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An IT Governance Analysis in Interior Contracting Industry: A COBIT 2019 Approach Susatyo, R Wahyu Indra; Indrajit, Eko; Dazki, Erick
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 4 (2024): Article Research Volume 8 Issue 4, October 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i4.13978

Abstract

The very rapid development of technology is currently having an impact on every industry, which must adapt by carrying out technological transformation to survive and have added value for customers. Many businesses, including interior contractors, use a variety of hardware and software, as well as information systems, to streamline their business processes. Under these conditions, the importance of strong IT governance to ensure that the implementation of IT investments continues to provide great benefits for the company's progress has been considered a top priority. This research explores how IT governance functions in this industry using COBIT 2019, a leading evaluation framework. The main areas of COBIT 2019 will be used to assess a company's IT capabilities. This study focused on an interior contractor company in Serpong, Indonesia, which was already using enterprise resource planning (ERP) and project management software. The analysis identified 12 out of 40 domains that need improvement to achieve certain target levels. These agreed targets aim to improve IT capabilities, such as reducing dependence on external vendors for system development and creating clear standards for managing technological change. Despite these recommendations, further investigation revealed a gap between the desired and current conditions. This research proposes solutions to bridge this gap, including achieving greater IT system independence and establishing clear guidelines for navigating technological advances.
Proposed Implementation uses TOGAF ADM and ArchiMate - Enterprise Architecture in Retail Industry Hengky, Ng; Dazki, Erick; Indrajit, Eko
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 4 (2024): Article Research Volume 8 Issue 4, October 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i4.14052

Abstract

As the growth rate of the retail industry in Indonesia continues to increase, leveraging information technology (IT) to support business operations has become increasingly crucial for achieving effectiveness and efficiency. Retail companies must manage interconnected business systems, such as inventory management, supply chain, e-commerce, and customer service. Without a clear architecture, integrating these systems becomes challenging, leading to operational inefficiencies, difficulties in decision-making, and an inability to respond quickly to market trends. A comprehensive Enterprise Architecture (EA) is therefore essential for managing all core processes within a company. Implementing EA using the TOGAF (The Open Group Architecture Framework) methodology is an optimal choice, as it is widely recognized and adopted. Technology Architecture, Data Architecture, Application Architecture, and Business Architecture are the four primary domains of TOGAF. Business Architecture improves cross-departmental integration and streamlines Business Process, while Application Architecture facilitates automation and optimizes application systems for more efficient operations. Data Architecture focuses on structured data management, ensuring accurate and accessible information for decision-making. Meanwhile, technology architecture provides a flexible and adaptable technological infrastructure that responds to business changes. By implementing Enterprise Architecture (EA) through TOGAF ADM, the retail industry can streamline Business Process, integrate various systems, adopt new technologies, and optimize the supply chain more effectively. This approach not only enhances operational efficiency but also strengthens competitiveness in the retail sector by fostering innovation and providing responsive services.
Enterprise Architecture of the Basic Banking Feature for a New Challenger of Digital Banking in Indonesia Sentosa, Steve; Indrajit, Richardus Eko; Dazki, Erick
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 4 (2024): Article Research Volume 8 Issue 4, October 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i4.14116

Abstract

Digital transformation has significantly impacted Indonesia's banking industry, leading to the rise of digital banks that leverage technology for their operations, posing challenges to traditional banking models. This research investigates the implementation of enterprise architecture within the core features of digital banking in Indonesia, utilizing the TOGAF framework and Archimate modeling. The study's primary objective is to identify the core processes, challenges, and opportunities associated with managing the complex architecture of digital banks. Employing a qualitative methodology, data were gathered through in-depth interviews, direct observations, and a review of pertinent literature. The research identified three central processes in digital banking operations: deposits, time deposits, and loans. These processes were then modeled using the TOGAF framework and Archimate to align business strategies with operational activities more effectively. The SWOT analysis conducted highlights digital banks' strengths in operational efficiency, strategic partnerships, and innovation capabilities, while also recognizing weaknesses such as technological dependency and challenges in serving the less tech-savvy population. The study also identifies opportunities for product innovation, market expansion, and ecosystem integration. However, threats like regulatory changes, increased competition, and cybersecurity risks must be carefully managed. The research recommends adopting emerging technologies, enhancing third-party risk management, and improving customer data security and privacy to bolster digital banks' global competitiveness, operational sustainability, and service innovation.
TOGAF's Approach in Developing an Enterprise Architecture for the Information Technology Security Industry Hidayat, Rachmad Syarul; Indrajit , Richardus Eko; Dazki, Erick
Journal La Multiapp Vol. 5 No. 5 (2024): Journal La Multiapp
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallamultiapp.v5i5.1524

Abstract

The information technology security industry, encompassing various activities such as risk identification and assessment, policy development, and solution implementation, plays a crucial role in maintaining the integrity and security of information systems. This study aims to develop and implement an efficient and effective enterprise architecture within the information security sector, focusing on three key core processes identified as the major revenue contributors: risk identification and assessment, security policy development, and security solution implementation. Utilizing the TOGAF-based Enterprise Architecture framework, this research identifies and designs architecture that integrates various systems, applications, and business processes, facilitating better alignment within the organization. The architecture design process involves a thorough analysis of operational needs and business strategies, leading to the development of a model that enhances efficiency and reduces the risk of failure in technology implementation. The outcomes of this study are intended to provide practical guidance for information security companies to optimize operations, simplify system complexities, and achieve strategic goals more effectively. It is anticipated that the application of the designed architecture will have a significant positive impact on the company's ability to address challenges and dynamic needs within the information security industry.
Transforming Real Estate: Leveraging TOGAF ADM for Digital Optimization in Enterprise Architecture Widjaja, Herman; Indrajit, Richardus Eko; Dazki, Erick
Sinkron : jurnal dan penelitian teknik informatika Vol. 9 No. 1 (2025): Research Article, January 2025
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v9i1.14219

Abstract

In this research paper, we propose an Enterprise Architecture (EA) design for PT XYZ, a middle up class real estate development company in Indonesia, leveraging the TOGAF ADM framework. The study centers on optimizing five key business processes—commercial leasing, residential sales, hotel banquet rentals, waterpark ticket sales, and parking fee collection—to enhance operational efficiency and support digital transformation. Using ArchiMate modeling for clear visualization, this architecture spans from the Preliminary Phase, Phase A Architecture Vision, Phase B Business Layer, Phase C Information System Architecture (Application Layer) to the Phase D Technology Architecture. It provides a strategic blueprint to address common challenges like data fragmentation, reliance on manual processes and human resources readiness. By implementing this EA, PT XYZ can expect improvements in scalability, flexibility, and overall agility. This approach aims to position PT XYZ as a modern, digitally-driven entity, aligning technology investments with business objectives for long-term success. Future research is recommended to explore later phases of TOGAF ADM (Phase E – Phase H) and potentially integrate additional business areas for a holistic digital transformation.
Analisis Kombinasi Teknologi Baru Pengembangan Aplikasi Pengantar Makanan Pada Digital IT Service Melalui Workflow Dan Process Automation Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
JURNAL LENTERA : Kajian Keagamaan, Keilmuan dan Teknologi Vol 21 No 1 (2022): Maret 2022
Publisher : LP2M STAI Miftahul 'Ula (STAIM) Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/lentera.v21i1.626

Abstract

Penyedia layanan pengiriman makanan dapat dikategorikan sebagai Pengiriman Restoran-ke- Konsumen atau operasi pengiriman Platform-ke-Konsumen. Penyedia Pengiriman Restoran-ke- Konsumen membuat makanan dan mengirimkannya, seperti yang ditunjukkan oleh penyedia, seperti KFC, McDonald's, Pizza Hut dan lainnya. Urutan dapat dibuat langsung melalui platform online. Food Delivery Online membutuhkan layanan pengiriman real-time yang sangat efisien dan dapat diskalakan. Kombinasi dari teknologi baru memberikan kesan yang besar jumlah peluang bisnis bagi para pengusaha. Pada bagian ini menargetkan untuk menunjukkan konvergensi teknologi baru ini dalam dimensi bisnis dan mengeksplorasi titik sayatan untuk perusahaan rintisan di masa depan melalui contoh spesifik mobil self-driving. IoT memecahkan masalah konektivitas, yang berarti perangkat pintar yang berbeda di masa depan bisa mendapatkan terhubung dan bertukar data satu sama lain. AI sangat meningkatkan tingkat otomatisasi mesin sehingga mereka dapat melakukan tugas yang sama seperti manusia. Persimpangan AI dan IoT tidak bisa lagi dipandang sebelah mata dan efek sinergi di antara mereka sangat menjanjikan. Pengusaha dengan latar belakang bisnis yang lebih tradisional memberikan peringkat yang lebih tinggi pada bagian saluran. Di sektor tradisional, saluran dapat dipandang sebagai aset penting dalam operasi bisnis. Perusahaan yang memiliki saluran distribusi premium dapat diberkahi dengan keunggulan luar biasa dalam persaingan pasar, dan pola pikir seperti itu akan diwariskan kurang lebih dalam kegiatan bisnis berikut. Berbeda dengan sektor tradisional, saluran masuk ekonomi baru biasanya transparan. Sama seperti di E-commerce atau industri digital, media internet bagi semua perusahaan untuk menjangkau pelanggan
Analisis Evaluasi Penerimaan E-Learning Platform oleh Guru SMA dengan Model Unified Theory of Acceptance and Use of Technology 2 (UTAUT 2) Yudianto, Tri; Indrajit, Eko; Makmur, Amelia; Dazki, Erick
Instructional Development Journal Vol 7, No 3 (2024): IDJ
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/idj.v7i3.31890

Abstract

The aim of the research is to evaluate the Acceptance of the E-Learning Platform by High School Teachers using the Unified Theory of Acceptance and Use of Technology 2 (UTAUT 2) Model. This research uses explanatory quantitative methods. The population that has been determined in this research is all high school teachers in City X. The sample in this research consisted of 100 respondents. Researchers used accidental sampling technique, the type of data used in this research is primary data. The data collection technique was carried out using a questionnaire distributed via Google Form. The data analysis technique in this research uses Partial Least Square (PLS). The research results show that 1) Performance Expectancy has no effect on Use Behavior. 2) Performance Expectancy has no effect on Behavioral Intention. 3) Effort Expectancy has no effect on Use Behavior. 4) Effort Expectancy has a significant effect on Behavioral Intention. 5) Social Influence has no effect on Use Behavior. 6) Social Influence has no effect on Behavioral Intention. 7) Facilitating Conditions have a significant effect on Use Behavior. 8) Facilitating Conditions have a significant effect on Behavioral Intention. 9) Hedonic Motivation has no effect on Use Behavior. 10) Hedonic Motivation has no effect on Behavioral Intention. 11) Price Value has no effect on Use Behavior. 12) Price Value has no effect on Behavioral Intention. 13) Habit has a significant effect on Use Behavior. 14) Habit has no effect on Behavioral Intention. 15) Behavioral Intention has a significant effect on Use Behavior.
ENTERPRISE ARCHITECTURE FOR HEAVY EQUIPMENT DEALER IN INDONESIA USING BUSINESS MODEL CANVAS Haludin, Guntur; Indrajit, Richardus Eko; Dazki, Erick
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 4 (2022): JUTIF Volume 3, Number 4, August 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.4.270

Abstract

Indonesia as one of the countries endowed with abundant natural resources drives the development of the mining, plantation and construction industries that contribute to economic growth and state revenue. In practice, both the mining and plantation and construction industries require heavy equipment to conduct their business operations where heavy equipment dealers supply this need. Heavy equipment dealers in addition to selling heavy equipment units, also provide after-sales services such as supplying spare parts and maintenance services ranging from routine maintenance to total maintenance services. In line with the development of technology, heavy equipment dealers need to conduct digital transformation to maximize business opportunities and optimize their business operations. For this, it is necessary to plan a business model by creating a comprehensive enterprise architecture, starting from the business aspects, application, the information, the technology, and core business processes. The paper will explain the process to develop the enterprise architecture using business model and further detailed with the three main revenues using the ArchiMate diagram to show the interaction between the business processes with the applications, databases, technology, and business actors who play a role in the process.
BIG ENTERTAINMENT’S FILM AND MUSIC CREATION DESIGN: PLATFORM-BASED BUSINESS MODEL CANVAS AND ENTERPRISE ARCHITECTURE Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3946

Abstract

BIG Entertainment is an application that offers unparalleled music and film entertainment. Previously, applications like Spotify were all about music, while Netflix, Joox, and Disney were all about movies. This entertainment combines movies and music into a single application. This research seeks to examine the Big Entertainment application's business model canvas. This study employs the literature review method, which gathers various scientific and relevant sources. The findings suggest that BIG Entertainment service providers work hard to expand their offerings in response to changing market trends and technology advancements. The business model offers both tangible and intangible assets for customers who require not only the final product (music service) but also a one-stop service. BIG Entertainment can generate profit while developing a distinctive and efficient business model if it successfully integrates tangible and intangible assets.
Evaluation of the Acceptance of the E-Catalog Application System for Construction Services Procurement in Government Using the UTAUT (Unified Theory of Acceptance and Use of Technology) Model Priambudi, Gayuh Wakhyu; Dazki, Erick
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 4 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i4.44673

Abstract

This study evaluates the acceptance of an e-catalog application system for construction service procurement in government using the Unified Theory of Acceptance and Use of Technology (UTAUT) model. The use of e-catalogs in procurement offers substantial benefits, including increased transparency, efficiency, and accountability. This research aims to identify factors influencing user acceptance of e-catalogs through an explanatory quantitative approach. This research uses an explanatory quantitative method, A sample of 100 respondents was selected using accidental sampling, and data were gathered through questionnaires, analyzed via Partial Least Square (PLS) to evaluate relationships between variables. Findings reveal that Effort Expectancy, Facilitating Conditions, and Habit significantly impact Use Behavior, while Behavioral Intention is influenced by Facilitating Conditions and Effort Expectancy. Meanwhile, Performance Expectancy, Social Influence, Hedonic Motivation, and Price Value show no significant impact on Behavioral Intention or Use Behavior. The conclusions indicate that ease of use and environmental support are key factors in promoting e-catalog usage.