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Penerapan Model Pembelajaran Problem Based Learning (PBL) terhadap Hasil Belajar IPAS Siswa Kelas V SD 5 Jurang Sa'adah, Nailis; Ismaya, Erik Aditia
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 17 (2024): Jurnal Ilmiah Wahana Pendidikan 
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13897850

Abstract

The primary objective of this investigation is to discern the efficacy of incorporating the Problem Based Learning (PBL) model in IPAS lessons on the scholastic accomplishments of students in class V SD 5 Jurang. Employing a qualitative methodology, this study draws its research material from the academic outcomes of students in class V SD 5 Jurang. The participants of this research comprise all students in class V SD 5 Jurang, encompassing a total of 8 students. The data collection techniques employed in this study encompass observation, interviews, documentation, and field notes. The findings of this research evince that the students' academic achievements prior to the implementation of the Problem Based Learning (PBL) model yielded an average pretest score of 50 (moderate), whereas the average posttest score of the class amounted to 71.87 (moderate). Although classified as moderate, the average class score has exhibited a noticeable enhancement. Consequently, it may be discerned that the implementation of the Problem Based Learning (PBL) model in IPAS learning can enhance the academic outcomes of students in class V SD 5 Jurang.
Analisis Pengalaman Pengguna (User Experience) Pada Fitur Booking Ruangan Dalam Website Malang Creative Centre Menggunakan Metode User Experience Quistionnare (UEQ) Sa'adah, Nailis; Satrio Hadi Wijoyo; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 10 No 01 (2026): Januari 2026
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis pengalaman pengguna (User Experience) pada fitur Booking Ruangan di Website Malang Creative Centre (MCC) menggunakan metode User Experience Questionnaire (UEQ). Metode UEQ mengukur enam dimensi pengalaman pengguna, yaitu Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, dan Novelty. Penelitian ini menggunakan pendekatan kuantitatif dengan pengumpulan data melalui penyebaran kuesioner UEQ kepada pengguna fitur Booking Ruangan Website MCC. Hasil penelitian menunjukkan bahwa secara umum persepsi pengguna terhadap fitur Booking Ruangan Website MCC bersifat positif. Dimensi Perspicuity memperoleh nilai tertinggi yaitu 1,358, sedangkan dimensi Novelty memperoleh nilai terendah yaitu -0,017. Dimensi Perspicuity, Efficiency, dan Dependability berada di atas rata-rata benchmark, menunjukkan fitur mudah dipahami, efisien, dan andal. Namun, Attractiveness dan Stimulation berada di bawah rata-rata, serta Novelty berada pada kategori buruk, menandakan kurangnya daya tarik visual, kesenangan, dan inovasi. Hasil penelitian ini memberikan dasar empiris bagi pengelola MCC untuk mengembangkan sistem, khususnya dengan meningkatkan aspek kebaruan melalui penerapan praktik terbaik dari aplikasi reservasi komersial.