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PEMBELAJARAN BATIK DARI WORTEL SEBAGAI ALTERNATIF TEKNIK MEMBATIK SEDERHANA ANAK USIA DINI DI TAMAN KANAK-KANAK Ningsih, Sri Yunimar; Mayar, Farida
Jurnal Pendidikan Tambusai Vol. 3 No. 3 (2019): December 2019
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v3i6.370

Abstract

Abstrak Tujuan penelitian ini adalah untuk mendeskripsikan atau menggambarkan bagaimana pembelajaran membuat batik dari wortel untuk anak usia dini di Taman Kanak-kanak. Metode penelitian ini menggunakan metode deskriptif. Subjek penelitian ini adalah anak usia 5-6 Tahun Di TK Sabbihisma 7 Kota Padang sebanyak 12 anak. Batik dari wortel adalah teknik membatik dengan menggunakan media wortel untuk menghasilkan motif (Pengganti canting). Dari hasil penelitian yang didapat menunjukkan bahwa sabagian anak usia 5-6 Tahun di Taman Kanak-kanak dapat membuat batik dari wortel. Hal ini dapat dilihat dari hasil karya yang di buat oleh anak-anak TK Sabbihisma 7. Hasil karya anak yang mendapat kriteria baik 62%, kriteria cukup 24%, dan kriteria Kurang 14%.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBANTU APLIKASI CANVA PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SDN 14 PULAU PUNJUNG Amin, Alhafizin Amin; Ningsih, Sri Yunimar; Darniyanti, Yulia
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3323

Abstract

This research was motivated by schools that had not used interactive media that could attract students' attention. The same thing was also found when conducting PLP, several problems were found, namely that teachers only used lecture and discussion learning methods and still had not used more interesting media which resulted in less than optimal student understanding and students feeling bored. Therefore, researchers are interested in developing Animated Video learning media. The type of research is development research, namely using the ADDIE development model consisting of the analysis stage, the analysis stage includes material analysis, analysis of student needs and student characteristics. The planning stage (design) the planning stage is the design of the animated video learning media, namely the instrument design and framework design. The development stage (develop) the development stage is a validation test. The implementation stage (implementation) the implementation stage is carried out for practicality and effectiveness. The evaluation stage (evaluation) is carried out at each stage starting from analysis, design, develop and implementation.The results of the validation assessment of Animation Videos in the validation test by 3 experts had an average score of language validation of 84.1%, media validation of 85.5% and material validation of 89.9% included in the very valid category, meaning that the application is in accordance with the language, media and learning materials. The practicality test of educators with an average score of 75% was categorized as very practical and from students 90.445% were categorized as very practical, meaning that the application can be used easily for the learning process, while the results of the effectiveness of learning animation videos with a score of 95% were categorized as very effective, meaning that animation videos can improve student learning outcomes.
PENGEMBANGAN E-MODUL BERBASIS RESEARCH BASED LEARNING BERBANTUKAN 3D PAGE FLIP PRO PADA PELAJARAN IPAS UNTUK MENDUKUNG MERDEKA BELAJAR DI KELAS IV SEKOLAH DASAR Ningsih, Sri Yunimar; Estuhono, Estuhono; Turrohmah, Jamila
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1235

Abstract

ABSTRACK Jamila.Turrohmah, 2023. Development of research based learning (RBL) e-modules with the help of 3d page flip pro in science lessons to support independent learning for grade IV elementary schools. Dharmasraya : Elementary School Teacher Education Study Program. Dharmas University Indonesia. This research is based on the low learning enthusiasm of students due to the lack of teaching materials used in schools. The teaching materials that have been developed are e-modules based on research based learning models that reflect 3d page flip pro aplications in grade iv elementary school science lessons. This type of development research uses the ADDIE model which consist of the design analysis, desgin, development, implementation, and evaluation stages. The analysis phase includes needs analysis. The design stage is the design of the e-module and the validity sheet. The development stage, namely product development to the validator. The evaluation stage is to improve all suggestions from validators and practitioners for product feasibility. The results of the e-module validation research conducted by three experts obtained an average value of 92% by category “highly valid”. The results of the practicality value obtained from educators and students have an average value of 91,2% in the “ very practical”category. The results of the effectiveness value in the value in the form of questions filled out by students obtained a value of 91,70% in the “very effective” category. This study produced an e-module with very effective, very practical, and veru effective criteria. Keywords : Natural Science and Social Science, Research Based Learning, 3D Page Flip Pro.