Articles
The Implementation of traditional games based on nature in RA (Raudatul Athfal) in Bangkalan Madura
Adhani, Dwi Nurhayati;
Nazarullail, Fikri
Jurnal Golden Age Vol 4, No 02 (2020): Jurnal Golden Age
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/goldenage.v4i02.2625
This research is located at the Early Childhood Education Unit (Roudlotul Athfal) in Bangkalan Regency by examining traditional games that use natural ingredients. Traditional games are games that use traditional tools and are characteristic of certain regions or have become a distinctive feature in Indonesia. Traditional games use simple tools derived from simple materials and natural materials available in the environment. The purpose of this study was to describe traditional games using natural materials in Bangkalan. Researchers used a qualitative research approach with a type of case study. The data collection methods used by researchers were interviews and observations and the stages of data analysis used an interactive model. The results of this study indicate that the tools used to play traditional games are very dependent on the area where they are played, namely when playing traditional games in coastal areas, the tools used come from the sea such as shells, small corals, tamarind seeds that grow near the beach , and if you play traditional games located near rice fields and plantations, the game tools used use leaves and bamboo trees. Traditional games using natural materials can optimize children's development, such as communication skills, creativity, fine and gross motives.Keywords: traditional games, natural ingredients, child development
The Development of Animation Video-Based Learning Media for Introducing Discipline to Children Aged 4-5 Years
Muntiani, Titik;
Karim, M. Busyro;
Nazarullail, Fikri
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya
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DOI: 10.33086/cej.v3i3.2436
This research aims to develop Mehe's video-based learning animation "Aku Anak Disiplin" to introduce discipline in children aged 4-5 years. Subject in this research and development that is children 4-5 years in Early childhood education institution Anna Husada Bangkalan. Research and development this using the model Borg and Gall. Data techniques using questionnaire (media experts questionnaire, material experts questionnaire, and child question response). Media's feasibility based on the results of the media experts is obtaining the percentage 83.5%, based on the results of the experts of the material obtained a percentage of 85%. Media's feasibility based on product test results obtained a percentage of 96%. So, it can be concluded that media learning video animation "Aku Anak Disiplin" worth it is used to introduced discipline in children aged 4-5 years.
Identification of the Formation of Character Education Values for Preschool Children in the Disruption Era
Nazarullail, Fikri;
Maskulin, Dewi
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 7 No. 4 (2022)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta
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DOI: 10.14421/jga.2022.74-02
Purpose – This study aims to identify character building for preschool-aged children in the era of disruption. This research produces percentages regarding applying the four character values: honesty, discipline, tolerance and independence.Design/methods/approach – This study uses a quantitative research method with a descriptive type. In this research, researchers conducted data mining using research instruments distributed online to students’ parents. The results of the analysis of the questionnaire that has been distributed to the parents of the students will later become quantitative data to determine the character development of students while at home.Findings – The results showed that parents’ formation of character values for pre-school-aged children obtained data as many as 365 (95.05%) parents always familiarize and apply the value of honesty. 263 (64.49%) parents always familiarize themselves and apply the value of discipline. 214 (55.73%) parents always get used to and apply the value of tolerance, and as many as 272 (70.83%) parents always get used to and apply the value of independence.Research implications/limitations – The research focus on the four character values is based on the results of previous research, which the researchers used as a reference because students in the early age category are still in the process of growth and development, so the internalization of the eighteen character pillars has not been fully formed.Practical implications – These four character values have different scores where the student’s parents prioritize instilling the values of honesty in educating their children in the family environment. The lowest score results indicate that tolerance is a character education value not applied to the early childhood category. The researcher hopes there will be a similar type of research to analyze the application of tolerance character values in the elementary and middle school age categories.Originality/value – The significance of this research that has been carried out is to see the role of parents in implementing character education values in the family environment. It is hoped that future research can link the four character values to correlational research.Paper type: Case study
NakKanak Penter Media: Introducing Numbers and Geometric Shapes to 4-5-Year-Olds
Nurhayati Adhani, Dwi;
Nazarullail, Fikri;
Latif, Muhammad Abdul;
Fitri, Fitri
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 8 No. 4 (2023)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta
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DOI: 10.14421/jga.2023.84-04
The challenges faced by early-age children in recognizing numbers and geometric shapes in Madura have been a significant concern. This study aims to investigate the NakKanak Penter media in stimulating the recognition of numbers and geometric shapes among 4-5-year-old children. This research falls under the category of Research and Development. The data in this research and development study comprise both qualitative and quantitative data. Qualitative data were gathered through observations, interviews, and documentation. Quantitative data were obtained from research respondents, including subject matter experts, media specialists, cultural experts, and users of educational media. The analysis of this study primarily employs quantitative data analysis. The results of this research indicate that the NakKanak Penter media, which is based on corn as the primary material, aligns with the characteristics of the research location, where corn cultivation is prevalent. This media is deemed suitable for use in introducing numbers and geometric shapes to children. This study contributes by providing the NakKanak Penter media as an alternative medium for early-age children's education in numbers and geometric shapes.
Pengenalan Permainan Warna Melalui Konsep Senyawa Polar dan Non Polar
Nazarullail, Fikri;
Rendy, Dwi Bagus
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 2 No. 1 (2021)
Publisher : Institut Agama Islam Negeri Ponorogo
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DOI: 10.21154/wisdom.v2i1.2845
Introduction to Color Games Through the Concept of Polar and Non Polar Compounds. This research was conducted to provide a new learning experience by adapting the concept of color recognition combined with simple science (polar and non polar). This study uses quantitative research approach with one-shot case study type. The results of a simple experimental process conducted in the learning process get positive data that is 88% or 15 children get a very good score and 12% or 2 children get a good score. Based on these results, similar activities can be carried out to introduce children to the concept of mixing colors adapting simple science in learning activities.
Pemanfaat Ape Wire Game Sebagai Alat Bantu Stimulasi Perkembangan Anak Usia Dini
Purnawati, Sinta;
Ariyanto, Fajar Luqman Tri;
Nazarullail, Fikri
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 3 No. 1 (2022)
Publisher : Institut Agama Islam Negeri Ponorogo
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DOI: 10.21154/wisdom.v3i1.3755
Artikel ini merupakan penelitian sekunder yang menggunakan data yang sebelumnya telah dikumpulkan oleh orang lain sehingga peneliti tinggal mengambil secara ilmiah melalui data hasil penelitian yang dipublikasikan dalam jurnal ilmiah. Dari temuan jurnal yang dilakukan didapatkan bahwa manfaat alat permainan edukatif wire game membawa manfaat dalam menstimulasi kemampuan konsentrasi anak, kedua ditemuan bahwasannya media wire game dalam menstimulasi kemampuan anak dalam memahami bentuk geomtri secara sederhana. Besar harapan artikel ini dalam menjadi pemicu peneliti dalam menguji manfaat meida wire game dalam aspek perkembangan lainnya
TONGKOL JAGUNG SEBAGAI ALAT PERMAINAN EDUKATIF DALAM MENSTIMULASI KEMAMPUAN KOGNITIF ANAK USIA DINI
Tri Ariyanto, Fajar Luqman;
Nazarullail, Fikri
JCE (Journal of Childhood Education) Vol 5 No 2 (2021): (Journal of Childhood Education) September-Februari
Publisher : Universitas Islam Lamongan
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DOI: 10.30736/jce.v5i2.649
Penggunaan Alat Permainan Edukatif (APE) pada anak usia dini menjadi sarana guru dalam pembelajaran di sekolah. Mahalnya APE menjadi kendala yang dialami oleh banyak guru PAUD di daerah Bangkalan dalam menyediakan Media edukatif di sekolah. Minimnya pemahaman pemanfaatan limbah sekitar dalam pembuatan APE sebagian besar dialami oleh guru PAUD. Pemanfaatan limbah tanaman jagung pada bagian tongkol jagung menjadikan alternatif bagi guru PAUD untuk bahan dasar pembuatan Alat Permainan Edukatif. Metode penelitian yang digunakan adalah metode deskriptif kualitatif. Teknik pengumpulan data menggunakan wawancara, observasi, dan dokumentasi. Analisis data menggunakan teknik analisis model interactive Miles and Huberman yang mencakup tahap koleksi data, reduksi data, display data, dan verifikasi data. Adapun jumlah subjek dalam penelitian ini yaitu 21 guru PAUD yang terbagi dari 3 lembaga PAUD dari Daerah tanjung Bumi Bangkalan sebanyak 9 guru dan 3 lembaga PAUD dari Kota Bangkalan sebanyak 12 guru. Setelah dilakukan uji coba media wire game dari limbah jagung pada lembaga PAUD di daerah Tanjung bumi kabupaten Bangkalan dan lembaga PAUD di kota Bangkalan didapatkan hasil angket guru menyatakan media Wire game yang terbuat dari limbah jagung dapat menstimulasi kemampuan anak dalam membuat pola sederhana, menstimulasi kemampuan mengklasifikasi benda, mestimulasi anak dalam membuat grafik sederhana
Pelatihan Keamanan Jaringan WAN dengan Mikrotik untuk Meningkatkan Kompetensi Keahlian Siswa SMK
Tahir, Muhlis;
Purnamasari, Dian Neipa;
Nazarullail, Fikri;
Muamar, Muamar;
Ardiansyah, Muhammad Risky;
Putri, Aureliia Maharani;
Firmansyah, Ifan Fauzi
Jurnal Pengabdian UNDIKMA Vol. 6 No. 3 (2025): August
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/jpu.v6i3.16339
This community service aims to enhance students' skills in managing and securing school networks, with a focus on Mikrotik security configuration. The target participants were teachers and students of Computer and Network Engineering at SMKS-Al Muhajirin Arosbaya. The training methods included workshops, hands-on practice, and project-based evaluations to assess students' understanding and skills. The results of the service showed a significant improvement in students' ability to manage firewalls, VPN configurations, and bandwidth settings on Mikrotik. In addition, students are also able to identify and deal with cyber threats more effectively. These results showed that the training provided was not only relevant to the needs of the industry, but also helped students be better prepared to face challenges in the world of work. This service activity is important in preparing vocational school students as competent experts in the field of network security.
Technology Adaptation through Digital Applications in Introducing Traditional Madura Games
Nazarullail, Fikri;
Adhani, Dwi Nurhayati
JURNAL INDRIA (Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal) Vol 8 No 1 (2023): March
Publisher : Universitas Muhammadiyah Ponorogo
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DOI: 10.24269/jin.v8i1.6295
Traditional game isan ancestral heritage that deserves to be preserved as a form of appreciation for the insights of Nusantara. Traditional games have almost the same characteristics among regions in Nusantara. Traditional games are increasingly disappearing, making us as educators have a part to play in preserving them through learning activities in the classroom. Therefore, traditional games must continue to be developed into application-based games. The research method used in this study used a development research approach with ten research stages. The subject of this study included the Kindergarten unit on the south coast of Bangkalan Regency, which applies traditional games in learning. The study results showed that the digital game developed was feasible and required revision to perfect the application. The results of the trials carried out in the three settings also showed Good criteria, so this application is suitable for use in learning in children aged 4-5 years at school or home.
Impelementasi Strategi Pembelajaran berbasis Inklusif: Studi Kasus Anak dengan Latar Belakang Autisme
Retno Lestari, Anindra;
Nazarullail, Fikri
Nak-Kanak: Journal of Child Research Vol. 1 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Trunojoyo Madura
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DOI: 10.21107/njcr.v1i2.53
Article reviews the inclusion approach in implementing learning strategies for children with autism. This article aims to provide an overview of the implementation of learning strategies provided and carried out for children with special needs, namely autism, at the Raudhatul Athfal (RA) educational institution. This is a form of effort that education is a right for all groups. This research is a qualitative case study type research which aims to describe the results of researchers' findings on problems found in the field. The subjects of this research are special needs children with autism disorders. Data collection techniques in this research used observation and interviews. Data analysis was carried out using the Miles & Huberman interactive analysis model, namely data reduction, data display and drawing conclusions. The results show that the absence of inclusion classes at RA Bakti Telang is not an obstacle in providing educational services. The inclusion approach, strategies and methods provided are the same as for normal children at RA Bakti Telang. Cooperative, affective strategies, storytelling methods, storytelling, works of art, field trips are still taught to children with autism at RA Bakti Telang with the institution's openness to accepting children with special needs. Children will be able to adapt to the environment with encouragement, teaching and innovation in the learning provided. This research contributes to providing a strategy for implementing learning in children with autism disorders