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PENGARUH PENGGUNAAN ALAT PERAGA SISTEM PERNAPASAN MANUSIA TERHADAP PEMBELAJARAN IPA KELAS VIII DI SMPN 1 GOLEWA Gelu, Afrianus; Foa, Anna Julita
Jurnal Citra Pendidikan Vol. 4 No. 4 (2024): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v4i4.4075

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan alat peraga sistem pernapasan manusia terhadap pembelajaran IPA kelas VIII di SMPN 1 Golewa. Hal ini penting karena pembelajaran IPA memerlukan visualisasi yang baik untuk pemahaman konsep yang lebih baik, dan penggunaan alat peraga dapat meningkatkan keterlibatan dan pemahaman siswa. Data akan dikumpulkan melalui observasi langsung terhadap proses pembelajaran yang melibatkan penggunaan alat peraga sistem pernapasan manusia di kelas 8 SMPN 1 Golewa. Selain itu, kuesioner juga akan disebarkan kepada siswa untuk menilai persepsi mereka terhadap pembelajaran dengan alat peraga.Hasil penelitian ini diharapkan dapat menunjukkan apakah penggunaan alat peraga sistem pernapasan manusia berpengaruh signifikan terhadap pemahaman siswa terhadap materi IPA. Selain itu, juga diharapkan dapat mengidentifikasi faktor-faktor yang memengaruhi efektivitas penggunaan alat peraga dalam pembelajaran. Data yang terkumpul akan dianalisis secara kuantitatif melalui metode statistik untuk mengidentifikasi hubungan antara penggunaan alat peraga sistem pernapasan manusia dan pencapaian akademik siswa dalam pembelajaran IPA. Analisis kualitatif juga akan dilakukan untuk memahami persepsi siswa terhadap penggunaan alat peraga tersebut.
Effectiveness of Electrobase Applications in Increasing Understanding of Electronics Concepts Dolo, Fransiskus Xaverius; Gelu, Afrianus
Jurnal Ar Ro'is Mandalika (Armada) Vol. 6 No. 1 (2026): JURNAL AR RO'IS MANDALIKA (ARMADA)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59613/armada.v6i1.5707

Abstract

This research is a type of development research where the researcher aims to develop an Android-based application specifically designed to help students understand electronics concepts. This application aims to overcome the problems often faced by students in studying electronics material. The application developed has several main features designed to provide solutions to student learning problems. First, this application will provide a complete and structured basic theory of electronics concepts. Based on the results of the research and discussion, it can be concluded that there is a significant effect of the use of the Elektrobase Application and conventional multimedia on students' understanding of concepts in the third semester. This is shown by comparing the scores, where the experimental class had a higher average score than the control class. Also, in the second result from Table 7, the large Sig (2-tailed) value is 0.018, which is less than 0.05. Based on the hypothesis criteria, we reject H0 and accept H1. So, it can be concluded that there is a difference in the average understanding of concepts between the experimental and control classes. From the results in Tables 6 and 7, it can be assumed that the Elektrobase Application is more effective in helping students understand concepts compared to traditional multimedia.
PENDAMPINGAN PENGGUNAAN MEDIA PEMBELAJARAN IPA BERBASIS PRODUK LOKAL RUMAH TANGGA BAGI SISWA SMP Kua, Maria Yuliana; Dolo, Fransiskus Xaverius; Gelu, Afrianus; Rewo, Josep Marsianus; Dhena, Gervarsia Virjinlia Anita; Mogi, Theresia
BHAKTI NAGORI (Jurnal Pengabdian kepada Masyarakat) Vol. 4 No. 2 (2024): BHAKTI NAGORI (Jurnal Pengabdian kepada Masyarakat) Desember 2024
Publisher : LPPM UNIKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/bhakti_nagori.v4i2.3877

Abstract

Telah dilakukan identifikasi masalah pada beberapa SMP di kabupaten Ngada terkait dengan pelaksanaan pembelajaran IPA. Permasalahan yang teridentifikasi yaitu masih minimn ya penggunaan media dalam pembelajaran IPA di sekolah serta kesulitan guru dalam memperoleh media tersebut. Berdasarkan uraian identifikasi di atas, dilakukan upaya pemecahan masalah melalui pendampingan penggunaan media pembelajaran IPA berbasis produk lokal rumah tangga. Kegiatan ini bertujuan untuk memberikan pengalaman pembelajaran yang lebih berarti dan kontekstual bagi siswa. Selain itu, untuk meningkatkan kreativitas siswa dalam menggunakan media pembelajaran yang tersedia di sekitar mereka yang dapat ditemukan dengan mudah. Mitra kegiatan ini yaitu guru dan siswa SMP di kabupaten Ngada yaitu SMPN 1 Bajawa, SMPN 2 Bajawa, SMP Soegijapranata Mataloko, SMPN 1 Golewa, SMPN 4 Golewa, dan SMP Citra Bakti. Metode pelaksanaan kegiatan pengabdian ini berupa pendampingan dengan tahapan 1) Persiapan, 2) Pengembangan materi pembelajaran, 3) Pengenalan dan demonstrasi langsung, 4) Proyek kolaboratif, dan 5) Evaluasi. Hasil kegiatan menunjukkan peningkatan rata-rata skor pretest sebesar 65 persen menjadi 82 persen pada posttest, dengan peningkatan sebesar 17 persen . Angket kepuasan yang diberikan kepada siswa dan guru menunjukkan bahwa 91persen siswa merasa lebih tertarik mempelajari IPA, dan 95 persen guru merasa terbantu dengan metode pembelajaran ini. Program ini diharapkan dapat menjadi model pembelajaran kontekstual yang dapat diterapkan di sekolah lain untuk meningkatkan kualitas pembelajaran IPA.
Play and Game Based Learning in Coding Education: A Bibliometric Mapping Toward Integrated Computational Thinking, Digital Literacy, and Psychomotor Outcomes in Primary Schools Laksana, Dek Ngurah Laba; Gelu, Afrianus; Suparmi, Ni Wayan
Jurnal Pendidikan Jompa Indonesia Vol 4 No 3 (2025): JUPENJI: Jurnal Pendidikan Jompa Indonesia
Publisher : Yayasan Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jupenji.Vol4.Iss3.2429

Abstract

This study maps the thematic landscape of coding education research in primary schools through a bibliometric keyword co-occurrence analysis to clarify dominant emphases and identify underexplored directions for instructional design. Using a structured search strategy that combines coding/programming terms with play/game-based learning and learning-outcome constructs, the analysis reveals five major clusters that collectively highlight a strong concentration on computer science learning contexts (e.g., course implementation, effectiveness, engagement, and problem solving) and on experimental, digitally mediated interventions particularly digital game-based approaches aimed at improving computational thinking, motivation, and performance. Across clusters, the literature shows a consistent tendency to foreground cognitive and affective outcomes, while explicit integration of digital literacy as a comprehensive competence and psychomotor development as an equivalent educational target appears comparatively limited. The mapped themes also suggest that value-embedded and culturally grounded design principles are less frequently articulated as systematic, transferable frameworks, despite their relevance for context-sensitive learning in diverse settings. Based on these findings, the study proposes a future research agenda that moves beyond predominantly digital-game and experiment-centered trajectories by strengthening integrative outcome frameworks (computational, digital, and psychomotor domains), advancing culturally grounded design principles, and developing replicable unplugged play-based models such as the Bodhuleke Bot approach within an Educational Design Research pathway.
EKSPLORASI PENGALAMAN GURU DALAM MENGGUNAKAN MEDIA DIGITAL UNTUK PEMBELAJARAN FISIKA DI SMP Tina, Magdalena Mite; Busa, Rosa Dalima; Zau, Maria Oktaviani; Gelu, Afrianus
Jurnal Citra Magang dan Persekolahan Vol. 4 No. 1 (2026): Jurnal Citra Magang dan Persekolahan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcmp.v4i1.6109

Abstract

Pembelajaran fisika di SMP menuntut strategi yang mampu membantu siswa memahami konsep-konsep abstrak melalui pendekatan yang menarik dan kontekstual. Perkembangan teknologi digital membuka peluang pemanfaatan media pembelajaran interaktif untuk meningkatkan minat dan pemahaman siswa. Penelitian ini bertujuan mengeksplorasi pengalaman guru SMP dalam memanfaatkan media digital, khususnya aplikasi Canva, pada pembelajaran fisika serta mengidentifikasi manfaat dan kendala yang dihadapi selama proses pembelajaran. Penelitian menggunakan pendekatan kualitatif dengan metode deskriptif dan dilaksanakan di SMP Negeri 1 Mauponggo, Kabupaten Nagekeo. Data dikumpulkan melalui wawancara, observasi, dan dokumentasi dengan melibatkan guru IPA dan peserta didik sebagai subjek penelitian. Hasil penelitian menunjukkan bahwa penggunaan Canva mampu meningkatkan minat belajar dan pemahaman siswa terhadap konsep fisika melalui visualisasi yang kreatif dan interaktif. Meskipun demikian, keterbatasan infrastruktur dan keterampilan teknis masih menjadi tantangan utama. Penelitian ini menyimpulkan bahwa media digital berbasis Canva efektif digunakan dalam pembelajaran fisika, dengan dukungan fasilitas dan pelatihan berkelanjutan sebagai faktor pendukung keberhasilan.
Effectiveness of Online Physics Learning Platforms in Improving Students’ Learning Motivation Gelu, Afrianus; Kusairi, Sentot; Mogi, Theresia; Kua, Maria Yuliana
Jurnal Pendidikan Fisika Vol. 14 No. 1 (2026): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jmr7h219

Abstract

This study explores ongoing motivation challenges in junior high school physics, where abstract concepts and teacher-centered methods often diminish student engagement. It aims to compare six online learning platforms Google Classroom, Canvas, Padlet, Nearpod, Genially, and Kahoot! in boosting students’ physics motivation using the ARCS framework (Attention, Relevance, Confidence, Satisfaction). A quasi-experimental, non-equivalent group pretest–posttest design was conducted across six junior high schools in Ngada Regency, Indonesia, involving 120 eighth-grade students (one intact class per school). Motivation was assessed with a validated 20-item ARCS-based questionnaire on a five-point Likert scale, complemented by classroom observations and teacher interviews for contextual insights. Data analysis included descriptive statistics, assumption tests (normality and homogeneity), paired-sample t-tests, one-way ANOVA, and Tukey HSD post hoc analysis. Results revealed significant increases in motivation from pretest to posttest for all platforms (p < 0.001), suggesting that platform-supported physics instruction can effectively boost student motivation. Notably, motivational improvements varied significantly across platforms (F = 9.400, p < 0.001): interactive and gamified platforms, especially Kahoot! and Nearpod, yielded higher gains than more text- and task-focused platforms such as Google Classroom and Padlet. The unique contribution of this study lies in its systematic comparison of multiple platforms within the same grade level and physics topic in a non-urban setting, interpreted explicitly through ARCS. The findings highlight that interactivity and immediate feedback are crucial for motivating students and offer evidence-based guidance for physics teachers and schools in choosing and integrating digital platforms to create more motivationally engaging instruction and professional development for technology-enhanced physics education.
UPAYA MENGATASI KESULITAN SISWA DALAM MEMAHAMI MATERI FISIKA MELALUI METODE EKSPERIMEN DI SMP NEGERI 2 BAJAWA Wele, Agustina; Itu, Kristina Evanjelina; Gelu, Afrianus
Jurnal Citra Multidisiplin Vol. 1 No. 2 (2026): Jurnal Citra Multidisiplin
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcm.v1i2.6753

Abstract

Penelitian ini bertujuan untuk mengatasi kesulitan siswa dalam memahami materi fisika di SMP Negeri 2 Bajawa melalui penerapan metode eksperimen. Berdasarkan observasi awal, siswa sering mengalami kesulitan dalam memahami konsep fisika karena pendekatan pembelajaran yang kurang interaktif dan kurangnya pengalaman praktis. Metode eksperimen akan diterapkan sebagai solusi dengan melibatkan siswa secara langsung dalam kegiatan praktikum, seperti pratikum sederhana pada materi Pesawat Sederhana. Metode yang digunakan pada penelitian ini adalah metode Eksperimen dengan rancangan yang dilakukan dengan cara data akan dikumpulkan melalui tes pemahaman, angket, dan observasi langsung.Penelitian ini diharapkan dapat meningkatkan pemahaman siswa terhadap materi fisika dan memberikan kontribusi bagi pengembangan metode pembelajaran yang lebih inovatif di tingkat SMP.
Development of a Nearpod-Based Digital Teaching Module Containing Sui Wu'u Ngada Local Wisdom to Improve Analytical Thinking Skills Gelu, Afrianus; Tri Magdalena Wea; Maria Yuliana Kua; Fransiska Anjelina Mola
Jurnal Pendidikan Fisika Vol. 14 No. 1 (2026): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/r3wyb634

Abstract

This study addresses the urgent need for interactive and contextual digital learning media that can foster higher-order thinking skills in physics, especially in culturally rich regions such as Ngada Regency, Indonesia. The study aimed to develop and evaluate a Nearpod-based digital teaching module incorporating Sui Wu’u Ngada local wisdom to improve senior high school students’ analytical thinking skills in thermodynamics. Using a research and development (R&D) approach with the ADDIE model (analysis, design, development, implementation, and evaluation), the module was designed with interactive features (e.g., quizzes, drag-and-drop tasks, videos, and local case-based activities) and culturally grounded contexts derived from Sui Wu’u practices. The module was implemented through guided learning with 32 grade XI students at Citra Bakti High School, supported by physics teachers. Data were analyzed using descriptive qualitative and quantitative methods, including expert validation, student response questionnaires, and pretest–posttest assessments of analytical thinking skills. The results showed that the developed module received a “very valid” rating, with an expert mean score of 4.72, and demonstrated “very practical” usability based on student responses (88%), indicating it was engaging, easy to use, and culturally relevant. Effectiveness testing indicated a significant improvement in analytical thinking skills, with an N-gain value of 0.67 (medium–high category). The novelty of this study lies in systematically integrating the specific local wisdom of Sui Wu’u Ngada into an interactive Nearpod digital module for thermodynamics learning, which remains rarely documented in regional physics education contexts. In conclusion, the Nearpod-based Sui Wu’u module is feasible, practical, and effective for improving students’ analytical thinking and contributes to physics education by providing an empirically supported model for culturally responsive, technology-enhanced learning in secondary education schools.