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Pengembangan Modul Berbasis Elektronik Pada Keterampilan Membaca Permulaan Peserta Didik Kelas 1 SD/MI Amaliyah, Nurrohmatul; Pramasti, Indri
Cetta: Jurnal Ilmu Pendidikan Vol 7 No 2 (2024)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v7i2.3186

Abstract

Reading is one of the language skills and must be mastered by students. The ability to read is carried out through the initial reading stage which is taught at the 1st grade level of SD/MI. The development of the Modul elektronike for early reading is an innovation in early reading learning in the era of 21st century learning. This development research aims to develop an Modul elektronike for early reading learning for students in grade 1 SD/MI and determine the feasibility of the modul elektronike. The method used in this research is research and development method. The development model used in this study uses the RnD model ADDIE model (Analyze, Design, Develop, Implement and Evaluate). The research and development (RnD) procedure describes the steps that researchers will take in developing a product. The results of the study are (1) the product developed in the form of an Modul elektronike of early reading for grade 1 MI/SD students, the material contained in the module refers to the theory of the early reading stages (2) the results of the validity test by material experts obtained a percentage score of 93% with category is very valid and feasible to use. A media expert percentage score of 80% with a valid category based on conversion means that it is feasible to use. Meanwhile, the results of module trials conducted by students and teachers respectively obtained a score percentage of 95% and 88%, which based on the conversion of the module was feasible to use. With the results of the development of this modul elektronike, it is hoped that it will facilitate and be put to good use by teachers in the learning process for early reading in grade 1 MI/SD.
Peran Apresiasi Orang Tua Terhadap Pembentukkan Karakter Siswa Madrasah Ibtidaiyah Putri, Atika Helmi; Amaliyah, Nurrohmatul
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3520

Abstract

Apresiasi merupakan sebuah penghargaan positif yang diberikan seseorang terhadap suatu hal untuk mendorong serta membangun semangat. Tujuan penelitian ini untuk menganalisis peran apresiasi orang tua terhadap pembentukan karakter, bentuk-bentuk perhatian orang tua terhadap anak dan kendala atau hambatan pemberian apresiasi orang tua terhadap anak di MI Nurul Wihdah B Jakarta Barat. Penelitian ini menggunakan metode penelitian kualitatif deskriptif dengan teknik observasi, wawancara, dan dokumentasi. Berdasarkan hasil  penelitian, diketahui bahwa mayoritas dari orang tua siswa kelas IV MI Nurul Wihdah ini masih kurang teredukasi terkait pembentukkan karakter anak. Bentuk-bentuk perhatian orang tua terhadap anak itu pertama, dalam bentuk material seperti memenuhi kebutuhan alat belajar serta memfasilitasi tempat belajar. Kedua, dalam bentuk psikologis seperti bentuk kasih sayang dan perhatian dari orang tua. Adapun kendala-kendala yang menghambat pemberian apresiasi tersebut seperti kendala ekonomi, kurangnya kedekatan jarak antara anak dan orang tua dan kurangnya edukasi mengenai pentingnya peran apresiasi dalam pembentukkan karakter anak.
Peningkatan Hasil Belajar IPS dengan Menggunakan Strategi Pembelajaran Team Quiz pada Kelas V Sekolah Dasar Naadhiroh, Faaizatun; Amaliyah, Nurrohmatul
Journal of Education Action Reseach Vol 7 No 3 (2023): August 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v7i3.65239

Abstract

Rendahnya hasil belajar IPS pada siswa sekolah dasar disebabkan karena kurangnya penggunaan strategi pembelajaran yang inovatif. Penelitian ini bertujuan untuk menganalisis peningkatan hasil belajar IPS dengan menggunakan strategi pembelajaran team quiz pada kelas V  sekolah dasar. Subjek yang digunakan yakni siswa kelas V yang berjumlah 12 siswa terdiri dari 9 siswa laki-laki dan 3 siswa perempuan. Penelitian ini merupakan penelitian tindakan kelas yang mengacu pada model Kemmis dan Taggart. Penelitian ini dilakukan dalam 2 siklus yang terdiri dari tahap perencanaan, tindakan dan pengamatan, refleksi. Teknik pengumpulan data yang digunakan yakni wawancara, observasi, tes, dan dokumentasi. Pada tes hasil belajar siswa pada siklus I jumlah siswa yang tidak tuntas sebanyak 8 orang siswa (66,67 %) dan tuntas sebanyak 4 orang  siswa (33,33 %) dengan nilai rata-rata hasil belajar pada siklus I berjumlah 57,94. Sedangkan pada tes hasil belajar siswa pada siklus II jumlah yang telah tuntas  sebanyak 7 siswa (58,33 %) dan yang tidak tuntas sebanyak 5 orang siswa (41,67 %) dengan nilai rata-rata hasil belajar siklus II berjumlah 77,08. Hal ini menunjukkan bahwa terdapat peningkatan hasil belajar ips dengan menggunakan strategi pembelajaran team quiz  kelas V  sekolah dasar.
Problematika Siswa dalam Pembelajaran Daring dengan Menggunakan Aplikasi Google Meet Putri, Risma Septia Hanayya; Amaliyah, Nurrohmatul; Pranata, Khavisa
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 6 No. 1 (2022): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v6i1.45837

Abstract

Banyak kendala yang dihadapi guru dan siswa selama pembelajaran jarak jauh. Sehingga menyebabkan pembelajaran kurang maksimal. Guru berupaya agar pelaksanaan pembelajaran dapat berjalan dengan efektif melalui penerapan aplikasi Google Meet. Penelitian ini bertujuan untuk menganalisis problematika siswa  dalam pembelajaran daring  menggunakan aplikasi Google Meet Kelas IV SD. Penelitian ini menggunakan metode kualitatif deskriptif dengan jenis pendekatan studi kasus. Teknik pengumpulan data dalam penelitian ini dilakukan dengan triangulasi data yang mencakup observasi, wawancara dan juga dokumentasi. Hasil penelitian menunjukkan bahwa pembelajaran secara daring di kelas IV hanya sebagian siswa yang mengikuti Google Meet. Problematika pembelajaran daring kelas IV SD yaitu masalah kompetensi guru. orang tua yang tidak memiliki gadget. Adapun faktor pendukung dalam pelaksanaan pembelajaran secara daring ini ialah lebih mudah mendapatkan informasi tambahan mengenai materi pembelajaran, faktor penghambat pembelajaran secara daring yakni kurang memadainya sarana pembelajaran pada beberapa siswa, serta kesulitan dalam menentukan apakah siswa benar-benar memahami materi pembelajaran atau tidak. Implikasi penelitian ini diharapkan dapat menjadi bahan evaluasi bagi sekolah dalam meningkatkan pelaksanaan pembelajaran daring menjadi lebih optimal.
Gadget Addiction Prevention Workshop in Children at An-Nuriyah Islamic Elementary School Amaliyah, Nurrohmatul; Supriansyah, Supriansyah; Anggraini, Mia Dwi; Marifah, Siti
Interdiciplinary Journal and Hummanity (INJURITY) Vol. 2 No. 3 (2023): INJURITY: Journal of Interdisciplinary Studies.
Publisher : Pusat Publikasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58631/injurity.v2i3.44

Abstract

One of the things experienced by schools in the South Jakarta area is the problems that arise because students mostly hold gadgets when learning online. Based on the justification of the problem, the community service proposer team and partners held discussions and decided on the focus of the service to provide gadget addiction prevention training for children using the family link application. The method used in this Community Service activity is a method of training and mentoring. in this Community Service activity are, 1. There is an understanding between the An-Nuriyah Islamic Elementary School South Jakarta teacher and the school committee about the need for a family link application to monitor internet use in children 2. Can practice this PKM activity in the form of using a family link application for monitoring usage gadgets in children. The conclusions obtained from the Community Partnership Program activities held with the partners of SD Islam An-Nuriyah, South Jakarta, namely: 1. Understanding Psychological Knowledge of Elementary School Age Children 2. Understanding the Need for Supervision of Children Using Gadgets in Children 3. Pr how to use Google Family Link App.
Implementasi Projek Penguatan Profil Pelajar Pancasila di Sekolah Dasar Amaliyah, Nurrohmatul; Kosasih, Kosasih; Hamid, Zamroni; Karlinah, Alin
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 1 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i1.18448

Abstract

This research aims to find out what the results of the implementation of project strengthening the Pancasila student profile (P5) will be if implemented in elementary schools. In the independent curriculum currently used, every school is required to maintain good national character and norms so that the Pancasila student profile is strengthened. This research uses a qualitative approach. The qualitative approach was chosen based on various considerations, including the problems studied regarding the concept of character education in the Pancasila student profile for elementary school teachers. The researcher decided to use the phenomenological method with a qualitative approach as the method used in this research. The phenomenological method was chosen because this research aims to study participants' understanding of meaningful experiences in their lives and examine the experiences in their own situations. The results of this research were the discovery of several supporting and inhibiting factors for the implementation of the Pancasila student profile in the elementary school environment.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN CANVA UNTUK MENINGKATKAN SEMANGAT PESERTA DIDIK PADA MATERI IPAS KELAS V Cahyani, Yulia Fajar Dwi; Fatayan, Arum; Amaliyah, Nurrohmatul
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.4878

Abstract

This study aims to develop interactive learning media assisted by Canva on the water cycle material for fifth grade elementary school students. The results of the initial analysis showed that the previous learning process was not optimal, especially in the use of interesting and effective learning media. For this reason, the development of Canva-assisted media was carried out with the ADDIE approach, which includes the stages of analysis, design, development, implementation, and evaluation. The resulting media is designed to meet the criteria of validity, practicality, and effectiveness in order to improve the enthusiasm and learning outcomes of students. The results of the study showed that this media has a very high level of validity with a percentage of 95%, which is included in the "very feasible" category. The practicality test showed positive results, with a teacher response of 93.73% and a student response of 94.65%, both of which are also in the "very feasible" category. This media is considered easy to use, interesting, and effective in helping teachers deliver material and increasing student enthusiasm for learning. With these results, it can be concluded that interactive learning media assisted by Canva on the water cycle material is suitable for use as a learning aid at SDN Duren Tiga 13. In addition, this media also provides opportunities for innovation in the development of other interactive learning media to support more interesting and efficient learning. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbantuan Canva pada materi siklus air untuk siswa kelas V Sekolah Dasar. Hasil analisis awal menunjukkan bahwa proses pembelajaran sebelumnya belum optimal, terutama dalam penggunaan media pembelajaran yang menarik dan efektif. Untuk itu, dilakukan pengembangan media berbantuan Canva dengan pendekatan ADDIE, yang meliputi tahapan analisis, perancangan, pengembangan, implementasi, dan evaluasi. Media yang dihasilkan dirancang untuk memenuhi kriteria validitas, kepraktisan, dan efektivitas guna meningkatkan semangat dan hasil belajar peserta didik. Hasil penelitian menunjukkan bahwa media ini memiliki tingkat validitas yang sangat tinggi dengan persentase 95%, yang termasuk dalam kategori "sangat layak". Uji kepraktisan menunjukkan hasil positif, dengan respons guru sebesar 93,73% dan respons peserta didik sebesar 94,65%, yang keduanya juga berada dalam kategori "sangat layak". Media ini dinilai mudah digunakan, menarik, serta efektif dalam membantu guru menyampaikan materi dan meningkatkan antusiasme siswa terhadap pembelajaran. Dengan hasil tersebut, dapat disimpulkan bahwa media pembelajaran interaktif berbantuan Canva pada materi siklus air layak digunakan sebagai alat bantu pembelajaran di SDN Duren Tiga 13. Selain itu, media ini juga memberikan peluang inovasi dalam pengembangan media pembelajaran interaktif lainnya untuk mendukung pembelajaran yang lebih menarik dan efisien.
The Effect of Gamification Approach and Teams Games Tournament in Term of Learning Interest on Students’ Understanding of Mathematical Concepts Wulandari, Hesti; Amaliyah, Nurrohmatul
Kreano, Jurnal Matematika Kreatif-Inovatif Vol. 16 No. 1 (2025): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : UNNES JOURNAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v16i1.15955

Abstract

Understanding mathematical concepts in mathematics learning is a crucial skill that students must possess to support the smooth running of teaching and learning activities. Pre-research results at an elementary school in East Jakarta indicate that students' understanding of mathematical concepts is still relatively low, as reflected in their suboptimal daily test scores. Therefore, researchers are interested to use a learning approach that can improve students' mathematical reasoning ability, namely the Gamification and Teams Games Tournament (TGT) learning approach in terms of learning interest with the aim of knowing: 1) the effect of gamification and TGT approaches on students' understanding of mathematical concepts; 2) the effect of learning interest on students' understanding of mathematical concepts; 3) the interaction between gamification and TGT approaches and students' learning interest. This study was a Quasy Experimental study with a 2-design factorial. The population and sample in this study were all students of class V at one of the elementary schools in East Jakarta, the control class is VA grade and the experimental class is VB grade. Data from questionnaires and understanding of mathematical concepts were analyzed using twoway ANOVA. Based on data analysis, the following results were found: (1) there is the effect of gamification and TGT approaches on students' understanding of mathematical concepts; (2) there is an effect of learning interest on students' understanding of mathematical concepts; and (3) there is an interaction between gamification and TGT approaches and students' learning interests. The results of the study showed that the gamification approach was more effective than the TGT model in improving students' understanding of mathematical concepts, especially for students with high learning interests. Therefore, teachers are advised to apply the gamification approach as an innovative learning strategy that can accommodate differences in students' learning interests in the classroom. Abstrak Pemahaman konsep matematis dalam pembelajaran matematika merupakan kemampuan penting yang harus dimiliki peserta didik untuk mendukung kelancaran kegiatan belajar mengajar. Hasil pra-penelitian di sebuah SD di wilayah Jakarta Timur menunjukkan bahwa tingkat pemahaman peserta didik terhadap konsep matematis masih tergolong rendah, yang tercermin dari nilai ulangan harian yang belum optimal. Oleh karena itu, peneliti terdorong untuk menggunakan pendekatan pembelajaran yang dapat meningkatkan kemampuan penalaran matematis peserta didik, yaitu pendekatan pembelajaran Gamifikasi dan Teams Games Turnament (TGT) ditinjau dari minat belajar dengan tujuan untuk mengetahui: 1) pengaruh pendekatan gamifikasi dan TGT terhadap pemahaman konsep matematis peserta didik; 2) pengaruh minat belajar terhadap pemahaman konsep matematis peserta didik; 3) interaksi antara pendekatan gamifikasi dan TGT dengan minat belajar peserta didik. Penelitian ini merupakan penelitian Quasy Eksperimental dengan desain 2 faktorial. Populasi dan sampel dalam penelitian ini yaitu seluruh peserta didik kelas V di salah satu sekolah dasar di Jakarta Timur, sebagai kelas kontrol yaitu kelas VA dan sebagai kelas eksperimen yaitu kelas VB. Data hasil angket dan pemahaman konsep matematis dianalisis menggunakan uji anava 2 jalur. Berdasarkan analisis data, ditemukan hasil-hasil sebagai berikut: (1) terdapat pengaruh pendekatan gamifikasi dan TGT terhadap pemahaman konsep matematis peserta didik; (2) terdapat pengaruh minat belajar terhadap pemahaman konsep matematis peserta didik; dan (3) terdapat interaksi antara pendekatan gamifikasi dan TGT dengan minat belajar peserta didik. Hasil penelitian menunjukkan bahwa pendekatan gamifikasi lebih efektif daripada model TGT dalam meningkatkan pemahaman konsep matematis peserta didik, terutama bagi peserta didik dengan minat belajar tinggi. Oleh karena itu, guru disarankan untuk menerapkan pendekatan gamifikasi sebagai strategi pembelajaran inovatif yang mampu mengakomodasi perbedaan minat belajar peserta didik di kelas.
Evaluasi Implementasi Kebijakan Naik Kelas Otomatis Pada Siswa Sekolah Dasar Di Kecamatan Cakung Oktavia, Ovi; Amaliyah, Nurrohmatul
Cetta: Jurnal Ilmu Pendidikan Vol 8 No 4 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v8i4.4898

Abstract

The automatic grade promotion policy has been introduced in the implementation of the Merdeka Curriculum at the elementary school level to create inclusive and psychologically supportive learning environments. However, this policy has sparked debates regarding its effectiveness in maintaining educational quality. This study aims to evaluate the implementation of the automatic grade promotion policy in elementary schools in Cakung District, East Jakarta. The research employed a descriptive qualitative approach with a constructivist paradigm, utilizing the Discrepancy Evaluation Model (DEM) covering five stages: definition, installation, process, product, and program comparison. Data were collected through observations, interviews, and document analysis involving fifth-grade students, teachers, principals, and parents from four public elementary schools. The findings indicate that the policy aligns with the differentiation principles of the Merdeka Curriculum and is supported by institutional readiness through teacher coordination and student data management. Nevertheless, limited communication with parents has led to ethical dilemmas in assessment and a decline in student learning motivation. Overall, the automatic grade promotion policy contributes positively to students’ psychological well-being but requires strengthening through the establishment of minimum competency standards and more effective communication to ensure the quality of learning outcomes.
Descriptive Study of Tracer Study On The Profile Of UHAMKA Master of Basic Education Graduates Amaliyah, Nurrohmatul; Kosasih, Kosasih; El Vitra, Rina; Pebriansyah, Aditya
Devotion : Journal of Research and Community Service Vol. 4 No. 2 (2023): Devotion: Journal of Research and Community Service
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/devotion.v4i2.423

Abstract

This tracer study tracking graduates aims to identify the profile of master's degree graduates in basic education which includes: (1) student study period, (2) graduate waiting period, (3) work motivation, (4) job suitability with the field of science, (5) income received, and (6) the expectations of the institution/place of work for the knowledge that has been obtained during the master's level of basic education at UHAMKA. This type of research is a type of survey research with a descriptive evaluative research approach. The subjects of this research are alumni of the Master of Basic Education study program at UHAMKA with a total of 110 students and alumni users, both government and private. The data collection technique used in this study was a questionnaire, both open and closed. The data analysis technique used in this research is descriptive data analysis. Descriptive analysis in this study was carried out by using the frequency distribution tabulation technique and histogram, and equipped with a narrative explanation.