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Journal : Journal of Information System and Application Development

Perancangan prototype UI/UX aplikasi home service kendaraan berbasis mobile dengan pendekatan Design Thinking Nalendra, Indra Putra; Swalaganata, Galandaru
Journal of Information System and Application Development Vol. 2 No. 1 (2024): March 2024
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jisad.v2i1.11044

Abstract

Vehicle repair services require most customers to spend extra time visiting a repair shop. Customers generally also have to wait in line for a very long time, so that service becomes less effective and efficient. This research aims to design a UI/UX prototype of the mobile-based Hi Service application so that it is hoped that it can make it easier to manage call services or home service for vehicle repairs by directly visiting the customer's home. The research method used is the Design Thinking approach which has five process stages in meeting user needs. UI/UX prototype testing is carried out using usability testing with a System Usability Scale (SUS) assessment. The research results show that the Hi Service application prototype test received a score of 82 and was included in the excellent category or rate. The study shows that the Design Thinking approach to the prototype created is able to meet user needs. Apart from that, testing the prototype through usability testing with SUS assessment showed a positive impact on the user experience when running the UI/UX prototype of the Hi Service application.
Pengembangan sistem informasi presensi perangkat desa berbasis website David, Erwin; Swalaganata, Galandaru
Journal of Information System and Application Development Vol. 1 No. 1 (2023): March 2023
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jisad.v1i1.9861

Abstract

The development of information technology requires government agencies to participate and adapt. The village government is one of the agencies affected by implementing information technology. Tambang Bunut Village is experiencing problems in managing attendance data which is still manual. Manual attendance causes many data discrepancies, such as falsified data, missing data, and also data that is not recorded. In addition, the manual system causes attendance recap time to take longer and be inefficient. This study uses a prototype development model consisting of needs analysis, system feasibility analysis, and process design. The results of this study are a website-based village apparatus presence information system managed by one administrator. The testing results of system functionality indicate that the presence information system is feasible to use and can be well received by users. Apart from being assessed in terms of efficiency in displaying data and shortening the time for reporting employee attendance, this information system is also able to reduce village budget spending in presence system operations.
Sistem informasi manajemen ticketing event dengan payment gateway berbasis Node.js dan Next.js Prasetyo, Ari Yogi; Swalaganata, Galandaru
Journal of Information System and Application Development Vol. 2 No. 2 (2024): September 2024
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jisad.v2i2.12982

Abstract

FTI Fest is a music concert event organized by one of the faculties at Merdeka University Malang. In its management, the FTI Fest event still uses various manual methods and tends to be less effective in carrying out transaction processes, especially in terms of ticket sales. Therefore, a management information system is needed that is tailored to your needs to make ticket ordering easier. This research aims to design and develop an event ticketing management information system using the waterfall method. The research stages were carried out starting from system requirements analysis, system design, implementation, system testing, to maintenance. The results of functionality testing show that the system functions well and is suitable for use. The information system developed in this research can make it easier for admins or event managers to manage events and tickets and simplify the process of recording transactions. Apart from that, with a payment gateway, buyers can make event ticket purchase transactions anywhere and anytime.
Analisis dan perancangan aplikasi Augmented Reality anatomi tubuh manusia berbasis Android Nurwicaksono, Ahmad Soni; Swalaganata, Galandaru
Journal of Information System and Application Development Vol. 1 No. 1 (2023): March 2023
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jisad.v1i1.9866

Abstract

This study focuses on designing and analyzing an Android-based Augmented Reality (AR) device for practical learning of human anatomy. Its objective is to analyze the effectiveness of AR technology in enhancing practical learning of human anatomy and identifying possible issues in implementing such technology. The study utilizes the software development method based on SDLC with a waterfall model. The results demonstrate that the use of AR technology in practical learning of human anatomy can improve the effectiveness of student learning. Students who use AR devices can better understand and recall the material faster than those who do not. Additionally, the AR device facilitates students in visualizing the human body structure interactively and in 3D. However, the study also identifies some issues that may arise during the implementation of AR technology in practical learning of human anatomy. Educators and software developers can take note of these issues when developing AR applications for practical learning of human anatomy. In conclusion, this study proves that the use of AR technology in practical learning of human anatomy can enhance the effectiveness of student learning and provide useful information for educators and software developers in developing effective AR applications for practical learning of human anatomy.