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IMPLEMENTASI MODEL DYNAMIC PRICING KHUSUS PRODUK AGRO PERISHABLE DENGAN MEMPERTIMBANGKAN PENURUNAN KUALITAS, TINGKAT PERMINTAAN SERTA PREFERENSI PEMBELI Fachrian, Zuhad Achmad; Asmara, Rengga; Basofi, Arif; Saputra, Ferry Astika
Jurnal Sistem Informasi, Teknologi Informatika dan Komputer Volume 13 No 1 Tahun 2022
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/justit.13.1.%p

Abstract

A pricing strategy is adjusting the price of a product based on the quality of the product. Based on this, the pricing strategy used for one product may not be compatible with other products. This pricing strategy then manifests itself in the pricing policy of the company. In this study, the determination of pricing policy implies an examination of the problems with perishable products. This perishable pricing method has to deal with several unique characteristic effects based on perishables. In addition to the price factor,  demand is also determined by the quality of the product being sold. The challenge for retailers is to choose the right price that is comparable to leveraging product-based quality, triggering consumer desire to buy and unleashing demand, ultimately leading to a surge. business profits. In this study, examples of forwarding pricing are developed and then applied to regular, high-low, daily, private, and hybrid pricing policies. Performance based on each of these guidelines is evaluated under the price-conscious consumer category and the quality-conscious consumer category. Mathematical calculations are performed to determine the policy that will provide the most benefit to the price-conscious consumer category and the policy that will provide the most benefit to the quality-conscious consumer category. Price sensitivity and consumer sensitivity tests are performed to determine policy performance and the reality that arises from policy implementation.   Keywords: dynamic pricing, agro, perishables, dynamic, pricing.
Spatial Mapping of Landslide Susceptibility Level in Pacitan District Using Analytical Hierarchy Process and Natural Break Fariza, Arna; Basofi, Arif; Hamida, Silfiana Nur
Digital Zone: Jurnal Teknologi Informasi dan Komunikasi Vol. 13 No. 1 (2022): Digital Zone: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Publisher: Fakultas Ilmu Komputer, Institution: Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/digitalzone.v13i1.8619

Abstract

Pacitan district has a high potential for landslides. Landslide is a hydrometeorological disaster that causes loss of life, property loss, and environmental damage. Disaster preparedness is very necessary for the wider community in dealing with landslide emergency response situations. Applications to determine the level of vulnerability to landslides are very useful to minimize the impact and losses on the Pacitan community. This study aims to make an application for assessing the level of landslide susceptibility using the analytical hierarchy process and natural break based on the factors that cause landslides in the sub-district or village of Pacitan district. The factors that cause landslides in Pacitan district consist of weather, history of landslides, land slope, and history of earthquakes. The results of the AHP and natural break classifications are visualized in the form of a spatial map into 3 categories, namely high, medium and low vulnerability levels. The results of the AHP classification and natural break in the 2016-2020 data have a good average GVF value of 0.77. This shows that in general, the results of the 2016-2020 data classification are correct. Mobile device-based applications provide convenience for the public in accessing information as an effort to improve landslide disaster preparedness.
Perancangan User Experience pada Aplikasi Belajar untuk Anak-Anak Dengan Metode Child-Centered Design Yunanto, Andhik Ampuh; Basofi, Arif; Mubarok, Ilham
POROS TEKNIK Vol 14 No 2 (2022)
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/porosteknik.v14i2.2591

Abstract

Kegiatan belajar mengajar secara daring merupakan sarana utama dalam keberlanjutan pendidikan di era pandemi. Hal ini dibutuhkan pada setiap tingkatan pendidikan, termasuk pada tingkat pendidikan Taman Kanak-Kanak dan Pendidikan Anak Usia Dini (PAUD). Bagi orang dewasa, telah banyak tersedia berbagai jenis platform yang dapat memudahkan kegiatan pembelajaran secara daring, mulai dari yang berbasis teks, suara, hingga video. Hal tersebut berbanding terbalik dengan yang terjadi pada anak-anak. Meskipun telah banyak aplikasi khusus untuk anak, tetapi beberapa aplikasi tersebut tidak benar-benar dibangun berdasarkan kebutuhan pengguna, yaitu anak itu sendiri. Kekurangan yang masih banyak ditemui oleh penulis pada beberapa aplikasi tersebut mulai dari penggunaan jenis huruf yang tidak sesuai, kombinasi warna yang kurang padu, tema aplikasi tidak konsisten, hingga alur penggunaan aplikasi yang membingungkan. Berdasarkan permasalahan diatas, penulis mencoba menggali terlebih dahulu akar dari penyebab ketidaksesuaian aplikasi-aplikasi tersebut. Dari riset yang telah dilakukan, penulis terdorong untuk mengatasi permasalahan mulai dari sisi User Experience dengan menggunakan metode Child-Centered Design. Dengan mengambil studi kasus utama di daerah Kabupaten Bojonegoro sebagai daerah untuk kegiatan survei dan penyebaran kuesioner.
Spatial-Temporal Visualization of Dengue Fever Vulnerability in Kediri Using Hierarchy Clustering Based on Mobile Devices Hamida, Silfiana Nur; Fariza, Arna; Basofi, Arif
JOIV : International Journal on Informatics Visualization Vol 8, No 3 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3.2195

Abstract

In Indonesia, Dengue Fever (DF) is a contagious disease that is a significant issue in public health. The Kediri Regency in East Java, as reported by the Ministry of Health in 2019, had the highest number of DF cases. If not addressed promptly, DF can lead to outbreaks, creating a health emergency. The lack of a thorough investigation into the diversity of risk within a spatial and temporal region exacerbates this issue. Therefore, spatial-temporal analysis is crucial in developing a warning system to prevent and control DF. This paper proposes a method that combines the Euclidean Distance calculation with the Hierarchical Clustering method. We collected data from the Kediri Regency health department and conducted pre-processing and classification processes, considering the number of DF victims, death rate, population, rainfall, and public facilities. The hierarchical clustering algorithm was used to categorize the 344 village analyses into low, medium, and high vulnerability categories. This method allows for a comparison of yearly single, average, complete, and centroid linkage in DF vulnerability levels. We also employed spatial-temporal visualization based on cellular applications to create a clear picture of areas vulnerable to DF. The experimental results in clustering showed a satisfactory level of matching, with variant values calculated using the hierarchical clustering method. The variants for single linkages were 0.113; for average linkages, they were 0.120; for complete linkages, they were 0.178; and for centroid linkages, they were 0.106. The grouping validation results indicated that the centroid linkage method produced the best variant level. We suggest further enhancing the methods with better process steps using other pre-processing methods to improve the validation quality.
Pembuatan Aplikasi Sistem Informasi Manajemen Keuangan dan Pendataan Warga Rukun Tetangga di Desa Plosorejo Kabupaten Blitar Berbasis Website: Making a Website-Based Website-Based Application for Financial Management Information Systems and Data Collection for Neighborhood Residents in Plosorejo Village, Blitar Regency Mohammad Robihul Mufid; Pratama, Chrysna Ardy Putra; Fariza, Arna; Yunanto, Andhik Ampuh; Damastuti, Fardani Annisa; Aditama, Darmawan; Basofi, Arif; Mawaddah, Saniyatul; Ikawati, Yunia; Majid, Nur Syaela
Jurnal Pengabdian pada Masyarakat Ilmu Pengetahuan dan Teknologi Terintegrasi Vol. 7 No. 1 (2022): December
Publisher : Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jindeks.v7i1.365

Abstract

Sebagai bentuk pemerintahan terkecil RT melakukan berbagai fungsi tersebut seperti pelayanan administrasi keuangan dan pendataan kependudukan, Kekayaan RT dan data kependudukan warga harus dikelola secara tertib, transparan, tercatat dan dapat dipertanggung jawabkan. Karena manajemen keuangan masih menggunakan cara pencatatan manual Warga Desa Plosorejo Blitar tidak bisa me-monitoring keuangan secara langsung dan mengalami keresahan jika buku keuangan tersebut mengalami kerusakan. Selain itu tidak efektif nya pengolahan data warga oleh ketua RT karena sering berkeliling desa untuk meminta data warga. Solusi dari permasalahan di atas adalah Membuat website sistem informasi manajemen keuangan dan pendataan warga Desa Plosorejo Blitar,agar mengurangi keresahan warga dan pihak ketua RT jika mengalami kehilangan atau rusaknya catatan keuangan desa,dan juga mengefektifkan,mempercepat sekaligus meringankan tugas ketua RT dalam mengolah data warga. Metode pengujian proyek akhir ini menggunakan black box testing untuk menguji fungsionalitas aplikasi dan skala likert untuk menghitung persentasi kuesioner.
Pengukuran Performa Algoritma Culling untuk Optimasi Grafis pada Game Tiga Dimensi Fathoni, Kholid; Shaliha, Nur Shabrina; Sa'dyah, Halimatus; Basuki, Dwi Kurnia; Basofi, Arif
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 7 No 1: Februari 2020
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Saat ini, teknologi game berkembang pesat. Terdapat banyak pengembang game yang mengembangkan game menggunakan grafis 3D. Meskipun teknologi GPU berkembang dengan pesat, optimasi tetap dibutuhkan seiring dengan perkembangan teknologi visualisasi. Penelitian ini mengulas performa algoritma Occlusion Culling berbasis GPU serta algoritma Occlusion Culling klasik dalam melakukan rendering pada game tiga dimensi. Berdasarkan penelitian ini, kami ingin mengetahui apakah Occlusion Culling berbasis GPU relevan untuk digunakan pada proses rendering game tiga dimensi. AbstractGame technology is getting bigger. There are many games developed using 3D graphics. Although GPU technology is growing rapidly, we still need optimization technique because the complexity of visualization always increases day by day. In this paper, we want to investigate the performance of GPU driven occlusion culling algorithm and classic occlusion culling in 3D Game Rendering. According to this research, we want to find whether GPU driven occlusion culling relevant for 3D Game or not.