Claim Missing Document
Check
Articles

Found 8 Documents
Search

ANALYSIS OF FIGURATIVE LANGUAGE IN TAYLOR SWIFT SELECTED SONGS IN “MIDNIGHT “ALBUM AND ITS CONTRIBUTION TO ENGLISH TEACHING AT SENIOR HIGH SCHOOL Nanda, Dodi Widia; Khairita, Martiya Nurni; Revina, Silvi
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1293

Abstract

This study aims to analyzed of Figurative Language Used in selected Taylor Swift songs in the midnight album and its Contribution to English Teaching in Senior High School". The figurative language found in Taylor Swift's songs is analyzed into three types, meanings, and their contribution to English teaching. The writer used Abbrams' theory (1999) as an indicator in this study and SLA theory applied as the second theoretical for this study regarding to the beneficial and contribution of song lyrics for English teaching in teaching English as foreign language. In this study, the writer used a qualitative method. The author focuses on five types of figurative language analysis, namely hyperbole, metaphor, simile, irony, and personification. The research data were obtained from five songs in Taylor Swift's "midnight" album. The songs are "snow on the beach", "anti hero", "you're on your own kid", "bigger than the whole sky", "high infidelity". After analyzing the data, the writer found twenty-eight figurative language expressions, including thirteen hyperboles, eight metaphors, three similes, two ironies, and two personifications. Hyperbole is the most used figurative language in in selected Taylor Swift songs in the midnight album. In addition, this research contributes to the teaching of English. The data found that this research contributes to the teaching of English
PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS POWTOON MATERI KONVERSI SATUAN PANJANG MUATAN MATEMATIKA KELAS III SD Saputra, Agus; Cahyati, Leni; Khairita, Martiya Nurni
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 9, No 2 (2023)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v9i2.4259

Abstract

The rapid development of science and technology affects all aspects of human life. Aspects in the field of education are one of the recipients of the impact of science and technology development. Developments in the world of education are very prominent in the digital world, especially aspects of learning media. One of the mathematics learning media that can be developed is powtoon-based animated video media. This study aims to produce products that meet valid, practical and effective criteria. The development model used is the ADDIE model with 5 stages. In this study the researchers took 17 students in class III SD Negeri 04 Sungai Rumbai as test subjects. Data was collected using validation sheets, practicality and effectiveness sheets. The validation sheet is filled in by the validator, namely a lecturer at Dharmas Indonesia University. The results of the material validity sheet obtained a percentage of 94.3%, categorized as very valid. The results of the construct/media validity sheet obtained 80% results categorized as valid, the media validity sheet obtained 95% results categorized as very valid. The lesson plan validity sheet obtained 94% results which were categorized as very valid and the question validity sheet obtained 97% results which were categorized as very valid. The results of the teacher's response practicality sheet obtained 88.9% results categorized as very practical, student response practicality sheets obtained 95% results categorized as very practical. Results Analysis of effectiveness data obtained results of 88% for students who completed and 12% for students who did not complete, so that powtoon-based animated video media was categorized as valid, practical and effective to use.
Inovasi Bahan Ajar Berbasis Model Pembelajaran Problem Based Learning (PBL) Pada Mata Pelajaran Pendidikan Pancasila di Sekolah Dasar Susilawati, Wiwik Okta; Khairita, Martiya Nurni; Wulandari, Mita Febiola
Innovative: Journal Of Social Science Research Vol. 5 No. 4 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i4.20724

Abstract

Penelitian ini dilatar belakangi oleh penggunaan bahan ajar yang belum maksimal. Dalam proses pembelajaran guru hanya menggunakan bahan ajar seperti buku paket cetak pegangan guru dan peserta didik yaitu berupa LKS yang di dalamnya hanya memuat materi pembelajaran dan soal-soal latihan disertai dengan gambar yang berlatar hitam putih saja sehingga membosankan dan tidak terlalu menarik bagi peserta didik. Tujuan penelitian ini adalah untuk menghasilkan LKPD Mata Pelajaran Pendidikan Pancasila Berbasis model Problem Based Learning yang valid, praktis, dan efektif.Jenis penelitian yang digunakan adalah penelitian pengembangan atau Research and Development (R&D) dengan menggunakan model pengembangan 4D yang terdiri dari 4 tahap, yaitu pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate).Hasil validitas LKPD mata pelajaran Pendidikan Pancasila berbasis model problem based learning divalidasi oleh 15 validator, yaitu dari keseluruhan validasi LKPD diperoleh nilai rata-rata 81,16 % dengan kategori sangat valid, validasi modul ajar diperoleh nilai rata-rata 84,25% dengan kategori sangat valid, validasi soal diperoleh nilai rata-rata 84,25% dengan kategori sangat valid. Hasil praktikalitas keterlaksanaan modul ajar untuk setiap pertemuan diperoleh rata-rata 94,45% dikategorikan sangat praktis, melalui angket respon guru oleh guru kelas V diperoleh hasil 97,5% dikategorikan sangat praktis, sedangkan melalui angket respon peserta didik diperoleh hasil rata-rata 98,84% dikategorikan sangat praktis. Hasil efektifitas yang diperoleh dari hasil tes belajar peserta didik disekolah utama diperoleh rata-rata 91,66% dikategorikan efektif, sedangkan disekolah lain melalui penyebaran uji efektivitas diperoleh hasil 83,33% dikategorikan efektif.
Pengembangan E-LKPD Berbasis Kearifan Lokal Mata Pelajaran IPAS Bab 5 Kelas IV SDN 02 Sungai Rumbai M. Anggrayni; Khairita, Martiya Nurni; Riski, Fidiatul Ayu
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2304

Abstract

This research is based on problems in learning, namely the lack of enthusiasm of students in completing student worksheets (LKPD) and the absence of the introduction of local wisdom in the learning process. The purpose of this study was to develop E-LKPD based on local wisdom for IPAS Chapter 5 Class IV subjects, to add to the existing teaching materials at school and produce E-LKPD that is valid, practical, and effective so that it can improve student learning outcomes at SDN 02 Sungai Rumbai. This research is development research using the R&D (Research and Development) method with the ADDIE model. The sample of this development research is all fourth-grade students of SDN 02 Sungai Rumbai. Based on the research that has been carried out, namely development research, the implications obtained from this development research are E-LKPD IPAS based on Class IV Local Wisdom can help and facilitate educators in the learning process. By using E-LKPD, learning has been organized systematically and interestingly, so that the learning process is carried out effectively and efficiently. E-LKPD can arouse the enthusiasm for learning and activeness of students in learning. E-LKPD can help and facilitate educators in teaching in the classroom because E-LKPD is developed in accordance with learning steps and there are instructions for use.
Developing Basic Vocabulary Book Based on Taskbased Learning (TBL) for Seventh Grade at SMPN Unggul Dharmasraya Sandra, Lara; Nanda, Dodi Widia; Khairita, Martiya Nurni
Jurnal Pendidikan Tambusai Vol. 9 No. 3 (2025): Desember
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini ditulis untuk membuat pengembangan buku kosakata dasar bahasa Inggris berbasis tugas untuk siswa sekolah menengah pertama. Dalam mendalami pembelajaran bahasa inggris, para pelajar harus mengetahui dasar dari pembelajaran bahasa inggris untuk kedepannya. Tujuan utama dari penelitian ini adalah untuk menghasilkan materi bahasa Inggris bagi siswa dengan valid, praktis, dan efektif. Tujuan jangka panjang penelitian ini adalah untuk membuat siswa sekolah menengah pertama mampu menguasai kosakata dasar yang ada dalam pembelajaran bahasa inggris. Buku kosakata dasar ini dikembangkan dengan menggunakan pendekatan berbasis tugas. Penelitian ini menggunakan metode Penelitian dan Pengembangan ADDIE (Analyze, Design, Develop, Implement, dan Evaluate).Penelitian ini dilakukan pada siswa sekolah menengah pertama semester dua. Pada tahap analisis, hal ini dilakukan analisis kebutuhan dan analisis situasi. Tahap desain dilakukan dengan merancang buku kosakata dasar bahasa Inggris berbasis tugas, rencana pembelajaran, instrumen penilaian buku kosakata dasar bahasa Inggris. Tahap pengembangan dilakukan dengan pengembangan buku kosakata dasar. Tahap implementasi dilakukan penerapan buku kosakata dasar di kelas 7 sekolah menegah pertama. Terakhir, tahap evaluasi adalah evaluasi pelaksanaan setiap tahap dari model ADDIE. Pengumpulan data dalam penelitian ini menggunakan lembar validasi buku kosakata dasar, angket respon guru bahasa Inggris dan siswa kelas 7 semester 2, dan hasil tes siswa. Berdasarkan hasil di atas, materi pengajaran bahasa Inggris berdasarkan pendekatan berbasis tugas termasuk dalam valid, praktis, dan efektif kriteria dan diterapkan sesuai dengan kebutuhan siswa kelas 7 semester 2. Berdasarkan validasi ahli bahasa, isi dan media diperoleh hasil validasi ahli media sebesar 75%, isi sebesar 87,5% dan bahasa sebesar 75%. Hasil wawancara terhadap guru dan siswa secara keseluruhan menunjukkan respon yang baik terhadap penggunaan pembelajaran bahasa Inggris berbasis tugas interaktif.
Pengembangan Media Pembelajaran Puzzle Elemen Pancasila Dasar Negaraku pada Peserta Didik Kelas II SDN 18 Sitiung Kabupaten Dharmasraya Susilawati, Wiwik Okta; Khairita, Martiya Nurni; Melisa, Putri
Innovative: Journal Of Social Science Research Vol. 4 No. 4 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i4.13129

Abstract

Penelitian ini dilatar belakangi pendidik merasa kesulitan dalam memberikan penjelasan yang berupa contoh-contoh sehingga peserta didik kesulitan berimajinasi dalam mengeluarkan gagasan-gagasan saat proses pembelajaran dan peserta didik masih ribut ketika pendidik menjelaskan materi dikarenakan penyampaian yang monoton sehingga masih belum memaksimalkan pembelajaran dalam mata pelajaran Pendidikan Pancasila. Sehingga berakibat peserta didik tidak begitu tetarik dan merasa bosan dengan pembelajaran yang disampaikan. Sehingga peserta didik kurang antusias dalam pembelajaran dikelas. Tujuan penelitian ini adalah untuk melihat pengembangan media pembelajaran puzzle elemen Pancasila dasar negaraku pada peserta didik kelas II SDN 18 Sitiung Kabupaten Dharmasraya. Jenis penelitian ini adalah penelitian pengembangan research and development (R&D) dengan menggunakan model pengembangan 4-D (Define, Design, Develop, Disseminate). Berdasarkan hasil validasi dari segi kegrafikan diperoleh nilai 88% (sangat valid), validasi materi 92,85% (sangat valid), pada aspek bahasa memperoleh 94,28% (sangat valid), aspek soal 83% (valid) dan pada validasi modul ajar 92% (sangat valid). Tingkat praktikalitas pengembangan media pembelajaran puzzle elemen Pancasila dasar negaraku oleh pendidik mencapai nilai rata-rata 93% (sangat praktis), dan tingkat kepraktisan pengembangan media puzzle elemen Pancasila dasar negaraku oleh peserta didik mencapai nilai rata-rata 92,03% (sangat praktis). Nilai efektifitas pengembangan media pembelajaran puzzle elemen Pancasila dasar negaraku dengan rata-rata 93,10% yang diperoleh dari hasil tes belajar oleh peserta didik. Dengan demikian, dapat disimpulkan bahwa pengembangan media pembelajaran puzzle elemen Pancasila dasar negaraku pada peserta didik kelas II SDN 18 Sitiung Kabupeten Dharmasraya pada pembelajaran Pendidikan Pancasila dapat dinyatakan valid, praktis dan efektif.
An Analysis Of The Tongue Twister Technique Of Students Class of SMPN 1 Sitiung Khairita, Martiya Nurni; Nanda, Dodi Widia; Hasanah, Hikmatul
Dharmas Education Journal (DE_Journal) Vol 6 No 2 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/de_journal.v6i2.1912

Abstract

Teaching pronunciation skills in English is an important aspect that needs to be paid attention to in the learning process. Many students have difficulty pronouncing certain sounds, such as /r/, /l/, /θ/, and /ð/. Therefore, teachers need to apply methods that are engaging, interactive, and in accordance with the needs of students. One of the methods used in this study is the tongue twister game which is considered effective in practicing pronunciation in a fun way. This study aims to describe the application of the sound repetition game method in pronunciation learning in grade VII of SMPN 1 Sitiung and to identify its advantages and weaknesses. The approach used is qualitative descriptive with a case study design. The data collection technique was carried out through observation and interviews with teachers and students of grade VII for the 2025/2026 school year. The results of the study show that this method is applied gradually, starting from giving examples by teachers to taking turns reciting practice by students. The use of media in the form of text and pictures helps students' understanding. The students' responses showed increased confidence and pronunciation ability. The learning atmosphere became more active and fun. However, some challenges were also found, such as the need for longer time and there are still students who lack confidence when speaking in front of the class.Teaching pronunciation skills in English is an important aspect that needs to be paid attention to in the learning process. Many students have difficulty pronouncing certain sounds, such as /r/, /l/, /θ/, and /ð/. Therefore, teachers need to apply methods that are engaging, interactive, and in accordance with the needs of students. One of the methods used in this study is the tongue twister game which is considered effective in practicing pronunciation in a fun way.This study aims to describe the application of the sound repetition game method in pronunciation learning in grade VII of SMPN 1 Sitiung and to identify its advantages and weaknesses. The approach used is qualitative descriptive with a case study design. The data collection technique was carried out through observation and interviews with teachers and students of grade VII for the 2025/2026 school year.The results of the study show that this method is applied gradually, starting from giving examples by teachers to taking turns reciting practice by students. The use of media in the form of text and pictures helps students' understanding. The students' responses showed increased confidence and pronunciation ability. The learning atmosphere became more active and fun. However, some challenges were also found, such as the need for longer time and there are still students who lack confidence when speaking in front of the class.
Pengembangan E-LKPD Berbasis Kearifan Lokal Mata Pelajaran IPAS Bab 5 Kelas IV SDN 02 Sungai Rumbai M. Anggrayni; Khairita, Martiya Nurni; Riski, Fidiatul Ayu
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2304

Abstract

This research is based on problems in learning, namely the lack of enthusiasm of students in completing student worksheets (LKPD) and the absence of the introduction of local wisdom in the learning process. The purpose of this study was to develop E-LKPD based on local wisdom for IPAS Chapter 5 Class IV subjects, to add to the existing teaching materials at school and produce E-LKPD that is valid, practical, and effective so that it can improve student learning outcomes at SDN 02 Sungai Rumbai. This research is development research using the R&D (Research and Development) method with the ADDIE model. The sample of this development research is all fourth-grade students of SDN 02 Sungai Rumbai. Based on the research that has been carried out, namely development research, the implications obtained from this development research are E-LKPD IPAS based on Class IV Local Wisdom can help and facilitate educators in the learning process. By using E-LKPD, learning has been organized systematically and interestingly, so that the learning process is carried out effectively and efficiently. E-LKPD can arouse the enthusiasm for learning and activeness of students in learning. E-LKPD can help and facilitate educators in teaching in the classroom because E-LKPD is developed in accordance with learning steps and there are instructions for use.