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Perceived Barriers as Primary Determinant Factor in Uncleanliness and Unhealthy Behavior among Adolescents Ronasari Mahaji Putri; Hilda Mazarina Devi; Tantry Ajeng Parnawati
Care : Jurnal Ilmiah Ilmu Kesehatan Vol 12, No 2 (2024): EDITION JULY 2024
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jc.v12i2.4709

Abstract

An increasing number of teenagers are engaging in uncleanliness and unhealthy behavior which is a significant cause for concern. These behaviors range from mild to severe. Clean and healthy living practice are far from the habits of teenagers. The aim of this study was to analyze the Health Belief Model in addressing the unhealthy behavior of adolescents in the Malang Region. The cross-sectional design used with a sample size of 148 individuals, selected through accidental sampling. Instruments included open and closed questionnaires as well as observational sheets, with data collection techniques comprising interviews and observations. Data analysis used univariate, bivariate and multivariate tests. The results indicated that three variables had a significant relationship with clean and healthy living behaviors: perceived barriers (p=0.000), perceived susceptibility (p=0.000) and perceived self-efficacy (p=0.009). The majority of respondents (63.5%) exhibited good clean and healthy living behaviors. The most dominant variable influencing a clean and healthy living was perceived barriers with OR=17.15. It is recommended that future researchers investigate the effectiveness of clean and healthy living behaviors education, also the dangers of smoking and sexual behavior in adolescents.
Association Between The Level of Habit of Playing Online Games and Social Behavior In Adolescents Apliana Kodu Leling; Sirli Mardianna Trishinta; Tantry Ajeng Parnawati
Care : Jurnal Ilmiah Ilmu Kesehatan Vol 12, No 3 (2024): EDITION NOVEMBER 2024
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jc.v12i3.6408

Abstract

The increasing prevalence of habit of playing online games among adolescents has raised concerns about its potential impact on their social behavior. The purpose of this study was to determine the connection between the level of habit of playing online games and social behavior in adolescents at SMK N 1 Loli. Employing a cross-sectional research design, the population consisted of 50 teenagers, with a purposive sampling technique yielding a sample of 34 teenagers. The study designated habit of playing online games as the independent variable and social behavior as the dependent variable. Data collection involved online game habit questionnaires and social behavior questionnaires, while data analysis employed Fisher's exact test. The finding revealed that most of the respondents have high online game habits (55.9%) and similarly, a significant proportion demonstrated high levels of social behavior (67.6%) The analysis found a statistically significant relationship between the level of online game habits and social behavior in Adolescents at SMK N 1 Loli with a value (P-value = 0.000). To broaden the scope of understanding, future research can consider additional factors that potentially influence both habit of playing online games and social behavior that remained unexplored within this study.
Pengaruh Edu Dbd Game Terhadap Pengetahuan Siswa SMP NU Sunan Kalijogo Kepanjen Kabupaten Malang Masluhiya AF, Swaidatul; Trishinta, Sirli Mardianna; Parnawati, Tantry Ajeng
Jurnal Kesehatan Global Vol 7, No 3 (2024): Edisi September
Publisher : LPPM Institut Kesehatan Helvetia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33085/jkg.v7i3.6264

Abstract

Demam Berdarah Dengue (DBD) adalah salah satu penyakit menular di Indonesia, yang jumlah kasus dan kematiannya meningkat setiap tahun, termasuk di Kabupaten Malang. Pencegahan DBD   penting diupayakan, termasuk   meningkatkan pengetahuan   masyarakat pada remaja siswa sekolah. Penelitian ini bertujuan mengevaluasi penggunaan Edu DBD Game dengan bantuan media Quizizz dan e-booklet dapat meningkatkan pengetahuan siswa tentang DBD pada SMP NU Sunan Kalijogo Kepanjen. Metode penelitian yang digunakan preexperiment. Desain   rancangan one group pretest dan posttest. Sampel dipilih secara accidental sampling dari 41 populasi seluruh siswa yang tidak tanggal di pondok pesantren, terdiri dari seluruh 35siswa SMP NU Sunan Kalijogo yang memenuhi kriteria inklusi. Instrumen dalam penelitian ini antara lain Edu DBD Game dengan media dari quizizz dan e-booklet, dan kuesioner pengetahuan tentang DBD. Prosedur penelitian melibatkan pengukuran awal (pretest), pelaksanaan intervensi, dan pengukuran ulang (posttest). Hasil penelitian ini menunjukkan terdapat peningkatan pengetahuan siswa yang signifikan tentang DBD setelah menerima pendidikan melalui Edu DBD Game dengan media quizizz dan e-booklet. Berdasarkan temuan  ini, disarankan agar program edukasi serupa diterapkan pada sekolah-sekolah lain, untuk meningkatkan pengetahuan serta kesadaran tentang DBD. Selain itu, evaluasi berkelanjutan diperlukan untuk mengukur dampak jangka panjang dari intervensi Edu DBD Game terhadap perubahan perilaku siswa dalam upaya pencegahan peningkatan penyakit DBD. Program ini memiliki potensi besar membantu mengurangi penyebaran penyakit DBD melalui pendidikan kesehatan yang efektif dan inovatif.
STUDENTS’ PERCEPTION ON THE USE OF BRITISH COUNCIL ENGLISHSCORE IN HIGHER EDUCATION Parnawati, Tantry Ajeng; Ulinuha, Atik
Inteligensi : Jurnal Ilmu Pendidikan Vol 7, No 2 (2024)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v7i2.6475

Abstract

This study investigates higher education students’ perceptions and experiences with the British Council EnglishScore (BCES) test as part of their graduation requirements. To achieve this objective, a descriptive quantitative approach was employed, incorporating case study analysis. Data were collected through an online questionnaire, interviews, and observations. The questionnaire data were analyzed quantitatively using SPSS for simple percentage analysis.The findings revealed that 84.6% of participants had no prior experience learning English outside the classroom, and 68.1% had not taken any English proficiency test. However, 47.3% of students strongly agreed with using BCES as a graduation requirement. Regarding BCES as an e-application for assessing English proficiency, 40.7% of participants felt comfortable using it, and 44% strongly agreed that the language used in the test reflects real-life usage. Additionally, 46.2% of participants felt ready to take the test, 39.6% felt challenged, and 45.1% felt focused. Furthermore, 39.6% strongly agreed that BCES motivated them to read more English material.Future studies could explore the impact of BCES on students' language proficiency and overall academic performance.
MENINGKATKAN MINAT DAN KEMAMPUAN DASAR BAHASA INGGRIS SISWA SD MELALUI METODE PEMBELAJARAN INTERAKTIF "LET'S LEARN ENGLISH THE FUN WAY" DI SDN DINOYO 1 MALANG: Increasing Elementary School Students' Interest and Basic English Skills Through the Interactive Learning Method "Let's Learn English the Fun Way" at SDN Dinoyo 1 Malang Chotimah, Chusnul; Parnawati, Tantry Ajeng; Fajarwati, Yuni Eka; Soelistyari, Hesti Triana
JAMAS : Jurnal Abdi Masyarakat Vol. 3 No. 2 (2025)
Publisher : Forind Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62085/jms.v3i2.191

Abstract

Penguasaan Bahasa Inggris sejak dini menjadi krusial di era globalisasi. Namun, pembelajaran Bahasa Inggris di tingkat sekolah dasar seringkali menghadapi tantangan terkait motivasi dan metode yang kurang menarik. Kegiatan Pengabdian kepada Masyarakat (PkM) bertema "Let's Learn English the Fun Way" ini bertujuan untuk meningkatkan motivasi dan kemampuan dasar Bahasa Inggris siswa kelas 3 dan 4 di SDN Dinoyo 1 Malang melalui pendekatan pembelajaran yang interaktif dan menyenangkan. Metode pelaksanaan PkM melibatkan sesi ice breaking, permainan edukatif seperti Spelling Activity, Matching Word and Picture, dan Learning and Playing to Make To Be. Kegiatan dilaksanakan pada 7 Mei 2025 dan diikuti oleh 52 siswa. Hasil kegiatan menunjukkan antusiasme dan partisipasi aktif yang tinggi dari siswa. Terjadi peningkatan ketertarikan siswa terhadap Bahasa Inggris dan tercipta suasana belajar yang lebih menyenangkan. Para guru juga memberikan apresiasi positif terhadap metode yang diterapkan. Kegiatan ini berhasil membangun kolaborasi antara perguruan tinggi dan sekolah dasar, serta memberikan dampak positif pada motivasi belajar siswa. Disarankan agar kegiatan serupa dapat dilanjutkan secara berkelanjutan dengan variasi materi yang lebih kaya.
FROM PERCEPTION TO PERFORMANCE: INVESTIGATING STUDENTS’ LEARNING OUTCOMES IN MOBILE-BASED ENGLISH PROFICIENCY TESTING Ulinuha, Atik; Parnawati, Tantry Ajeng; Chotimah, Chusnul
Inteligensi : Jurnal Ilmu Pendidikan Vol 8, No 1 (2025)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v8i1.7003

Abstract

This research aims to determine the extent to which students’ English proficiency levels improve over the course of the program as measured by the British Council EnglishScore (BCES), and to evaluate the effect size of the observed change in test scores. The study employed a pre-experimental, one-group pretest-posttest design. English proficiency score was assessed through pre- and post-tests using the BCES platform. The pretest and posttest scores were analyzed using descriptive and inferential statistics. A paired samples t-test was conducted to determine statistical significance, and Cohen's d was calculated to assess the effect size of the intervention. The findings demonstrate a statistically significant improvement in students’ EnglishScore performance following the intervention. However, the effect size indicates that the gain was modest. While students showed progress on average, the improvement was not dramatic, suggesting that the impact of the short-term intervention was limited. These results highlight the importance of sustained instructional design and the need for realistic expectations when implementing short-term English language programs. Future research should consider longer-term interventions, incorporate control groups for comparison, and include qualitative data to better understand learners' experiences and engagement with digital proficiency assessments.