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Pengaruh Media Kartu Kata terhadap Keterampilan Literasi Bahasa Peserta Didik Sekolah Dasar Islam Terpadu Rofah, Arizka Nurur; Mulyawati, Ima
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3583

Abstract

Media kartu kata merupakan media visual yang dibuat dengan kertas karton berukuran 10 cm x 20 cm. Tujuan peneliti dalam mengaplikasikan media kartu kata ialah untuk membuktikan bahwa terdapat pengaruh media kartu kata terhadap keterampilan literasi peserta didik SD IT Harum Jakarta Utara. Penelitian ini menerapkan metode kuantitatif eksperimen Posttest Only Control. Jumlah populasi keseluruhan kelas II B dan II C sebanyak 58 peserta didik SDIT Harum dengan kelas eksperimen kelas kontrol berjumlah masing-masing 29 peserta didik. Instrumen penelitian ini menggunakan soal essai yang sudah divaliditasi oleh dosen ahli bahasa kemudian diujikan kembali dengan validitas serta relibilitas. Teknik perhitungan analisis data menggunakan uji normalitas, serta uji statistika. Hasil penilaian pada pengujian homogenitas dan uji statistika yaitu dinyatakan bersifat normal dan homogen sedangkan hasil analisis uji (t) nilai sig. (2-tailed) yaitu 0,000 lebih kecil dari pada 0,05 maka H0 ditolak. Berdasarkan hasil penelitian dinyatakan bahwa terdapat pengaruh media kartu kata terhadap keterampilan literasi bahasa peserta didik sekolah dasar
Pengaruh Pemberian Reward and Punishment terhadap Motivasi dan Prestasi Belajar Matematika Siswa Sekolah Dasar Nurrohmatulloh, Al Fauzi; Mulyawati, Ima
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3838

Abstract

Kajian ini bertujuan untuk memutuskan apakah ada Pengaruh Pemberian Reward and Punishment Terhadap Motivasi dan Prestasi Belajar Matematika Siswa Kelas 1 SDN Malaka Jaya 08 Jakarta Timur. Pengujian ini menggunakan survei dengan prosedur korelasi. Populasi dalam penelitian ini adalah seluruh murid kelas IA dan IC SDN Malaka Jaya 08 Jakarta Timur yang berjumlah 57 siswa dengan teknik pengambilan sampelnya adalah Cluster Random Sampling.Untuk uji normalitas yang digunakan dalam penelitian ini adalah Uji Liliefors. Pada uji normalitas ini nilai signifikansinya > 0,05 maka data bedistribusi normal. Untuk angket didapat nilai signifikansi 0,15 > 0,05 maka data berdistribusi normal sedangkan untuk soal didapat nilai signifikansi 0,43 > 0,05 maka data berdistribusi normal. Pada uji homogenitas yang digunakan dalam penelitian ini adalah Uji F dengan taraf siginifikansi α = 0,05 diperoleh nilai 0,602 > 0,05 maka Ho diterima, sehingga disimpulkan bahwa sampel berasal dari populasi yang mempunyai varian yang sama atau homogen. Untuk perhitungan koefisien korelasi dengan menggunakan Uji T diperoleh thitung sebesar 0,022 dan ttabel dengan taraf signifikan α = 0,05 maka thitung = 0,022 > 0,05. Dari data yang sudah diperoleh dapat disimpulkan bahwa Terdapat Hubungan Pemberian Reward and Punishment Terhadap Motivasi dan Prestasi Belajar Siswa Kelas 1 di SDN Malaka Jaya 08 Jakarta Timur.
Analisis Kesulitan Peserta Didik Dalam Mengubah Pecahan Biasa Berdasarkan Gaya Kognitif Konseptual Tempo Lutfia, Puti Cahya; Mulyawati, Ima
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i2.9214

Abstract

This study aims to identify the difficulties faced by fourth grade students in sorting ordinary fractions based on conceptual tempo cognitive style, and also reveal the factors that can influence it. The approach used is descriptive qualitative with a focus on the individual characteristics of learners. Data obtained through interviews with classroom teachers and giving practice tests on fractions designed in accordance with the indicators of reflective and impulsive cognitive styles. The results showed that students with reflective cognitive style are more likely to work on problems carefully and meticulously, but require a longer time. Conversely, learners with impulsive style can solve problems quickly but often make mistakes due to lack of accuracy. These findings indicate that the application of learning strategies that are tailored to the conceptual cognitive style of tempo can improve students' understanding and ability in fraction material. Therefore, it is important for teachers to consider students' cognitive style in designing an effective and adaptive learning style approach.
Conceptual Understanding and Mathematical Representation Analysis of Realistic Mathematics Education Based on Personality Types Kowiyah, Kowiyah; Mulyawati, Ima; Umam, Khoerul
Al-Jabar: Jurnal Pendidikan Matematika Vol 10 No 2 (2019): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v10i2.4605

Abstract

Conceptual understanding and representation in mathematics are both important mathematical abilities to develop. Conceptual understanding and representation abilities are needed by students to solve mathematical problems. The aim of this research was to describe the representation of mathematics of RME based on student's personality type, the conceptual understanding in RME based on student's personality type. In this research, 8 PGSD students from artisan, idealist, guardian, and rational personality types were selected as subjects. The methods used in this research were tests, interviews, and documentation of personality type questionnaires of the students according to (Keirsey, 1984)). The tests and interviews were analyzed to describe the conceptual understanding and representation abilities of the students. The results of this research were that the students with the rational personality type were very good at identifying and making examples, traits and conditions. Students with the idealist personality type were very good at identifying verbally and in written form. All four personality types’ conceptual understanding when identifying and distinguishing concepts was still poor. Meanwhile, for the mathematical representation aspect, all four personality types were very good at visual mathematical representation in the form of figures and tables. 
Development of Long Line Board Media for Creative Thinking in Class IV Elementary School Students Fitria Rahmawati; Mulyawati, Ima
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.4518

Abstract

The media length line board is a media or facility that will be developed in development research using the R&D method using the 4D Model. This unit length line board media is targeted at grade IV elementary school students. With Learning Media as a means for students to carry out learning activities, it can also increase and hone students' creative thinking when using this board media as a tool to solve the problems they are facing. This unit length line board media is a concrete media that was developed as a form of interaction between fellow students, looking at the situation in the last two years where students are faced with digital and currently development research is being researched by the author to provide another opportunity for students to interact and learn while playing. Moreover, this media is available for elementary school students.
Pengembangan Media Interaktif Papan Musi Menggunakan Model ADDIE terhadap Pemecahan Masalah Matematika Materi KPK dan FPB Kelas V SD Rintana, Alika Adwa Putri; Mulyawati, Ima
Jurnal Pendidikan dan Teknologi Indonesia Vol 5 No 9 (2025): JPTI - September 2025
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpti.1130

Abstract

Pembelajaran matematika memiliki hambatan yang terletak pada aspek kemampuan pemecahan masalah matematika peserta didik. Maka dalam hal ini, penelitian dilakukan dengan tujuan menghasilkan produk digital yaitu Papan Musi Interaktif yang valid dan efektif untuk mendukung peningkatan kemampuan peserta didik dalam menyelesaikan masalah KPK dan FPB. Data penelitian diambil dari hasil wawancara wali kelas V sebagai acuan awal untuk melakukan pengembangan sesuai kebutuhan peserta didik, angket validasi produk yang dikembangkan, serta tes yang dilakukan peserta didik untuk meninjau kompetensi dalam mencari solusi atas masalah matematika. Dalam metode RnD, model pengembangan ADDIE mencakup lima tahapan proses pengembangan, yaitu analisis masalah, membuat rancangan, pengembangan produk, penerapan dan uji coba. Hasil penelitian didapatkan (1) Papan Musi Interaktif dinyatakan valid dan layak untuk diterapkan, dengan hasil validitas ahli media 96%, dan ahli materi 100%, (2) Papan Musi Interaktif dinyatakan efektif dan terbukti dapat menunjang kemampuan dalam menyelesikan permasalahan matematika materi KPK dan FPB yang ditunjukkan dari peningkatan hasil tes 75,2% menjadi 90,8%, serta uji gain 66,92% menunjukkan bahwa perlakuan yang diberikan memasuki kategori sedang dengan efektifitas cukup. Berdasarkan penelitian yang dilakukan, dengan demikian penggunaan media interaktif papan musi dapat dijadikan media ajar alternatif untuk menunjang kemampuan pemecahan masalah peserta didik dalam pokok bahasan KPK dan FPB.
Development of Teaching Media of Multiplication Ketupat (Ketupel) on Improving The Ability to Count Multiplication of Grade III Elementary School Students Anggereksa, Dimas; Mulyawati, Ima
Eduvest - Journal of Universal Studies Vol. 4 No. 12 (2024): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v4i12.1626

Abstract

Ketupel media is a media developed, using board material with a size of 40 cm x 40 cm and in the form of a diamond that raises local wisdom in the month of Ramadan. This research aims to develop teaching media for multiplication ketupat (Ketupel) on the ability to count multiplication of third grade elementary school students. The research subjects are third grade elementary school students. The type of research to be conducted is research and development (R&D). The development model of this research is the ADDIE development model, namely Analysis, Design, Development, Implementation, Evaluation. At the planning stage, interactive media was designed using Ketupel media. After completion of the design, it was validated by material experts and media experts. The results of the material experts obtained 92% with valid criteria, while the media experts obtained 92% with valid criteria. After the media is declared valid then the media is implemented on grade III elementary school students, with the results of the N-gain Score of 66% indicating that the media is quite effective in use. And the results of student questionnaires after implementation with 95% results show the media is very interesting. It can be concluded that Ketupel Media can improve students' multiplication counting skills.
Pengembangan Bahan Ajar Berbasis Discovery Learning Berorientasi Komunikasi Ilmiah Pada Materi IPA Kelas 5 Sekolah Dasar Maulida, Isna; Mulyawati, Ima
Jurnal Paedagogy Vol. 10 No. 4: Jurnal Paedagogy (October 2023)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v10i4.8689

Abstract

This study aims to develop teaching materials based on discovery learning oriented to scientific communication on science material of changing the form of objects for grade 5 elementary school students. This research used the Research and Development (R&D) method with the ADDIE model. The subjects of this study were 30 grade 5 students of SDN Samudrajaya 01. Data collection techniques were carried out by validation tests from linguists, material experts, students, and teachers through questionnaires, responses, and direct observation during learning. This research data analysis technique used quantitative and qualitative descriptive analysis. The results of this study showed that the language validation score got 100%, including the very decent category that puts in a very high-quality range. The material validation results showing a success rate of 89% of the category were very feasible. The teacher's response received a score of 96% in the very decent category, while students received the very decent category with a score of 97%. In the results of scientific communication, students scored 86% in the very good category. So, discovery-based teaching material products are oriented towards scientific communication; material changes in the form of objects are feasible and can be applied in the learning process.
Analisis Implementasi Program Kampus Mengajar Universitas Muhammadiyah Prof. Dr. Hamka Arini, Novanita Whindi; Mulyawati, Ima
Jurnal Paedagogy Vol. 10 No. 4: Jurnal Paedagogy (October 2023)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v10i4.9115

Abstract

This study aims to analyze the implementation of "Kampus Mengajar" to increase the academic community's participation and to find out the perceptions of students of Prof. Dr. Hamka Muhammadiyah University. This research method used an exploratory survey with a qualitative approach with respondents of Teaching Campus Students of Universitas Muhammadiyah Prof. Dr. Hamka Batch 4 and 5. The instrument used was a questionnaire distributed using Google Forms. The research data analysis technique was interactive analysis, which includes data reduction, data presentation, verification, and data validity checks. The validity of this research data used triangulation. The results of this study indicated that the MBKM program, especially the Teaching Campus of Muhammadiyah Prof. Dr. Hamka University, was well implemented from socialization to assessment. However, there were still differences of opinion regarding the conversion of SKS by students based on the perceptions of Muhammadiyah Prof. Dr. Hamka University students; several opinions and data were obtained regarding the policies felt by students.
Modifying Uno Cards as Learning Media for Enhancing Numeracy Skills of Elementary Students in Whole Number Topic Octaviani, Sherly Dwi; Mulyawati, Ima
Edumatika Vol 8 No 2 (2025): November 2025, Edumatika : Jurnal Riset Pendidikan Matematika
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/ejrpm.v8i2.5849

Abstract

Numeracy is a fundamental competence that supports students’ ability to apply mathematical concepts in everyday situations. However, many elementary school students still face difficulties in understanding whole number concepts, which are essential for developing higher-order numeracy. This study aims to develop and validate a modified Uno card game called Party Math as a learning media to enhance students’ numeracy skills in the topic of whole numbers. The research employed a Research and Development (R&D) approach adapted from the ADDIE model, consisting of the stages of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through expert validation questionnaires, student response questionnaires, and pre-test and post-test results. The data were analyzed using descriptive and quantitative techniques. The results show that the modified Uno card game meets the criteria of validity, practicality, and effectiveness. Expert evaluations from subject matter specialists, media experts, and teachers indicated that the media is highly suitable for classroom use. Student responses also revealed that the game is engaging, easy to play, and helps them understand whole number operations. Therefore, the Party Math card game can be recommended as an effective and enjoyable tool to strengthen numeracy learning in elementary schools.