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Development Interactive videos as Learning Objects on Web Design Courses in the Education Technology at the State University of Jakarta Lutfan Kemal; KUNTO IMBAR NURSETYO, S.Pd,M.Pd.; Drs. Erry Utomo, M.Ed, Ph.D.
Jurnal Pembelajaran Inovatif Vol 3 No 1 (2020): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.031.03

Abstract

This study aims to develop interactive videos as Learning Objects on Web Design Courses in the Education Technology at the State University of Jakarta. The study material is using LMS plugins such as H5P and TablePress to create learning content, it also uses CMS plugins like Elementor to design the web on WordPress. This study uses the Dick & Carey development model, in this model the researcher only did 9 stages of developing Dick & Carey, only to the stage of Revise instructional. The subjects of this study were the 2017 University of Jakarta State University Education Technology students with a total of 17 students. The results of this study indicate that an expert review states this video is deserve and students for individual reviews with a average 3.86, and a small group review with a average 3.37, of the two reviews stated that students responded positively and this learning video is good and can be used as a Learning Object on Web Design Courses.
Pengembangan Learning Object pada Training Basic di PT.Circleka Indonesia Utama Rafii Ramandika; Mulyadi, M. Pd; Kunto Imbar Nursetyo M.Pd
Jurnal Pembelajaran Inovatif Vol 3 No 1 (2020): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.031.05

Abstract

Pengembangan ini bertujuan untuk menghasilkan produk berupa Learning Object pada Training Basic di PT.Circleka Indonesia Utama. Produk Learning Object ini difokuskan pada pengembangan video pembelajaran mengacu pada model Rapid Prototyping yang memiliki lima tahap antara lain Assess Needs and Analyze Content, Set Objectives, Construct Prototype (design), Utilization Prototype (research), dan Installing the Final System. Produk Learning Object ini telah melalui tahap evaluasi yang melibatkan para ahli dan pengguna (Customer Service Representative Circle K). Hasil uji coba expert review yang diperoleh dari ahli materi sebesar 3,56 (sangat baik), ahli desain pembelajaran, ahli media pembelajaran 3,49 (sangat baik). Kemudian pada tahap uji coba pengguna (one-to-one evaluation) memperoleh nilai 3,20 (baik) dan (small group evaluation) dengan nilai 3,49 (sangat baik). Hasil evaluasi formatif menunjukan bahwa produk Learning Object ini dapat digunakan pada Training Basic Circle K sebagai bagian dari Store Development Program (SDP) PT. Circleka Indonesia Utama.
Pengembangan Modul Belajar Bahasa Mandarin di BLK PT Trias Insan Madani Rizky Fahrenza; Cecep Kustandi; Kunto Imbar Nursetyo
Jurnal Pembelajaran Inovatif Vol 3 No 2 (2020): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.032.02

Abstract

Penelitian pengembangan ini menghasilkan sebuah media cetak berupa Modul Belajar Dasar-Dasar Bahasa Mandarin. Secara umum penelitian pengembangan ini mempunyai tujuan menghasilkan modul cetak untuk memfasilitasi peserta pelatihan berlatih berbicara bahasa Mandarin dalam pekerjaan mereka sehari-hari. Pengembangan modul ini mengacu pada model pengembangan produk yaitu Model Rowntree. Model ini membagi tahapan pengembangan dalam tiga tahapan, tahap perencanaan, tahapan persiapan penulisan, dan tahap penulisan dan penyuntingan. Penelitian ini menggunakan evaluasi formatif dengan melibatkan 2 ahli materi, 1 ahli media, dan 1 ahli desain pembelajaran. Hasil ujicoba yang didapat secara keseluruhan baik dengan nilai rata-rata 5,72 dari 7. Data dari one-to-one mendapatkan nilai rata-rata 6,44 dari 7. Sedangkan data dari small group mendapatkan nilai rata-rata 6,45 dari 7, artinya modul dapat dinilai sangat baik. Berdasarkan proses dan prosedur dalam mengembangkan modul, serta ujicoba yang telah dilakukan dapat dinyatakan bahwa modul belajar dasar-dasar bahasa Mandarin memiliki kualitas yang baik dan layak untuk digunakan sebagai sumber belajar.
Pemberdayaan Guru Melalui Pendampingan Evaluasi Pemanfaatan Media Pembelajaran Papan Buletin di SD Kecamatan Sukamakmur Kunto Imbar; RA Murti Kusuma Wirasti; Ismah Az Zahroh
ARSY : Jurnal Aplikasi Riset kepada Masyarakat Vol. 1 No. 1 (2020): ARSY : Jurnal Aplikasi Riset kepada Masyarakat
Publisher : Lembaga Riset dan Inovasi Al-Matani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/arsy.v1i1.20

Abstract

Kegiatan pemberdayaan guru melalui pendampingan evaluasi pemanfaatan media pembelajaran yang dilakukan oleh Program Studi Teknologi Pendidikan Universitas Negeri Jakarta bertempat di Kecamatan Sukamakmur Bogor ini telah memberikan kegiatan yang sangat berarti bagi para guru SD, serta mendapat sambutan yang sangat baik dan antusiasme yang tinggi di tengah pandemi COVID-19. Kegiatan ini merupakan salah satu cara untuk memberikan pendampingan kepada guru SD agar dapat membuat dan menggunakan media pembelajaran yang sesuai dalam proses pembelajaran. Pendekatan yang diterapkan pada pendampingan evaluasi pemanfaatam media pembelajaran ini adalah model pemberdayaan melalui pendampingan terbimbing dengan langkah sebagai berikut: 1) Tahap Persiapan; 2) Tahap Assesment; 3) Tahap Perencanaan Alternatif Program atau Kegiatan; 4) Tahap Pemformulasian Rencana Aksi; 5) Tahap Pelaksanaan (Implementasi) Program atau Kegiatan; 6) Tahap Evaluasi; serta 7) Tahap Terminasi. Pelaksanaan kegiatan pendampingan ini dilaksanakan sebagai upaya pemberdayaan guru SD di Kecamatan Sukamakmur Kabupaten Bogor menghasilkan media papan buletin yang memenuhi kriteria layak secara teoritik; memenuhi kriteria layak dari segi format, isi dan tampilan; memiliki keterterapan tinggi atau layak dalam pembelajaran. Kata Kunci: Papan Buletin, Guru SD, Kecamatan Sukamakmur Bogor, Media Pembelajaran, Pendampingan
PENGEMBANGAN DAN IMPLEMENTASI PANDUAN MENDESAIN PEMBELAJARAN DARING DENGAN PLATFORM SEDERHANA UNTUK GURU-GURU Karina Almira Devitama; Eveline Siregar; Kunto Imbar Nursetyo
Diseminasi: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 1A (2022)
Publisher : Pusat Pengabdian kepada Masyarakat- LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/diseminasiabdimas.v4i1A.3023

Abstract

This research is a development research that aims to facilitate teachers to be able to design online learning at this time, by utilizing certain application platforms that suit their learning needs. Through this research, a Digital Guide is produced that can be used by teachers, so that in carrying out online learning or learning from home (BDR) for their students, they will be helped in using a platform that is simple and easy, but can create fun and meaningful learning. In this product development process, the Derek Rowntree development model is used, which consists of three main stages, namely 1) planning, 2) writing preparation, 3) writing and editing. At the writing and editing stage, after the product prototype is produced, expert review is carried out by material experts, media experts, and learning design experts. After experiencing improvement, the product is tested on users in a training which is designed for teachers at Tenjo Village, Bogor. The training is held in order to execute community service of Educational Technology Master Program UNJ. The test results indicated that the product is feasible to use and is very good at facilitating teachers who will design online learning, as well as selecting and using certain appropriate application platforms.
Pendampingan Pengembangan Papan Buletin untuk Guru SD Kecamatan Sukamakmur, Bogor, Jawa Barat Kunto Imbar Nursetyo; Erry Utomo; Muhammad Azhar Thifal; Ersa Mauliza
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 10, No 1 (2020): Juli 2020
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/jpkm.v10i1.675

Abstract

Based on data from SDN Sukamakmur 1, SDN Sukamakmur 2 and SDN Sukamakmur 3 students, the average grade of subjects in the odd-semester tests for the 2017/2018 school year is 5.5, while the minimum Mastery Criteria, or KKM in the three schools is 6.5. The low learning outcomes of the students, based on the analysis made by choosing the methods and media used by the teacher, are less interesting and less accurate, making the lesson deliveries too difficult to remember. The results of the observations on the three above-mentioned SDNs indicate that teachers are still adopting the traditional approach. The sign is that the teacher still plays the dominant role in activities while the students are only listeners and information recipients. During the learning processes, students only listen to the teacher's explanation and record or summarize the important things from the material provided by the teacher. Therefore, it is necessary to strive for the use of media and the selection of a suitable approach in the learning process as well as an interesting atmosphere, so that the students learn more actively and ultimately the student activities and learning outcomes increase. The approach offered for the implementation of the civilian service program is an assistance model with the following steps: 1) preparation; 2) evaluation; 3) alternative planning of programs or activities; 4) formulation of the action plan; 5) status of implementation (implementation) of the program or activity; 6) evaluation; and 7) Termination. The implementation of the Civil Service Program is in fact being undertaken to give primary school teachers in Sukamakmur district, Bogor Regency, the opportunity to develop this bulletin board media through training and mentoring activities, namely to create a bulletin board medium, theoretically feasible criteria. meet the right criteria in terms of format, content and appearance; have high applicability or are worth learning. The nonprofit activities of the Education Technology Study Program of the FIP UNJ are being evaluated to determine the extent to which educators' knowledge and skills in the design, development, use and evaluation of bulletin board media are increasing.
Pengembangan Panduan Mendesain Konten E-Learning pada Platform Totara Maharani Eka Pratiwi; Kunto Imbar Nursetyo; R.A Murti Kusuma Wirasti
Jurnal Pembelajaran Inovatif Vol 1 No 2 (2018): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.012.05

Abstract

The development research aims to produce a guidelines for designing e-learning content in general and spesific in Totara platform. The guides are packed in a printed book and leaflet. This guidelines is meant to be used by lecturer in FIP UNJ. This development research is referring to Rowntree’s model that consists of three major stages; planning; preparation of writing; writing and editing. The evaluation on this development research was conducted through expert review and face-to-face tryouts. The evaluation involving one subject matter expert, one media expert, and three users. The average value obtainded from the expert review by the subject matter expert was 3,6 overall excellent. The average value obtainded from the expert review by the media expert was 3,1 overall good. In face-to-face tryouts, obtained the average score 3,8 which signifies the overall guidance is excellent and can be used to guide lecturer in designing e-learning content, spesifically in Totara platform.
Pengembangan Bahan Ajar Online (Learning Object) pada Matakuliah Landasan Teknologi Pendidikan Achmad Nur Fauzan; Eveline Siregar; Kunto Imbar
Jurnal Pembelajaran Inovatif Vol 2 No 1 (2019): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.021.07

Abstract

Penelitian pengembangan ini bertujuan menghasilkan bahan ajar yang bersifat non-cetak yang dimasukkan kedalam http://fip.unj.ac.id/hylearn/. Sasaran pengguna bahan ajar online ini ialah mahasiswa semester baru di TP UNJ. Penelitian pengembangan ini dilakukan berdasarkan model Rapid Prototyping yang memiliki lima tahapan yaitu tahap assess needs and analyze content (penilaian kebutuhan dan analisis konten), set objectives (menetapkan tujuan pembelajaran), constructing a prototype (mengembangkan prototype), utilizing the prototype (memanfaatkan prototipe (research/penelitian), dan installing the final system (memasang sistem). Dalam Evaluas itersebut melibatkan 1 orang ahli materi, 1 orang ahli media, dan 22 orang pengguna. Nilai rata-rata yang diperoleh dari tahap expert review oleh ahli materi ialah 3,36 dan menunjukkan kategori baik. Nilai rata-rata yang diperoleh dari tahap expert review oleh ahli desain pembelajaran ialah 3,4. Nilai rata-rata yang diperoleh dari tahap expert review oleh ahli media ialah 3,4 dan menunjukkan kategori baik. Pada tahap penggunaan face-to-face diperoleh nilai rata-rata 3,05 yang menandakan secara keseluruhan panduan ini cukup baik. Sedangkan secara small group diperoleh nilai rata rata 3,10 yang menandaakan penggunaan bahan ajar online tersebut dinilai baik.
Pengembangan Video Tutorial Membuat Halaman Website Rikko Fajar Ramadhan; Cecep Kustandi; Kunto Imbar Nursetyo
Jurnal Pembelajaran Inovatif Vol 2 No 1 (2019): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.021.08

Abstract

Penelitian pengembangan ini bertujuan untuk menghasilkan video tutorial membuat halaman website menggunakan framework bootstrap. Video tutorial disusun berdasakan setiap tahapan dasar membuat halaman website. Sasaran video tutorial tersebut ialah pengguna dengan usia 18 tahun hingga 30 tahun. Penelitian ini dilakukan berdasarkan model Rapid Prototyping. Dalam Model tersebut memiliki beberapa tahapan diantaranya Asses Needs dan Analyze Content, Set Objective, Construct Prototype, Utilize Prototype, serta Install and Maintain System. Ujicoba pada penelitian pengembangan ini melalui beberapa tahapan diantaranya Expert review, one to one, serta small group. Pada evaluasi expert review yang dilakukan oleh ahli materi serta media mendapatkan nilai rata rata 3.64. Pada tahap one to one didapatkan hasil rata rata 3.52, tahap small group mendapatkan nilai rata rata 3.38. Secara keseluruhan video tutorial yang peneliti kembangkan untuk membuat halaman website dapat dikatakan layak untuk digunakaan. Khususnya pada pembuatan halaman website dengan framework bootstrap.
Pengembangan Flashcard Dengan Augmented Reality Android Sebagai Sarana Informasi UMKM Kota Cirebon Ahmad Rizqi Kurniawan; Cecep Kustandi; Kunto Imbar
Jurnal Pembelajaran Inovatif Vol 2 No 1 (2019): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.021.10

Abstract

This research aims to development Flashcard and Augmented Reality based on Android can be integrated with each other. This development aims to provide information on the diversity of Micro Small and Medium Enterprises in the Cirebon City, to Indonesian people. Researcher develop this product using Integrated Learning Design Framework learning methods. Outlines of the theories using; Development theories, Augmented Reality theories, and Micro Small and Medium Enterprises theories. First stage is analysis, second stage is development, third stage is evaluation and implementation. Result from review experts get an average score 3.6 which means very good category. From users get an average score 3.73 for one to one trials which means in very good category, and score 3.62 for small group trials which means in very good category.