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Journal : M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika

Penggunaan Model Pembelajaran Teams Games Tournaments Berbantuan Ludo Math Terhadap Kemampuan Pemahaman Konsep Berdasarkan Tingkat Disposisi Matematis Siswa Khodijah, Nur; Hartini, Sri; Lestari, Wiwit Damayanti
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol 5 No 2 (2020): Mathline
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v5i2.140

Abstract

ABSTRAK Tujuan Penelitian ini adalah untuk; (1) mengetahui perbedaan kemampuan pemahaman konsep berdasarkan Model Pembelajaran Teams Games Tournaments; (2) mengetahui perbedaan kemampuan pemahaman konsep berdasarkan tingkat disposisi matematis; (3) mengetahui interaksi antara Model Pembelajaran Teams Games Tournaments dan tingkat disposisi matematis. Penelitian ini merupakan penelitian penelitian eksperimen yang dilakukan di MTsN 2 Indramayu pada semester ganjil. Populasi penelitian ini adalah seluruh kemampuan pemahaman konsep dan tingkat disposisi matematis siswa kelas VII MTsN 2 Indramayu tahun pelajaran 2019/2020. Sampel diambil sebanyak dua kelas menggunakan cluster random sampling dengan cara diundi. Berdasarkan hasil analisis data menggunakan ANAVA Dua Jalan by level, diperoleh kesimpulan sebagai berikut: (1) Terdapat perbedaan Kemampuan pemahaman konsep pada model pembelajaran Teams Games Tournamnets (TGT) berdasarkan penggunaan Ludo Math dan tanpa penggunaan Ludo Math. (2) Terdapat perbedaan kemampuan pemahaman konsep siswa kelompok tingkat disposisi matematis siswa tinggi dengan rendah. (3) Terdapat pengaruh interaksi (interaction effect).
Penggunaan Model Pembelajaran Teams Games Tournaments Berbantuan Ludo Math Terhadap Kemampuan Pemahaman Konsep Berdasarkan Tingkat Disposisi Matematis Siswa Khodijah, Nur; Hartini, Sri; Lestari, Wiwit Damayanti
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 5 No. 2 (2020): Mathline
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v5i2.140

Abstract

ABSTRAK Tujuan Penelitian ini adalah untuk; (1) mengetahui perbedaan kemampuan pemahaman konsep berdasarkan Model Pembelajaran Teams Games Tournaments; (2) mengetahui perbedaan kemampuan pemahaman konsep berdasarkan tingkat disposisi matematis; (3) mengetahui interaksi antara Model Pembelajaran Teams Games Tournaments dan tingkat disposisi matematis. Penelitian ini merupakan penelitian penelitian eksperimen yang dilakukan di MTsN 2 Indramayu pada semester ganjil. Populasi penelitian ini adalah seluruh kemampuan pemahaman konsep dan tingkat disposisi matematis siswa kelas VII MTsN 2 Indramayu tahun pelajaran 2019/2020. Sampel diambil sebanyak dua kelas menggunakan cluster random sampling dengan cara diundi. Berdasarkan hasil analisis data menggunakan ANAVA Dua Jalan by level, diperoleh kesimpulan sebagai berikut: (1) Terdapat perbedaan Kemampuan pemahaman konsep pada model pembelajaran Teams Games Tournamnets (TGT) berdasarkan penggunaan Ludo Math dan tanpa penggunaan Ludo Math. (2) Terdapat perbedaan kemampuan pemahaman konsep siswa kelompok tingkat disposisi matematis siswa tinggi dengan rendah. (3) Terdapat pengaruh interaksi (interaction effect).
Analysis Of Mathematics Learning Difficulties In Solving Story Problems Based On Newman's Error Analysis Ashari, Nur Wahidin; Ugi, La Eru; Pakan, Astri Yunianti; Sunardin, Sunardin; Lestari, Wiwit Damayanti
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2023): Mathline
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v8i1.381

Abstract

This study aims to analyze the difficulty of learning mathematics in solving story problems based on Newman's Error Analysis. A total of 22 students were selected by 6 students to be interviewed subjects. The method used in this study is descriptive qualitative with data collection techniques in the form of tests and interviews. Data were analyzed using miles and Huberman data analysis which included data collection, data reduction, data presentation, and conclusion. The results showed that subjects in the high category experienced difficulties at the Transformation, Process Skill, and Encoding stages. Meanwhile, subjects with moderate categories experience difficulties in the Reading, Comprehension, Transformation, Process Skill, and Encoding stages. As well as subjects in the low category also experience difficulties in the Transformation, Process Skill, and Encoding stages.
Design Of A Vector Teaching Module For High School In The Independent Curriculum Based On Problem-Based Learning Integration Numeracy Ability Panuli, Ari; Nandang, Nandang; Mulyana, Diki; Lestari, Wiwit Damayanti
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 4 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i4.949

Abstract

The purpose of this research was to design a high school vector learning module within the Independent Curriculum based on Problem-Based Learning (PBL) integrating numeracy skills with valid and practical criteria. This research was R&D (Research and Development), and the research model used was ADDIE (analysis, design, development, implementation, and evaluation). Data collection used validation instruments and questionnaires. The module was validated by five expert validators, and its practicality was piloted by two teachers and 15 students. Based on the research results, the PBL-based learning module design integrating numeracy skills was declared highly valid with an average validity percentage of 76% and met the criteria for highly practical with an average practicality percentage of 89%. The research concluded that the PBL-based learning module design met the criteria for highly valid and practical, making it suitable for use in the 10th-grade high school mathematics learning process for vectors.