactive videos based on Lumi Education on improving listening skills in IPAS learning among third-grade students at SDN Wora. The research employed a quantitative approach with a pre-experimental method and a one-group pretest-posttest design. The entire population consisted of 21 third-grade students. The research instruments included pretest and posttest assessments, as well as observation sheets to monitor student activity during the learning process. The results showed a significant improvement in students' IPAS listening skills after using the Lumi Education interactive video. The average pretest score of 41.90 increased to 83.81 on the posttest. Since the data were not normally distributed based on the normality test, the Wilcoxon Signed Ranks Test was used. The test results indicated that all students showed improved learning outcomes without any decline in scores. Additionally, observational data revealed that students were active, enthusiastic, able to understand the content of the video, and confident in expressing their opinions during the learning process. Therefore, the use of Lumi Education-based interactive video media is proven to be effective in enhancing students’ listening skills and can serve as an innovative and engaging alternative for IPAS learning in elementary schools.
The Influence of Prior Knowledge on Physics Learning Outcomes using Structured Quizzes Ummah, Rakhmatul
INOVASIA Vol 2 No 1 (2024): April
Publisher : LPPM Institut Studi Islam Sunan Doe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58330/inovasia.v2i2.366

Abstract

Educator believe that prior knowledge can facilitate students in comprehending subsequent materials and serve as an indicator of learning outcomes. This study aims to explore the learning outcomes of advanced class physics students based on their prior knowledge, using structured quizzes as a measuring tool. The influence of prior knowledge on learning outcomes was quantified using SPSS, revealing a relative contribution of 34.62% to learning outcomes, with an effective contribution of 51%. Consequently, it can be concluded that the level of prior knowledge significantly affects learning outcomes.
Project-Based Learning for Assemblr Edu Augmented Reality Media: Products and Experiences of Primary School Teacher Education Students Fauziah, Nurul; Khusaini, Fakhri; Ummah, Rakhmatul
Journal of Authentic Research Vol. 5 No. 3 (2026): August
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/q2z6n050

Abstract

The development of digital technology requires prospective teachers to have the ability to design innovative, technology-based learning media. This study, involving 35 primary school teacher education students, aims to describe the implementation of Project-Based Learning (PjBL) in the development of Augmented Reality (AR)-based learning media using Assemblr Edu and to examine the products and learning experiences of the students. This study uses a qualitative descriptive approach with a case study design. The research subjects consisted of 35 primary school teacher education students taking the Learning Multimedia course. Data were collected through observation, interviews, and documentation of students' AR products. Data analysis was carried out using the Miles, Huberman, and Saldaña model through the stages of data condensation, data display, and conclusion drawing. The results showed that the implementation of PjBL was carried out in a "very good" category with an implementation percentage of 89%, while the interview results indicated an increase in collaboration skills (90%), the development of digital technology skills (80%), and an increase in creativity (70%). The analysis of AR media products showed that students were able to develop media with good aspects of material suitability, visual design, and interactivity. This research practically contributes to the development of digital, collaborative, and creative competencies for prospective elementary school teachers through authentic project-based learning experiences. The research findings indicate that the application of Assemblr Edu AR-based PjBL provides authentic learning experiences that support the development of digital competencies, creativity, and the ability of primary school teacher education students to produce innovative learning media.