Ravinda Aris Munandar
Pendidikan Jasmani Kesehatan Dan Rekreasi, Universitas Muhammadiyah Bangka Belitung

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Learning model of shot put sideways style for junior high school students Ravinda Aris Munandar; Samsudin Samsudin; Sri Nuraini
Gladi : Jurnal Ilmu Keolahragaan Vol 13 No 04 (2022): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/GJIK.134.07

Abstract

The purpose of this study is to develop a sideways style shot put learning model for junior high school students. This study uses a research and development model from Robert Maribe Branch, namely the ADDIE model (Analysis, design, development, implementation, and evaluation). The implementation phase is applied to class VII students at SMP Negeri 9 Pangkalpinang, class VII students at SMP Negeri 7 Pangkalpinang and class VII students at SMP Negeri 3 Pangkalpinang. So the total subjects in this study were 90 people. In this development research, the data used is data that uses instruments in the form of a questionnaire on the feasibility of developing a product and an instrument for the ability to shot put on the sideways style test. Paired Sample T-Test through the SPSS.26 application obtained the value of Sig. (2-tailed) of 0.000 < 0.05, it was concluded that there was an average difference between the pre-test and post-test on junior high school students. Then, the mean difference between pre-test and post-test is 14,833. This finding shows that the sideways style bullet put learning model program for junior high school students has a significant effect on increasing shot put ability
PERMASALAHAN PEMBELAJARAN TOLAK PELURU DI SEKOLAH DASAR DAN POTENSI PEMANFAATAN AUGMENTED REALITY BERBASIS BUDAYA LOKAL Aris Munandar, Ravinda; Rosynanda Nur Fauziah; Mega Sukma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.39908

Abstract

Shot put learning in elementary schools is an integral part of Physical Education that plays an important role in developing basic motor skills, physical strength, and students’ character. However, in practice, shot put learning still faces various challenges, including low student motivation, limited learning media, the dominance of conventional teaching methods, and the lack of integration of local cultural contexts. These conditions make learning less meaningful and difficult for students to understand. This study aimed to identify the problems of shot put learning in elementary schools and to analyze the potential use of Augmented Reality based on local culture as an innovative solution in Physical Education learning. This research employed a descriptive approach using quantitative methods supported by qualitative data obtained from questionnaires, observations, skill tests, and interviews with physical education teachers and students. The findings indicated that shot put learning was still dominated by conventional media, which limited clear and engaging visualization of movement techniques. In addition, local cultural elements had not been optimally integrated into the learning process. The use of Augmented Reality based on local culture has strong potential to enhance learning quality through interactive, contextual, and easily understood three-dimensional movement visualization. This media is also expected to increase students’ learning motivation, active participation, and comprehensive understanding of basic shot put techniques. Therefore, the development of local culture-based Augmented Reality is recommended as a relevant and innovative learning media to support meaningful and contextual Physical Education learning in elementary schools.
Pelatihan Pemanfaatan Kecerdasan Buatan (AI) untuk Pengembangan Media Pembelajaran bagi Guru Sekolah Dasar Abdulah; Ulyma Tahara Arisandi; Azka 'Afifah; Hairul; Rahma Aini; Ravinda Aris Munandar
Jurnal Pengabdian Kepada Masyarakat Al-Amin Vol. 4 No. 1 (2026): January
Publisher : STAI Al-Amin Gersik Kediri Lombok Barat-NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54723/jpa.v4i1.580

Abstract

The use of artificial intelligence (AI) in education has significant potential to improve the quality of learning, particularly in the development of creative and innovative instructional media. However, many elementary school teachers still face limitations in knowledge and skills related to the pedagogical use of AI. Therefore, this community service activity aimed to enhance the competence of teachers at SD Negeri 18 Pangkalpinang in developing AI-based learning media that align with the characteristics of elementary school students. The activity was conducted on December 9, 2025, involving all teachers through training sessions, hands-on practice, mentoring, and reflection. The success of the program was measured through observations, interviews, and assessment of the learning media products developed by the teachers. The results indicate an improvement in teachers’ understanding and skills in selecting and utilizing AI applications, as well as increased creativity in producing more varied and relevant learning media aligned with instructional objectives. In addition, teachers demonstrated a more positive attitude and greater openness toward the use of technology in learning. This activity highlights the importance of practical and contextual AI utilization training in supporting learning transformation in elementary schools and contributing to sustainable improvement in educational quality.
Optimalisasi Peningkatan Literasi Anak Melalui Program Pembelajaran ABG (Aktif, Bugar, Gembira) di lingkungan Masyarakat Kelurahan Tua Tunu Pangkalpinang Ravinda Aris Munandar; Widati Amalin Ulfah; Rangga Rangga; Kumalasari Kumalasari
Journal Liaison Academia and Society Vol 5 No 4: Desember 2025
Publisher : Lembaga Komunikasi dan Informasi Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58939/j-las.v5i4.1156

Abstract

Tingkat literasi anak di Indonesia masih menjadi tantangan, terutama di daerah yang memiliki keterbatasan akses terhadap sarana pendidikan yang memadai. Di Kelurahan Tua Tunu Pangkalpinang perhatian terhadap peningkatan literasi anak menjadi prioritas penting dalam pembangunan sumber daya manusia. Salah satu inisiatif dan dukungan yang dikembangkan masyarakat adalah program pembelajaran ABG, yaitu Aktif, Bugar, Gembira. Program ABG dirancang untuk menciptakan suasana belajar yang menyenangkan, sehat, dan interaktif, sehingga dapat meningkatkan minat belajar serta kemampuan literasi anak secara optimal. Metode yang digunakan melalui kegiatan membaca, mendongeng, dan permainan edukatif. Pendekatan yang digunakan bersifat holistik sebagai upaya untuk meningkatkan minat baca, keterampilan literasi dasar, dan membangun pola belajar yang menyenangkan bagi anak-anak serta aktivitas jasmani sederhana melalui permainan yang dimodifikasi dengan unsur literasi. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada minat baca, dimana 89 Persen anak lebih antusias membaca serta mampu memahami isi bacaan sederhana. Selain itu, keterampilan menulis dan berbicara anak meningkat ditunjukkan dengan keberanian mereka mengekspresikan ide dalam cerita maupun diskusi kelompok. Kegiatan ini juga memberikan dampak positif terhadap perkembangan sosial-emosional anak dengan meningkatnya kepercayaan diri, kerjasama, dan sikap sportivitas. Dengan pendekatan yang menyenangkan, dan melibatkan partisipasi aktif berbagai pihak, anak-anak dapat tumbuh menjadi generasi yang cerdas, sehat, dan berkarakter.