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Literasi dan Media Pembelajaran Interaktif pada Guru SD Mulyawati, Ima; Pujiyanti, Depi
MATAPPA: Jurnal Pengabdian Kepada Masyarakat Volume 4 Nomor 2 Tahun 2021
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/matappa.v4i1.970

Abstract

Teachers experienced difficulties in learning carried out during the Covid 19 pandemic, especially literacy in learning and  innovative learning media. The power points made by the teachers have not led to interactive learning media. The teachers have not mastered and used learning media with Fastone Capture, Bandicam, Powtoon, Kinmaster, and Xrecorder in learning. Based on these problems, this service activity offers comprehensive training consisting of a preparatory stage in the form of surveys and interviews regarding partners' conditions, the implementation stage in the form of (1) exposure to learning literacy, (2) exposure to interactive learning media material, (3) interactive learning media assistance. The last stage is evaluation by providing a questionnaire about service activities and follow-up on further service activities. Community service activities are carried out by webinars. This service activity went well, as seen with 100% of the teachers attending this service, 90% of the participants stated that they were satisfied with this activity.
Pengaruh Media Kartu Kata terhadap Keterampilan Literasi Bahasa Peserta Didik Sekolah Dasar Islam Terpadu Rofah, Arizka Nurur; Mulyawati, Ima
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3583

Abstract

Media kartu kata merupakan media visual yang dibuat dengan kertas karton berukuran 10 cm x 20 cm. Tujuan peneliti dalam mengaplikasikan media kartu kata ialah untuk membuktikan bahwa terdapat pengaruh media kartu kata terhadap keterampilan literasi peserta didik SD IT Harum Jakarta Utara. Penelitian ini menerapkan metode kuantitatif eksperimen Posttest Only Control. Jumlah populasi keseluruhan kelas II B dan II C sebanyak 58 peserta didik SDIT Harum dengan kelas eksperimen kelas kontrol berjumlah masing-masing 29 peserta didik. Instrumen penelitian ini menggunakan soal essai yang sudah divaliditasi oleh dosen ahli bahasa kemudian diujikan kembali dengan validitas serta relibilitas. Teknik perhitungan analisis data menggunakan uji normalitas, serta uji statistika. Hasil penilaian pada pengujian homogenitas dan uji statistika yaitu dinyatakan bersifat normal dan homogen sedangkan hasil analisis uji (t) nilai sig. (2-tailed) yaitu 0,000 lebih kecil dari pada 0,05 maka H0 ditolak. Berdasarkan hasil penelitian dinyatakan bahwa terdapat pengaruh media kartu kata terhadap keterampilan literasi bahasa peserta didik sekolah dasar
Pengaruh Pemberian Reward and Punishment terhadap Motivasi dan Prestasi Belajar Matematika Siswa Sekolah Dasar Nurrohmatulloh, Al Fauzi; Mulyawati, Ima
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3838

Abstract

Kajian ini bertujuan untuk memutuskan apakah ada Pengaruh Pemberian Reward and Punishment Terhadap Motivasi dan Prestasi Belajar Matematika Siswa Kelas 1 SDN Malaka Jaya 08 Jakarta Timur. Pengujian ini menggunakan survei dengan prosedur korelasi. Populasi dalam penelitian ini adalah seluruh murid kelas IA dan IC SDN Malaka Jaya 08 Jakarta Timur yang berjumlah 57 siswa dengan teknik pengambilan sampelnya adalah Cluster Random Sampling.Untuk uji normalitas yang digunakan dalam penelitian ini adalah Uji Liliefors. Pada uji normalitas ini nilai signifikansinya > 0,05 maka data bedistribusi normal. Untuk angket didapat nilai signifikansi 0,15 > 0,05 maka data berdistribusi normal sedangkan untuk soal didapat nilai signifikansi 0,43 > 0,05 maka data berdistribusi normal. Pada uji homogenitas yang digunakan dalam penelitian ini adalah Uji F dengan taraf siginifikansi α = 0,05 diperoleh nilai 0,602 > 0,05 maka Ho diterima, sehingga disimpulkan bahwa sampel berasal dari populasi yang mempunyai varian yang sama atau homogen. Untuk perhitungan koefisien korelasi dengan menggunakan Uji T diperoleh thitung sebesar 0,022 dan ttabel dengan taraf signifikan α = 0,05 maka thitung = 0,022 > 0,05. Dari data yang sudah diperoleh dapat disimpulkan bahwa Terdapat Hubungan Pemberian Reward and Punishment Terhadap Motivasi dan Prestasi Belajar Siswa Kelas 1 di SDN Malaka Jaya 08 Jakarta Timur.
Development of Interactive Learning Media Assisted by Lectora Inspire Application in Science Subjects Class IV SDN Baru 03 Pagi Siti Madiyah, Khoidah; Mulyawati, Ima
Paedagogia: Jurnal Pendidikan Vol 12 No 2 (2023): PAEDAGOGIA: Jurnal Pendidikan
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24239/pdg.Vol12.Iss2.429

Abstract

Researchers and developers are hard at work on new learning media, one of which is the Lectora Inspire application media, to counteract student indifference in homework and a rising lack of incentive to learn. The study technique is based on the 4D development paradigm (Define, Design, Develop, and Disseminate). The study's goal is to determine whether the media developed can be used and to collect data on how students react to the media. The goal of this study was to assess the performance of lecturers and professors serving as media and material validators, as well as students serving as respondents. Material experts validate 92.78% of the time, while media experts validate 91.78% of the time; expert teachers on average 85.00%; and students with an average of 89.52%. With the help of the Lectora Inspire software, it is clear that the potential for interactive learning media is enormous as a teaching tool.
ANALYSIS OF STUDENTS' ERRORS IN SOLVING PLANE GEOMETRY WORD PROBLEMS BASED ON NEWMAN’S ERROR ANALYSIS (NEA) METHOD Syawali, dinda Sholehah; Mulyawati, Ima
Prima: Jurnal Pendidikan Matematika Vol 8, No 2 (2024): PRIMA : Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v8i2.11199

Abstract

This study aims to apply Newman's Error Analysis (NEA) as a method for teaching students to identify mistakes they make when solving word problems involving plane geometry, identify factors that contribute to students' difficulty in understanding mathematical concepts while solving such problems, and determine appropriate strategies to address errors made by students in solving plane geometry word problems. The research used descriptive methodology and is classified as qualitative research. Data was obtained through tests and interviews conducted with four Grade IV students from a public elementary school in East Jakarta who participated in the study as respondents. The students' errors in solving plane geometry word problems using the NEA method were attributed to several factors: lack of attention during class, unawareness of the main issues in the problem, difficulty in selecting appropriate mathematical operations, challenges in executing calculation procedures accurately, and neglecting to review final answers. To address these errors, the research recommends providing practice questions ranging from easy to difficult, using teaching techniques and delivery methods that are easily understood by students, and using a variety of learning methods to accommodate different learning styles among students.Keywords: NEA, factors causing errors, error handling efforts
DEVELOPMENT OF SMART BOARD MEDIA ON THE ABILITY TO COUNT ADDITION AND SUBTRACTION MATERIALS IN GRADE II ELEMENTARY SCHOOL STUDENTS Mumpuni, Fanindia Oktavia; Mulyawati, Ima
Prima: Jurnal Pendidikan Matematika Vol 8, No 2 (2024): PRIMA : Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v8i2.11322

Abstract

This research was conducted because there are still many grade II students experiencing difficulties in Mathematics lessons on addition and subtraction operations involving numbers up to 999. This problem arises when teachers have limitations in learning media and only use theme books as learning resources, causing a lack of numeracy skills in students because the learning process runs without using learning media. The purpose of this study is that researchers want to help students improve their numeracy skills by creating smart board learning media that can meet the criteria and eligibility to be used in Mathematics lessons, addition and subtraction materials up to 999. The method used in research is Research and Development (R & D) using a 4D model which includes the stages of define, design, develop, and disseminate. Experts and grade II students of SDN Nagrak 03 filled out questionnaires that were used to collect data. Participants in this study were grade II students of SDN Nagrak 03, This study was divided into 2 groups, namely a large group of 28 students and a small group of 7 students. Based on the validation results, 95% of the media expert category is valid and very useful, for material experts there are 2 validation results, namely with a 93% validation percentage and a 98% validation percentage, both of which show the valid and very useful expert category. In addition, 93% of small group answers fall into the "very decent" category, while 94% of large group answers fall into the "very decent" category. Thus, the smart board learning media used to improve the numeracy skills of grade II students of SDN Nagrak 03 is practical, or very suitable for use in Mathematics learning.
Pengembangan Video Animasi Menggunakan Aplikasicanva Untuk Meningkatkan Motivasi Belajar Dan Pemahaman Konsep KPK Dan FPB Novalin, Eva; Mulyawati, Ima
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 7, No 1 (2023): Januari (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v7i1.35769

Abstract

This study aims to determine the effect of student motivation and understanding of concepts on learning FPB and KPK using the development of animated video media based on the Canva application at SDN Kedaung Kaliangke 10 in early June. The research method used is ADDIE. Media development was validated by 2 media experts, namely lecturers and 1 material expert, namely homeroom teacher. Data collection techniques in the form of validation sheets, questionnaires, pretest and posttest. Expert validation data analysis using a Likert scale. Meanwhile, the data analysis of learning motivation and understanding of concepts used the N-Gain test. The results of media validation with a percentage of 87.34% have a very valid predicate and the results of material expert validation with a percentage of 92.23% which state that the media is feasible to use. Students' learning motivation increased by having a score of 0.35 while students' understanding of mathematical concepts increased by having a score of 0.79. The result of the research is that animated video media using the Canva application is very feasible to use and can increase students' learning motivation and understanding of concepts.
PENGARUH BUDAYA LITERASI TERHADAP KEMAMPUAN MENYELESAIKAN SOAL BAHASA INDONESIA TIPE HOTS SISWA KELAS 3 DI SDN PEJATEN BARAT 08 JAKARTA Prijayanti, Irbiani; Mulyawati, Ima
Silampari Bisa: Jurnal Penelitian Pendidikan Bahasa Indonesia, Daerah, dan Asing Vol 6 No 1 (2023): Silampari Bisa: Jurnal Penelitian Pendidikan Bahasa Indonesia, Daerah dan Asing
Publisher : LPPM Universitas PGRI Silampari Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/silamparibisa.v6i1.2335

Abstract

Students' ability to solve HOTS-type Indonesian questions is still weak. This is due to a literacy culture that has not grown in students and teachers also have not familiarized students with solving HOTS-type questions. The purpose of research in this article to know determine the effect of literacy culture on the ability to solve HOTS-type Indonesian questions in 3rd-grade students at SDN Pejaten Barat 08 Jakarta in the 2022/2023 academic year. This study used quantitative correlational research with a saturated sample of 46 students. The study uses descriptive statistical data analysis techniques and inferential. The results of the research is tcount literacy culture of 3,993 ≥ 1,677 ttable with Sig value. 0.000 < 0.005, and the R-Squared is 0.266 or 26.6%. The concllusion is literacy culture has a significantly positively affects on the ability to solve HOTS-type Indonesian questions in 3rd-grade students at SDN Pejaten Barat 08 Jakarta for the 2022/2023 academic year.
Development of Dartboard Math Learning Media on Large Whole Numbers Material for Class IV Students Aryati, Eka; Mulyawati, Ima
Lectura : Jurnal Pendidikan Vol. 15 No. 2 (2024): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v15i2.20400

Abstract

Learning large whole numbers in elementary schools is generally given abstractly using conventional methods by educators so many students experience difficulty in solving the problems given. This research aims to create learning media that can help students solve several problems related to large whole numbers. The Dartboard Math learning media developed in this research is in the form of a box in which there is a circle board with categories of large whole number values. The method used was the Research and Development (R&D) method using the 4D development model. This research has carried out product trials by 27 class IV students at SDN Jakarta Timur. The result showed that the Dartboard Math media has demonstrated validity in the media aspect and material aspect with the same percentage of 92%, both of which are in the Very Appropriate category. This media has tested the practicality of products with a percentage of 89% falling into the Very Practical category. User respondents produced an average percentage of product attractiveness index of 89%, including the Very Attractive category. Based on these results, it can be seen that the Dartboard Math learning media is valid, practical, and effectively used as a learning media that can help the mathematics learning process in large whole number material.
Development of Musi Board Teaching Media on Math Arithmetic Operation for Grade II Elementary School Student Pratama, Dimas Wahyu; Mulyawati, Ima
Lectura : Jurnal Pendidikan Vol. 15 No. 2 (2024): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v15i2.20976

Abstract

This research is based on the problems that exist in math subjects, especially in multiplication, adding, and subtracting. One of the fundamental problems experienced by students is a lack of understanding of basic concepts due to the lack of understanding of students reasoning and only paying attention to what is on the blackboard and the lack of learning media used during learning. In order for their understanding and numeracy skills to increase, learning resources for the Musi Board are needed. This study aims; (1) to test the feasibility of Musi Board Media on math arithmetic operations; (2) to see students response when learning using Musi Board Media on math arithmetic operations; (3) the effectiveness of Musi Board Media on math arithmetic operations. Using the ADDIE methodology (analysis, design, development, implementation, and evaluation), this study used the Research and Development approach. The study involved 26 students from grade II of SDN dukuh 08. This media had shown the validity of the media and materials with 94% and 95%, respectively, with a very feasible category. Students’ responses also reached 96%, respectively, with a very interesting category. The results show that this Musi Board Media is feasible to use to help students learning. Therefore, the solution to overcome the problems of students to understand the basic concepts of mathematics in counting operations is to use the media during the lesson. With an N-gain value of 59.26%, the effectiveness of utilizing Musi Board medium for math arithmetic operations falls into the Moderately Effective group.