Zaturrahmi, Zaturrahmi
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Validitas Modul Biofisika Berbasis Model Scientific Reading Based Project (SRBP) Untuk Meningkatkan Kemampuan Critical Thinking Mahasiswa Zaturrahmi, Zaturrahmi; Nurpatri, Yeni; Muliani, Desy Eka; Indrawati, Ena Suma; Putra, Ilham Adi
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 5, No 1 (2024): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sch.v5i1.10988

Abstract

Students' critical thinking skills need to be practiced from the beginning of learning in school. However, not all learning facilitates the improvement and habituation of critical thinking, causing students' critical thinking skills to be low. Therefore, it is necessary to develop a module that can support the habituation of critical thinking skills, especially for Biophysics courses. This type of research is a development with procedures that refer to the model proposed by Plomp and Nieveen. The module that has been developed is then tested for validity by experts, namely 4 lecturers consisting of 2 lecturers of Physics Education and 2 lecturers of Indonesian Language. Based on the validity test results, it was found that the Biophysics Module based on the Scientific Reading Based Project (SRBP) Model was in the valid category. Thus, it can be concluded that the Biophysics module based on the Scientific Reading Based Project (SRBP) Model can be used to train students' critical thinking skills. After getting the results of the module validity test which was declared valid, then the module that has been developed can proceed to the practicality and effectiveness tests.
Model pembelajaran game based learning dalam pembelajaran fisika Fernando, Yusdi; Eka Fitria, Tazha; Zaturrahmi, Zaturrahmi
Al-Khazini Vol 4 No 2 (2024): OKTOBER
Publisher : UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/al-khazini.v4i2.45066

Abstract

This research aims to analyze the use of technology in the form of game based learning in learning which includes: (1) problems that cause the use of game based learning in learning, (2) variables that are influenced by the use of game based learning in learning. This research method is a literature review with 10 articles in journals. Data collection is carried out by collecting similar scientific articles and then analyzing them. The results of this literature review research show that the main problem that causes the use of game based learning in learning is that the material taught is too difficult and uninteresting so that one cannot concentrate during learning. Furthermore, the variable that greatly influences the use of game-based learning is effectiveness.
The The Project-Based Learning Model in Teaching Physics Rara; Rahmadani , Dea; Zaturrahmi, Zaturrahmi
Al-Khazini Vol 5 No 1 (2025): APRIL
Publisher : UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/al-khazini.v5i1.44935

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan PBL dalam pembelajaran yang mencakup: (1) permasalahan yang menyebabkan pemanfaatan laboratorium virtual dalam pembelajaran, (2) Variabel yang dipengaruhi oleh pemanfaatan laboratorium virtual dalam pembelajaran. Metode penelitian ini adalah literature review dengan sampel sebanyak 10 artikel. Hasil penelitian literature review ini menunjukkan bahwa permasalahan utama yang paling banyak menyebabkan pemanfaatan PBL dalam pembelajaran adalah Metode pembelajaran yang klasikal atau kurang tepat. Selanjutnya mengenai variabel yang banyak terpengaruh dengan pemanfaatan laboratorium virtual adalah hasil dan kreativitas belajar siswa
Mind Mapping Based Learning Model in Science Learning Eka Fitria, Tazha; Rahmadani, Dea; Zaturrahmi, Zaturrahmi
Al-Khazini Vol 5 No 1 (2025): APRIL
Publisher : UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/al-khazini.v5i1.44943

Abstract

This study aims to analyze the use of mind mapping in learning, which includes: (1) the problems that lead to the utilization of mind mapping in learning, and (2) the variables influenced by the use of mind mapping in learning. The research method employed is a literature review with a sample of 10 articles. Data collection was carried out by gathering relevant scientific articles related to mind mapping and then analyzing them. The results of this study show that the main problem affecting the use of mind mapping in learning is the inadequacy of the methods applied to the subject matter being studied. Furthermore, the variables most influenced by the use of mind mapping are students’ learning outcomes and academic achievement.
Model Pembelajaran Berbasis Zoom pada Pembelajaran Fisika Agus Dinata, Frans; Eka Fitria, Tazha; Zaturrahmi, Zaturrahmi
Al-Khazini Vol 4 No 2 (2024): OKTOBER
Publisher : UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/al-khazini.v4i2.45027

Abstract

This study aims to analyze Zoom-based learning, which includes: (1) the problems that lead to the use of Zoom-based learning in education, and (2) the variables influenced by the utilization of Zoom-based learning. The research method used is a literature review with a sample of 10 articles. Data were collected by gathering relevant scientific articles related to Zoom-based learning and then analyzing them. The results of this literature review show that the main issue driving the implementation of Zoom-based learning is the Covid-19 pandemic. Furthermore, the variable most affected by Zoom-based learning is students’ learning outcomes.
The Utilization of Virtual Laboratory in Learning: A Meta-Analysis Zaturrahmi, Zaturrahmi; Festiyed, Festiyed; Ellizar, Ellizar
Indonesian Journal of Science and Mathematics Education Vol. 3 No. 2 (2020): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v3i2.6474

Abstract

This study aimed to analyze the use of technology in the form of virtual laboratories in learning, including: (1) problems that cause the use of virtual laboratories in learning, (2) variables that are influenced by the use of virtual laboratories in learning, and (3) Scientific fields that utilize virtual laboratories in learning. The research method used was a meta-analysis with a sample of 30 international journal articles. Data collection was done by collecting similar scientific articles related to virtual laboratories and then analyzing them. The results of this meta-analysis study indicate that the main problem that causes the use of virtual laboratories in learning is the low understanding of students' concepts of learning topics. Furthermore, the variable most affected by the use of virtual laboratories is student achievement. Finally, the scientific field that most often utilizes virtual laboratories in learning is Physics.