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SISTEM MONITORING KUALITAS AIR TAMBAK UDANG MENGGUNAKAN REAL TIME OPERATING SYSTEM Juliana, Sabtian; -, Adnan; Yohannes, Christoforus
JURNAL TEKNOLOGI TECHNOSCIENTIA Technoscientia Vol 14 No 1 Agustus 2021
Publisher : Lembaga Penelitian & Pengabdian Kepada Masyarakat (LPPM), IST AKPRIND Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34151/technoscientia.v14i1.3283

Abstract

Dalam pembudidayaan udang, kualitas air tambak merupakan faktor yang sangat penting untuk diperhatikan oleh petambak. Beberapa parameter kualitas air yang perlu diperhatikan diantaranya adalah suhu, salinitas, pH, dan ketinggian air tambak. Sistem pembacaan kualitas air tambak secara manual atau konvensional membuat penanganan menjadi lambat padahal udang merupakan hewan yang sensitif terhadap perubahan kualitas air. Oleh karena itu, dalam penelitian ini dibuatlah sebuah sistem yang dapat memonitoring kualitas air tambak dengan menggunakan ESP32. ESP32 merupakan mikrokontroller penerus ESP8266 yang sudah memiliki dual core prosesor. Akan tetapi, walaupun sudah memiliki prosesor dual core, hanya satu core yang akan digunakan secara default. Oleh karena itu, dalam sistem yang dibuat digunakanlah Real Time Operating System (RTOS) untuk memaksimalkan prosesor yang dimiliki. Pengujian dilakukan dengan cara mengirim data setiap menit dan menghitung data loss yang terjadi pada sistem yang dibuat. Pengujian dilakukan sebanyak 5 kali dengan jarak 10 meter, 20 meter, 25 meter, 30 meter, dan 35 meter antar node. Hasil dari pengujan yang dilakukan data loss yang terjadi pada jarak 10 meter adalah 0,0%, pada jarak 20 meter 0,0%, pada jarak 25 meter 0,0%, pada jarak 30 meter 0,4%, dan pada jarak 35 meter 38,3%.
SISTEM MONITORING KUALITAS AIR TAMBAK UDANG MENGGUNAKAN REAL TIME OPERATING SYSTEM Juliana, Sabtian; -, Adnan; Yohannes, Christoforus
JURNAL TEKNOLOGI TECHNOSCIENTIA Technoscientia Vol 14 No 1 Agustus 2021
Publisher : Lembaga Penelitian & Pengabdian Kepada Masyarakat (LPPM), IST AKPRIND Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34151/technoscientia.v14i1.3283

Abstract

Dalam pembudidayaan udang, kualitas air tambak merupakan faktor yang sangat penting untuk diperhatikan oleh petambak. Beberapa parameter kualitas air yang perlu diperhatikan diantaranya adalah suhu, salinitas, pH, dan ketinggian air tambak. Sistem pembacaan kualitas air tambak secara manual atau konvensional membuat penanganan menjadi lambat padahal udang merupakan hewan yang sensitif terhadap perubahan kualitas air. Oleh karena itu, dalam penelitian ini dibuatlah sebuah sistem yang dapat memonitoring kualitas air tambak dengan menggunakan ESP32. ESP32 merupakan mikrokontroller penerus ESP8266 yang sudah memiliki dual core prosesor. Akan tetapi, walaupun sudah memiliki prosesor dual core, hanya satu core yang akan digunakan secara default. Oleh karena itu, dalam sistem yang dibuat digunakanlah Real Time Operating System (RTOS) untuk memaksimalkan prosesor yang dimiliki. Pengujian dilakukan dengan cara mengirim data setiap menit dan menghitung data loss yang terjadi pada sistem yang dibuat. Pengujian dilakukan sebanyak 5 kali dengan jarak 10 meter, 20 meter, 25 meter, 30 meter, dan 35 meter antar node. Hasil dari pengujan yang dilakukan data loss yang terjadi pada jarak 10 meter adalah 0,0%, pada jarak 20 meter 0,0%, pada jarak 25 meter 0,0%, pada jarak 30 meter 0,4%, dan pada jarak 35 meter 38,3%.
Multi Classification of Bacterial Microscopic Images Using Inception V3 Ingrid Nurtanio; Anugrayani Bustamin; Christoforus Yohannes; Alif Tri Handoyo
ILKOM Jurnal Ilmiah Vol 14, No 1 (2022)
Publisher : Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Microorganisms such as bacteria are the main cause of various infectious diseases such as cholera, botulism, gonorrhea, Lyme disease, sore throat, tuberculosis and so on. Therefore, identification and classification of bacteria is very important in the world of medicine to help experts diagnose diseases suffered by patients. However, manual identification and classification of bacteria takes a long time and a professional individual. With the help of artificial intelligence, we can effectively and efficiently classify bacteria and save a lot of time and human labor. In this study, a system was created to classify bacteria from microscopic image samples. This system uses deep learning with the transfer learning method. Inception V3 architecture was modified and retained using 108 image samples labeled with five types of bacteria, namely Acinetobacter baumanii, Escherichia coli, Neisseria gonorrhoeae, Propionibacterium acnes and Veionella. The data is then divided into training and validation using the k-fold cross validation method. Furthermore, the features that have been extracted by the model are trained with the configuration of minibatchsize 5, maxepoch 5, initiallearnrate 0.0001, and validation frequency 3. The model is then tested with data validation by conducting ten experiments and getting an average accuracy value of 94.42%.
Peningkatan Kapasitas Keterampilan Teknologi Informasi Bagi Pengelola Komunitas Sahabat Penyu Indrabayu -; Intan Sari Areni; Ingrid Nurtanio; Amil A. Ilham; Christoforus Yohannes
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 1 No 2 (2018): Improving Quality of Life within Society
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (659.623 KB) | DOI: 10.25042/jurnal_tepat.v1i2.20

Abstract

Komunitas Sahabat Penyu di Dusun Mampie Kabupaten Polewali Mandar (Polman) adalah kumpulan masyarakat yang aktif dalam kegiatan pelestarian penyu dengan mengumpulkan telur penyu, melakukan penetasan, perawatan serta rehabilitas penyu guna menjaga populasi penyu yang semakin berkurang di daerah tersebut. Hal ini bertujuan untuk melestarikan penyu mengingat semakin berkurangnya populasi penyu yang ada di Polman khususnya di Dusun Mampie. Kegiatan yang dilakukan melalui pendekatan ke sejumlah pemuda dan masyarakat lainya yang selama ini aktif menjual telur penyu ke pasaran untuk tidak lagi memperjual-belikan telur tersebut. Kurangnya kesadaran masyarakat akan manajemen konservasi penyu, proses monitoring jumlah dan perkembangbiakan telur penyu yang masih bersifat tradisional serta permasalahan pendanaan yang masih sangat minim merupakan masalah yang dihadapi oleh Komunitas Sahabat Penyu. Oleh karena itu, kegiatan pengabdian ini menawarkan solusi terkait peningkatan keterampilan para anggota komunitas dalam hal Teknologi Informasi untuk peningkatan kesadaran masyarakat terkait konservasi penyu. Tujuan kegiatan Pengabdian pada Masyarakat ini adalah memberikan pengenalan keterampilan dan pelatihan Teknologi Informasi kepada komunitas Sahabat Penyu tentang pembuatan sistem informasi berbasis website dengan media Wix. Media ini adalah sebuah aplikasi yang telah banyak digunakan untuk membuat website mulai dari blog, online shop, corporate website, serta situs edukasi. Selain itu, pelatihan desain media periklanan sederhana juga diberikan, yaitu pembuatan brosur, pamphlet, poster dan flyer. Dengan keterampilan yang diperoleh dari proses pelatihan Teknologi Informasi yang diberikan oleh tim pengabdian Departemen Teknik Informatika dan Departemen Teknik Elektro Universitas Hasanuddin maka komunitas Sahabat Penyu dapat menciptakan sistem informasi komunitas yang dapat berfungsi sebagai ajang promosi komunitas untuk menjaga eksistensi sehingga otomatis dapat menumbuhkan kesadaran akan pelestarian populasi penyu dan meningkatkan donasi kepeduliaan masyarakat terhadap penyu.
Peningkatan Kapasitas Mengajar Guru menggunakan Media Pembelajaran Digital di SDN 14 Bonto-Bonto Kabupaten Pangkep Anugrayani Bustamin; Indrabayu -; Ingrid Nurtanio; Christoforus Yohannes; Zulkifli Tahir; A. Ais Prayogi
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 2 No 1 (2019): Membangun Masyarakat yang Kuat dan Ulet
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.845 KB) | DOI: 10.25042/jurnal_tepat.v2i1.52

Abstract

The application of digital technology can provide solutions to community problems, especially in the education sector. But there are still many teachers whose teaching abilities have not been supported by these digital technologies. SDN 14 Bonto-Bonto located in Pangkep Regency is the place for the digital learning training process as well as a form of community service carried out by the team of the Informatics Engineering Department of the Faculty of Engineering, Hasanuddin University. This activity is also a venue for socialization and introduction of research results from lecturers and students. Digital learning models can be divided into 2 namely electronic based learning and internet based. Some digital learning methods taught include Augmented Reality, Mind Mapping, and Educational Games. Augmented Reality is a technology that involves overlaying computer graphics in the real world, where three-dimensional virtual worlds can be brought into real-world environments in real-time. Learning to use AR makes students' visual appeal in learning as well as educational games. Mind Mapping is a learning method in the form of visualizing ideas, thoughts or plans to form interconnected diagrams. With this method, students are trained to think structured and easy to solve problems. Mind mapping application itself has been widely available and can be downloaded for free. The training in developing digital learning media that is held is expected to help teachers and students understand the concepts while at the same time foster motivation in learning. This service activity also adds insight to teachers about new learning methods that can make the learning process more enjoyable.
Sosialisasi Penggunaan Game Matematika Bagi Siswa Madrasah Ibtidaiyah Al Hidayah Makassar Indrabayu -; Ingrid Nurtanio; Christoforus Yohannes; Zulkifli Tahir; Ais Prayogi; Anugrayani Bustamin; Riny Yustica Dewi; Rizka Irianty
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 3 No 2 (2020): Penguatan Aplikasi Teknologi untuk Masyarakat pada Masa Pandemi
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v3i2.127

Abstract

Mathematics is an important subject taught in schools. Learning mathematics gives students' the ability to reason and develop their mindset. However, many students feel less interested in mathematics. This results in students’ poor learning achievesment. One solution to increase student interest in learning is to use tools that utilize technology. The community service carried out at Madrasah Ibtidaiyah Al Hidayah Makassar aims to provide new insights for students regarding digital learning methods and materials at school. It also aims to foster motivation to learn mathematics, which is often seen as a fearful subject by students. The implementation of this community service is divided into 2 stages, which are the stage of socializing the technology-based learning methods, in this case using android smartphones, and the training stage on how to use the Mathology educational applications. This community service is also a venue for disseminating the research regarding the application ofinteractive learning media from Department of Informatics Engineering, Engineering Faculty, UNHAS.
Pelatihan Mengenal Karakter Dasar Siswa untuk Coaching di SMK Telkom Makassar Indrabayu Indrabayu; Ingrid Nurtanio; Ady Wahyudi; Christoforus Yohannes; Ais Prayogi; Elly Warni; Anugrayani Bustamin; Astri Oktianawaty; A. Marimar Muchtamar; Intan Sari Areni
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 4 No 2 (2021): Community Empowerment through Health Awareness in the New Normal
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v4i2.183

Abstract

This rapid technological development needs to be addressed wisely regarding the millennial generation. One of them is knowing the character and mindset of the millennial generation. This community service aims to provide new insights and knowledge for teachers and specifically for students to recognize basic characters. Character education is one of the main discourses in national policies in the field of character education. The entire teaching and learning process must refer to character development and this is something that partners will implement, in this case, SMK Telkom Makassar. The implementation of community service is carried out by two methods, namely the socialization of basic character recognition and Brain Color tests. This socialization consists of introducing basic characters which is also one of the sub-topics in the Technopreneurship Course taught at the Department of Informatics Engineering, Hasanuddin University. And as a solution in solving partner problems, a brain color test is carried out to identify the personality color of each student. The results of each student's Brain Color model can be used as a reference in developing teaching and learning process strategies. This community service was attended by 63 teachers of SMK Telkom through a zoom meeting. The participants were very enthusiastic in participating in this activity, as seen from the questionnaire results, which showed 96% agreed with the implementation of the method introduced. In addition, the participants also hoped that there would be further training related to the introduction of student characters which are important in the learning process at school.
Improving Community Digital Literacy Capability in Efforts to Build a Digital Village Amil Ahmad Ilham; Zahir Zainuddin; Ingrid Nurtanio; Indra Bayu; Muhammad Nizwar; Adnan Adnan; Elly Warni; Zulkifli Tahir; Ais Prayogi Alimuddin; Christoforus Yohannes; Ady Wahyudi Paundu; Mukarramah Yusuf; Anugrayani Bustamin; Iqra Aswad; Muhammad Alief Fahdal Imran Oemar; Intan Sari Areni; Zaenab Muslimin
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 6 No 1 (2023): Kesadaran Teknologi untuk Mengatasi Permasalahan Kemasyarakatan
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v6i1.296

Abstract

Digital village is a government program concern on village development to improve the quality of life of rural communities through the use of technology in various aspects of village development. This community service aims to provide essential insight and knowledge regarding Digital Village and its application to support the realization of a smart village. This activity was carried out in Desa Tamaona, Bulukumba Regency, through a socialization process attended by four village officials and ten productive people from the local village. Digital information about this village is still relatively minimal on the Internet, while the potential for natural wealth and products in the village is excellent. Therefore, this activity was carried out to support the concept of village digitization as well as an event to introduce the potential of Desa Tamaona to the outside community. The implementation of this service is carried out by socializing village information applications/systems using the Participatory Rural Appraisal (PRA) method. The results of the initial data collection show that the Desa Tamaona community has sufficient potential for developing a digital village, which is seen from the already high intensity of internet use by the community. After the socialization and training on using the website information system, the participants acknowledged that they got a lot of convenience in accessing information digitally compared to before this activity was carried out. This stage is a motivation for further developing technological resources to achieve the smart village concept, which can also increase digital literacy for the Desa Tamaona community.
Socialization of Buginese Language E-learning Application with Lontara Script Translation Feature at SMPN 2 Pangkajene Nurtanio, Ingrid; Yohannes, Christoforus; Bustamin, Anugrayani; Mokobombang, Novy Nur R A; Areni, Intan Sari; Tahir, Zulkifli; Adnan, Adnan; Marindah, Tyanita Puti; Paundu, Ady Wahyudi; Nurdin, Arliyanti; Musyfirah, Kamtina; Hikmah, Nur; Mahdaniar, Mahdaniar
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 7 No 2 (2024): Kolaborasi yang Kuat untuk Kekuatan Kemasyarakatan
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v7i2.528

Abstract

Preservation of indigenous languages, especially Bugis with Lontara script, is an important challenge in the digital era. In school activities, mastery and learning of local languages ​​are associated with one subject, namely Muatan Lokal. However, the main problem that is often encountered is the use of indigenous languages ​​that are increasingly minimally socialized, thus reducing students' interest and motivation in learning this local language, especially in SMP Negeri 2 Pangkajene Class VII. This community service aims to be a forum for socializing research results in the Department of Informatics and Electrical Engineering, Hasanuddin University in the form of an E-learning application that facilitates interactive learning of Bugis with Lontara script. In addition, this activity is expected to contribute to the advancement of knowledge and technology by providing E-learning tools, in the form of mobile applications, to support learning both at school and at home. The process of introducing this application involves quantitative analysis in the form of an initial survey (pre-test) which includes the user experience (in this case students) when learning Bugis and then ends with a final survey (post-test) and System Usability Scale (SUS) testing to determine the student's experience when using this Bugis language application. The results obtained indicate the formation of Bugis language learning motivation after participants are familiar with this E-learning application with an increase of 52% from 32% less motivated to 84% very motivated. In addition, this Bugis language E-learning application also reached an acceptable level based on SUS with a value of 74.
PENINGKATAN CAPAIAN PEMBELAJARAN MATEMATIKA DI SMP 25 MAKASSAR DENGAN GAME ANDROID Mukarramah Yusuf; Ida R Sahali; Firmansyah J Kusuma; Amil A Ilham; Muhammad Niswar; M Alief F Imran; Christoforus Yohannes; Ingrid Nurtanio; Novy NRA Mokobombang; Ais P Alimuddin; Ady W Paundu
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 8: Agustus 2025
Publisher : Bajang Institute

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Abstract

Hasil pembelajaran Matematika pada siswa-siswa sekolah masih rendah disebabkan karena berbagai permasalahan, salah satunya adalah cara pembelajaran yang kurang menarik. Pendekatan yang kami lakukan di SMP 25 Makassar adalah pengenalan game Android untuk belajar Matematika. Hasil belajar melalui kegiatan berrmain game menunjukkan terjadi peningkatan skor pencapaian tujuan belajar..