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Pengembangan Aplikasi Open Trip Berbasis Web Studi Kasus Perusahaan Uneetha Tour and Travel Dhony Octaviano; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

This study aims to develop a web-based open trip application for Uneetha Tour and Travel. In this application, customer service can enter data, change data and also delete open trip event data. For customers, you can register by filling out the form contained in the application and uploading photos as proof of payment. This application development uses the rational unified process method where the developer performs system modeling (inception), system design (elaboration), system implementation (construction) and system delivery (transition). This application development uses PHP programming language with Codeigniter framework and MySQL database. The result is a web-based open trip application that can minimize errors and can see the remaining quota
Pengembangan Sistem Pemesanan Antrian Pangkas Rambut Berbasis Web menggunakan Metode Rational Unified Process (RUP) pada Pangkas Rambut Danoe Aris Aryanto; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this research is to develop a web-based barbering system for Danoe barbershop. With the creation of this application, you can avoid queues at Danoe's barbershop which can cause the spread of COVID-19 and also make it easier for Mr. Danoe to manage customer data. This application has features for booking queues, displaying open or closed schedules, displaying opening and closing hours, displaying price lists, and managing customer data. The method used to build this application is the Rational Unified Process (RUP) method. This test is carried out using Black Box Testing and User Experience. This study resulted in a web-based queuing ordering system in order to avoid queues at Danoe Barbershop.
Pendeteksian Pelanggaran Jalur Bus Transjakarta Menggunakan Algoritma YOLOv3 Ricardo Hubert Lingga; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Police of Metro Jaya fined about 42,286 Motorcycles that crossed lane of Transjakarta in a period of eleven months in 2014. To reduce the number of bus lane violation, it’s very important to take some continues action from the authorities. The purpose of this study is to detect vehicles that break through the bus lanes with the application of computer vision until get the notification of bus lane violation. In this study used training data as much 470 pictures data with three classes of vehicles like motorcycles, bus, and cars. This study used You Only Look Once v3 algorithm with training data that was trained as many as 6000 Iterations which resulted in an map of 99.96% and was succesfully that used to detect vehicles with help of sort method in kalman filter to add counting function to detect vehicles that cross in bus lane with the dividing lane, and creating some new file in .mp4 format for insertion into the GUI.
Pembangunan Perangkat Lunak IT Mentoring Berbasis Website pada Program Studi Informatika Kalbis Institute Ivan Surya; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The research object to develop a web IT Mentoring application at the Informatics Department, Kalbis Insitute. The software development method used to develop applications is Rapid Application Developer (RAD) with software modeling using the Unified Modeling Language (UML). The application is built using Sublime Text 3 with HTML, CSS, JavaScript, PHP, and Mysql programming languages to build website applications. The results of the User Experience testing test get IT Mentoring based on a website at Informatics Department, Kalbis Insitute that is easy to use. The result of the Black Box Testing test show that every test carried out is as expected.
Pengembangan Model Klasifikasi Dokumen Artikel Teks Berita Olahraga dan Bukan Olahraga dalam Bahasa Indonesia Menggunakan Algoritma Support Vector Machine Muhammad Alif Iman Aulia; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of classification is to inform the machine (algorithm) of group division or in other words, teach the machine how to divide the group. The classification process uses the Support Vector Machine (SVM) method. SVM is used because it has a good reputation in the classification. This study aims to classify sports news and non-sports news using the SVM algorithm and with the addition of n-gram features and Term Frequent Inverse Document Frequency (TF-IDF). The results showed an accuracy of 92%.
Transformasi Digital untuk Praktik Berkelanjutan dalam Bidang Digital Finance, Blockchain dan Cryptocurrencies, dan E-Goverment Kurniawati, Yulia Ery; Halim, Erwin; Mailangkay, Adele BL; Syamsuar, Dedy
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 7 No. 2 (2024): June - December 2024
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/szxpn235

Abstract

Digital transformation is developing rapidly and has become a global trend. It encourages sustainable practices in various sectors. These sectors include digital finance, blockchain and cryptocurrency, and e-Government. This Community Service (PkM) is three sessions from the NUNI IT Online Seminar Phase 6 with the topic "Digital Transformation for Sustainable Practices" organized by the Nationwide University Network in Indonesia (NUNI) and held on 27 May - 7 June 2024. This PkM explains three materials about research in digital finance, understanding blockchain and cryptocurrencies in the digital economy, and challenges and obstacles in e-government in Indonesia. The third session was held on 28-30 May 2024. The results of this activity were the transfer of knowledge and the addition of participants' insight and knowledge about the topics presented.
Pelatihan Pengenalan Game Maker Studio dan Workshop Pembuatan Game di SMAK Terang Bangsa Cirebon Harya Bima Dirgantar; Yulius Denny Prabowo; Yulia Ery Kurniawati; Paramaresthi Windriyani; Hendri Septanto
ABDIMAS Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2020): Pengabdian Kepada masyarakat
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/abdimas.v1i2.76

Abstract

Game merupakan salah satu aplikasi yang populer digunakan pada masa ini. Game juga dapat menjadi sarana pembelajaran dan sarana untuk melatih kemampuan kognitif. Salah satu genre game yang dapat melatih kemampuan kognitif adalah action. Pada pelatihan ini, para peserta diberikan teori dasar pembuatan game serta pengenalan salah satu game engine, yaitu Game Maker Studio. Kegiatan pelatihan yang telah dilaksanakan pada tanggal 8 April 2020 dapat disimpulkan bahwa kegiatan pelatihan ini memberikan pengetahuan mengenai konsep permainan dan aplikasi yang digunakan untuk membuat permainan. Para peserta terlihat sangat antusias mengikutinya materi pelatihan. Keingintahuan peserta sangat besar, hal ini menjadikan materi pelatihan dapat tersampaikan dengan baik. Materi pelatihan ini dapat dikembangkan sesuai dengan kreativitas para siswa-siswi dalam membuat permainan yang menarik.
Pelatihan Penggunaan Aplikasi GIMP Untuk Penyuntingan Gambar Bagi Murid Kelas III dan Kelas V Sekolah Dasar Tarsisius 2 Harya Bima Dirgantara; Yulius Denny Prabowo; Tedi Lesmana Marselino; Yulia Ery Kurniawati; Paramaresthi Windriyani; Henri Septanto
ABDIMAS Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 1 (2021): Pengabdian Kepada Masyarakat
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/abdimas.v2i1.127

Abstract

Pada masa ini menyunting gambar merupakan salah satu hal yang sering dilakukan, contohnya adalah ketika orang ingin memposting gambar ke akun media sosialnya. Gambar yang disunting akan menjadi lebih menarik dan memiliki efek-efek tertentu. Salah satu aplikasi yang digunakan untuk menyunting gambar adalah GIMP. GIMP adalah aplikasi bebas dan merupakan open source sehingga bisa digunakan oleh semua orang dengan bebas. GIMP memiliki fitur-fitur tertentu yang dapat memberikan efek dan memperindah gambar yang akan disunting. Pada kegiatan penyuluhan ini, murid SD Tarsisius 2 diajarkan untuk menyunting gambar menggunakan aplikasi GIMP. Dengan adanya penyuluhan ini diharapkan dapat menambah wawasan dan keterampilan mereka dalam menyunting gambar.
Pelatihan Komputer Dasar dan Aplikasi Ujian Online Bagi Siswa Siswa Yayasan Prima Unggul Sebagai Pembelajaran Literasi Digital Harya Bima Dirgantara; Yulius Denny Prabowo; Yulia Ery Kurniawati; Tedi Lesmana Marselino; Paramaresthi Windriyani
ABDIMAS Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2021): Pengabdian Kepada Masyarakat
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/abdimas.v2i2.183

Abstract

Yayasan Prima Unggul adalah yayasan pendidikan yang ditujukan untuk anak-anak kurang mampu khususnya yang berasal dari panti asuhan di luar Jakarta. Pada umumnya anak-anak ini belum mengikuti perkembangan teknologi khususnya komputer. Siswa siswi tersebut juga harus menghadapi ujian nasional pada masa itu secara online sehingga perlu mengetahui aplikasi ujian online. Metode pelatihan dilakukan di laboratorium komputer secara sistematis dan kondusif. Hasil dari pelatihan ini adalah siswa siswi Yayasan Prima Unggul mendapatkan pembelajaran literasi digital pada umumnya dan pemahaman komputer dasar serta aplikasi ujian online.
Web-Based Application Development for Applying Research or Internship Cover Letters at Kalbis Institute Muhammad Hadits Alkhafidl; Yulia Ery Kurniawati
Journal of Applied Research In Computer Science and Information Systems Vol. 1 No. 1 (2023): Juni 2023
Publisher : PT. BERBAGI TEKNOLOGI SEMESTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61098/jarcis.v1i1.30

Abstract

This study aims to develop a web-based application for applying for research or internship cover letters at Kalbis Institute. The software development life cycle (SDLC) used the Rational Unified Process (RUP), and the software modelling used the Unified Modeling Language (UML). RUP has several phases. They are Business Modelling, Requirements, Analysis and Design, Implementation, Testing, and Deployment. The UML used a use case, activity, and class diagram. The application development used Visual Studio Code software with the PHP programming language. The results of this study are a web-based application for submitting research or internship cover letters for web admins and users. Web admin will be operated by academic operations while the users for students. All functional applications can run properly based on black box testing. The users, both academic operation administrators and students, agree that this application can help the administrators and students to process cover letters for research and internship at Kalbis Institute.