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PENGEMBANGAN MEDIA AUDIOVISUAL BERBASIS MACROMEDIA FLASH PADA SUBMATERI REPRODUKSI BAKTERI SMA NEGERI 9 PONTIANAK Hidayati, Nadia; Ariyati, Eka; Wahyuni, Eko Sri
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 5, No 3 (2016): Maret 2016
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (329.948 KB)

Abstract

Abstrak: Pengembangan ICT dapat dimanfaatkan guru dalam pembuatan media pembelajaran di sekolah untuk membantu dalam penyampaian materi di kelas. Penelitian ini bertujuan untuk menguji media audiovisual berbasis macromedia flash dan mengetahui respon siswa terhadap media tersebut. Metode penelitian yang digunakan adalah Development Research (DR) yang terdiri atas dua tahapan yaitu preliminary (persiapan dan desain) dan formative evaluation (self evaluation, expert reviews, small group evaluation, dan fields test). Instrumen yang digunakan berupa angket validasi kelayakan media dan angket respon siswa. Kelayakan media audiovisual berbasis macromedia flash pada validator media 3,31 dan validator materi 3,44, dapat dinyatakan media ini valid. Penelitian ini dilakukan di SMA Negeri 9 Pontianak dengan hasil respon siswa sebesar 82,35%. Disimpulkan bahwa respon siswa terhadap media audiovisual berbasis macromedia flash pada sub materi reproduksi bakteri dikategorikan respon positif. Kata kunci: Audiovisual, macromedia flash, respon, reproduksi bakteri Abstract: Development ICT can be utilized in the manufacture of instructional media teacher at the school. Learning media can be used by teachers to assist in the delivery of the material in class. The aim of this study to test the audiovisual media based macromedia flash and know that students response to the media. This research method in Development Research (DR) which consists of two phases is preliminary (preparation and design) and formative evaluation (self evaluation, expert reviews, small group, and fields test). Instruments used is questionnaire validation worthiness media and student questionnaire responses. Worthiness audiovisual media based macromedia flash at media validator 3,31 and material validator 3,44, can be expressed this media valid. This research is done at SMA Negeri 9 Pontianak with results of student response as big as 82,35%. Can concluded that students response to media audiovisual macromedia flash based on sub reproductive material categorized bacteria positive response. Keyword: Audiovisual, macromedia flash, responses, reproduction of bacteria
Kajian Etnomatematika Pada Maha Vihara Maitreya Kompleks Perumahan Cemara Asri Utami Hasibuan, Mega; Firia, Nabila; Mahfuzah Hrp, Marwah; Hidayati, Nadia; Rachma, Dianny; Humayra, Lutfia; Andhany, Ella
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.2739

Abstract

This research examines the application of ethnomathematics to the architecture of the Maha Vihara Maitreya Complex Cemara Medan with a focus on mathematical elements such as geometric shapes, symmetry patterns and building proportions. Using a qualitative descriptive approach, data collection was carried out through direct observation and document study. The research results show that the temple design, including triangular roofs, octagonal windows, fractal ornaments, and tubular columns, reflects the integration of mathematics and Buddhist culture. These elements not only beautify the building but also function as a contextual source of mathematics learning. This research highlights the importance of linking mathematics education with cultural values ​​to increase understanding and preservation of local traditions.
Studi Riview Literatur : Game Theory tentang Transportasi Online Trisiya, Kapita Ayu; Fitria, Nabila; Hasibuan, Mega Utami; Hidayati, Nadia; Humayra, Lutfia; Harahap, Marwah Mahfuzah; Rachma, Dianny; Br Ginting, Siti Salamah
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.2810

Abstract

This article discusses the application of game theory in online transportation, focusing on public transportation management, traffic congestion, and passenger behavior. The study highlights how game theory can optimize decision-making among stakeholders, analyze competitive strategies among service providers, and improve traffic management. A literature review method is used to collect data from various sources, revealing insights into dynamic pricing strategies, user decision-making, and the impact of regulation on service providers. The study concludes that game theory is essential to understanding interactions in online transportation, while emphasizing the need for further research into the social impacts of these strategies and the evolving regulatory landscape.