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Development of Problem-Based Comic Book as Learning Media for Improving Primary School Students’ Critical Thinking Ability Yonanda, Devi Afriyuni; Yuliati, Yuyu; Saputra, Dudu Suhandi
Mimbar Sekolah Dasar Vol 6, No 3 (2019)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v6i3.22892

Abstract

This research is motivated by the lack of teachers' ability to use media related to the students environment as teaching materials to develop primary school students' critical thinking ability. The research aims at developing problem-based learning media (PBL) using comic book in order to improve students' critical thinking ability. The research employed a research and development design using the experimental research design with a one-group pretest-posttest design. The subjects of the research were 28 fourth-grade students in one of primary schools in Indramayu Regency. The research produced a product in the form of problem-based comic media developed based on the needs of teachers and students. The subject material in the comic book contained problems that occurred in the real environment within the students. Based on the validation tests carried out by material experts, media experts and practitioners, the results revealed that the product was included in the “Very Valid” category. While, the practicality test results revealed that the product was included in the “Very Practical”.
LITERACY COMPETENCE AND HIGH ORDER THINKING SKILLS IN CURRICULUM 2013 IMPLEMENTATION Yuliati, Yuyu; Saputra, Dudu Suhandi
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 1, No 2 (2018): 3rd National Seminar on Educational Innovation (SNIP 2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.232 KB) | DOI: 10.20961/shes.v1i2.26848

Abstract

The implementation of the curriculum 2013 at the primary and secondary education levels is carried out in order to equip students with complete competencies to face challenges in the 21st century. Therefore, such conditions become special challenges for teachers to prepare superior human resources through the development of literacy and high order thinking skills. This study provides an overview of the development of literacy competence and high order thinking skills in the curriculum 2013 implementation. The results of the study show that literacy competence and higher order thinking skills are demands of the curriculum 2013 development, in which the development is carried out through a learning process that puts students active in scientific work through problem solving activities and involving students in reading habitual activities through school literacy movements.
PENINGKATAN KEMAMPUAN PEMBUATAN MEDIA PEMBELAJARAN DIGITAL MENGGUNAKAN VIDEO SCRIBE SPARKOL BAGI GURU SEKOLAH DASAR Febriyanto, Budi; Yuliati, Yuyu; Saputra, Dudu Suhandi; Firmansyah, Firmansyah; Zakiyah, Ghina
JMM (Jurnal Masyarakat Mandiri) Vol 5, No 4 (2021): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (31.837 KB) | DOI: 10.31764/jmm.v5i4.4897

Abstract

Abstrak: Guru belum optimal dalam memanfaatkan teknologi dalam kegiatan pembelajaran. Oleh karena itu, hal yang penting apabila guru dapat mengoptimalkan penggunaan media pembelajaran dengan memanfaatkan teknologi yang tersedia salah satunya video scribe sparkol. Tujuan pengabdian ini adalah membekali guru membuat media pembelajaran digital menggunakan video scribe sparkol. Metode pelaksanaan pengabdian melalui lima tahapan yaitu survey lapangan, koordinasi dengan mitra, sosialisasi program, pelaksanaan program, evaluasi kegiatan. Mitra dalam program pengabdian ini adalah SDN Cibentar 3 Kabupaten Majalengka, dengan subyek pengabdian yaitu guru kelas yang berjumlah 10 orang. Indikator capaian berdasarkan tingkat kepuasan mitra terhadap program pelaksanaan pengabdian pada kriteria minimal puas dan produk media pembelajaran yang dibuat oleh guru. Hasil yang dicapai pada kegiatan ini adalah guru dapat secara mandiri membuat media pembelajaran digital menggunakan video scribe sparkol serta tingkat kepuasan mitra terhadap pelaksanaan program pelatihan berkategori sangat puas 70% dan berkategori puas 30%. Dengan demikian, dapat disimpulkan bahwa pelaksanaan pelatihan memberikan dampak yang positif terhadap guru dalam membuat media pembelajaran digital yang menarik untuk pembelajaran.Abstract:  Teachers have not been optimal in utilizing technology in learning activities. Therefore, it is important that teachers can optimize the use of learning media by utilizing available technology, one of which is video scribe sparkol. The purpose of this service is to equip teachers to create digital learning media using video scribe sparkol. The method of implementing service through five stages, namely field surveys, coordination with partners, program socialization, program implementation, activity evaluation. Partners in this service program are SDN Cibentar 3, Majalengka Regency, with the subject of service, namely class teachers, totaling 10 people. Achievement indicators are based on the level of partner satisfaction with the service implementation program on the minimum criteria of satisfaction and learning media products made by teachers. The results achieved in this activity are that teachers can independently create digital learning media using video scribe sparkol and the level of partner satisfaction with the implementation of the training program is categorized as very satisfied 70% and categorized as satisfied 30%. Thus, it can be concluded that the implementation of the training has a positive impact on teachers in creating attractive digital learning media for learning.
PENINGKATAN KEMAMPUAN PEMBUATAN MEDIA PEMBELAJARAN DIGITAL MENGGUNAKAN VIDEO SCRIBE SPARKOL BAGI GURU SEKOLAH DASAR Febriyanto, Budi; Yuliati, Yuyu; Saputra, Dudu Suhandi; Firmansyah, Firmansyah; Zakiyah, Ghina
JMM (Jurnal Masyarakat Mandiri) Vol 5, No 4 (2021): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (552.222 KB) | DOI: 10.31764/jmm.v5i4.5064

Abstract

Abstrak: Guru belum optimal dalam memanfaatkan teknologi dalam kegiatan pembelajaran. Oleh karena itu, hal yang penting apabila guru dapat mengoptimalkan penggunaan media pembelajaran dengan memanfaatkan teknologi yang tersedia salah satunya video scribe sparkol. Tujuan pengabdian ini adalah membekali guru membuat media pembelajaran digital menggunakan video scribe sparkol. Metode pelaksanaan pengabdian melalui lima tahapan yaitu survey lapangan, koordinasi dengan mitra, sosialisasi program, pelaksanaan program, evaluasi kegiatan. Mitra dalam program pengabdian ini adalah SDN Cibentar 3 Kabupaten Majalengka, dengan subyek pengabdian yaitu guru kelas yang berjumlah 10 orang. Indikator capaian berdasarkan tingkat kepuasan mitra terhadap program pelaksanaan pengabdian pada kriteria minimal puas dan produk media pembelajaran yang dibuat oleh guru. Hasil yang dicapai pada kegiatan ini adalah guru dapat secara mandiri membuat media pembelajaran digital menggunakan video scribe sparkol serta tingkat kepuasan mitra terhadap pelaksanaan program pelatihan berkategori sangat puas 70% dan berkategori puas 30%. Dengan demikian, dapat disimpulkan bahwa pelaksanaan pelatihan memberikan dampak yang positif terhadap guru dalam membuat media pembelajaran digital yang menarik untuk pembelajaran.Abstract:  Teachers have not been optimal in utilizing technology in learning activities. Therefore, it is important that teachers can optimize the use of learning media by utilizing available technology, one of which is video scribe sparkol. The purpose of this service is to equip teachers to create digital learning media using video scribe sparkol. The method of implementing service through five stages, namely field surveys, coordination with partners, program socialization, program implementation, activity evaluation. Partners in this service program are SDN Cibentar 3, Majalengka Regency, with the subject of service, namely class teachers, totaling 10 people. Achievement indicators are based on the level of partner satisfaction with the service implementation program on the minimum criteria of satisfaction and learning media products made by teachers. The results achieved in this activity are that teachers can independently create digital learning media using video scribe sparkol and the level of partner satisfaction with the implementation of the training program is categorized as very satisfied 70% and categorized as satisfied 30%. Thus, it can be concluded that the implementation of the training has a positive impact on teachers in creating attractive digital learning media for learning.
Improving Motivation and Learning Outcomes of Elementary School Students with Multimedia-Based Interactive Media Yonanda, Devi Afriyuni; Islahuddin, Islahuddin; Ramadhani, Fauziah Aulia; Febriyanto, Budi; Saputra, Dudu Suhandi; Yuliati, Yuyu; Nurhidayat, Eka
Profesi Pendidikan Dasar Vol. 11, No. 3, December 2024
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v11i3.5761

Abstract

This study addresses challenges in 21st-century education, particularly the low motivation and academic performance of elementary school students. It investigates the use of multimedia-based interactive learning tools as a solution to improve engagement and learning outcomes. Focusing on the Hydrological Cycle (Theme 8) for fifth-grade students, the research aimed to develop interactive multimedia learning materials using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through questionnaires, interviews, and assessments, then analyzed using quantitative and qualitative descriptive methods. The findings revealed strong validity, practicality, and effectiveness of the developed materials. Material and media experts rated the tool’s validity at 90%, classifying it as highly valid. Practicality tests yielded scores of 98.3% from teachers and 86.9% from students, confirming its usability in classroom settings. Most notably, the tool significantly improved learning outcomes, with average test scores rising from 48.79 (pretest) to 81.47 (post-test). These results demonstrate that interactive multimedia tools can effectively enhance student motivation and academic achievement in elementary education
Digital Educational Games to Improve Numerical Literacy of Elementary School Students Yonanda, Devi Afriyuni; Saputra, Dudu Suhandi; Rofi’i, Agus; Rosidah, Ani; Febriyanto, Budi
Journal of Information System, Technology and Engineering Vol. 3 No. 2 (2025): JISTE
Publisher : Yayasan Gema Bina Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61487/jiste.v3i2.146

Abstract

This study was motivated by the low results of the first grade students' beginning reading skills. The purpose of this study was to determine the effect of mobile applications on beginning reading skills in grade I SDN Bonang 1 Panyingkiran District, Majalengka Regency, West Java Province. The research method used was quasi experiment. The samples in this study were grade IA students and grade IB students of SDN Bonang 1 in the 2024/2025 school year with research subjects as many as 20 experimental class students and 20 control class students determined through purposive sampling. Data collection techniques in this study were through student beginning reading skills tests. This study uses quantitative data analysis techniques on pretest and posttest data. The results of the analysis showed that there was a significant difference in beginning reading skills between students who learned using mobile applications and students who learned using textbooks. The conclusion is proven by the Independent Sample T-test which shows a significance value of 0.022 which is smaller than the significance value limit of 0.05. Based on the data obtained, the use of mobile applications has a greater impact than the use of textbooks. This means that students who learn with mobile apps have better beginning reading skills compared to students who learn with textbooks.
Enhancing Elementary Students’ Literacy Through a Mobile Learning Application Rofi'i, Agus; Saputra, Dudu Suhandi; Yonanda, Devi Afriyuni; Lasmawan, I Wayan; Febriyanto, Budi; Yuliawati
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v9i2.93167

Abstract

Low early reading skills among first-grade students are one of the fundamental problems in early literacy learning. The lack of engaging and interactive learning media causes students to be less motivated to develop basic reading skills. This study aims to analyze the effect of using mobile applications on improving students' early reading skills. This study is a quasi-experimental study with a Nonequivalent Control Group Design. The subjects of this study were first-grade students, with a total of 40 students consisting of 20 students in the experimental class and 20 students in the control class, determined through purposive sampling. Data collection was conducted using a preliminary reading skills test covering three indicators: letter recognition, word recognition, and reading words and sentences. The instrument used was a test sheet. Data analysis was conducted quantitatively using an Independent Sample T-test to compare pretest and posttest results between groups. The analysis results showed a significant difference between the experimental class and the control class, indicating that the use of mobile applications had a positive effect on early reading skills. The conclusion of this study is that mobile applications are effective as an alternative learning medium to improve students' early reading skills. The implications of this study suggest that the integration of technology in early reading learning can be an innovative solution in improving literacy quality in elementary schools.
SYSTEMATIC LITERATURE REVIEW: PENGEMBANGAN MEDIA FLIPBOOK INTERAKTIF UNTUK PEMBELAJARAN MEMBACA PEMAHAMAN DI ERA DIGITAL Mutaqin, Agin Hamdan; Saputra, Dudu Suhandi; Kurino, Yeni Dwi
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 3 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i3.68452

Abstract

Reading comprehension skills are the foundation of learning, yet they remain a major challenge in Indonesian education, as evidenced by the 2021 PIRLS results, which ranked Indonesia at the bottom. The digital age demands a transformation in learning that integrates multimedia technology to meet the needs of Generation Z. This study uses the Systematic Literature Review method with the PRISMA guidelines to analyse the characteristics and effectiveness of interactive flipbooks in reading comprehension learning. The literature analysis indicates that interactive flipbooks have a pedagogical design that aligns with modern learning needs by coherently integrating text, audio, visuals, and interactive elements. This medium has been proven to enhance text comprehension and student motivation and provide ease of access for flexible learning. Interactive flipbooks serve as a practical solution supporting the development of 21st-century skills and student-centred learning in the digital age.
PENGARUH METODE PEMBELAJARAN DAN BERPIKIR KRITIS TERHADAP KEMAMPUAN MENULIS ARGUMENTASI Saputra, Dudu Suhandi
Jurnal Pendidikan Dasar Vol. 7 No. 1 (2016): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.028 KB)

Abstract

The purpose in this study is to learn the influence of learning method and critical thinking toward ability in writing argumentation. This study was conducted on 4thgrade students of SDN Sukapura 3 Cirebon in 2015 by taking 32 samples. Data is acquired using two-way varian analysis test (ANAVA) utilizing treatment by level 2x2 design. The result study showed that: (1) the writing argumentation skill student’s problem based learning method is higher than that of using recitation method, (2) there is no interaction correlation between students’ learning methods and their critical thinking, proven by their writing argumentation skill, (3) the writing argumentation skill students with higher critical thinking using problem based learning method is higher than using recitation method, (4) the writing argumentation skill students with lower critical thinking using problem based learning is higher than using recitation method. The results of this study illustrates that using problem based learning method by considering the their critical thinking can increase toward ability in writing argumentation. Keyword: Learning method, think critical, ability writes argument Penelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran dan berpikir kritis terhadap kemampuan menulis argumentasi. Penelitian ini dilakukan pada siswa kelas IV SD Negeri Sukapura 3 Cirebon pada tahun 2015 dengan 32 sampel. Pengambilan data diperoleh melalui tes analisis Varian (ANAVA) dua jalur dengan desain treatmeant by level2 x 2. Hasil penelitian menunjukkan bahwa: (1) Hasil menulis argumentasi siswa yang menggunakan metode problem based learning lebih baik dari pada siswa yang menggunakan metode resitasi. (2) Tidak terdapat pengaruh interaksi anatara metode pembelajaran dengan kemampuan berpikir kritis terhadap kemampuan menulis argumentasi. (3) Hasil menulis argumentasi siswa yang berpikir kritis tinggi dan belajar dengan metode problem based learning lebih baik dari pada metode resitasi, (4) Hasil menulis argumentasi siswa yang berpikir kritis rendah dan belajar dengan metode problem based learning lebih baik dari pada metode resitasi. Hasil penelitian ini menunjukan bahwa dengan menggunakan metode problem based learning dengan mempertimbangkan kemampuan berpikir kritis siswa dapat meningkatkan kemampuan menulis argumentasi. Kata kunci: Metode pembelajaran, berpikir kritis, kemampuan menulis argumentasi