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Pengembangan Sistem Informasi Penjualan Souvenir Menggunakan Metode Prototyping Ibnur Rusi; Ferdy Febriyanto; Renny Puspita Sari; Syahru Rahmayuda
Jurnal Teknologi Informasi dan Terapan Vol 10 No 2 (2023)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v10i2.326

Abstract

The application of technology and information systems is currently being used very massively, including sales services. This is because the sales information system really helps sellers and buyers to get information and carry out transactions. Kadriah Palace is a cultural heritage site in Pontianak City that sells typical palace souvenirs. Currently, souvenir sales are done manually, resulting in several obstacles or problems, including potential buyers having difficulty finding information about what souvenirs are available, potential buyers having to come to the palace location, and sellers having to manually calculate the transactions made. The aim of this research is to develop a website-based information system for selling typical Kadriah Palace souvenirs, making it easier for prospective buyers and sellers to make transactions. The method used for system development is the prototyping method which consists of 5 stages. The result of this research is the formation of a website-based information system for selling typical Kadriah Palace souvenirs which can be accessed on the page store.istanakadriah.com. System testing consists of 2 tests, namely functionality testing and system interface testing. Based on the results of the functionality test, the system runs according to its respective function, while for the interface test the percentage of test results is 87.83% in the very good category.
Sistem Informasi Geografis Pemetaan Kawasan Permukiman Kumuh Kota Pontianak Berbasis Website Dandi Suagira Buana; Renny Puspita Sari; Syahru Rahmayuda
Jurnal Sistem Komputer dan Informatika (JSON) Vol. 3 No. 4 (2022): Juni 2022
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i4.4206

Abstract

The increase in population every year triggers various problems including the accumulation of population in one particular area which can potentially lead to new slum areas. Information regarding the distribution of slum settlements has not been published, so people do not know the area they will be increasing or including the slum area. In overcoming these problems, a Geographic Information System (GIS) was designed to digitally map the distribution of slum areas using calculations based on PUPR Ministerial Regulation No. 14 of 2018 concerning Prevention and Quality Improvement of Slum Housing and Slum Settlements. The determination was calculated using 7 indicators and 16 criteria and resulted in 3 classifications of slum level consisting of light slums, medium slums, and heavy slums. The final result of this research is expected to help the relevant government and the community in knowing the distribution area of slums based on WebGIS. Black-box testing is used to test the functionality of the system that was built and get good results with details of all functions running and following the design stage. Testing the system interface was carried out using an online questionnaire filled out by 38 respondents, resulting in a percentage of 87.5% calculated using a Likert scale so that it was categorized as excellent.
Workshop Robotik ROBLOCK sebagai Media Pembelajaran Pemrograman Dasar Dian Prawira; Ilhamsyah Ilhamsyah; Renny Puspita Sari; Ibnur Rusi; Nurul Mutiah; Ferdy Febriyanto; Syahru Rahmayuda
Jurnal Inovasi Penelitian dan Pengabdian Masyarakat Vol. 6 No. 1 (2026): Juni
Publisher : Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jippmas.v6i1.751

Abstract

Perkembangan teknologi di era industri 4.0 menuntut penguasaan keterampilan berpikir komputasional dan pemrograman sejak usia dini. Namun, di SMP Al-Fityan Kubu Raya, akses terhadap pembelajaran coding yang aplikatif masih terbatas, terlebih dengan adanya tuntutan kurikulum baru yang akan memasukkan coding sebagai mata pelajaran. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memperkenalkan dasar-dasar pemrograman melalui media robot ROBLOCK yang dirancang khusus untuk pendidikan. Metode yang digunakan adalah workshop dan pelatihan praktik langsung kepada 30 siswi SMP Al-Fityan. Kegiatan mencakup pengenalan perangkat, instalasi dan penggunaan software pemrograman visual (Pictoblox), hingga perancangan program sederhana untuk mengendalikan robot. Evaluasi kegiatan menggunakan kuesioner pre-test dan post-test menunjukkan peningkatan pemahaman dan antusiasme yang signifikan. Pemahaman konsep dasar (Arduino) meningkat dari 60% menjadi 100%, pemahaman komprehensif fungsi software (Pictoblox) meningkat dari 50% menjadi 100%, dan skor antusiasme/kepercayaan diri siswa melonjak dari rata-rata 2.8/5 menjadi 4.9/5. Kegiatan ini berhasil membangun pondasi keterampilan digital dan menumbuhkan pola pikir kritis serta sistematis dalam memecahkan masalah.