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Peran Pramuka dalam Menumbuhkembangkan Karakter Masyarakat Romadhan, Siddik; Sumitro, Eko Adi
Khidmatuna: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2023): Juni
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat STAI Al Fithrah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36781/khidmatuna.v2i1.413

Abstract

Gerakan pramuka merupakan organisasi gerakan kepanduan Nasional Indonesia untuk lembaga pendidikan non formal yang mengadakan kegiatan kepramukaan. Kegiatan pramuka sebaga alat pembinaan anggota pramuka untuk menyalurkan kemampuan bakat dan minatnya yang sangat penting dilaksanakan. Pembentukan karakter yang sangat berbeda sangat memungkinkan dikembangkan dalam setiap kegiatan individu. Salah satu tujuan gerakan pramuka yaitu menumbuhkembangkan rasa cinta tanah air dan rasa  kepedulian terhadap  bangsa, kepedulian terhadap sesama hidup dan alam seisinya. Kepedulian hidup yaitu sesama masyarakat, misalnya memberi pelatihan tentang cara mendaur ulang sampah plastik atau gotong-royong membuat tempat sampah di daerah sekitar. Upaya pendidikan melalui adanya kepramukaan  yang ada di Indonesia sasaran utamanya  meningkatkan sumber daya kaum muda dalam mewujudkan masyarakat yang mandani dan melestarikan keutuhan. Hal ini, tim PKM universitas wiraraja kerjasama dengan UKK Pramuka universitas wiraraja untuk membantuk mensukseskan peran pramuka dalam menumbuhkembangkan karakter masyarakat khususnya masyarakat batang-batang. Tim PKM ini sebelumnya sudah pernah melakukan observasi secara langsung tentang keadaan dilingkungan masyarakat. Dengan adanya peran pramuka dilingkungan masyarakat dapat membantu melestarikan lingkungan sekitar.
Pelatihan Penerapan Teknologi Augmented Reality dalam Pendidikan Bahasa Indonesia di Wilayah Kecamatan Batang-Batang Kabupaten Sumenep Wardi, Moh.; Sumitro, Eko Adi
Khidmatuna: Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2025): Juni
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat STAI Al Fithrah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36781/khidmatuna.v4i1.1003

Abstract

This community service project aims to enhance the competence of Indonesian language teachers in integrating Augmented Reality (AR) technology into the learning process. The methods employed include participatory training, hands-on media development using Assemblr Edu, and continuous mentoring through both face-to-face and online sessions. These three methods are systematically integrated: the training provides theoretical and technical foundations, the hands-on sessions build practical skills in AR media development, and the mentoring ensures sustainable implementation and adaptation to classroom challenges. The results demonstrate a significant improvement in teachers’ understanding and skills in applying AR, as reflected in pre- and post-test score gains and the production of concrete learning modules. The application of these AR-based media in classrooms has created a more interactive and contextual learning environment, increasing students’ engagement and comprehension of Indonesian language content. In the long term, this initiative has the potential to foster a culture of innovation within partner schools, enhance teachers’ digital literacy, and expand the adoption of educational technology. The availability of AR modules, documentation of best practices, and sustained mentoring are key factors in ensuring the long-term benefits of this program.
Pengaruh Film Kartun Berbahasa Inggris sebagai Pengembangan Kosakata pada Kalangan Anak-Anak di Kabupaten Sumenep Hanifatur Rizqi; Eko Adi Sumitro
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5315

Abstract

This study aims to examine the influence of English cartoon films on the development of children's English vocabulary in Sumenep Regency. In the current era of globalization, English language skills are very important, especially in vocabulary mastery from an early age. This study used a quantitative approach with an experimental design on 60 children aged 6–12 years who were divided into experimental and control groups. Data collection techniques included vocabulary tests, observations, interviews, and questionnaires. The results showed that children who watched English cartoon films regularly experienced a significant increase in their English vocabulary mastery compared to children who were not exposed to the media. The effectiveness of this media is influenced by the frequency of watching, content quality, and parental guidance. Apart from that, cartoon films have been proven not only as entertainment, but also as an effective, fun learning medium, and able to build motivation and positive attitudes towards learning English. This study recommends that parents and educators utilize audiovisual media optimally to support the development of children's language learning.
Pelatihan Alat Musik Drum Band Untuk Menambah Kreatifitas dan Disiplin Pada Siswa SDN Pragaan Laok I Kecamatan Pragaan Kabupaten Sumenep Hanifatur Rizqi; Eko Adi Sumitro
ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat Vol. 2 No. 1 (2024): Januari : Jurnal Pengabdian dan Kemitraan Masyarakat
Publisher : LP3M INSTITUT KH YAZID KARIMULLAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alkhidmah.v2i1.676

Abstract

Marching Band or Drum Band refers to a group of people who play one or several songs using a number of combinations of musical instruments (wind, percussion, and a number of pit instruments) together. SDN Pragaan Laok I Marching Band Team was formed based on the Decree of the Principal of SDN Pragaan Laok I on July 22 2023 regarding the inauguration of extra-curricular members of the Marching Band.The partner's problem is the lack of extra-curricular deumband trainers, which makes the students (Gita Eka Praga Drumband Players) get less motivated to practice drumband musical instruments and causes a lack of discipline in following and undergoing extra-curricular drumband training. Based on the partner problems, researchers or providers create several questions or questionnaires which related to the causes of lack of discipline among Pragaan Laok I Elementary School students in participating of extracurricular drum band training and do the training in an ccording to the practice schedule so that they can provide solutions in increasing creativity and discipline for students in art world..
Efektivitas Penggunaan Media Gambar dan Permainan Bingo dalam Meningkatkan Kemampuan Bahasa Inggris Siswa Sekolah Dasar Hanifatur Rizqi; Eko Adi Sumitro
Student Scientific Creativity Journal Vol. 4 No. 3 (2026): Student Scientific Creativity Journal
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/sscj-amik.v4i3.6148

Abstract

This study aims to determine the application of picture media and bingo games in English learning at elementary schools and to improve students’ confidence in learning English. The research was conducted in the sixth grade of Aengbaja Kenek Elementary School in the 2025/2026 academic year with 7 students as the research subjects. The research method used was classroom action research with data collection techniques through observation, interviews, and literature study.The results showed that the use of picture media and bingo games was able to increase students’ motivation, enthusiasm, and ability in learning English. Students became more active in learning new vocabulary, understanding grammar, practicing pronunciation, and improving their speaking and reading skills. In addition, the learning process became more enjoyable, interactive, and less monotonous, so students were more confident in using English. Picture media helped students understand the material visually, while bingo games created an interesting learning atmosphere through learning-by-playing activities. Therefore, the application of picture media and bingo games are effective as a medium for teaching English in elementary schools to improve students’ language skills and learning motivation.
Upaya Peningkatan Motivasi dan Kreatifitas serta Skill Menulis Teks Narasi dengan Tekhnik Parafrase Wacana Dialog Pada Siswa Sekolah Dasar Eko Adi Sumitro; Siddik Romadhan
Pedagogik Journal of Islamic Elementary School Vol. 4 No. 2 (2021): Pedagogik Journal of Islamic Elementary School
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v4i2.2079

Abstract

The review in this study is to expand students' movement and storytelling abilities for 5th grade students of SDN Totosan II in learning how to create an account using the exchange conversation summary method. This test model is a vehicle homeroom activity research model. The subjects of this study were fifth grade students of SD Totosan in Batang-Batang District. The sources of information used are: places and events, witnesses, and notes. Data collection techniques were carried out by observation (observation), interviews, writing tests/assignments, and document analysis. Implementation begins through the initial survey, cycle I, cycle II, up to cycle III. Some cycles consist of four stages, namely: (1) action planning; (2) implementation of actions; (3) action observation; and (4) analysis and reflection. Based on the results of the study, it was proven that the application of the paraphrasing technique of dialogue discourse was able to increase student activity during the learning process and at the same time be able to improve students' narrative writing skills.
Model Pembelajaran Bahasa Indonesia Berbasis Microlearning di Era Platform Video Pendek Eko Adi Sumitro; Hanifatur Rizqi
Jurnal Pendidikan Bahasa Vol. 14 No. 2 (2025): Jurnal Pendidikan Bahasa
Publisher : Universitas PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/bahasa.v14i2.10180

Abstract

Microlearning berbasis video pendek merupakan strategi pembelajaran yang dapat meningkatkan keterlibatan dan pemahaman siswa. Penelitian ini bertujuan untuk menganalisis penerapan microlearning dalam pembelajaran Bahasa Indonesia pada siswa kelas VI SDN Batang-Batang Daya 1. Pendekatan yang digunakan adalah kualitatif deskriptif dengan pengumpulan data melalui wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa microlearning meningkatkan motivasi, keterlibatan, dan pemahaman siswa, serta mendorong kebiasaan belajar mandiri. Pendampingan berkelanjutan terhadap guru terbukti berperan penting dalam pengembangan konten, integrasi kuis, dan penyajian materi secara efektif. Kendala yang ditemukan meliputi keterbatasan akses internet dan durasi konten yang singkat. Secara keseluruhan, microlearning memberikan kontribusi positif terhadap peningkatan kualitas pembelajaran Bahasa Indonesia di kelas.
The Implementation of Teaching Speaking Using Think Talk Write (TTW) Strategy at the Third Level of Institut Prima Bhakti Pamekasan Hanifatur Rizqi; Eko Adi Sumitro
International Journal of Educational Narratives Vol. 2 No. 1 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijen.v2i1.669

Abstract

Background. In teaching learning process of English courses, the teachers have an important role because they are the influential people in the class and students can learn from the teachers, while the teachers have to provide suitable learning system by using interesting instruction of the material and good method as a strategy to interest students. Think Talk Write (TTW) Strategy is one of the alternative methods in teaching learning process to increase students’ understanding and communicating that is based on comprehension that study is a social behavior. Therefore, this title is expected to inform about the implementation of Think Talk Write (TTW) Strategy in teaching learning English process especially in teaching speaking Purpose. The researcher is interested to conduct the research for students at the third level of Institut Prima Bhakti Pamekasan in which an English teacher implements TTW Strategy in teaching speaking. The problems investigated in this study were the way to implement, the difficulties that faced by students and the ways to solve the students’ difficulties in teaching speaking using Think Talk Write (TTW) Strategy. Method. In obtaining the data, the researcher used descriptive qualitative to describe all of the result of research and the data were gotten by observation to see the teaching speaking process in the class, interview to get supporting data and documentation as a proof to study the data. This research had done five times. The first, it was done on 27th September 2023, the second on 28th September 2023, the third on 5th October 2023, the fourth on 12th October 2023, and the fifth on 19th October 2023. Results. The result of the study showed that in the implementation of teaching speaking used TTW strategy at the third level of Institut Prima Bhakti Pamekasan, the teacher introduced the topic at the first and asked the students to answer the problem of the topic individually (think phase), then discussed the topic in a group (talk phase) and wrote the result of discussion individually. The last, the teacher asked the students to present their answer to the other group that possible for other group gave consideration. Conclusion. The students’ difficulties were they difficult to have understanding about the topic because they had no experience, they difficult to make sentences because they had little vocabularies and relate their opinion with other friends’ opinion in a group (talk phase).