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Integrasi Sistem Majaemen Tata Usaha Dengan Metode Service Oriented Architecture (SOA) Pada SMP Negeri 10 Mataram Wijanarko, Jaka Bagus; Afwani, Royana; Albar, Moh. Ali
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 3 No 2 (2019): December 2019
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1268.392 KB) | DOI: 10.29303/jcosine.v3i2.283

Abstract

The Business processes of SMP Negri 10 Mataram keep changing due to the organization’s necessity, so the development of existing systems and applications is needed. For the complex cases, they need to integrate the systems and applications to deliver the effective and good quality of educational processes and activities. SMP Negeri 10 Mataram has several problems: until these time in every administrative section do their processes business or their task manually, that is not efficient especially in term of time for work, and more there are no relatable things between every section. By this research to resolve these problems, the administrative management system integration was developed by using the Service Oriented Architecture (SOA) method. Service-Oriented Architecture (SOA) is one of many ways to design data integration from several different systems. Service-Oriented Architecture (SOA) is a software development technology architecture with a service approach, allowing the relationship and exchange of data or information between every systems and application to be much easier. In this research, the SOA analysis and design process was conducted at SMP Negeri 10 Mataram and obtained six services, namely: service administrator, financial service, staffing service, student service, infrastructure services, library service.
Information System for Optimization of 3 Kilograms Elpiji Gas Distribution Using the Least Cost Method (Case Study in PT. Hidayat Energi Putratama) Albar, Moh. Ali; Baiq Rokyatul Jannah; Afwani, Royana
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 7 No 2 (2023): Desember 2023
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcosine.v7i2.453

Abstract

PT. Hidayat Energi Putratama is a 3 kilograms elpiji gas distribution agent that distributes elpiji gas to the base which then forms the base and will distribute to the retailer. Currently the calculation of distribution costs at PT. Hidayat Energi Putratama has not implemented an information system that can manage the calculation of distribution costs and the costs incurred are not optimal, so a system is needed to calculate distribution costs. The purpose of this research is to design an information system optimization of the distribution of 3 kilograms elpiji gas at PT. Hidayat Energi Putratama uses the least cost method that can perform calculations to help companies find out where the 3 kilograms elpiji gas should be distributed so that the costs incurred are kept to a minimum. From the results of research and calculations using the least cost method, the results obtained that the cost generated by the system is Rp. 1,120,600 less than the original cost incurred by the company of Rp. 1,500,000 so it can be said that the cost generated by using the least cost method is optimal. System testing is done by black box testing, theoretical calculations, and Mean Opinion Score (MOS) testing. The results of black box testing and theoretical calculations show that the system is running well and correctly. In the MOS test conducted on 30 respondents, the average result was 4.28 on a scale of 1 to 5. These results indicate that users are satisfied with the system built.
Development of a School Website Based on WordPress CMS as an Information Media at TK/RA Bakti Insani Mataram: PEMBUATAN WEBSITE SEKOLAH BERBASIS CMS WORDPRESS SEBAGAI MEDIA INFORMASI DI TK/RA BAKTI INSANI MATARAM Lusiana, Zahra Tri; Albar, Moh. Ali; Mariami, Yuni Anita; Anjarwani, Sri Endang
Jurnal Begawe Teknologi Informasi (JBegaTI) Vol. 6 No. 2 (2025): JBegaTI
Publisher : Program Studi Teknik Informatika, Fakultas Teknik Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jbegati.v6i2.1446

Abstract

Pesatnya perkembangan teknologi informasi dan internet mendorong kebutuhan akan media digital di berbagai bidang, termasuk pendidikan. Salah satu bentuk implementasi teknologi di lingkungan sekolah adalah penggunaan website sebagai sarana penyampaian informasi secara daring. Pengabdian ini dilakukan di TK/RA Bakti Insani Mataram dengan tujuan merancang dan membangun website sekolah sebagai media informasi resmi yang dapat diakses oleh masyarakat. Kegiatan dimulai dengan observasi dan wawancara untuk menggali kebutuhan sekolah terkait konten dan tampilan website. Proses pengembangan dilakukan secara bertahap menggunakan pendekatan SDLC Model Iteratif dengan platform WordPress melalui lingkungan lokal, lalu dipublikasikan ke domain resmi agar dapat diakses secara online. Website mencakup informasi seperti profil sekolah, seperti visi, misi, tujuan, deskripsi sekolah, dan biodata tenaga pendidik, kemudian terdapat kegiatan, fasilitas, galeri foto, dan layanan Penerimaan Peserta Didik Baru (PPDB) online. Setelah dilakukan pengujian menggunakan System Usability Scale, diperoleh skor rata-rata sebesar 84 dari total 25 responden yang menunjukkan tingkat kegunaan yang tinggi dan masuk dalam kategori “Excellent” serta “Acceptable”. Selain itu, pihak sekolah mendapatkan pelatihan agar dapat mengelola dan memelihara website secara mandiri.
Empowering NTB Communities through Korean Language Training and Business Digitalization to Enhance Tourism and SMEs: PEMBERDAYAAN MASYARAKAT NTB MELALUI PELATIHAN BAHASA KOREA DAN DIGITALISASI USAHA UNTUK MENINGKATKAN PARIWISATA DAN UKM Widiartha, Ida Bagus Ketut; Irmawati, Budi; Wijaya, I Gede Pasek Suta; Arimbawa, I Wayan Agus; Albar, Moh. Ali; Murpratiwi, Santi Ika; Jayusman, Dirga; Suhada, Destia
Jurnal Begawe Teknologi Informasi (JBegaTI) Vol. 6 No. 2 (2025): JBegaTI
Publisher : Program Studi Teknik Informatika, Fakultas Teknik Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jbegati.v6i2.1459

Abstract

Nusa Tenggara Barat (NTB) memiliki potensi besar di sektor pariwisata dengan kontribusi 19,5% terhadap pendapatan daerah. Namun, rendahnya keterampilan Bahasa Korea dan literasi digital masyarakat serta pelaku UKM menjadi hambatan dalam pelayanan wisatawan, khususnya asal Korea Selatan, dan promosi produk lokal. Padahal, kemampuan berbahasa Korea sangat penting untuk memperkuat interaksi, pengalaman wisatawan, promosi budaya, dan perluasan pasar produk lokal. Untuk menjawab tantangan tersebut, Universitas Mataram melalui Program KKN Internasional bekerja sama dengan Seoul National University Social Responsibility (SNU-SR) dan Universitas Nasional (UNAS). Program ini mencakup pelatihan Bahasa Korea praktis, pengembangan konten digital, strategi pemasaran berbasis media sosial, serta personal branding bagi UKM. Tahapan pelaksanaan meliputi sosialisasi, seleksi, pelatihan hybrid (online–offline), pendampingan, evaluasi, dan pembentukan komunitas keberlanjutan. Hasil yang diharapkan meliputi peningkatan kemampuan komunikasi dasar Bahasa Korea, keterampilan produksi konten digital, penguatan branding usaha, serta terbentuknya komunitas pasca pelatihan. Survei menunjukkan program ini efektif meningkatkan daya saing pariwisata NTB, terutama dalam menarik wisatawan Korea Selatan, sekaligus memperkuat posisi daerah dalam pariwisata dan ekonomi kreatif.
Enhancing Digital Literacy of Elementary School Teachers Through STEAM-Based Coding Training: PENINGKATAN LITERASI DIGITAL GURU SEKOLAH DASAR MELALUI PELATIHAN CODING BERBASIS STEAM Ratnasari, Dwi; Afwani, Royana; Albar, Moh. Ali; Rosika, Herliana; Murpratiwi, Santi Ika; Nurjamil, As'ad Muzakki; Zulqarami, Hilman; Raihan, Muhammad Dzulhi; Paramita, Delia; Iswani, Fahrona; Rakhman, Mustafa Zohri
Jurnal Begawe Teknologi Informasi (JBegaTI) Vol. 6 No. 2 (2025): JBegaTI
Publisher : Program Studi Teknik Informatika, Fakultas Teknik Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jbegati.v6i2.1461

Abstract

Transformasi digital dalam pendidikan dasar memerlukan peningkatan literasi digital guru sebagai kunci keberhasilan integrasi teknologi dalam pembelajaran. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru sekolah dasar melalui pelatihan coding berbasis pendekatan STEAM (Science, Technology, Engineering, Arts, and Mathematics). Metode pelaksanaan terdiri atas empat tahapan utama: sosialisasi dan identifikasi kebutuhan, pengembangan modul pembelajaran digital, pelatihan literasi digital dan coding, serta pendampingan dan evaluasi. Hasil evaluasi menunjukkan peningkatan signifikan dalam pemahaman guru terhadap konsep coding dan STEAM, dengan rata-rata skor posttest mencapai 82.93 dibandingkan 59.04 pada pretest. Guru mampu mengimplementasikan pembelajaran berbasis proyek digital di kelas, menghasilkan produk siswa berupa animasi, game edukatif, dan simulasi ilmiah. Program ini juga menghasilkan modul pembelajaran digital, sistem LMS, dan komunitas guru STEAM. Kesimpulan dari kegiatan ini menunjukkan bahwa pelatihan coding berbasis STEAM efektif dalam meningkatkan literasi digital dan kompetensi guru, serta dapat direplikasi untuk memperkuat ekosistem pembelajaran berbasis teknologi di sekolah dasar.
SISTEM INFORMASI “BOOK SUMMARY” PADA JENJANG SMP BERBASIS WEBSITE MENGGUNAKAN METODE PERSONAL EXTREME PROGRAMING (STUDI KASUS SMPN 4 TALIWANG) Anggraini, Mustika; Albar, Moh. Ali; Zubaidi, Ariyan
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 7 No 2 (2025): September 2025
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v7i2.477

Abstract

The availability of printed textbooks as the main learning resource remains a challenge in several schools, including SMP Negeri (SMPN) 4 Taliwang located in Sumbawa Barat Regency, West Nusa Tenggara. The limited availability of printed textbooks prevents students from fully accessing learning materials. Additionally, the results of the questionnaire indicate that most students prefer shorter texts, which suggests a low level of reading interest among the students. This becomes one of the obstacles in the implementation of learning, especially when the lesson material is presented in the form of long texts. Seeing the existing problem, the author developed a website-based books summary information system using the Personal Extreme Programming (PXP) method. The PXP method was chosen because of its quick cycle time and flexibility in accommodating new user needs, while still focusing on planning and software quality. This system is designed to enhance students' access to school lesson materials in a more concise manner, making them easier to understand, and accessible anytime and anywhere. The test results show that this system is capable of improving students' access to learning materials with a MOS percentage of 86% (excellence category), indicating that the system is functioning well and is suitable for use.
RANCANG BANGUN SISTEM INFORMASI PEMESANAN TIKET TRAVEL BERBASIS WEBSITE MENGGUNAKAN METODE EXTREME PROGRAMMING (STUDI KASUS: FAJRI JAYA TRAVEL) Sansabila, Rosa; Albar, Moh. Ali; Aranta, Arik
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 7 No 2 (2025): September 2025
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v7i2.481

Abstract

Fajri Jaya Travel is a transportation service provider based in West Nusa Tenggara. In conducting its business activities, the company still uses the manual method, where prospective passengers are required to either visit the ticket agent in person or contact them by phone to book tickets or inquire about schedules, ticket prices, or seat availability. This method is inefficient and time-consuming, especially for people living far from ticket agents or having difficulties accessing information quickly. Furthermore, this approach is susceptible to recording errors, such as incorrect passenger data or duplicate seat numbers. To address this issue, this study aims to develop an online ticket booking system for Fajri Jaya Travel. This system will allow prospective passengers to obtain departure schedules and book tickets through a website, without the need to visit a ticket agent in person and minimizing data entry errors. This system is built using the Bootstrap and Laravel frameworks with the Extreme Programming development method. The system was tested using Black Box Testing to assess functionality and the Mean Opinion Score method to evaluate user satisfaction, resulting in average scores of 4.4 from administrators, 4.0 from drivers, and 4.55 from general users, indicating a high level of satisfaction.