Claim Missing Document
Check
Articles

Found 13 Documents
Search

Pengenalan Permainan Warna Melalui Konsep Senyawa Polar dan Non Polar Nazarullail, Fikri; Rendy, Dwi Bagus
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 2 No. 1 (2021)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.514 KB) | DOI: 10.21154/wisdom.v2i1.2845

Abstract

Introduction to Color Games Through the Concept of Polar and Non Polar Compounds. This research was conducted to provide a new learning experience by adapting the concept of color recognition combined with simple science (polar and non polar). This study uses quantitative research approach with one-shot case study type. The results of a simple experimental process conducted in the learning process get positive data that is 88% or 15 children get a very good score and 12% or 2 children get a good score. Based on these results, similar activities can be carried out to introduce children to the concept of mixing colors adapting simple science in learning activities.
Pemanfaat Ape Wire Game Sebagai Alat Bantu Stimulasi Perkembangan Anak Usia Dini Purnawati, Sinta; Ariyanto, Fajar Luqman Tri; Nazarullail, Fikri
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 3 No. 1 (2022)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/wisdom.v3i1.3755

Abstract

Artikel ini merupakan penelitian sekunder yang menggunakan data yang sebelumnya telah dikumpulkan oleh orang lain sehingga peneliti tinggal mengambil secara ilmiah melalui data hasil penelitian yang dipublikasikan dalam jurnal ilmiah. Dari temuan jurnal yang dilakukan didapatkan bahwa manfaat alat permainan edukatif wire game membawa manfaat dalam menstimulasi kemampuan konsentrasi anak, kedua ditemuan bahwasannya media wire game dalam menstimulasi kemampuan anak dalam memahami bentuk geomtri secara sederhana. Besar harapan artikel ini dalam menjadi pemicu peneliti dalam menguji manfaat meida wire game dalam aspek perkembangan lainnya
Enhancing Gross Motor Skills through Competition-Based Obstacle Play: An Effectiveness Study at TK Khadijah Surabaya Tamala, Aprilia Putri; Nazarullail, Fikri; Fitroh, Siti Fadjryana; Fitriyono, Angga; Oktavianingsih, Eka Oktavianingsih
Nak-Kanak: Journal of Child Research Vol. 2 No. 4 (2025): Issue in progress
Publisher : Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/njcr.v2i4.182

Abstract

Background of the study: Gross motor skills constitute one of the essential developmental domains in early childhood education. Their development is equally important as cognitive, social–emotional, and language development. Therefore, early childhood educators must possess the ability to design learning experiences that effectively stimulate children’s physical and motor development. However, learning activities targeting gross motor skills in many early childhood institutions remain limited, particularly in the use of structured, engaging, and competition-based play that can enhance children’s balance, agility, and strength. Aims and scope of paper: This study aims to examine the effectiveness of competition-integrated obstacle games in improving the gross motor skills of children aged 4–5 years at TK Khadijah Surabaya. Methods: This study employed a quantitative approach using an experimental method. A pre-experimental design with a one-group pretest–posttest model was implemented. The sample consisted of 31 children in Group A at TK Khadijah Surabaya selected through a non-probability sampling technique. The instrument used was an observation sheet assessing three gross motor categories: balance, agility, and strength. Data analysis included prerequisite tests—normality and homogeneity—and hypothesis testing using a paired sample t-test. Reliability testing yielded a coefficient of 0.966, normality values were 0.130 (pretest) and 0.196 (posttest), and the homogeneity test produced a value of 0.217. Results: The paired sample t-test showed a significance value of 0.000 at alpha = 0.05, indicating a statistically significant difference between the pretest and posttest scores. The mean pretest score was 36.5, while the mean posttest score increased to 55.1, demonstrating that competition-based obstacle games effectively enhanced children’s gross motor development. Contribution: This study provides empirical evidence that competitive obstacle play can serve as an effective pedagogical strategy for stimulating gross motor development in early childhood. Practically, the findings offer guidance for early childhood educators in designing engaging, play-based learning activities that optimize children’s physical development in educational settings.