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Pengembangan Media Pembelajaran Game Aritmatika (GAMETIKA) Menggunakan Adobe Flash CS6 Swalaganata, Galandaru
Jurnal Tadris Matematika Vol 1, No 1 (2018)
Publisher : Institut Agama Islam Negeri (IAIN) Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.393 KB) | DOI: 10.21274/jtm.2018.1.1.65-76

Abstract

Mathematical sciences that study basic mathematical operations that is addition, subtraction, multiplication, and division are arithmetic. Arithmetic lessons have been introduced since entering formal education. It can deliver with various ways, one of them is using a line of numbers or represent with objects, such as marbles, books, and pencils. As the development of science and technology, the delivery process can be done by using mobile devices. For example smartphones, tablets and laptops. Utilization can be done by making games or more commonly known as ICT-based learning media. With the game related to math, users can not only play games, but also can sharpen the ability to solve problems related to math. Gametika made with Adobe Flash Professional CS6 software and Adobe Air 3.2 application runtime with waterfall design model consisting of: (1) system requirement analysis; (2) design system; (3) implementation; (4) trials; (5) deployment; and (6) treatment. This game can run on a smartphone with Android 4.0 Ice Cream Sandwich operating system or a newer android version and smartphone screen resolution of at least 320 x 480 pixels. Gametika can also be played on a PC or laptop. The validation results are declared valid and suitable for use especially for children aged 10-13 years.
Pengembangan Aplikasi Android MVTE dengan Metode RAD Fikri Amrullah; Mardiana Andarwati; Galandaru Swalaganata; Hudan Eka Rosyadi
Jurnal Teknologi dan Manajemen Informatika Vol 7, No 2 (2021): Desember 2021
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jtmi.v7i2.6754

Abstract

Deaf students discuss activities with other students, Deaf students need tools in participating in discussion activities, whereas so far, Deaf students have only relied on the ability to read the lips of their interlocutors. This research produces an assistive or assistive technology, namely the Android-based MVTe (Mobile Voice To Text) application where this application simply changes the voice in written form. This application was developed using the RAD (Rapid Application Development) method. The RAD method speeds up the work process due to its compact working process. The application trial was carried out on an IT expert, 5 deaf students, and 5 lecturers in the Information Technology Faculty, Universitas Merdeka Malang. The average test result is 81.3% with a feasible category for use.
PENYELESAIAN MULTI-OBJECTIVE FLEXIBLE JOB SHOP SCHEDULING PROBLEM MENGGUNAKAN HYBRID ALGORITMA IMUN Yabunayya Habibi; Galandaru Swalaganata; Aprilia Divi Yustita
Jurnal Teknosains Vol 6, No 2 (2017): June
Publisher : Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/teknosains.22901

Abstract

Flexible Job shop scheduling problem (FJSSP) is one of scheduling problems with specification: there is a job to be done in a certain order, each job contains a number of operations and each operation is processed on a machine of some available machine. The purpose of this paper is to solve Multi-objective Flexible Job Shop scheduling problem with minimizing the makespan, the biggest workload and the total workload of all machines. Because of complexity these problem, a integrated approach Immune Algorithm (IA) and Simulated Annealing (SA) algorithm are combined to solve the multi-objective FJSSP. A clonal selection is a strategy for generating new antibody based on selecting the antibody for reproduction. SA is used as a local search search algorithm for enhancing the local ability with certain probability to avoid becoming trapped in a local optimum. The simulation result have proved that this hybrid immune algorithm is an efficient and effective approach to solve the multi-objective FJSSP
Measurement of Thermal Expansion Coefficient on Electric Cable Using X-Ray Digital Microradiography Yessi Affriyenni; Gede Bayu Suparta; Galandaru Swalaganata
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 5: EECSI 2018
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (515.872 KB) | DOI: 10.11591/eecsi.v5.1677

Abstract

Electric cable is a medium to conduct electrical energy. Expansion and contraction caused by thermal changes may result in an aging effect on the cable. This paper presents the way to observe the expansion in electrical cable due to thermal changes using the x-ray microradiography. The observed electric cables were NYA, NYAF, and NYM, each with cross-sectional areas of 1.5 mm 2 and 2.5 mm 2 . The temperature was monitored using a DS18B20 sensor compiled into a microcontroller. In order to process and analyze the cables images, an ImageJ software was used. The image differences were compared based on the value of the digital image correlation. The physical analysis was carried out based on Adrian's FWHM and calculated using the regression method. The accurate structural dimension measurement using x-ray digital microradiography is about 50 μm/pixel. The average relative error measured was less than 3%.
Android Application Dictionary of English Terms for Mathematics Learning Muniri Muniri; Galandaru Swalaganata
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 4 No. 2 (2020)
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v4i2.777

Abstract

Mathematical terms in English often confuse students with their meanings. In its application, the impact on students' difficulties in understanding the concepts being studied. Students also have a problem in making useful conclusions while the books in English-language textbooks. These things make most Mathematics education students low-motivation and challenging to understand the concepts and basic mathematics derived from English-language texts. The term dictionary can be an alternative solution that can be used to overcome the problems. In general, the term dictionary discusses terms that are not common in a field. This Android application also provides a specific explanation of the terms that are the main search words. Android applications that have been developed are named RIGA. RIGA has 100 words or phrases in English and explanations and 100 words or terms in Indonesian along with answers. This study uses qualitative and quantitative data types. Qualitative data were obtained using a questionnaire in the form of suggestions and criticisms given by the test subjects. Meanwhile, quantitative data were obtained from questionnaire distribution scores from the test subjects. The results show that the results of validation by media experts and field trials produce valid results. Thus, it can claim that RIGA can use for the teaching and learning process.
Pengembangan Media Pembelajaran Game Aritmatika (GAMETIKA) Menggunakan Adobe Flash CS6 Galandaru Swalaganata
Jurnal Tadris Matematika Vol 1 No 1 (2018)
Publisher : Institut Agama Islam Negeri (IAIN) Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2018.1.1.65-76

Abstract

Mathematical sciences that study basic mathematical operations that is addition, subtraction, multiplication, and division are arithmetic. Arithmetic lessons have been introduced since entering formal education. It can deliver with various ways, one of them is using a line of numbers or represent with objects, such as marbles, books, and pencils. As the development of science and technology, the delivery process can be done by using mobile devices. For example smartphones, tablets and laptops. Utilization can be done by making games or more commonly known as ICT-based learning media. With the game related to math, users can not only play games, but also can sharpen the ability to solve problems related to math. Gametika made with Adobe Flash Professional CS6 software and Adobe Air 3.2 application runtime with waterfall design model consisting of: (1) system requirement analysis; (2) design system; (3) implementation; (4) trials; (5) deployment; and (6) treatment. This game can run on a smartphone with Android 4.0 Ice Cream Sandwich operating system or a newer android version and smartphone screen resolution of at least 320 x 480 pixels. Gametika can also be played on a PC or laptop. The validation results are declared valid and suitable for use especially for children aged 10-13 years.
CONCEPTUAL UNDERSTANDING AND PROBLEM-SOLVING SKILLS: THE IMPACT OF HYBRID LEARNING ON MECHANICS Yessi Affriyenni; Arif Hidayat; Galandaru Swalaganata
EDUPROXIMA (JURNAL ILMIAH PENDIDIKAN IPA) Vol 2, No 2 (2020)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/eduproxima.v2i2.1626

Abstract

Mechanics is a challenging topic not only for the students majoring in physics but also for those who are not majoring in physics. This study aims to discover the correlation between students’ conceptual understanding and problem-solving skills experienced by students who major in natural science. The analysis was conducted after the course had been delivered using the hybrid-learning method. Students’ conceptual understanding was measured using 13 multiple-choice questions while their problem-solving skill was measured using 3 essay questions. The normality, the linearity, and the correlation of the data were analyzed. The data is normally distributed with the average score of students’ conceptual understanding was 83 and the average score of students’ problem-solving skills was 48. The linearity test shows that there is a significant linear correlation between students’ conceptual understanding and problem-solving skills. However, the Pearson Correlation test result shows that there is no significant positive correlation between the two variables with the coefficient of determination was only 15.4%.
"ANYWORD" BILINGUAL DICTIONARY: DESIGN AND IMPLEMENTATION OF LINEAR SEARCH ALGORITHMS IN ANDROID-BASED OPEN-SOURCE APPLICATIONS Galandaru Swalaganata; Aditya Galih Sulaksono; Devita Maulina Putri
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 5, No 2 (2020)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v5i2.1817

Abstract

Kemajuan teknologi informasi pada masa saat ini, membuat penyebaran informasi semakin cepat dan akurat. Hal tersebut membuat tempat penyampaian informasi menjadi penting terkait dengan informasinya. Penelitian ini membuat template aplikasi "AnyWord" kamus dua bahasa berbasis Android yang bersifat fully open-source code. Penelitian ini dirasa perlu karena belum tersedianya template aplikasi kamus yang ringan dan mudah dioperasikan serta bersifat gratis untuk digunakan oleh umum. Pengembangan aplikasi menggunakan model waterfall dan menggunakan perangkat lunak Android Studio dan SQLite. Untuk melakukan uji coba aplikasi, peneliti memilih menggunakan beberapa istilah geometri berbahasa Inggris dari http://www.mathwords.com/. Istilah geometri dipilih karena penerapannya pada jurusan lain misalnya di jurusan sistem informasi, geometri dipelajari oleh mahasiswa saat mempelajari AutoCad, Desain UI / UX, dan lain-lain. Validasi dilakukan secara daring kepada seorang ahli pemrogaman. Selanjutya ujicoba aplikasi dilakukan juga secara daring kepada 20 mahasiswa di lingkungan kampus. Hasil rata-rata keduanya adalah 90,27%. Jadi sesuai dengan skala Likert, aplikasi "AnyWord" layak dan dapat digunakan oleh umum.
Android Application Dictionary of English Terms for Mathematics Learning Muniri Muniri; Galandaru Swalaganata
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 4 No. 2 (2020)
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v4i2.777

Abstract

Mathematical terms in English often confuse students with their meanings. In its application, the impact on students' difficulties in understanding the concepts being studied. Students also have a problem in making useful conclusions while the books in English-language textbooks. These things make most Mathematics education students low-motivation and challenging to understand the concepts and basic mathematics derived from English-language texts. The term dictionary can be an alternative solution that can be used to overcome the problems. In general, the term dictionary discusses terms that are not common in a field. This Android application also provides a specific explanation of the terms that are the main search words. Android applications that have been developed are named RIGA. RIGA has 100 words or phrases in English and explanations and 100 words or terms in Indonesian along with answers. This study uses qualitative and quantitative data types. Qualitative data were obtained using a questionnaire in the form of suggestions and criticisms given by the test subjects. Meanwhile, quantitative data were obtained from questionnaire distribution scores from the test subjects. The results show that the results of validation by media experts and field trials produce valid results. Thus, it can claim that RIGA can use for the teaching and learning process.
Implementasi Google App Script untuk Data Entry pada Master Data Rosanti, Raihanah Luthfiyah; Swalaganata, Galandaru
REMIK: Riset dan E-Jurnal Manajemen Informatika Komputer Vol. 8 No. 1 (2024): Call for Paper: Volume 8 Nomor 1 Januari 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/remik.v8i1.13273

Abstract

Teknologi pengelolaan data dibutuhkan pada setiap sektor pekerjaan salah satunya pada instansi pemerintahaan. Dalam pengelolaan data ada istilah input data yang digunakan untuk memasukkan data agar menjadi sebuah informasi. Contoh penggunaa input data ada pada Master Data yang digunakan oleh Bapas Kelas 1 Malang untuk menyimpan data klien. Master data menggunakan bantuan aplikasi google sheets dengan setiap table berisikan rumus rumus yang digunakan untuk megantur kondisional pada data klien. Karena hal itu, ketika master data dibuka terjadinya proses loading yang lama dan menganggu proses input data. Selain itu pegawai kesulitan dalam menemukan data klien berdasarkan kondisional tertentu, yakni berdasaran asal, tindak pidana, status klien, gender, tanggal pengakhiran dan pegawai. Penelitian ini bertujuan untuk membantu pegawai bapas dengan mengimplementasi Google App Script untuk input data pada master data di Balai Pemasyarakatan kelas 1 Malang. Dengan membuat website input data menggunakan metode kualitatif dan bahasa pemrograman HTML, CSS dan JavaScript, kemudian disimpan ke dalam database yaitu google sheets. Dengan website ini pegawai dari Balai Pemasyarakatan kelas 1 Malang dapat melakukan filter data dan pencarian data terkait data klien dengan cepat.